It took long enough, but now Bayonetta 2 is finally here next tryst and even after all these years, the latex witch has lost none of its charm. As before, the Hack-and-Slay is a challenging game in which there is much to do and see. In our Bayonetta 2 walkthrough you will find everything there is to know for witches adventure including Locations of all LPs, Crows, Witches Hearts and Moon Pearls.

Table of Contents

Records of Time - The End 
Prologue - World of Chaos
Chapter 1 - Noatun, The City of Genesis
Chapter 2 - A Remembrance of Time
Chapter 3 - Paradiso - The Gates of Paradise
Chapter 4 - The Two Meet
Chapter 5 - The Cathedral of Cascades
Chapter 6 - The Bridge to the Heavens
Chapter 7 - The Ark
Chapter 8 - An Ancient Civilization
Chapter 9 - The Gates of Hell
Chapter 10 - The Depths
Chapter 11 - Inferno and Its Ruler
Chapter 12 - The Lumen Sage
Chapter 13 - Vigrid, the City of Deja Vu
Chapter 14 - The Witch Hunts
Chapter 15 - Truth
Chapter 16 - Sovereign Power

 Records of Time - The End 

As in the first Bayonetta, you begin your journey by a small interactive training phase during which you will also be told the story of a Aesir. The controls are identical to the previous game, collect your reflexes yesteryear beating the Angel until the brief opening cinematic, which you then plunged back into the present.

Prologue - World of Chaos

Verse 1

Here is a real tutorial session properly to explain how to beat the Angel. Then give smacking the first enemies you meet on the fighter, train well to dodge the blows at the right time to trigger the spell and thus slow down time, repel the advances of an angel and her big sword by filling up the gauge and continue to put the arrowhead to the fine until the destruction of your device.

There, jump debris to finish the verse and move on.

Verse 2

You are now on a train, with the kits belief: focus on dodging then be able to place more shots during the spell, hit the tentacle your opponent when it clings to the car to let go and continue taking the fight more conventional once in the arena along with Jeanne unleashing this time your apotheosis of Umbra when the opportunity presents itself. You can then finish off by giving the colossus feed your pet dragon for he chews unabated. However, your dog seems relatively disobedient, which causes some problems to Jeanne.


Verse 3

Then follow a titanic battle between you and your creature simply reuse what you have learned so far avoiding you chew it raw, hit up on the muzzle of Gomorrah onto the tower height and resize into place once and for all with another one of your invocations.


Chapter 1 - Noatun, The City of Genesis

Verse 1

First of all take the time to explore the docks and the main square of the city of Noatun: you can indeed unearth the first collectible items from the game and snatch the contents of some boxes, including a coffin witch on large balcony right. You will need to access this type of trunk recover in a short time the five fragments which compose it, so be quick and accurate (do not worry, you can attempt the course as many times as you wish). Finally, to complete the verse itself, don’t miss the gate at the bottom left of the place before going to push you under water in the center.

Then continue along the corridor to the arena diving.

Verse 2

A group of small flying enemies take you to task on one of the round platforms: no difficulty in predicting here, give them just the lesson they deserve.

Verse 3

Then tour the scene to open some chests and do not miss the portal in which you can add to this verse in the middle of the hallway full of columns in ruins. Hitting enemies while under the effect of the spell will be a necessity here, since you otherwise cause them no harm.

Verse 4

Climb a few stairs to reach the surface, go to the Gates of Hell if your heart tells you and turn around to get to the other end of the channel where you went to trigger this verse. Once the angels in pieces, retrace your steps to take the lane, continue straight ahead even when you come to move underwater and you will eventually reach a new town square.

Verse 5 & 6

Take the time to shop around to form a new coffin witch and collect some items, and open hostilities once the center of the square against a slew of new arrowhead angry. Once their account set, dive into the water on the left to go find a portal and testing that goes with it, which is actually the fifth verse.

Verse 7

Once ready, jump in the crystal structure in the center of the square to see you facing a Valiance the same enemy against whom you have to fight in the prologue. Carefully avoid its large reels with his sword to chain spells and you easily come to end.

Verse 8

This verse is actually in the next gate on the right coming into the church with breaking and crashing. Again and again in this challenge, dodge will be your best friend because you do not have to get hit at all to win!

