Resources are in fallout shelter, the alpha and omega of a regular Vault operation. Need to get these resources your Vault Dwellers accomplish their day's work in different rooms. However, there are not only spaces that provide your bunker with resources: There are also rooms where your inhabitants live simply or your skills could be targeted. You cannot access to all rooms at the beginning, you must first unlock them. How this works? From a certain number of Vault dwellers.
We have put together all the rooms, your different stages of development, and especially the costs in a practical table.
Tip: Plant your bunker so that equal spaces adjoining properties. Do they have the same stage of development, so these spaces merge into one. Larger rooms can accommodate more residents and bring more resources.
Room / Space
|
Bottle Caps Cost
|
Activation how many inhabitants?
|
Purpose
|
Vault door | No | Available from the beginning | Connection to the wasteland, arresting raiders |
Elevator | 150 | Available from the beginning | Connection in lower floors |
Shack | The first no increases for each additional barracks of price | Available from the beginning | Your life here Vault Dweller and beget children |
Generator room | 100, for each additional 25 Capsules more | Available from the beginning | Generates electricity |
Dinner | 100, for each additional 25 Capsules more | Available from the beginning | Produced foods |
Water Treatment | 100, for each additional 25 Capsules more | Available from the beginning | Produces Drinking Water |
Storeroom | 300, for each additional 75 Capsules more | From 12 residents | Increases storage capacity for equipment and weapons |
Infirmary | 400, for each additional 100 Capsules more | From 14 residents | Produced Stimpaks |
Research laboratory | 400, for each additional 100 Capsules more | From 16 residents | Produced RadAway |
Radio Studio | 600, for each additional 150 Capsules more | From 20 residents | Attracts new residents |
Training room | 600, for each additional 150 Capsules more | From 24 residents | Increases the attribute strength |
Sports Room | 600, for each additional 150 Capsules more | From 26 residents | Increases the attribute mobility |
Arsenal | 600, for each additional 150 Capsules more | From 28 residents | Increases the attribute perception |
Classroom | 600, for each additional 150 Capsules more | From 30 residents | Increases the attribute intelligence |
Fitness room | 600, for each additional 150 Capsules more | From 35 residents | Increases the attribute persistence |
Lounge | 600, for each additional 150 Capsules more | From 40 residents | Increases the attribute charisma |
Game Room | 600, for each additional 150 Capsules more | From 50 residents | Increases the attribute happiness |
Nuclear reactor | 1200 for each additional 300 Capsules more | 60 inhabitants | Generates a large amount of electricity |
Garden | 1200 for each additional 300 Capsules more | 70 inhabitants | Generates a large quantity of food |
Water Treatment | 1200 for each additional 300 Capsules more | 80 inhabitants | Generates a large amount of drinking water |
Nuka-Cola bottler | 3000, for each additional 750 Capsules more | From 100 residents | Generates a large quantity of food and drinking water |
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