The following Beginner's Guide to Total War - Attila we would like to explain the battles and the normal game play and the individual fractions.

Table of Contents

Note: The guide is under construction. The "Tips - [Group]" section is general in nature and does not address specific moves, but serves you as a guide.

Aim of the game
Battle - Speed and Morality
Horde Mechanics
Politics - Family Tree
Politics - Political Power
Politics - Rule & Control
Political Actions
Tips - Eastern Roman Empire
Tips - Western Roman Empire
Tips - Visigoths
Tips - Ostrogoths
Tips - Franconia

(This guide is currently under construction, we are constantly working on new content for "Total War - Attila" to produce)

Aim of the game

The goal in Total War: Attila is not well defined. Each faction in the game gets certain goals in the campaign and these are based on historical facts.

The objectives in the game can be found below.

Battle - speed and morality

The speed and morality are important factors in the fight - that is, in the Total War typical battles.

You can increase the speed of your armies in battle. Normally, the troops at normal speed, you may be able but also can run. The course will take you time benefits and you are faster at the opponent. The disadvantage is that they tire and thus are more vulnerable in combat.

Finding a good mix between the Army speed and regenerates their endurance by tarried for a while at one point.

The morale of the army is decisive for how well you will do you in battle or troops. This of course also in every respect the opponents. With "attack tactics", for example seizing the enemy forces of two or more sides flanked and lets start running more troops of you on the opponent, breaking the morale of the enemy troops (of course, vice versa) quickly.

Factors of morality are the skills and the rank of General, the Army tradition, technology and the Beast Level of troops (forces weak are more susceptible than more developed troops).

Horde mechanics

The hordes mechanism in Total War: Attila represents an innovation which relates to the nomadic groups and of course the Huns. The hordes consist of one or more armies can turn to camp (on the Build menu).

In the camp you can then build buildings or upgrade to boost the economy and food production. Of course one can recruit more units for the army. If you want to explore another country or conquer cities, then you can resolve the settlement again and move on.

Accesses a certain fraction and let you down in the conquered city, then the hordes lose their status as Horde until you have the last city of a fraction besieged or destroyed. Means losing status that you can no longer camp. The Huns are not affected by this situation.

Politics - Family tree

Let's look at the green boxed area. Each faction has a "family" screen, which you can access via the Group icon at the bottom of the screen.

You see then (in green) the pedigree of its own family, and left the list (green arrow) with candidates or other family members. Remember this: on the left you will see only characters that belong to other families. Also, you can see the list of candidates: This means that you can assign offices these characters (click on them and you see right if certain fields are not grayed out = Office may be occupied).

Politics - Political Power

In the red box you see three components of your current political existence.

Political power: This is the most important point in this screen. Here you can see by a bar, how big your political power is now. This depends on two factors dominate and control. Of course, common sense would say, then I have to get the full bar! But I was wrong. The bar should be kept in the central area to prevent larger Mali.

- In the middle area you have little or no bonuses / Mali, do not complicate your politics much. If the area is, however, moved further to the left or far to the right, you'll get more Mali (ie negative effects) as bonuses.

For example, you get less loyalty and political order, which are also very, very slightly offset by minimal integrity or growth rates with full bar.


Politic - domination and control

Rule: The rule specifically reflects the influence of your family. So you marry someone from another family in, then the influence and domination drops decreases and thus affects the political power. Ideally, you do not come here less than 50%, otherwise it will be difficult to control to obtain a balanced political power.

For example, family members (my own family) 1 and 2 together = 50 influence. Family members (Other Family) 1 and 2 together = 25 influence. Say 50% rule for you.

Control: The control reflects the success rate of political action again. Do you want to kill a general example, because its loyalty is too low, and it goes wrong, then you lose control. The other way round: it kills the General successful, then the control increases.

In more specific political actions are taken.

Political actions

Political actions give you into Attila - Total War some ways to steer your "empire". Every action costs "influence" depending on what position is it you and this influence can hold through the offices of (quite typical: the governor) or by the successful conduct of battles gain.

Tips - Eastern Roman Empire

When should I play the Eastern Roman Empire?

You're a Total War expert and have also been with Total War: Attila had good experiences.
You need a challenge that you can not offer other realms.
You are open to direct a large, well-established kingdom.
You're good at diplomacy or will it try to be.
You want the history of Rome lead to an end.

Tips & Hints:

Go directly to the game start you will see scurrying about a few fractions in their own territory. In order to keep the economy stable, it is important to stir up on all fronts there are no conflicts. So get set possible diplomatically to the wheel. The Greeks should be brought on board as an ally, so they can not be dangerous to you. Work with a strong defense to accrue at the borders the barbarians. The problem is likely to be only the Sassanid Empire - mobilize your troops and try here no major offensive actions. Wait prefer strengthened to your economy and your armies are reinforced to strike.

Tips - Western Roman Empire

When should I play the Western Roman Empire?

You're a Total War expert and have also been very good experience with Total War: Attila
You need a difficult challenge that you can not offer other realms (even the Eastern Roman Empire not).
You are open to direct a large, well-established kingdom.
You're not afraid to give up things and losses are also an option for you.
You want the history of Rome lead to an end.

Tips & Hints:

Jump to start of the game stands out: a great empire exists. But there are not enough forces to protect less to manage because a few of the cities. This problem should resolve it by withdrawing its military forces from the UK and Africa and those stationed in the Rhine and the Alps to proceed there against barbarians. The waiver of towns or settlements is better than if one wants to defend it with sorrow and distress. However, do not overdo it, to avoid any risk uprisings. The Eastern Roman Empire should at least accept a just and then it is time to consolidate in Southern Europe and to protect the borders. Only then you should really have to make progress in the field of business & technology care.

Tips - Visigoths

When should I play the Visigoths?

Do you have a desire to try the new Horde mechanics.
You want a normal challenge - not too heavy, but not too easy.

Tips & Hints:

As a pure migration culture, it is naturally first open, where we are headed. Since it is in the vicinity of the Roman Empire, one should rather concentrate on the west and vanquishing individual settlements (but you should avoid for the time being Konstantin Opel). Degree from the Western Roman Empire let off and grab some of cities. But take care that you do not too far leaning you out of the window. The Romans and Sassanids pose a constant threat.

Tips - Ostrogoths

When should I play the Ostrogoths?

Do you have a desire to try the new Horde Mechanics.
You want a normal challenge - not too heavy, but not too easy.
You want to have the ability to assimilate you into Roman territory.

Tips & Hints:

Technically position you are in the more exposed north of the Eastern Roman Empire. Here you should take the chance and conquer cities. This has the advantage (fraction bonus) that you can then train Roman units in the local Roman buildings. This also reduces the anxiety which is caused by the occupy the area. Make sure that the Visigoths and the Huns too much is left of the Roman territory. So quickly builds on this, making her your Roman cities brings economically into shape and tidy recruited units.

Tips - Franconia

When should I play the Franks?

You're a Total War expert and have also been with Total War: Attila had good experience.
You feel like the whole campaign traditionally as "A-Town" to begin fraction.
You need a challenge that you can not offer other realms.
You take it in stride to take risk sometimes in the battles.

Tips & Hints:

Important among the Franks, it will be to face up reasonably well with its Germanic neighbors. With the armies that you have, you can not inflict too much. Should you want to attack, then remember, to send the Marine unit earlier on land. Protect your capital and meanwhile also build here on, will be needed to upgrade strong militarily. Diplomatic relations should be maintained.

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