Magic Duels: Origins is not only to the old pros, but would also facilitate newcomers getting into trading card game. For this reason, we have prepared a small short tutorial that will make you familiar with the game mechanics.
Below we explain the basics of the game and show you the operation of the board and the various game modes.
The pitch rules:
The playing field is made up of many different elements, which are explained below.
1. Library / Deck: Here you can offer your deck consisting of 60 cards. It is made up your units, spells and the countries that are needed to effect.
2. Cemetery: This is your discard pile. Here land to the effect sorcery or instant.
3. Hand: As a player, you draw at the start of seven cards. This is the maximum number of cards which you may have at the same time on hand.
4. Life / Avatar: You start each duel with 20 life points. Decrease displaying your opponent to 0, you have won the game. Keep therefore the display always good in mind.
5. Game phase indicator: Each duel is divided into the following phases battle: Start, main phase, combat, main phase (again), the end.
6. Battle zone: Here the fighting takes place. Here lays out your card and, as appropriate spells.
7. Timer Stop: Using the timer you can use anytime in the game spells. Even if your opponent is just the train.
Game mode rules
- Solo Battle: Before you throw yourselves in the duel against other players, you should first gain experience against AI opponents in single-player mode. Here you can experiment with your decks and gain coins and experience against opponents at various levels of difficulty.
- Competition-fight: In multiplayer mode of Magic Duels: Origins things get serious. Here you play against friends and players from around the world and gets for victories in coins to your account.
- Two-Headed Giant: In co-op you play along with a friend, random teammate AI or against other teams (human / human, AI / human or AI / AI). This also works across platforms on PC and console.
The playing field
The playing field in Magic Duels - Origins
The picture shows you a common pitch. We have it covered with yellow asterisk and underline to you for a better overview.
1.) The library
Here is your deck that usually consists of 60 cards. It is made up of planeswalkers, creatures, spells and countries. The number shows the remaining cards in your library. If it falls to zero, you can pull the next train map. You lose the duel due to "Kartentod".
2.) The cemetery
This is your discard pile. In the cemetery land destroyed creatures and knitted spells. These cards are not necessarily lost. There are effects, making their maps can recover from the cemetery. Known for are Golgari decks (usually green-black), the creatures or spells intended to send to the discard pile to bring her back later. If a card is exiled, it is banned for the entire battle.
3.) The Hand Cards
At the start, each player draws seven cards. Who starts the duel, must not give additional card in the first train. Do you have at the end of your turn over seven creatures or spells obvious need, as long shed their cards until you are again arrived at seven.
4) The life total (and avatar)
Do you play Magic at a table with real cards, hitpoints are usually written down or recorded using cubes. In the virtual version you see on the lower side of the field your own life total, as well as your avatar. The picture on the side opposite, displays the remaining life of your counterparty. Bring it to zero to win.
5.) The game phases
The bar in the middle of the playing field shows the current phase. Your train will be divided as follows:
- Initial phase
- First main phase
- Combat phase
- Second main phase
- Ending Phase
6.) The timer
If your opponent is playing off the train and maps, can you (as long as it allows the phase) activate the timer and counter-act or play other cards. This can instant or creatures with the ability to flash his.
7.) The battle zone
This covers the major part of the playing field. Here you can see played out creatures and enchantments. Directly below are the countries that required her to act the spells. Are you on the train, chooses her from attacking creatures, your opponent's turn, declared her your card for blocking.
The Game Modes
With this single-player campaign, you should start to gain experience and coins first. After a brief tutorial level you choose initially the story of Gideon Jura. Each campaign will further subdivided into five levels with exponentially increasing difficulty, for whose completion gets her coins. This you give then made for booster packs.
Post your decks test against the AI on different difficulty levels and you to earn precious coins.
In addition, you offer the multiplayer mode the option "1-on-1" - Duels to contest against other persons or the famous variant "Two-Headed Giant" to choose (Two-Headed Giant). You play with a friend against two foreign counterparties (2 against 2) .If a location not occupied, it will be taken over by the AI. In addition, this mode provides the "Cross-Play" function between PC and console.