Verse 9

Your case on the floor of the church completed, drop down below to trigger a new battle against compassion and stamp, small flying enemies not really dangerous but who can get annoying. Their wings torn and squashed thrombin, release Loki heap of rubble and continue driving.

Verse 10 & 11

Reconvene the coffin witch before Loki follow the stairs, walk around the square to open the safe before going to commence hostilities in the center and fight with as much style as possible against the potpourri of enemies you jump to the throat. A newcomer, and not a little, however, is entered after his comrades have passed the bucket: a Urbane. However, these large enemies a bit nags have tiny legs: a visible enough to use to make them stagger your apotheosis and chained to death (in the original sense of the term) weakness.

Then turn back into the room of the Cathedral where you rescued Loki villains rubble to trigger a new battle that will actually verse 11, well hidden as the scoundrel he is.

Verse 12

Passing over the bridge immediately follow verse 10, go for a dip in the channel to trigger a micro battle, also pretty well hidden, before continuing by road if you want a ride in Rodin.

Verse 13

The last verse! And as so often, it will be by a small boss fight.


Chapter 2 - A Remembrance of Time

Verse 1

The first collectible of this chapter is actually hidden in a doorway, on the right after a few steps to the canal. Use only weapons angels in order to cause damage, then finish in along the canal once stood.

Verse 2 & 3

Move up on the round to begin the fight, which will include a new opponent named Enrapture. This kind of shaman has the gift of enraged enemies around, making them both more dangerous and more profitable in terms of points: you see if it's worth letting this new enemy alive or not to take advantage of its ability to double-edged! Come closer then Loki on the dock to trigger a scene but do not go in the ocean roll at the moment: verse 3 and angelic enemies await you in fact back in the square.

Verse 4, 5 & 6

The fate of previous enemies set, go quickly in the marine mode panther to roll to the other side, push the door but not immediately return your order to qualify for verse 4, another secretive who likes to hide from view. Then finally enter the building to go to rub the group angel appears in the center, then retrace your steps to recover the angelic hymn one hand and trigger verse 6 other.

Verse 7, 8 & 9

Finally climb the stairs to get into the crystal and go back along the bridge to qualify for a small mixture of the last enemies encountered before. Once eliminated the rank and file, a Belief comes in, sensational as always, and of course it is your responsibility to reverse the way home (ie, home witches). Beware of attacks with his tentacle arm, give it as food for your frog to end of record, then do not miss the gate on the left edge to go to complete verse 9, during which you should use for your guns link your combos them where enemies are too far from each other.

Do you have then just jump to the front door of the press to walk proudly to the next chapter.


Chapter 3 - Paradiso - The Gates of Paradise

This chapter takes the form of a big boss fight (as others later, too): so start by avoiding the blows of the snake jaw angelic spinning him a few stops along the way, dodging the buildings you fall over and beat up the monster to go inside the water flow. Rinse, repeat, and then set sail on Paradise resisting the advances of your friend coil before entering the last stage of the fight, as shown below.


Chapter 4 - The Two Meet

Verse 1 & 2

Jump from roof to roof deck to continue and be able to start the first fight, which takes place against the Fidelity, a new enemy. Nothing special to note at him, if not his very look of sentinel Matrix: send the feed so without delay, and on the roof below, run and jump on the tower to the right to be entitled to your Verse 2, otherwise inaccessible.

Verse 3 & 4

Take home then left to hit the tower intact and make ... less intact, then go challenge the group of enemies contained in this verse 3. Then level up through the door but for now, take care of the coffin witch recovering its 5 rooms, then walk along the side of the building to the right to fall on a portal containing verse 4. A History combo again.

Verse 5

Then make mine go the front door to see you denied entry by Urbane, recycled bouncer for the occasion. Give him the opportunity to be recycled by plowing her hips again and giving it to the mercy of your call, then go through the door.

Verse 6

Move into the street to trigger a scene, then go destroy the barrels in the alcove a little further on the right to start in a few seconds an optional battle against two Fidelity.

Verse 7 & 8

Continue into the collapsed tower to go inside, get rid of the flying enemies along the way, then emerged once you head to the left to go and destroy the bench where you can find two lovers: you will appear as two Additional enemies with shields and able to complete the verse 8.

Verse 9

This verse begins as soon as the inevitable large door at the end of the street crossed. This is actually a boss fight, the first against the Lumen Sage. And more agile than conventional twisted enemies encountered so far, it also will counter with your own invocations and propel the confrontation to the heights. To see how this happens is in the video just below.


