Don’t Starve Walkthrough

Don’t Starve Walkthrough: After the success of Shank and Mark of the Ninja, the studio Klei Entertainment returns with the game Don’t Starve. Tasty mix between an atmosphere that Tim Burton and Minecraftien concept in its survival. The only question that must be asked will be the same as you read at the beginning of each part: "How long will you survive?"

This walkthrough will explain how to start a game properly, how to use Alchemy, make crafting, cooking, etc.. If you also don’t count "Starving", read this survival guide that DTGReviews has concocted.

Table of Contents

Characters
Food and kitchen
Ingredients and Alchemy
The crafting
Environments and enemies
How to get started

Characters

Still yet another game Minecraft sauce? Nay, Don’t Starve wants to be a survival horror combining survival mode, crafting and without any type of construction. In this game the question is not "how" you will die but, as you will recall Maxwell at the beginning of each part, "how long" will you manage to survive in this enchanting and enchanted universe. At the beginning of the game you play as the Gentleman Wilson, fearless and alchemist in his spare time. More will stand long without dying and you get experience points that you will eventually unlock new characters. Each character has its specificities:


Wilson P. Higgsbury - The scientist: "I will conquer all with the power of my mind!" Wilson.

Over time, the beard of the character will grow. This is where the female characters will be considered a hardcore game mode, because it will be impossible to create "The effigy of meat" in the magic section that requires pieces of beard. Although a scientific character, it does not affect the gameplay in your research points Specificity. Beard character grow over time.

Willow - The inflamed, "Things are so much prettier when they burn!" Willow.

Willow is the first unlockable character, you will need to pass it the first level of experience with Wilson. This female character like fire and is slightly faster in movement speed as the main character of the game Specificity: Immune to fire attacks. Can begin to make a fire in the dark.

Life: 150

Hunger: 150

Mental: 120

Wolfgang - The powerful man: "I am powerful! No one is more powerful! "Wolfgang.

This is the second unlockable character for the moment in Do not Starve. This character is the strongest of the game and having the most points of life but in return require much more food specificity. More health Bigger Strike stomach stronger.

Life: 150-300

Hunger: 200

Mental: 200

Wendy - The grieving friend "Abigail? Come back! I have not finished playing with you. "Wendy.

Wendy will be the third unlockable female character in the game Its specificity is to be assisted by a ghost at night. Abigail, the ghost you may encounter during the night, is the twin sister Wendy Specificity. Visitors will meet during the night.

Life: 150

Hunger: 150

Mental: 200

Wx-78 - The controller: "Living creatures are not logical." Wx-78.

Wx-78 is delivered to a controller itself in the tough world of "Do not Starve" Specificity. This character will have the chance to eat food without altering suffer the consequences and have an energy boost if ever it is struck by lightning.

Life: 100-400

Hunger: 100-200

Mental: 100-300

Wickerbottom - Librarian "Shhht! Shut up! "Wickerbottom.

This library will be the fifth unlockable character in the game, allowing you to more easily start the adventure with its many improvements Specificity. Know that character base recipes all Tier 1 of the game, start the adventure with Papyrus and his side Insomniac will not allow him to sleep using tents, sleeping bag, etc..

Life: 150

Hunger: 150

Mental: 250

Woodie - The Woodcutter: "This is a pretty tree, is not it?" Woodie.

Unlike characters like Wilson, Woodie will not grow his beard and it will be impossible to shave Specificity. This character will be able wood very quickly, possess a living ax to keep him company and hold the curse beaver.

Life: 150

Hunger: 150

Mental: 200

Mental: 200

Wes - The mime: "..." Wes.

A French character! And yes, ending the adventure mode of the game, you will be able to unlock Wes, a mime for the "hardcore gamer". In fact, this character holds that defects: life, hunger and are mental descend quickly Specificity. Balloons can create.

Life: 112

Hunger: 112

Mental: 150

Maxwell - The Puppet Master: Maxwell "Freedom!".

It will be indeed possible to control the "Evil" game after completing story mode specificity. Has an evil equipment on the first day and find 20 points of mental health every minute.

Life: 75

Hunger: 150

Mental: 200

Wigfrid - Artist performer: "A test of my incredible game actress" Wigfrid.

Wigfrid is an opera actress who like Maxwell has never been able to find success and was drawn into the world of Do not Starve believing that this would be the pinnacle of his career Specificity. This character can not eat as fish and meat and regain life after each fight.

Life: 200

Hunger: 120

Mental: 120

Webber - The indigestible "Spiders understand me." Webber.

