MouseCraft - Complete Guide - All Levels

Table of Contents

Section 1

Levels 1-5
Levels 6-10
Levels 11-15
Levels 16-20

Section 2

Levels 21-25
Levels 26-30
Levels 31-35
Levels 36-40

Section 3

Levels 41-45
Levels 46-50
Levels 51-55
Levels 56-60

Section 4

Levels 61-65
Levels 66-70
Levels 71-75
Levels 76-80

Levels 1-5
The game starts quietly with a few simple levels that you familiarize yourself with the system of play. Solutions are currently fairly obvious and you are introduced at level 4 crystals you need to recover bonus (all videos of this guide show how to get them all).

Levels 6-10
At level 6, the active break is necessary because you can not always put all the bricks before running mice, sometimes you will move on and leave them change their path along the way. For the rest, pay attention to the height of fall and discover the usefulness of bombs to remove obstacles (it is often necessary to recover in the first level).


Levels 11-15
To collect all the crystals, perform the actions carefully in order. The level 12 is not much disturbing as these enemies can often being crushed by your blocks or isolated in a corner.

Levels 16-20
A new type of block appeared, it helps to reduce any fall which can be invaluable. The level 17 is a bit more technical than the norm because you have to separate your mouse while in the 18 you can just leave it to suicide before making your lane. Levels 19 and 20 are in turn more focused on timing because the road ahead is pretty obvious.



Levels 21-25
Larger and more complex levels of the second section are more appeal to your analytical skills. In 21, for example, you must use a block not to help the mouse but to block them. Level 23 introduces you to the water, make sure that rodents do not stay underwater too long on pain of losing them. Finally, the level 25 is still that hard story of round-trip.

Levels 26-30
The level 26 is pretty obvious and allows you to discover the brittle brick: in level 27 let the rats die and make a simple path to the goal. At level 29 it's up to you to ask for loose blocks: let two mice go up and unlock the passage down to the mouse stuck.

Levels 31-35
The levels are linked and diverse, no particular strategy can be reported for the first 3 levels whose solutions are fairly simple. However, you then discover the explosive blocks, careful because the mouse and follow the first active when a bomb, the other two are likely to stick to it just before the explosion: remember to separate them.

Levels 36-40
Always in the same vein, send a mouse trigger bombs while others remain quietly away. For level 38, it's the same that will trigger the explosives for you.



Levels 41-45
Slowly but surely, the puzzles become more complex with larger levels and blocks to ask more. If you want to prepare everything before the launch in the level 42, the following with their electric bricks require more timing.

Levels 46-50
The advantage of electric bricks is that they can also kill rats, the downside is that as the current passes through the water, in this series of levels so you have to manage to destroy the bricks before dipping.

Levels 51-55
In level 51, leave it to take care of everything and made a small roundtrip recover all without using water. The acid is then appeared and it melts the blocks, so be careful where you place them. After the great bridge 53 is a story of gentle descent awaits you in the 54 and you can even use a block of TNT as staircase in the 55.

Levels 56-60
As before, you will have to separate the troops in this new series of level then use rats. Fortunately, indestructible bricks are timely for you to cross the acid without fear.



Levels 61-65
Visual mood change in this last section but the keys remain the same: create the (or) path (s) to lead the whole group to the exit by exploiting the game elements that you already know well.

Levels 66-70
The removable brick shaking things up for the end of the adventure, as you must now lead the mouse as creating the stairs when he takes lightly. The level 69 is pretty funny because it offers a nice chain reaction of explosives while 70 marks the return of the water without being particularly complicated.

Levels 71-75
Still some effort before seeing the end of the game, a good classic series awaits you with combinations already seen and rather obvious ways to lead your rodent cheese.

Levels 76-80
If the level 76 has no resistance, the 77 requires a little more coordination. Yet another easy and you end up making two levels pride to break and active mixing all the elements that you met during the adventure level.


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