Chapter 5 - The Cathedral of Cascades

Verse 1, 2 & 3

Take time to explore the scene after Loki back on the mainland, notably by dipping into your new serpentine form, reform coffin witch and will complete verse 2 reaching the portal visible behind the grille. We will discuss not use the spell, a feat that is certainly within your reach. Then go fight the enemies associated with verse 1 and 3 at the bottom of the water surveying the underwater tunnel to continue with a deep sense of completeness to the surface of the other side.

Verse 4, 5 & 6

Take a tour of the catacombs to retrieve some items, try Rodin if your heart tells you and go to the center of the room to activate a crystal. A new enemy disembark the second demon to betray you after your dragon prologue. Pain is her first name, is a very strong and rather perennial machine for its size, so caution. Then swim toward the ceiling and collecting a few more objects before coming to the surface, enter the portal in a room halfway to complete verse 5 without touching the ground.

Then, after returning to the surface, go down to the bottom of the basin to trigger another fight against Fidelity rather comfortable in the aquatic environment, and reassemble for good this time.

Verse 7 & 8

Before climbing the stairs, go explore the far left atrium to trigger the battle of verse 7, go wrong when the gate up the stairs to the challenge timed this time, then go around the sphere in the center to trigger a scene.

Verse 9

Nothing special to report here, since you can not miss this verse and you are simply harassed by basic enemies throughout your short trip.

Verse 10 & 11

In the skin of Loki, run to avoid being flattened by the Urbane who took a dislike to you by sending your cards to figure when the opportunity presents itself for the delay, and then once you reach the top resume Cereza hand to abuse as it should be the two additional Urbane coming challenge you. Piece of cake.


Chapter 6 - The Bridge to the Heavens

A boss fight, anyone? Luckily, since this is exactly the theme of the day for this chapter. Valor is his nickname, his great sword handles like a big and has a shield which, paradoxically, is also its weakness. So concentrate your attacks on it as much as possible and follow the guide below to defeat your opponent in style.


Chapter 7 - The Ark

Verse 1

This first verse once again takes the form of a boss fight. The enemy in question, Insidious is a devil manta ray which has a giant eye in its fins: that's where you're going to hit, staying as close as possible to prevent numerous attacks will aim you away and taking care laser, to be dodged at the last moment. But that you used. Also make sure to avoid the missiles sent by Insidious during the transition phase, then unleash the apotheosis of the enucleated eye finally, after a scene inside the monster.

Verse 2, 3 & 4

Move just in the bowels of the beast to fall on a group of Hatred, demons to change, continue straight ahead to sweep aside heel a new group of enemies flying and then take the path on the right that makes you almost turn around to reach a portal and the corresponding challenge (you can not do damage during the spell).

Verse 5

For the last verse of chapter, an old friend comes to you a little tour along the digestive tract of Insidious. The Lumen Sage, you have recognized, remains true to itself but has some unpublished shots, so do not rest on your laurels and watch a ballet final between your respective invocations.


Chapter 8 - An Ancient Civilization

Verse 1

In the family of demons, I ask the goalie! In any case it looks like that the Hatred, the new species to which you are faced after jumping on platforms and can just as easily blow hot and cold with her two mouths and that serves him tail.

Verse 2 & 3

Take your time to explore the next area and in particular find the hidden portal destroyed on a ledge to the left, use enemy weapons to get rid of it quickly and resume your route by jumping on the broken stairs to reach the next verse, near the nets water lit on the right. Nothing really folichon, only demons low floor. What is vexing.

Verse 4

After following the path to the large round spot an enemy a little twisted but will make its appearance in verse 4, the Golem. This enemy will unclassifiable first as a top and will turn to try to throw you off: it is rather fast, so enjoy well when he temporarily fall into pieces to hit his weak point as violently as possible. Once the defeated enemies will pass the golden gate opened by Loki.

Verse 5

Once in the square below, the counters go crazy and a new enemy appears angelic, the Valiance. Caution things start to get tougher, because the guy has his shield in addition to a weapon inflamed quite unpredictable. Tame it must therefore as to be able to manage without problems thereafter, then retrace your steps back to the vertical debris to return to the portal and go place your chips on the crystal.