Tenth and last character of the game now To unblock it, you will succeed hidden where you have to kill a large number of spiders quest Specificity.'ll Get cobwebs yourself shaving. You can become friends with spiders feeding them, you will not be slowed down by walking on canvas and you can make spider webs!

Life: 175

Hunger: 175

Mental: 100

Food and kitchen

Fruits:
Bananas:

Life: +1

Hunger: +12.5

Health: 0

Conservation: 10

Pitaya:
Life: 3

Hunger: +9.3

Health: 0

Storage: 6

Granada:
Life: 3

Hunger: +9.3

Health: 0

Storage: 6

Red berries:
Life: 0

Hunger: +9.3

Health: 0

Storage: 6

Durian:
Life: -3

Hunger: 25

Health: -5

Conservation: 10

Blue Fruit
Life: -10

Hunger: 25

Health: -15

Conservation: 10

Fish:
Blue Fruit

Life: +1

Hunger: +12.5

Health: 0

Storage: 3

Blue Fruit
Life: 3

Hunger: 10

Health: 0

Storage: 6

Condiments:
Butter:

Life: 40

Hunger: 25

Health: 0

Conservation: 40

Honey:
Life: 3

Hunger: +9.3

Health: 0

Conservation: 40

Vegetables:
Carrot

Life: +1

Hunger: +12.5

Health: 0

Conservation: 10

Pumpkin
Life: 3

Hunger: +37.5

Health: 0

Conservation: 10

Eggplant
Life: 8

Hunger: 25

Health: 0

Conservation: 10

Corn
Life: 3

Hunger: 25

Health: 0

Conservation: 10

Red Cap
Life: -20

Hunger: +12.5

Health: 0

Conservation: 10

Green Cap
Life: 0

Hunger: +12.5

Health: -50

Conservation: 10

Blue Cap
Life: 20

Hunger: +12.5

Health: -15

Conservation: 10

Plants:
Petals:

Life: +1

Hunger: 0

Health: 5

Storage: 6

Seeds:
Life: 0

Hunger: +4.7

Health: 0

Conservation: 40

Foliage:
Life: +1

Hunger: 0

Health: 0

Storage: 6

Lichen:
Life: 3

Hunger: 12

Health: -5

Storage: 6

Ingredients and Alchemy

List of ingredients and alchemy:

Your survival will be more longer and you will need advanced objects to deal with different situations of the game To create these objects you will need a scientific machinery: Scientific machine must be created using a piece of gold, four logs and four stones. Once done, by putting next to it, new crafts will be available. You must buy these plans using knowledge points. For these items you will need to know destroy objects with machine science (each object give a number of point of knowledge). Once the bar as to whether past, unlock the plane of the object you want to create, collect the required ingredients, then go near the machine and make the desired object.

First five materials are required to survive in the world of Don't Starve:

Flint
Rock
Wood
Twigs
Grass

Flint allies twigs allow you to create a pickaxe, an ax and a shovel, the three essentials of the game shovel to dig up a bush to the back near your village. The ax you will get wood by cutting trees. Finally, pick erode rocks. Thereafter, you can turn your rock boulder. Your logs flat wood, grass rope and finally the reeds parchment. These advanced materials will enable you to build more advanced like a pickaxe or objects having a better life, armor for your character to defend themselves or even farms to grow ingredients.

Note that once the plans crafting purchased, you will be able to create the object indefinitely: even if your character dies, you leave the game or decide to create a new world.

The crafting:
In the way of Minecraft, Do not Starve is a survival game based primarily on crafting. The goal will be to collect various resources to create items for your survival.

Objects of combat:
Armor: currently, the only armor game created using four strings and eight logs. Note that the armor does not decrease the damage of a target but remove it completely. Like most objects, the armor will be a life that will lower your next damage received.

Weapon, the only weapon is the spear currently available, it is likely that eventually we benefit from ranged weapons (bow, gun, etc..) For some battles you lose ask a lot of life for the kill as well as the tentacles Treeguard.

Constructions: Hive: how to farm, your character can create hives to collect honey, necessary for crafting or meat ingredients for survival.

Safe: as in Minecraft, you will be able to build safes for storing food or keep valuables in a specific location. Ending inventory often full at the end of a day of exploration, crafting this will be required as soon as possible.

Pig house: you will discover villages of pigs on the map but also create for yourself these houses. Pigs will serve labor to harvest food, fight monsters or provide you with feces (required crafting), if you give them to eat flower petals. Make nevertheless careful because these pigs will turn into a pig at night werewolf.

