The first DLC for Black Ops 3 Awakening, has just released on PS4 as the developers at Treyarch have already applied a hotfix patch to rebalance some weapons, maps and equipment. According to a developer, this update will apply to all versions of the game, even those who have not yet access to Awakening.

Fixed bugs related to multiplayer of Black Ops 3

General fixes

- Removing a user interface error when the players were inactive for a long time in the main menu.
- Fixed a bug where the purchase DLC Awakening from the Playlist menu was not immediately updated in the UI.
- Rankings now require 25 games played in a game mode to be ranked by Score Per Minute (SPM).
- The Friends filter is disabled when a player has over 100 friends in a filing to prevent a known issue. Continued research to correct this problem.

General gameplay

- Fixed a bug where markers are hit when a player taking damage.

Improvement specialists

Outrider

sparrowhawk
- Improving the ability to hit enemies.

Nomad

Recurrence
- Increased staying power when the player finishes.

Prophet

Storm
- Improving the ability to hit enemies.

Rebalancing of weapons and equipment

Assault Rifles

ICR-1
Increased range of damage over long distances.
30-HVK
Increased range of damage over long distances.
Sheiva
Increased range of damage over long distances.
KN-44
Increased range of damage on medium distances.

SMG

Vesper
- Reduced stability back.
- Reduction shooting accuracy at trial.

Weevil
- Increasing the scope of the damage on the average distances in Hardcore mode.

Sniper rifle

Locus
- Increased weapons shift.

Rebalancing Scorestreaks

Power core

- Cost less to 1250.
- Increased duration to 60 seconds.
- Correction a bug where the energy core could not succeed in destroying a jamming drone.

Corrections and adjustments of certain maps

Breach

- Areas # 1 and # 3 in the rotational exchanged hardpoint.
- Adjusting the capture area # 3 in hardpoint to prevent capture outside the area.

Combined

- Adjusting the capture area # 3 in hardpoint to prevent capture outside the area.

Havoc

- Adjustment of spawn points that could put the player down upon respawn.

Infection

- Added collision grenades in a secluded area on a wall.

Redwood

- Removing bad pickup during parts of SnD.
- Adjustment of spawn points that could put the player down upon respawn.

Stronghold

- Fixed a flaw where players could reach the top of the trees in many areas.
- Adding bushes to remove areas to exploit flaws near the villa.

Gauntlet

- Corrections holes where players could get disloyal advantages in the urban side.
- Fixed an issue where players could exit the map from the jungle.
- Resolution of a flaw where players could see through some elements of the urban side map.

Splash

- Fixed a flaw where players could stand on an invisible collision near a wide torches on the east side of the map, giving them an unfair field of view and not voluntary.
- Added collision to prevent players to gain an unfair advantage in the center of the map.
- Fixed a flaw where players could go in the ceiling of the Atlantis building.
- Resolution of a flaw where players could gain an unfair advantage at the yellow slide in the middle of the card.

Bug fixes related to Fashion Zombies

General

- Fixed several issues with Daily Challenges that do not display good rewards.
- Fixed an issue where GobbleGums does busily having been already used once on the map.
- Fixed an issue where, during resuscitation of a player, players can experience a loss of functionality after using a GobbleGum require manual activation.

Shadows of Evil

- Fixed a bug with an Easter-Egg .

der Eisendrache

- Fixed a bug where an increased number of zombies appeared after being killed through the trap platform of the A-10 rocket.
- Fixed a fault where the anti-gravity trap DG-4 never stopped.
- Fixed a bug where the zombies were not affected by the traps of DG-4.
- Fixed an issue where the PaP camouflage Ray Gun was not changed when the weapon was again punchy.
- Fixed a bug where players could get stuck in spectator mode if they died with the asset Quick Revive on the platform of the A-10 rocket.
- Fixed a problem that occurred using the GobbleGum "Time to kill" during a key moment.
- Fixed a rare problem of progression during the main Easter-Egg .
- Fixed an issue with spawn enemy that could occur during an Easter-Egg.
- Fixed several issues with several paths zombies.

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