Verse 6

Do not take the crystal immediately, however, and instead retrace path to the first platform level land to see a group of optional demons, thus form the verse 6. After they have settled their account put you back in the crystal to be propelled to the pyramid and be sure to break up crystals on the way to get items.

Verse 7 & 8

Follow Loki to integrate a new mechanism of crystal that allows you to move, drag a little on the large round place from eg search box contents visible in the distance for a few demonic Hatred and friends are invited to the party, and once again face the golden gate, do not go and glide rather behind skirting the right to seek an angelic hymn, which not trigger the same time the appearance of another Hatred.

Verse 9, 10 & 11

Barely out of the golden gate, prepare a warm welcome from a very angelic army troops. Then take the time to explore the small square to collect items, dive underwater in the chapel looked and inspect parts on the right to find in one of them a portal to the wall (accessible with your serpentine form ). Here you will pay attention to where you put your feet between jumps to win the challenge. A little further to the bottom of the water, a group of Fidelity be waiting for you in front of the crystal blue foot.

Verse 12

Then go in the golden height and right out gate, ogle on the left to see a portal with this verse and in which you must run a single combo to defeat your enemies.

Verse 13 & 14

Starting up the stairs, you will awaken a Golem a little teaser that will head to destroy the stairs question therefore sprint for your life to the top to finish this verse, then after a little visit Rodin (optional well course), approach the crystal structure to reveal a Pain, which you will of course keep you busy (more room for the center). Finish last in beauty powered by you to the pyramid via the various accelerators.


Chapter 9 - The Gates of Hell

Verse 1

Just started chapter already there a hidden verse, what a shame! To rub it, ignore the crystal and go rather jump on a few pieces of broken bridge on the right to appear at a group of demons.

Verse 2 & 3

Then go back into the crystal to turn the level upside down (or back to the place? Who knows.), Follow Loki and welcome as it should be the new devil and all his clique, Malicious, which has the same capabilities Enrapture and that can therefore annoy his friends. Set their account, go to the temple in ruins in prospecting on the right to find a portal containing verse 3, a timed challenge where each enemy defeated brings you valuable seconds.

Verse 4

Go to reform the coffin witch on the other side of the temple before crossing the golden gate, spank and archangels including the Urbane and Valiance who try to make you big hugs, get the crystal fragments and arise this angelic sphere.

Verse 6 & 5

The author of this guide have there problems to count to 6? No ladies and gentlemen, verse 5 is located just after 6! So follow Loki to take care of a group of demons and once upstairs, prospecting in front of you down to see the round platforms on which to land. Then turn around and going down the road to find some items and especially verse 5 and trigger some fight Malicious.

Verse 7 & 8

Loki then join the big round up as you prepare to do battle with a new Golem, still twisted and annoying, finish in style by sending it with a smash in the pyramid already banged up from the previous chapter and get ready to a small boss fight in stride, after the cutscene that follows.

Your opponent will be this time the Prophet, an ally of the Sage of Lumen in his quest for vengeance. It will appear fists and giant palms to launch large lasers as well as for you violently push back: so be very careful to avoid these shots in particular and so it can be pasted up, the guy with the annoying habit of s' away from you regularly.


Chapter 10 - The Depths

Verse 1, 2 & 3

Start by heading to the left on the ledge to find a portal taking you straight to verse 1, a spell without challenge, then simply forward on the floating rocks to get you stuff a new set of standards demons. Then go back a little on your feet and join the edges to the right of where you started the level to reveal two Hatred, the three-headed Cerberus, and so to complete the verse 3. Take time to explore the area search for items and chests before continuing, as you can not retrace your steps after the next jump after the main path.

Verse 4 & 5

Further so begins a woman gun sequence: Avoid centipede that cross around you as well as asteroids, stay in the middle of the spiral before your landing, then get ready to do battle with the Fantasmaraneaea. This arachnid demon will give you a bit of trouble because she has a habit of not letting you respite and launch attacks from the ground after being buried there while invoking her children to the rescue of two bursts inflamed. All this, plus the fact that it is rather tough to make a combat wound as well as spell.

Verse 6 & 7

Hit the purple eye to form a bridge quite welcoming, go straight ahead passing Rodin if you want to go mess with a lower Hatred accompanied by some demons. But that's not all! End of the game, a Resentment is indeed entry: this serpentine creature will whip you and embrace you tenderly if you do not take care, you doing maki her body before continuing jumping on the ledge height right eye purple and Resentment will challenge two more to complete the verse 7.

