The Wolf Among Us Complete Solution, Trophy Achievement- Ep 1: Faith

After the zombies of The Walking Dead, Telltale Game tackles the Fables comic book namesake Bill Willingham. Driven from their kingdoms by the Adversary, Fables refuge in our world and try to live in the heart of New York without arousing the suspicions of human they call mundies. In The Wolf Among Us, the player is Bigby, the Big Bad Wolf terrible today repented and Fabletown sheriff who is confronted with the darker aspects of his community. Through choice, it will unravel the true from the false and decide to leave or not the part of the wolf in the darkness.

It’s up to you the magic veil that covers Fabletown and sheds light on all the branches that make up this police investigation. Do not miss any impact on the scenario and complete under five episodes all entries that make up the Book of Fables.

Table of Contents

Episode 1: Faith (In this part of our complete solution you will find all the chapters in Episode 1: Faith)
Disturbance
The woodlands
Mirror Mirror
Choices
Consequences
• Consequences Mr Toad / Lawrence
• Consequences Lawrence / Mr Toad
Trip Trap

Achievement / Trophy



Disturbance:

Tenement Building

South Bronx

Sometime after midnight

Bigby enters the Tenement building and meets Mr. Toad on the landing, without Glamour active. Choose the approach you want to have against the situation, you can preach or condone. In both cases, your choices influence the perception of Toad to you. Dealing with conflict is increasingly noisy.

There, you can pick up a packet of matches and then choose your enter the apartment. Bigby stop the conflict, while the Woodman hits the young woman. Never mind your responses to the conversation, the Lumberjack you violently attack. Get the best contextual actions that appear on the screen to do battle with the beard. If the first phase of the fight is not lethal in case of failure, the battle changes completely when the Woodman picked up his ax. Here you must not miss the actions listed on the screen under penalty of immediate game over.

Having taught a little respect to alcoholic lumberjack you can ask the girl about the dispute. But the woodcutter with a broken jaw struggles to make threats and insults on the woman. You are once again asked to choose your response. The consequences are permanent; you land on a floor below the roof of the car Mr. Toad. Toad is just next to his expensive car and you can choose to apologize or to remind him to go out of sight. After all, a frog jogging in New York, it would draw a publicity Fables would be ok. The conversation is interrupted while nevertheless quickly Woodman returned to the charge, you dragged to a bus stop. Discuss yourself contextual actions to be saved by the young woman.

She begins to pick his pockets to recover the money that man owes. You can make comments that do nothing to influence the course of events. Man, despite ax through the skull continues to hurl insults. The young woman and torture her attacker you can stop or not. Again the consequences are non-existent. As you move away from the body after the girl you can take your questions, but she will not answer, his lips are from her sealed. Woodman takes flight during the conversation. You ask the woman on her money problem.

Essential choice:

1 - Give money
2 - Do not give him money

The possibility or not to give your money to the wife to avoid future problems with the mac has only trivial importance to the continuation of the adventure, so make your choice without worrying about the consequences. Once again, Bigby lit yet another cigarette, which concludes the first part.

The Woodlands:

The Woodland Luxury Apartments

Fabletown

Late ...

You start this second chapter to the famous woodland, a huge building that houses the most famous Fables but also a place of power by leaders of Fabletown. It is the office and apartment Bigby found there too. Place big wrought iron gate and progress in the courtyard. Quickly find yourself someone who hides behind a tree. Whatever your attitude, the person eventually unfold. This is Belle trying to leave the residence unnoticeably. You may not promise or say anything to her beloved, the animal. The real choice is essential anyway for later when you meet the beast.

Then enter in the residence, and search around for some remark from Bigby then take the elevator. Once inside, you see the beast quickly down the stairs and you apostrophize.

Essential choice:

1 - Tell him the truth about Belle
2 - He lies about Belle
3 - Do not answer anything and let the elevator close

Your choice facing this situation will have no effect in this episode but play a very important role in the following. Please understand that not answer anything and let the elevator back close to lie about Belle.


Bigby's Apartment

Fabletown

You take hold of Bigby in his apartment. You can search the premises, but as often with detectives with depressive tendencies and heavy alcohol and cigarette consumption, you do not find much interesting. With the exception of a folder on Bluebeard that sits on the table and opens a page in the book of Fables. Appointment in the salon from which snoring. You are a pig asleep on the couch. Watch it to learn that it is Colin, one of the three little pigs which Bigby destroyed the house. The animal is so deeply asleep that must interact with it to get it out of its dreams. The conversation that follows offers several choices that have the simple consequence of improving your relationship with your former scapegoat.

