Table of contents

Prologue
Arena Alpha
Free the Neon
Stealing From the Enemy
Violence in Seattle
Tracking the trafficker
Akurans Strike Back (Human Cargo)
Assault the Motherland
Beta Arena
Conduit Consequences
Surveillance Blackout
Price of Redemption
Kingpin of Seattle
Gamma arena
Fetch's Revenge
Final to Curdun Cay

Prologue

This first extension to InFamous Second Son focuses on past events through the original story that made its way to Fetch Augustine game. As they were preparing to leave Chicago, the carrier and her young brother Brent are surprised by police: drive slowly and then you turn to run at the speed of light to escape officers. Once they left behind, go to the apartment indicated by Brent and pull to open the door.

Inside, remove all the gang members then collect the red bag on the bed Fetch being too curious, she opened the briefcase bomb next door. In the street, charge your neon with neon signs and scoot at full speed toward the dock to find Brent.


Arena Alpha

Back in Jail DUP, you are entitled to a small training arena: start by targeting the statues by touching their weaknesses and small game starts: you must eliminate groups of enemies before they kill hostages (you can find them on your map in green). Having saved at least 10, the mission stops but you can always start the arena to the challenges and try to hold out as long as possible.

Free the Neon

In Seattle, Fetch first met Shane, a "partner" Brent can help you regain hands Akulas. On his advice, go to the large illuminated sign and release the Neon to scatter light flux in the entire city: by retrieving you can improve your skills. Having picked up a few in the area marked on the map, go to the start of the race and use your super power and boost rings to catch the lumen.

Just finished running, Akulas land, kill them all to unlock the luminous singularity, a super attack to exploit just after the new group that arrives by car.


Stealing From the Enemy

Shane steals a truck to Akulas but by triggering the alarm, alert all the gang: follow him into the city by killing all the enemies that appear. When the truck is off, pull the cars to make them explode and clear the way. A little further drain the neon sign and ride the truck to the second part of the mission where you must always protect Shane but this time Akulas vehicles.


Violence in Seattle

This mission is not very complicated as it is to reach successive sniper nests and eliminate the gang members below. Be careful to look around to avoid enemy snipers and after three small massacres you're done with this mission.


Tracking the Trafficker

Now You meet Jenny, an Associated Shane who can help you find the trafficker: go to the first landmark and use your phone to view the camera images. While staying in the right area, follow the trace of the Akula watching where he goes to every time. At the end of the track, you realize that the girl was abducted followed but also that the man lost his phone near the trash.


Akurans Strike Back (Human Cargo)

Start by finding again a sniper nest to protect men Shane gangsters who arrive en masse (in red on the map), while also paying attention to enemy snipers. Join the next area and continue to kill all Akulas coming before they reach the hands of men.


Assault the Motherland

And we go for a ride! Get on top of the truck to protect it from many enemy vehicles (the gang has obviously several thousand members). On the platforms, open the container marked on the map to free the hostages, bad luck Brent is in any of them but fortunately it has the good taste to have escaped from prison on the other side the city pier at the same time. Go for the return so that it gets caught hostage by Shane determined to push to exploit your powers.


Beta Arena

Try your new power "Bulle stasis" before having the opportunity to reach a new arena: not here to rescue you just have to survive as long as possible to the waves of the DUP (although it takes 10 to minimum to continue the story).


Conduit Consequences

Back in town, Fetch must bend to the whims of Shane and his men free from the clutches of DUP: start by eliminating the first revolving around you then go to the next area where there are many enemies.

Here, your goal is to kill everyone and then open the yellow prisons to release the thugs. Once out, another wave of DUP officers arrived and this is a good opportunity to exploit your bright individuality.


Surveillance Blackout

Fortunately everyone is rotten in the city and Jenny continues to help: go to the meeting point you indicated then pull out your phone to try to locate the drone. Observe the environment and find benchmarks, the machine does not move that fast. After getting a second time, the third is actually an ambush DUP: destroy the helicopter and eliminate the men on the ground.


Price of Redemption

Shane apply the same strategy as the Akulas on detention of prisoners, namely locked in containers, Brent is probably in one of them. Go to the first and kill the enemies before opening then head to the next, time is limited before the alert is given then operate much light clouds. After visiting the fourth, Shane comes in and trapped Jenny, will quickly find it by following his phone while it is unfortunately too late for her.


Kingpin of Seattle

Here you are obliged to serve the interests of Shane in his quest for power again: start with cause maximum damage in the city, killing bystanders and blowing up cars. It attracts men and the commissioner and you can reach the point of appointment for a new sequence of sniper. Keep an eye on the radar and avoid missing policeman because it is important not only one approaches Shane. Then go to the place of exchange to find Brent is still a low blow to Shane who hands you a trap.


Gamma arena

A new arena awaits you now with two new features: power missiles and virtual demons as new enemies. The principle meanwhile remains the same: survive long enough in making sure the new air enemies.


Fetch's Revenge

This time it is too much, Shane has to pay for his insults: start by eliminating the first two soldiers and loot them to find information. Then you have to climb on the roof and use the antenna relay to locate trucks to destroy: the diagram is then always the same, kill the thugs, destroy the drug and Tag it to the truck. Replace after a roof to find another van and until 6 are cleaned.

Go to the hideout after Shane (which is the same building where you battle Fetch Second Son) and eliminate all the enemies you despite the effects of drugs can. Your character then falls into a full hallucinatory delirium in which you must advance by killing enemies until Fetch accidentally kills his brother.


Final to Curdun Cay Arena

Augustine has a very nice gift to give to Fetch since Shane has managed to capture but the big attack that sends the carrier only destroys the prison wall and allows the opponent to escape. Follow Shane and taking the path on the mountain and then climb over the fence to cross the chasm. After crossing the bridge, Fetch falling through the air and drone happens: follow it and when it crashes, drain neon to regain your powers.

In the next area, quickly kill the members of the DUP to continue to follow the small paths. At the end of the next, a large open area which offers a nice little army, think always take cover and get your power with the drones. After passing through the caves, still follow this long hallway to come face to face with the helicopter and destroy it to qualify again to a large area filled with soldiers. Finally, continue to pursue Shane to a dead end and deal him the punishment he deserves.

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