Verse 8, 9 & 10

Retrace your steps to hit the eye and create a new bridge to cross, go to the gate on the left to your safe arrival to complete the verse 9, then take the narrow path on the right at the end of which is another eye martyr: down the road and made you wait a Pain in all its mechanical excess, and to serve as verse 8. Then go back on your steps to the main road and borrow to meet a new enemy in verse 10, the Sloth demon. The latter is very agile, so be careful not to get caught off guard by one of his many swords (with many arms, it must be said that it is varnish).

Verse 11 & 12

Further, another gives your eye sharp blades: but veer to the right onto the path leading you in verse 11, a fight against a Sloth with several Malicious, then surely you thought you were able to simply cross the bridge retracing your steps, retrace your path rather several consecutive zones to return to where you fought a Pain: two of these demons await you in fact accompanied by a Malicious, so be prepared to a sacred slice of fun to re-send all these people to Hell. Ah, I am told that you are already in hell right now, so be it.

Verse 13

Will finally beat the eye that makes you eye the whole time at the end of a level crossing last bridge, then give you heart's content with Rodin to beat the hordes of Hell coming to you. For a better score as much as possible, fold the enemies to Rodin as the blows of the latter are absolutely devastating. A Pain in two or three shots that can not be refused.


Chapter 11 - Inferno and Its Ruler

Point of items to collect here my good sir, as you guessed it is an entire chapter dedicated to a boss. During the first phase of the fight, Alraune is his name, claws and will invoke the field of poisonous plants baba mojo way to restrict your movements so cut the problem at its root literally as figuratively, carefully avoid the claws repeatedly to place your favorite combos, and after a cutscene, get ready to take care of the second form of the queen, a detailed video below confrontation.


Chapter 12 - The Lumen Sage

In this chapter, no exploration or room for trickery hidden verse. Start by going straight on the back of your demonic frame skipping when needed and slaying your enemies with your horn, then unleash your apotheosis to overcome in one fell swoop of Pain that you spin the train. After the scene that follows, a new battle is launched against the sage of Lumen, which turns out to be none other than Balder. The latter is still alive but has new attacks for the occasion, including a series of large lasers, jets sacred blade and can also counter your attacks with a shield.


Chapter 13 - Vigrid, the City of Deja Vu

Verse 1, 2, 3 & 4

Push the door to enter by exploring the side rooms down the stairs to the first verse comp├ęter before proceeding straight in the opposite direction of the fugitives, go rub archangels involved once at the center of the square a little more away in the company of Rosa warmly welcome two iconic dragon heads the ending fashionable witches, then go to inspect the small top left to reveal a portal that contains the verse 2.

Verse 5, 6 & 7

Once ready, engage not to go to Mama Rosa dislocate some angels in the hall below, hit the wall where a luminous sphere lies to destroy and go quickly panther mode on the next bridge to avoid the fireballs. Destroy a new wall, sweep the enemies of verse 6 who tried in vain to block the road, raise the statue in order to avoid the shockwave and run at full speed on the frozen water, then get to the end of the tandem duo the angelic equivalent of Hatred.

Verse 8, 9 & 10

Destroy the tower after the previous verse to form a staircase light, push advances the great hand that tries to catch you in the hallway to complete the verse 8, use the same maneuver as before with the statues to quickly go over the bridge ensuring jump across the gap, jump from rock to rock to get to the other side of magma, and then be very careful not to get Rosa to successfully recover the raven. Indeed, it does not come back like any other and if you bypass the bridge on the left, autosave save his departure, forcing you to start the whole level to try your luck. So jump from the nearest rocks, then reload your game in case of failure to have only a small portion of the level again.

Then continue straight ahead to find your friend in the big paws, martyrisez it at leisure and then jump on his face to the mainland, then jump on the pieces of stairs to advance to verse 10, run by a duo of clawed enemies you'll have no trouble getting rid of.

Verse 11

Carry on up the platforms, run quickly on the panther statue crumbling to your destination in one piece, look around the cathedral in which you arrive before taking the next corridor and at the end of the latter, turn around to the right behind the fence to spend in the portal and complete verse 11, then move to find your Beloved friend who has this time provided axes. Hit the nerve in his upper back as much as possible for a spell, finish the duo as it should and you have finished the chapter.