Alchemy: There are two producing machines search point. With the help of these machines you can get research points, purchase plans crafting. It will also need to stay next to these machines, so the more advanced crafter objects.

Night Light: Campfire: it is highly recommended the early days of your survival. He asks in effect little craft objects. Note that you will need to rebuild every night. Indeed, after the fire, there will be nothing left of your campfire. Remember not to put too much wood in the fire, under penalty of burning the forest.

Home: fire by excellence that you must meet as soon as possible. This light will illuminate longer and farther than a normal camp fire. In addition, once the day lifting, your home will remain intact and you can just put wood on the fire so that it resumes. Finally, this home is secured by stones, so you do not will risk setting fire to the trees around you.

Torch: mandatory if you want to explore the map at night. It is still recommended you do so in a forest where you'll quickly fire all the trees. Best to stay near his campfire. Its sole use will be in the hunt for armed Fireflies netting at night.

Lantern pumpkin everything is said in the title, a pumpkin illuminating your little cabin. It will nevertheless at an advanced party knowing that you need to grow the pumpkin in your garden and make a firefly night armed with a net and a flashlight.

Improved materials: There are four types of improved materials: rope, made with the help of the grass. Papyrus with reeds. Stone carved with rock. Wooden planks with logs.

These materials will help you to make the crafts interesting for your life and improving your camp.

Magic: In this phase beta magic is not currently taken into account. However, it will allow you later to kill monsters, get food or bonuses that will be unique to your character. Note that the magic will be affordable only by male characters (because you need the beard crafter to these objects). Developers want indeed that the female characters are a "hardcore" mode of the game

Farm: The craft long term should be the most useful outside of the armor you. Indeed, the aim of the game is primarily based on your survival and for that you will find something to eat! Farm so you will collect food at regular intervals. The difference between each farm productivity will be a "quick close" so you will get pumpkins much faster than the standard farm for example.

Traps: Always in order to feed yourself, you will be able to build traps to capture animals. To use you can either place the traps near rabbit burrows but also put food near the trap and retrieve birds, rabbits, and even animals larger size.

As for utilitarian objects, armor and weapons, traps have a life. So you must recreate over time. Finally, it will be possible to build a tent to create your own camp and so do not have to endure ten minutes of waiting in the night.

Hat: In this beta phase no hat only useful but two minor hat that will serve you informed once at night. Beekeeper's hat, used to harvest honey without getting stung by bees. It is also possible to see happen helmets to defend yourself later.

Hache: utilitarian object there are two types of ax, the first being the primary ax dédidée chopping wood and the second made of gold that will last much more consistent. The ax will be the first object of the game to create, you can use base weapon but especially to collect wood to build your first fire time and thus survive in the hostile world of Do not Starve.

Pelle: this item will serve for the sake of comfort. Indeed, the shovel used to uproot and replant bushes. You will therefore be interesting to dig up shrubs to put near your camp and have a ration of food available on a daily basis without having to run all over the map.

Pick: the deck remains the subject of the most useful base to defend against enemies. In addition, it will be necessary to raise the rock, which you can use to make more advanced craft. Just like the shovel and ax, there is a basic deck and a deck luxury deteriorating less rapidly. It will be also necessary to collect more quickly from the rock in large quantities.

Hammer: Hammer you will only move objects placed in the scene. For example, once Scientific machine on the ground, it will be impossible to move except with a hammer.

Razor: usable only by a male character, the razor will shave you and collect hair and beard. These hairs will allow you to craft magical items. In this phase beta unfortunately, the magical side is still left out. Note that a female character will not be able to shave and go to the magic.

Fishing rod once Crafte you can fish in the lakes. You just need to find a pond (in the biome swamp with frogs and reeds). Once found, take your rod and then click on the pond, so you can collect food.

Butterfly Net: useless at first glance, it lets you capture fireflies at night with a torch to move. Once collected, the Firefly will serve craft object (including lanterns).

Environments and enemies

Environments: Like Minecraft, Do not Starve the card will be generated randomly at the beginning of a new game. Each board will consist of several biomes:

Forest
The desert
Wetlands
The world transition
The cemetery

Forest: You always start in the forest, the most idle of the game environment because you do not usually find that some spiders, bees and trees can attack you. It is in this that you can get your first ingredients survival berries to eat and pig houses that can help you.

World of transition between each biome find transitions, these will be made up of bridges surrounded by water or land while decomposing where tentacles can attack you with trees giving emaciated twigs once destroyed you. This will be the most dangerous area of the game, ghosts can come harass you at night.