A little later in the night, Bigby was awakened by someone who knocks on the door. Will open to discover Snow White apparently press that asks you to follow. You take control on the front porch of the residence. Interact jacket safety officer to discover a horrible show. The head of the young woman he met earlier in the evening lying on the stair treads. A conversation ensued with Snow White about the victim and explains the gruesome discovery.

Observe the head quest index, neck first to find that the weapon used was at least curious, eyes to the conclusion that the head was placed here and there to finally mouth discover the tape of the victim with a ring attached at the end. At this point, you can continue your inquiry or leave.

If you chose to continue to investigate head to the right of the screen to find a blood stain, continue on the path to find a piece of fabric tear. At the bottom of the driveway and a bloody trash rack. The trash contains nothing important but watch in detail the grid to draw the conclusion that someone came to remove the head through there and it is wounded in the operation.

Then return to the entrance of the residence, you can search in the bushes but will not find anything. Get close to Snow White and use to verify that the cloth does not match her outfit. She then asks him to share your opinion on the situation.

If you had not pursued the investigation, you will not be able to convince her, but if you were spot bloodstains on the road and on the grid you get to convince someone to file the head here. Snow White then suggests going to warn Crane, the mayor of Fabletown. Whatever you advise, Snow White will make report to her superior but you can reassure your choice. The second chapter ends with this conversation.

Mirror Mirror:

The chapter opens in the corridors of the Woodlands residence. You get to know a man who criticizes you to enter the mayor's office without queuing. Choose whether or not to answer it. Your choice will alter the perception of that character to you. Then you get to know Ichabod Crane, the mayor of Fabletown. Snow White explains the situation and you have the choice to intervene to defend or let her take the blame. After the conversation, the mayor leaves.

You meet Bufkin the flying monkey librarian. Your investigation to find the identity of the murdered young woman begins. While looking Bufkin books fables may contain the identity of the victim, you have the opportunity to question the magic mirror. At the moment, you can only ask the mirror on the Fables you know the name. Tour the possibilities then exit mirror.

Bufkin comes with two books. The first, smaller database contains a symbol of all kinds. Turn the page to the right, the last book to find the symbol seen on the ring of the victim. Bufkin teaches you that it is the symbol of the family of Donkey Skin also called Faith. You finally have the first name of the woman killed. With this information you learn that her husband Lawrence called Prince. Take a look if you want the second book which contains a wealth of information on many of the Fables meet earlier.

On the table the mayor you can draw three cards Taro last joined your inventory. You then head to the mirror. If you picked up the map of Taro you can wonder about its meaning, without success. Then ask to see Faith and Lawrence to advance the situation.


With this new information in hand and about to leave, a phone rang. Snow white wins, but the call is sent to you. Answer a feverish Mr. Toad who hears noises coming from the apartment Lumberjack. After hanging up leave the room to finish the chapter.

Choices:

This chapter helps you to make a choice capital of the first episode. To the vision you had Prince Lawrence in the magic mirror and call it alarming that Mr. Toad you need to choose the order in which you want to visit these two characters.

Essential choice:

1 - Choose to visit Mr. Toad first
2 - Choose to visit the Prince Lawrence first


Both choices lead such different situations in the next chapter Consequences that will be subject to two different pages. The choice to visit Mr. Toad first page will be treated in Consequence - Toad / Lawrence and the choice of visiting Lawrence first in consequence Lawrence / Toad .

Consequences Mr Toad / Lawrence

The Woodsman's Apartment

South Bronx

Early Morning

If you have decided to join Mr. Toad first, when you arrive, you see an ugly figure on the floor. Whatever you shout it, the person flees. Bigby joined the apartment Lumberjack too late, places are already empty. You can search but you find nothing interesting, only a few remarks on the previous night Bigby. Down to the ground floor to join Snow White and go ask Mr. Toad.

