Star Wars Battlefront: loadouts guide

In Star Wars Battlefront, the three star cards give your so-called loadout, that is a set of equipment and skills, makes you good services in the mission. But as you get new star cards and weapons in every few levels, you should always adjust your loadouts. But that you may not lose the overview, we have compiled a few optimum loadouts for you in the level areas where you get the appropriate star cards.

Loadouts - Set the perfect Start

- Contact Grenade: Contact grenades are particularly effective because they explode on impact and cause fast damage. Unfortunately, the blast radius is smaller than in other armaments.

- Scout Pistol: This initial gun fires short bursts causing considerable damage. However, you have to recharge it after every round.

- Ion Shot: Add your Blaster special ammunition that causes more damage.

This is the first loadout that you can put together in multiplayer. You can combine it with all weapons and have to shell out only a little credit for the release. The Scout pistol can do good damage to opponents and gathers more experience points and credits. With the contact grenade you succeed especially in narrow corridors and rooms and responds faster than with the Blaster. All types of Ion Shot are designed for combat vehicles such as AT-ATs or AT-STs. Therefore, save the ion shot for these situations.

Loadout - Level 13

Once you have reached level 13, you can unlock two new Star Cards, scan pulse and jump pack, which bring you completely new possibilities in the fight. Marked with the scanning pulse opponents can be eliminated much more targeted through the contact grenades. The jump pack also allows you to escape in hectic and tricky situations. You can also activate an advanced blaster - the DH-17. Experiment around a little and choose the best weapon.

- Scan pulse: Displays momentarily all enemies on the map

- Contact grenade: Contact grenades are particularly effective because they explode on impact and cause fast damage. Unfortunately, the blast radius is smaller than in other armaments.

- Jump Pack: Lets you quickly jump up and forward, to overcome obstacles or reach higher ground points.

- Blaster DH-17

Loadout - Level 17

While in the star cards with this loadout everything stays the same, you now get with the EE-3 blaster of a firing short burst of 5 shots and due cause damage. In addition, you can unlock at level 15 your first trait Scout, which can enhance in three ranks. So you will no longer be displayed on the map when you sprint, and on higher echelon even your shots are no longer displayed.

- Contact grenade: Contact grenades are particularly effective because they explode on impact and cause fast damage. Unfortunately, the blast radius is smaller than in other armaments.

- Jump Pack: Lets you quickly jump up and forward, to overcome obstacles or reach higher ground points.

- Scan pulse: Displays momentarily all enemies on the map

- Blaster EE-3

- Characteristic (trait): Scout

Loadout Level 26

Only late in the game you can unlock this loadout. With many earned credits you can afford a body shield and barrage. With barrage and the corresponding mortars, their shares now also properly aligned and equally damage to infantry and vehicles. Furthermore, it brings you Han Solo Blaster, the DL-44 and thus will pop your opponents from the pack. Use feature bounty hunters. To give you a little luck powerups by kills and reduces the cooldown of the other star maps

- Contact grenade: Contact grenades are particularly effective because they explode on impact and cause fast damage. Unfortunately, the blast radius is smaller than in other armaments.

- Body Shield: Creates a mobile shield that will protect you from all energy weapons, but not against projectiles and grenades.

- Barrage: You will receive a multiple grenade launcher.

- Blaster DL-44

- Characteristic (trait): Bounty Hunter

Comments