Fun Facts about The Legend of Zelda: Majora's Mask

The Legend of Zelda: Majora's Mask is known to be one of the Zelda games with strangest theme. Released in 2000 for Nintendo 64, the game received a remake in 2015 for Nintendo 3DS. Of its unusual development the creatures inspired by extraterrestrial reports, Majora's Mask is full of bizarre facts. Check out the best facts about Legend of Zelda: Majora's Mask.

Expansion-turned-new game

Majora's Mask was originally planned to be an expansion of The Legend of Zelda: Ocarina of Time, that would run with the Nintendo 64 Disk Drive, a device that reads magnetic disks. The producer in charge of the classic game, Eiji Aonuma, did not want to rework the same game, and was against the idea.

Aonuma requested the establishment of a new game in the series The Legend of Zelda. The request was accepted by the bosses of Nintendo, but only if the producer could deliver this new game in just one year.

Inspired by nightmares

With just one year to deliver a new game, no need to comment that the development of Majoras Mask turned into a nightmare, literally. Eiji Aonuma once had a dream in which he was chased by a giant Deku. Interestingly, a similar scene was included in the game. All this was revealed in a series of interviews that Nintendo held with employees, calls Iwata Ask.

But it was not just the producer and director Aonuma had nightmares about Majora's Mask. The moon scene falling and destroying the village located in ends came from Yoshiaki Koizumi, game designer, who also spent sleepless nights thanks to the development of Majora's Mask.

Obscure concepts

Majora Mask is the weirdest game of the series The Legend of Zelda. Instead of legends of a time hero, or the fight against good and evil, plot focuses they are a playful demon forest, treacherous fairies, time travel and a seller of magical masks.

The game design is also curious. Majora Mask does not address simply freedom in a 3D game open world style. In this game, the player has the adventure begins with a countdown. You must complete all the objectives before the moon fall on earth. If nothing else, the player must repeat the three days until everything is in place. Completing the original concept - and strange - the game are their own masks that change the mechanical link. By placing each one unfriendly transformation begins.

Several references in shades

There are many curiosities compared to the masks of The Legend of Zelda: Majora's Mask. The best known refer to Mario and characters from Star Fox game. But one of the most curious is the Fierce Deity masks.

In the original concept of the game, Link could switch between being an adult or child, as well as in Ocarina of Time. Even in the trailers before the launch in 2000, there was a mask of adult Link. In the final game, it was replaced by Fierce Deity Mask.

In the Japanese version, the mask is called Kishin, which can mean either god, demon, ogre or a reference to Buddhist figure of the same name. For granting Link evil powers, the mask represents the struggle of other characters who died.

Creatures inspired by aliens

There are many mysteries and obscure references in Majora's Mask, but no doubt the strangest of them are the ghosts abduct cows on a ranch.

Creatures with bulging eyes that come floating in the air, they are based on alien on reports from the 1950s, occurred in the United States. Described the game as just "them", the aliens have a look very similar to the one mentioned by the people of the time.

Unused scenes


In Majora's Mask there are two cut scenes, non-interactive scenes, which were removed from the final version of the game. In them we can see the Great Fairy Link training and teaching some blows. Both were removed from the game, but some gamers were able to access them through codes in game sharks.

Scary moon

One of the most striking elements of Majora's Mask is moon with a scary face. But it was not always so. In early versions of game development, the star that aims to destroy Earth even have face.



Even the posters and artworks, at the time, to promote Majora's Mask, was not a face in the moon. The decision to include a scary face came just near the launch of the game.

Timeline inspired by German film

As seen above, Majora's Mask was originally meant to be an expansion of Ocarina of Time. Pressed for the creation of a new game, the development team was based in the German film concept Run Lola Run, whose story is broken into three different timelines, but always start the same way.

Initially, Majora's Mask would have a count of seven days, but due to time constraints in the production shortened the count to three days. In an interview, the seven-day count would require more scenarios and let the game too complex.

The real meaning of the word Majora

Majora's Mask can be translated easily to Majora's Mask. However, this name has nothing to do with any kind of folklore. The idea for creating the name came from the union of the names in Japanese, one of the producers, Takaya Imamura, and the film starring Robin Willams, Jumanji. The junction Mujura way, that in the English version turned Majora.

The Happy Mask Salesman identity

The seller happy masks that appears in Majora's Mask is a mysterious character. It comes at the beginning of plot and is also responsible for various events behind the scenes.

Many gamers noticed the resemblance between him and the creator of The Legend of Zelda, Shigeru Miyamoto. Besides alike in the face and haircut, the seller also has a shade of Mario in the backpack.

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