Toad takes a very weird and asks you to go attitude that his call was a mistake. Whatever your answer you have to unravel the mystery behind this call. While Snow White hand isolate the son of Mr. Toad strangely tears you can take two very different approaches to shed light on the situation:

The first uses the detective side of Bigby. At first, watch the lock on the front door you realize she is fractured. You then move to the lamp lying on the ground, listen to the bad lies Toad then continue in the living room to the coffee table to the right of the screen, then watch it for the following conversation with Toad tell the lamp to be there at the origin.

Say the form that emerges is that the dust from the base of the lamp to trap Toad in his first lie. You then approach the window. After watching, you see fingerprints. When Toad told you that it was him who came through the window yesterday because he had forgotten his keys, remind him that his door is broken for "several weeks" after he says. Toad get stuck in a second lie.

Then collect poker bloodied on the floor near the fireplace to learn from the mouth of Toad he injured his foot earlier. Finally look at the wall to the right of the fireplace to see a new trace of blood, this time if Toad talks about his hand injury. Tell him that he had hurt his foot stuck in the last lie is his third.

Once these three evidence accumulated Bigby picks up again poker. Say you think someone has been attacked here. Once all the evidence in your possession, choose to say he's lying Toad. You list all his lies and Toad Jr leaves his room at this time there with Snow White.

The second method uses the more violent side and much more expeditious sheriff of Fabletown. Simply interact with Toad from the beginning, and then threaten the strike. Alerted by the noise, Toad Jr and Snow White out of the room quickly, but this time it is fear and reproaches that can be read on the faces of all the characters present.

Whatever your choice of method, muscular and cerebral Toad looks and you notice an injury to the back of his head. He finally makes table and tells you his aggression by Dee. You then talk about Faith jacket he hides in his fireplace. On examination, you find a letter to Prince Lawrence. You can keep it, read it or decide to give it to Lawrence later. This choice is used by the game and may or may not have an impact later. Now is the time to make a visit to Prince Lawrence.

Lawrence's Apartment

South Bronx

Early Morning

Before the prince's apartment choose your reason for visiting Snow White in order to convince or not. The impact of this choice has no real importance to the following events. It focused on the vision of the magic mirror still remains the argument that is most fly. You can look inside the windows first, then head to the door to enter the building. Inside, the smell of death reigns. Lawrence lies in the middle of this mess. When you approach he regains consciousness a few seconds.

Go fetch him water in the kitchen on the left of the screen. When you return to him you can ask him a single question. Whatever your choice, it will moan the name of his wife twice before giving up the ghost taking his information in the grave. Snow White's letter asks Faith if you opened previously, she put it into the hand of Lawrence. In which case it will ask if she can open it. Answer as you wish, the letter will be with Lawrence in all cases. For what did not open the letter, know that there wrote "I'm sorry. Signed Faith. "


You can continue to observe the crime scene but to trigger the sequence of events you approach the bloodstain left side of the couch. By analyzing appointment possible action on the cabinet door that turns out to be a bed leaflet. On the bed a suicide a little more information on the situation.

Then loot the closet next to the front door where a man who appeared flees. Concatenate pop on the screen to stay in the race but if you fail you will not suffer any penalty actions. Take the left door for a chance to interrupt the prosecution earlier but again the situation is scripted and you end up anyway in the alley below.

Ask the man to get some information, he did not kill Lawrence who committed suicide on the death of his wife. You also learn that the Lumberjack often goes to bar the Trip Trap. Finally you get knocked down and go to tobacco by Dee and his brother are found by Snow White.

You share a taxi to the Bar Trip Trap, your only tangible track in this very troubled investigation. Inside the taxi, you're chatting with Snow White, she asks you to name your main suspect at this time, choose what you think is the truth knowing that the theory is that the lady Bluebeard did it. The rest of the conversation is about the responsibilities of Snow White and the mayor in the suffering of some Fables. You can comfort her or not, she gradually influences your relationship with her. Once at the bar you go alone against the disreputable appearance of the area. The chapter ends.

Consequences Lawrence / Mr Toad

Lawrence's Apartment

South Bronx

Early Morning

If you have decided to visit the Prince Lawrence first you find yourself in front of his apartment and you must choose the reason for your visit in order to convince or not Snow White. The impact of this choice has no real importance to the following events. It focused on the vision of the magic mirror still remains the argument that is most fly. The door is locked, and no one answers your call, so go through the window to the right of the screen. Inside, the smell of death reigns.