Chapter 14 - The Witch Hunts

Subtle point here folks, except as verse 3 content within the portal shown in the video above, no verse can not escape due to the increased linearity of this chapter. In your battle armor, you can make time for a level equal game (almost) with the Belief and Urbane who will try to block the road. You lose course in speed but in return your shots all have an impact on these giants so enjoy.

After your little challenge in the portal, keep relentless advance on the deck enjoying the supports Rosa keeps the monster is defeated, scan the enemy waves and battle this time for the good Sapienta, enemy known aficionados of the first part of Bayonetta, taking care to numerous attacks based crushing and laser beams. Then you gear up a fight anthology high in the sky against a station angelic battle (if angelic, it goes, right?): Stay in contact as much as possible, taking care to avoid the numerous bursts missiles of all kinds, chain slaps on the small angel heads everywhere on the ship to send it to terra firma and welcome with open arms as your next opponent in the video below.


Chapter 15 - Truth

Verse 1

Always accompanied by Rosa, you will have the opportunity to beat a whole range of angelic creatures in this first verse, which is not concluded the appearance of two Beloved. To each his own, as they say.

Verse 2

For the second verse, a Temperance will keep you company. Of course he and his giant arms. Shoot him away when there is continuous dodging all attacks to unleash your power apotheosis during the rare moments where he remained stunned scope of body-to-body and be careful with geysers of holy light that will appear on the ground, near and far.

Verse 3 & 4

After the next scene, a brief battle in full fall -the hallmark of a good burst Bayonetta- as of course. Just make sure to come back and coil not get stuck and you will come easily to the next phase of this battle even empty. This is Loptr, the alter ego of Loki, who is responsible for looking after this time: it has almost the same range of attacks that the Prophet in his time but faster, so you know where you stand. After losing half of his life, the good man vex and send a meteor to you: play it like Zidane to avoid danger before resuming hostilities finally reach to the next verse.

Verse 5, 6, 7 & 8

A pitiful group of enemies waiting for you on the road that stretches your feet. You have been warned. A little farther on the other hand, you have to do the same duo clawed in the previous chapter, so you're warned twice. To complete the picture, as a verse 7, you'll get another duo that made up the angelic Cerberus this time. It seems that the game wants to check if you can run alone, now that Rosa is gone: so show him that you know to do and take the time to reconstruct the coffin at the end of the witch area on the left. You will have the opportunity to complete additional verse 8 entering the portal, which will impose a challenge that agility in which you must bounce off the head of a Beloved not to touch the ground.

Once you finished case, retrace your steps to get through the gate and climb the ceiling after the scene to go to the last chapter.


Chapter 16 - Sovereign Power

Verse 1 & 2

Do a barrel roll! A small session of shoot'em up, anyone? Much better (and whatever your answer actually)! This is indeed what you offer these first two verses, which puts you at the controls of a fighter jet owned by both the powers of witch Cereza and those of Balder, through which you can attack enemies body-to-body. So chaining barrels to dodge attacks by enemies firing on all cylinders, type again in the eye of the Insidious you bar the road ending in the mirror mode and head to the mountain.

Verse 3

This verse is hiding in the portal you go after landing, just to the right, and how you impose the classical O challenge of not getting hit. After the case settled, climb stairs with as much class as possible (in our case, chainsaws feet) and go mess with Aesir.

Verse 4

This verse is entirely dedicated to the fight against Aesir, that takes place in two phases and a half. The first question you up alone with him in the same conditions as in your previous confrontation. However, things did not turn out so well for Cereza, who loses his left eye, and the real battle begins against the incarnation of Chaos. For half the battle you will be entitled to the support of Balder, which will not be too much in view of the bar, or rather the boss life bars. This does not, however skimp on ways to try to exterminate you, its various energy balls, throws satellite and especially his personal spell, you have to cut it with a lot of directional stick.

Do not let go, chain combos and dodges, and you can upgrade to the latest phase in which Aesir finds himself quite vulnerable. After finished beauty, admire the epilogue of your adventure but do not release your vigilance provided!

Verses 5-9

Indeed, five additional verse, which account for the results of the chapter will open automatically during the first part of the credits. Be on top, as always, to win the Platinum and conclude in style with a little dance, as is now the tradition.

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