The desert The desert is an area where you will spend little time. Indeed, the vegetation is dry and therefore offers only a few shoots of grass. You will be still required to go at least once to retrieve horned dung. Note that it is also possible to retrieve dung picking flowers and making them eat pigs. It is also in the desert you will find most often career, the only way to collect rocks, gold and thus to make more powerful weapons.

Wetlands: You can pick reeds in this area, you feed frogs and fish in the lakes. It is in this area you will find most often in the villages of pigs. But be careful not to establish a camp near because these pigs may become "pig Werewolf" night.

Cemetery: Finally, you will also be able to access a foggy biome and filled with tombstones. Digging graves you can come across to fight ghosts or hidden treasures. During this beta phase only five places are taken into account but there is a safe bet that Klei Entertainment does not stop there.

Enemies: Currently enemies are few. Your main death will be the night when you forget to turn your fire / wood will no longer hungry or when you will be right in the early days. There exist two kinds of enemies, liabilities enemies that attack you if you come and disturb aggressive enemies who will kill you upon your arrival:

Tentacle: widespread in the worlds of transition but also near swamps, it is an enemy that you need to avoid. The only real way to beat will be equipped with armor and / or soldiers pigs. But will you ever need to kill a knowing she will not give you mandatory objects to make crafting.

The Phantom: Ghost will be in the cemetery. You must dig a grave for it, you can either find a treasure (and get research points) or come across a ghost.

Bee: completely harmless once killed it will give you meat. In addition, you will destroy hives if you want to beekeeping creating hives.

The pig: you can either find villages pig or create yourself pig houses. These pigs once attacked kill you but can also turn into a pig werewolf night. Do not create your camp too near a village pig.

The Tallbird: it is a bird perched on two huge paws. It is mostly near its nest where it will be possible to steal her egg to eat.

Spider: You find them in all biomes game This can either move freely in the world and then concentrate near a spider nest.

The Treeguard: currently regarded as the most formidable enemy of the game is a tree that will come to life in a totally random way, so avoid running mindlessly in large forests or planting too many trees near your camp. In addition, if you use a light base or a torch, it will be possible to ignite trees and thus end burned in agony.

The frogs: always located next to a pond, these frogs will attack you when you approach them.

How to get started

First day:
Grabbing a flint and a twig.
Build an ax.
Cut wood.
Harvesting grass.
Continue to explore the map and pick up food.
Build its first campfire.

Once launched in the evil world of Maxwell, you must create an ax quickly. Why reap a flint and a twig. The ax will be the first object you need crafter: it will serve as a rudimentary weapon against monsters but also and especially to cut wood to build your first campfire.

Once the ax in your possession, go cut some trees and harvest the grass. You will need at least four logs to be sure you can keep the fire throughout the night. Take advantage now to look for new flint, branches and food.

Once night falls, build your first campfire. Do not forget to put logs on the fire when you see the flame go out. During these few minutes of waiting do not stay out of the light or die. Take this opportunity to heat the food that you picked up during the first day: cooked foods give you more "power points."

Once daybreak, eat a little and continue to explore the map. A simple trick to kill the rabbits will get the opposite of their direction (in front of their burrows), then click once on the rabbit, it will run to return to his burrow but you will normally time him a blow and so kill him.

Second day:
Feed.
Harvest flint and twigs.
Building a shovel and a pick.
Harvesting of the rock.
Continue to explore the map and collect food.
Establish a first camp by building a home after dark.

Reached on the second day, you will now build a shovel and a pick. The first serves to uproot shrubs that you can place near your camp: to avoid making numerous trips back to find food. The pick of his side will you reap the rock and gold: you can build a home (which may reignite every night with some fire logs).

Never forget to take five to ten minutes to collect food or die of hunger. Continue to explore the map until nightfall to find the perfect place to build your long-term camp.

Third day:
Feed.
Harvest of stone and gold.
Build a machine science.
Harvest shrubs to increase its number of search points.
Build the armor and weapon plans.
Build farm plans and traps.
Improve his camp and explore the map.

Once completed the second night, will recover gold. You will now be able to build your first machine science. As mentioned in previous chapters, the machine will be used to acquire science research points to buy new planes. To get the fastest research points you are advised to uproot shrubs and put into the machine (between 20 and 30 points of research).

Then search terms: Armor and Weapon. In order to equip you in your explorations. Thereafter you will acquire the farm plans to harvest regularly food. Now he'll just continue to expand your campsite, find new craftings and foremost: have fun!

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