I still play the game THQ UFC Undisputed 2010 periodically. Not because I love it, not because it is gorgeous and especially timeless, but since it is virtually the only one of its kind and ultimately makes a clearly acceptable job of simulating my absolute favorite sport. The developers behind THQ's UFC games, Yuke's, has long been criticized for its rigid, almost robot-like approach to both boxing like wrestling in MMA as well as WWE games they have developed for several years. When it became clear that EA Sports would take over the UFC license and refurbish every ingredient I started sweating profusely by the ferocious delight. The team behind Fight Night, according to EA Sports boss Peter Moore linked stranglehold on the world's fastest growing sport and a long and anxious waiting began for me.
In January 2012, EA Canade commenced the elaboration of EA Sports UFC. Promises of the best looking graphics in a sports game ever and a fighting system that for the first time would offer an ultra smooth, seamless network of different martial arts disciplines conceived. The first, pre-rendered, "target", the snippet of gameplay from the game appeared in the late summer of 2012 and was completely amazing. Benson Henderson and Anthony Pettis hammered each other's jawbone for dear life in an incredibly flashy illuminated octagon.
After it began to bombard us games magazines with regular photo package crammed with impressive close-ups of the ingame models where everything from pores to beard recreated with a verging on nasty instinct. It looked good before release, in other words, that took place earlier today. The three-week-old demo version gossiped about a slightly more restrained and primitive game than previous video clips gossiping about but my expectations remained of the higher kind. This is until this morning when I finished my second play session with EA Sports UFC then after nine hours with the game could confirm that this is not only one of the genre's fattest disappointment but also a poorer UFC game than the years-old UFC Undisputed in 2010.
To call mixed martial arts for a difficult simulated sport would be an understatement of epic proportions. The sport itself is hideously complex and nicknamed the "human chess" is really not very far from the truth. The most successful athletes in the UFC starts from a burly wrestling because they seasoned with boxing, kickboxing, grappling, a little judo, some ground karate and Thai boxing course. Big stars like Georges St-Pierre, Demetrious Johnson, Jose Aldo, Cain Velasquez, Jon Jones and Uriah Faber mixes styles for dear life, which ultimately creates a fickle, pace brisk and incredibly technical sport that is obscene entertaining to look at and of course in almost impossible to exercise (especially for back warped, super old men).
To develop a game system that allows the player to sew up boxing with the clinch and then, without delay, jump to a takedown and throw themselves into half guard and test various submissions are substantially more challenging than creating a well-functioning gaming system for example Fight Night (traditional boxing). And it shows that EA Canada encountered one problem after the other during the development. It is clearly evident.
To begin with, the gaming system in EA Sports UFC not only similar to the Yuke's developed for THQ's UFC game, it is almost identical but only a couple of negative differences. The four main buttons control each fighters legs / arms while with-and counterclockwise-rotating motion on the right analog joystick control over controlling the clinch as well as wrestling and jiu-jitsu moments.
I guess I was hoping that EA would attempt to develop a new system where adherence and button combinations would overcome somewhat stilted system from the old games. Though I also (of course) understand that EA did not want to ogle at the gaming system for ground fighting that was found in rather unsuccessful EA Sports MMA but to plagiarize Yuke's-games rather incomplete functionality is no choice as I think applaud.
When it comes to the clinch portion and wrestling in the game, I am greatly disappointed. Chris Weidman moves like a cyborg system for takedowns are unnecessarily cumbersome and allows me as a player after a while you'd rather skip the takedowns entirely and instead just hammering right hook button. Once it reaches the carpet, it's like I said about rotating right thumb like a savage then attempt submissions via the mini-games that EA has chosen to include.
A symbol in the form of a bright red octagon appears on the screen each time you connect a submission after which it’s located at a disadvantage must try to stop the opponent's rampage by bringing one of the four gauges in the right direction. The idea is good, grappling is strategy, technology and it is quite right to structure this around et minigames and not just splashed up submission wins through pure hunches that THQ-Game UFC Undisputed. Meanwhile, the submission-part in EA Sports UFC too slow, too slow and lacks the excitement that the ritiga sport after all bidding on.
In the end, this is where I end up in force throughout this production. For those who are genuinely interested in mixed martial arts, this is nothing I can recommend. The simulation of the sport is as I previously pointed out. For those fighting game fanatic, this is not anything I would then play the system lacks compliant, feedback and tempo. For the lone player who intends to hammer their way through career mode, it is not no use to recommend this game since The Ultimate Fighter bit feels sloppy together length, hollow and monotonous. For those who intend gather friends for a moment of challenging big hair, there is not much here to download because the fighting is stilted stiff, rubbery and lack the accuracy required for it to maintain in the long run. The fact that it is perfectly possible to win the "button mashing" hardly makes things much better.
Not more fun either of the promised super graphics seems to have been lost along the way. Early trailers and movie clips gossiped about a stunning next generation graphics is a (vague, weak) memory and although the presentation contains all the details that are recognizable from the UFC's live broadcasts - it's hard to praise EA Canada's graphic artists for their effort in this game. Many of the organization's fighters look hilarious in the face even if it demonstrably been much time to catch the right hairstyles, tattoos and a beard. The lighting is flat and the animations yxiga. The difference between pure graphical UFC Undisputed 3 for the PlayStation 3 and EA Sports UFC for the PlayStation 4 is shockingly small, despite the fact that Sony's new machine is many, many times more powerful than the eight-year-old predecessor.
Regarding the plus side, it must of course Joe Rogan and Mike Goldberg's wonderfully fickle, comprehensive and above all enthusiastic passionate work as commentators commended. Although certain phrases are repeated are the commentators in this game one of the best I've heard in sports games. Then it really feels like they would sit in the next room while I play, and comment in real time. Online functionality when it comes to the lack of latency, and the simplicity of finding ironing eager opponents will obviously I also enumerate as a clear plus in edge to an otherwise by the bleaching product.
No, EA Sports UFC was not at all the complete, smooth sleek, innovative, gorgeous simulation of my favorite as I had hoped. In the end, this is a pale copy of UFC Undisputed 2010, which tragically lacks balanced game modes. It is obvious that EA stressed until the game and given the complexity of the sport as such, I would obviously have preferred if instead waited and given EA Canada 12-18 months extra to correct many of the missing as in the current situation makes this game disappointing one.