In the following guide to classes in Divinity 3 - Original Sin you find important information at a glance.

Fighter

"Brutal warrior and melee expert."

Attributes:
  • Strength +2
  • Constitution +1
  • Speed +1
  • Perception +1
Abilities:
  • Weapon: One-Handed
  • Defense: body strengthening, defense expert, Sign expert
  • Ability: Man-at-arms
Talents:
  • Oppurtonist
  • My darling
Beginning skills:

- Melee attack posture
- Sturmbock
- Dust Devil

The fighter has the most optimal for beginners class. He is paired with other classes can not be underestimated.


Knight

"Knights are specialists in the field of military tactics and trained not only in combat, but also in the deployment of troops."

Attributes:
  • Strength +3
  • Kostitution +1
  • Speed +1
Abilities:
  • Weapon: Two Handed
  • Defense: Body Strength, Armor Expert
  • Ability: Man-at-arms
  • Personality: Leadership
Talents:
  • Opportunist
  • What a noise
Beginning skills:

- Sturmbock
- Heal wounds
- Encouragement

The knight is good in combination with other melee classes, such as the fighter and can support this with his skills. At the same time he can dish out a lot of damage itself.

Ranger

"A sniper with a legendary knack for self-preservation."

Attributes:
  • Dexterity +3
  • Speed +1
  • Perception +1
Abilities:
  • Weapons: Bow
  • Ability: Sniper Elite
  • Crafts: Crafts, teacher, forging
Talents:
  • Bat
  • Arrow extraction
Beginning skills:

- Ricochet
- Tactical retreat
- Ranged attack posture

The Ranger is one grade from a distance a very good support for the second character is supposed to be the best melee. This class is a good choice, especially for beginners.


Robber

"The robber has many skills and a little luck, and in his eyes, the world is an open chest."

Attributes:
  • Dexterity +2
  • Speed +2
  • Perception +1
Abilities:
  • Weapon: One-Handed
  • Ability: Villain
  • Evil deeds: Stealth, pick locks, pickpocketing
Talents:
  • Guerrilla
  • Sneaky
Beginning skills:

- Razor's Edge
- Go into the shadows
- Acceleration

The robber takes advantage of his skills to manipulate his surroundings and enemies to fall in the back. This class is recommended for more advanced players.
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Shadowblade

"A sneaky assassin whose arsenal of daggers and magic every opponent fear teaches -. When they see it coming because"

Attributes:
  • Dexterity +1
  • Intelligence +2
  • Speed +2
Abilities:
  • Weapon: One-Handed
  • Skill: Aerotheurge, witchcraft, villain
  • Evil deeds: Sneaking
Talents:
  • Guerrilla
  • Bloodsucker
Beginning skills:

- head screw
- Razor's Edge
- Bloodshed

The Shadow Blade uses crafty agent and irrepressible tried also with magic his opponents. Difficult class to play, which is more suitable for experienced players.

Traveler

"The traveler is a survivor and a practicing magician. His ability to dodge attacks, is exceeded only by his ability to score hits."

Attributes:
  • Agility +1
  • Intelligence +2
  • Speed +1
  • Constitution +1
Abilities:
  • Weapon: Bow
  • Ability: Sniper Elite, Geomant, Hydrosophist
  • Crafts: Crafts, forging
Talents:
  • Animal Friends
  • Scientist
Beginning skills:

- Low healing
- Summon Spider
- Magic sting

The traveler, the more complex class against the Rangers. The magical abilities are extremely useful in the group and from a distance the traveler is always helpful.

Witch

"An intimidating presence, whose icy forces put friends like enemies in fear."

Attributes:
  • Intelligence +3
  • Speed +1
  • Perception +1
Abilities:
  • Defense: Willpower
  • Ability: Geomant, witchcraft
  • Personality: Charisma
  • Crafts: teacher
Talents:
  • Animal Friends
  • What does not kill us
Beginning skills:

- Bloodshed
- Oath of desecration
- Summon Spider

The witch (male also: Witch) is a good class that knows how to support different character than to stand by in the attack on the page for more experienced players.

Magician

"A learned the magic that is adept to start fights with a single hand movement and exit. From a safe distance, he destroyed in an instant his enemies."

Attributes:
  • Intelligence +2
  • Constitution +1
  • Speed +1
  • Perception +1
Abilities:
  • Defense: Willpower
  • Ability: Geomant, Pyrokinetik
  • Personality: Charisma
  • Crafts: teacher
Talents:
  • Smart Aleck
  • Lifted
Start abilities:

- Flare
- Midnight Oil
- Magic sting

The Wizard is quite interesting for beginners because talents and skills complement each other well. However, you should understand it a suitable partner (eg Warrior) on the side to have.

Battlemage

"Mix brute force with powerful magic."

Attributes:
  • Strength +1
  • Intelligence +2
  • Constitution +1
  • Speed +1
Abilities:
  • Weapon: One-Handed
  • Defense: Armor Expert
  • Ability: witchcraft, Pyrokinetic, Man-at-arms
Talents:
  • Opportunist
  • What a noise
Beginning skills:

- Crushing Fist
- Enervating touch
- Burning contact

The battle mage does what it promises. The partner choice here is relatively open, which makes this class for beginners manageable - not least because of the damage-oriented fighting style.

Cleric

"Heals allies or suggest a skull -. Depending on how the wind is just"

Attributes:
  • Strength +2
  • Intelligence +1
  • Constitution +1
  • Speed +1
Abilities:
  • Weapon: One-Handed
  • Defense: defense expert, Sign expert
  • Ability: Hydrosophist, Man-at-arms
Talents:
  • My darling
  • Anaconda
Beginning skills:

- Low healing
- Melee attack posture
- Divine Light

The cleric is the classic Supporter, which can take a lot in close combat and also dish out (albeit relatively low). Beginners should cope with this class. As a partner recommend fighter or ranger.

on 11/16/14

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