Warhammer III Update 7.0 Power Rankings: The Ultimate Guide to the Biggest Winners & Losers of the New Meta

Update 7.0 has officially shaken the foundations of Total War: Warhammer III.
What should have been a routine balance pass instead landed like a tectonic shift — rewriting monster physics, redistributing economic power across multiple rosters, infusing long-ignored units with purpose, and even changing how the AI builds and fields its most elite armies.

This guide breaks down everything that matters right now, from the hardest-hitting buffs to the most punishing nerfs, all the way to the meta-defining changes that will decide who conquers Immortal Empires in the new era. Whether you’re a multiplayer duelist, a campaign grinder, or a returning player trying to understand why your dragons suddenly hit like falling moons, this is your full breakdown.


TL;DR — Update 7.0 in 15 Seconds

  • Biggest Winners: Dark Elves, Kislev, Skaven

  • Biggest Losers: Khorne, Ogres, Slaanesh

  • Most Important Change: Massive rework of monster mass + reduced stagger → flying units commit harder and hit harder

  • Campaign Impact: AI fields better late-game armies; doomstack snowballing slows

  • Multiplayer Impact: Durable elites, cheaper swarm units, and slower cycle-charging reshape competitive list-building


The New Faction Power Rankings (Patch 7.0)

TierFactionsWhy They’re Here
S TierDark Elves, KislevMonster mass buffs + elite durability + roster smoothing
A TierLizardmen, SkavenBetter morale (Lizards) + cheaper cores (Skaven) = stable, strong starts
B TierCathay, High Elves, NorscaIndirect gains; consistent but not meta-defining
C TierOgres, SlaaneshElite cost hikes slow down power spikes
D TierKhorneKey nerfs weaken mainline army strategies

The Biggest Winners of Update 7.0


🦂 Dark Elves — The Meta’s New Monster Masters

The Druchii walk away from Patch 7.0 with a clear identity:
fast, heavy, unstoppable monster pressure.

Black Dragons → Reborn as True Raid Bosses

The shift from 4000 → 5000 mass is one of the largest monster buffs in the patch.

What this means:

  • They no longer get staggered by mid-tier missile fire.

  • They land charges reliably into infantry blobs.

  • Their dueling value skyrockets against other monsters and lords.

Combined with improved flight speed, Black Dragons are finally worth their slot.

Cold One Dread Knights → From Liability to Lethal

Warhammer III Update 7.0 Power Rankings Guide

Once known for dying before delivering impact, now they:

  • Hit harder

  • Live longer

  • Finally function as the premium hammer cavalry they were designed to be

Dark Elf players just gained a top-tier, low-micro monster-and-cav core.


🐻 Kislev — Resilience Perfected

Kislev always had identity; 7.0 finally gives it bite.

Elemental Bear → A Walking Late-Game Win Condition

Buffs to:

  • HP

  • Melee Attack

  • Melee Defence

…transform the Bear into one of the best single-entity anchors in the game.

Cheaper Core Units → Better Early Economy

Kislevite Warriors were reduced in cost, allowing flexible, magic-supported midgame pushes.

Kislev goes from “solid but predictable” to “dangerously efficient.”


🐀 Skaven — The Horde That Scales Faster

The ratmen didn’t get stat buffs — they got economic accelerants.

Cheaper Stormvermin and Doomwheel Recruit Costs

Less cost = faster scaling = quicker access to:

  • Weapons Teams

  • Doom Flayers

  • Plague magic

  • End-game monsters

Skaven now hit their power spikes earlier without sacrificing bodies.


Strategic Winners: Lizardmen & Their Morale Revolution

The Dread Saurian class got a universal +5 leadership buff.

The impact is enormous:

  • They stay in combat longer

  • They don’t flee from artillery shock

  • They duel better with fewer leadership breaks

This single change makes Lizardmen monster stacks a nightmare again.


Factions Adjusted by the Patch

Not every change is a nerf — but some require players to rethink their approach.


🔥 Khorne — Controlled Anger

Wrathmongers lost Melee Defence, reducing their role as an indestructible melee blender.

They’re still strong, but no longer “auto-include.”


🍖 Ogres — The Cost of Doing Business

Multiple elite units see increases to Recruitment Cost + Upkeep.

This delays the snowball and makes mid-tier Ogres feel weaker until their expensive top end arrives.


💜 Slaanesh — Elite But Expensive

Heartseekers and other high-tier cavalry now cost more to field.

This:

  • Slows early snowballing

  • Punishes all-cav doomstack builds

  • Makes losses more expensive to replace


🔥 The Hidden Mega-Change: The Total Monster Mass Rework

The most powerful effect of Patch 7.0 isn’t even a damage number — it’s physics.

What Changed?

Flying monsters, mounted characters, and large single entities received huge mass buffs.

Practical Effects

  • More Stable Charges: They can’t be knocked off course by arrows or small units.

  • Reliable Impact: They break lines consistently.

  • Less Cycle-Charging: Reduced turn speed makes “hover → turn → charge → repeat” harder.

  • More Commitment: Monsters need decisive engagements, not skirmish behavior.

Example Mass Changes

Unit                    Old Mass    New Mass    Effect
Black Dragon40005000Hard to stagger; perfect charge landings
Terrorgheist~3500~4600Dangerous anti-infantry and monster duelist
Frost Wyrm~4000~5200Smoother landings, more stable frostbite application
Star Dragon45005600Near-immune to stagger

This is a meta-reshaping shift for all airborne factions.


🎯 Meta Predictions for Campaign & Multiplayer


Multiplayer

  • Durable Elites Rise: Monsters stay longer in fights, rewarding commitment.

  • Hybrid Cores Strengthen: Darkshards, Shades, and hybrid Skaven teams gain value.

  • Cheap Rats & Soldiers Thrive: Cost cuts increase fieldable unit variety.


Campaign

  • AI Armies Become More Dangerous: Better recruitment of elite units → better late-game battles.

  • Early/Mid Game Smoother: Buffed mid-tiers prevent painful slow starts.

  • Elite Doomstack Steamroll Slows: Cost hikes help balance campaign power curves.


⚔️ Sample Army Builds for Patch 7.0


Dark Elves (Multiplayer Core)

  • 1× Supreme Sorceress (Shadows)

  • 2× Black Dragons

  • 2× Cold One Dread Knights

  • 4× Darkshards

  • 2× Shades

  • 4× Dreadspears

Why it works: Heavy monster pressure + cost-efficient ranged + strong cav impact.


Kislev (Campaign Midgame Push)

  • Elemental Bear

  • 2× Streltsi

  • 2× Winged Lancers

  • 4× Armored Kossars

  • 1× Frost Maiden (Ice)

  • 1× Patriarch

Why it works: Durable frontline + monstrous anchor + hybrid ranged/melee.


Skaven (Early Scaling Build)

  • 3–4× Clanrats

  • 2× Stormvermin (Cheaper now!)

  • 1× Doomwheel

  • 2× Jezzails

  • 1× Plague Priest

Why it works: Cheap bodies, fast scaling, early access to high-lethality units.


🗣️ Community Reactions at a Glance

  • Black Dragons finally feel like monsters.

  • AI Lizardmen armies are suddenly terrifying.

  • Flying units hit like trucks but turn like buses.

  • Skaven economy is insane now.

  • Khorne’s deathball isn’t as brainless anymore.

These match the most upvoted threads across major community hubs.


FAQ — What Players Are Searching For Right Now

Q: Is the flying monster meta dead?
A: Not dead — evolved. Flying monsters are now bruisers, not skirmishers.

Q: What’s the strongest faction after 7.0?
A: Dark Elves and Kislev are the top overall winners.

Q: Should I restart my campaign?
A: Yes for Dark Elves, Skaven, Kislev. Maybe for Lizardmen. Less necessary for Ogres/Slaanesh.

Q: Does AI actually use elite units now?
A: Yes — late-game armies are significantly stronger.


🧭 Final Verdict: Update 7.0 Is a Full Meta Reset

Patch 7.0 doesn’t elevate one faction above all others — it reshapes the fundamental physics of the game and gives long-ignored units a new lease on life.

This is a meta of:

  • heavier monsters

  • more dangerous AI armies

  • cost-efficient cores

  • slower doomstack snowballs

  • more strategic decision-making

If you want to dominate multiplayer, crush Immortal Empires, or simply return to the game with a fresh perspective, understanding the changes of 7.0 is your new path to victory.  


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