Lawrence lies in the middle of this mess sitting on his chair. Examine the body and pick up the gun on the ground before the "use" on the impact of the ball on the wall. Bigby asks Snow White to take the place of a potential killer and finds that the angle does not match. The situation is complicated; the shot seems to have been shot there at least one week.

Continue your exploration by inspecting the trace of blood left on the couch. You find that object was here before. Interaction becomes possible with the furniture which is just behind. Use it to unfold a bed on which there is a suicide.

Snow White blames her impotence and it is at this time that Lawrence regains consciousness. Ask about the situation to understand that the man has made a suicide attempt. It is not aware of the death of his wife. From here, there are three choices but only two are really available, lies and half lies with the same immediate consequences.

Lies / half lie:

Lawrence panic and realizes that something happened to his wife, but he does not know she's dead, someone is trying to enter the apartment. Snow White asks Lawrence to the death, he retrieves his gun and Bigby and Snow White will hide in the closet. From here you can observe the intruder snooping around the apartment. It seems to ignore the body of Lawrence. You can intervene at any time but wait until Lawrence points his gun at the visitor and the threat for information on his wife. Man flees and pursues Bigby.

The truth:

Lawrence burst into tears, it lags Georgia. If you try to learn more about the individual you are interrupted by someone trying to enter the apartment. Snow White asks Lawrence to the death, he retrieves his gun and Bigby and Snow White will hide in the closet. From here you can observe the intruder snooping around the apartment. It seems to ignore the body of Lawrence. You can intervene at any time. When man approaches your position and you cover Lawrence, he points his gun at the temple. If you are keen enough, you get out of the closet in time, interrupting his act and go in pursuit of the individual, or Lawrence commits suicide in front of your eyes. You also go in pursuit of the intruder.

Concatenate pop on the screen to stay in the race but if you fail you will not suffer any penalty actions. Take the left door for a chance to interrupt the prosecution earlier but again the situation is scripted and you end up anyway in the alley below. Ask the man, but you will not learn any information except that it also seeks Lumberjack on behalf of his employer. Finally you get knocked down and go to tobacco by Dee and his brother are found by Snow White. Now go join Mr. Toad to answer his call for help with that said a little late.

The Woodsman's Apartment

South Bronx

Early Morning

When you arrive at the building Toad, there is nobody in the apartment Lumberjack. Go join Snow White and interrogate Mr. Toad. Toad takes a very weird and asks you to go attitude that his call was a mistake. Whatever your answer you have to unravel the mystery behind this call. While Snow White left to join the son of Mr. Toad strangely tears you can take two very different approaches to shed light on the situation.

The first uses the detective side of Bigby. At first, watch the lock on the front door only to realize it is broken. You then move to the lamp lying on the ground, listen to the bad lies Toad then continue in the living room to the coffee table to the right of the screen, then watch it for the following conversation with Toad tell the lamp to be there at the origin.

Say the form that emerges is that the dust from the base of the lamp to trap Toad in his first lie. You then approach the window. After watching, you see fingerprints. When Toad told you that it was he who came through the window yesterday because he had forgotten his keys, remind him that his door is broken for "several weeks" after his own say. Toad gets stuck in a second lie.

Then collect poker bloodied on the floor near the fireplace to learn from the mouth of Toad he injured his foot earlier. Finally look at the wall to the right of the fireplace to see a new trail of blood, this time if Toad talks about his hand injury. Tell him that he had hurt his foot stuck in for his third and last lie.

Once these three evidence accumulated Bigby picks up again poker. Say you think someone has been attacked here. Once all the evidence in your possession, choose to say he's lying Toad. You list all his lies and Toad Jr leaves his room at this time there with Snow White.


The second uses the more violent side and much more expeditious Sheriff Fabletown. Simply interact with Toad from the beginning, and then threaten the strike. Alerted by the noise, Toad Jr and Snow White out of the room quickly, but it is fear and reproach that can be read on the faces of all the characters present.

Whatever your choice of method, muscular and cerebral Toad looks and you notice an injury to the back of his head. He finally makes table and tells you its aggression by Dee, you then spoke of the Faith jacket he keeps hidden in his fireplace. On examination, you find a letter to Prince Lawrence. You can keep it, read it or decide to give it to Lawrence later. This choice is used by the game and may or may not have an impact later especially if you managed to save or not the prince.

It teaches you the Lumberjack spends his time in a seedy bar called the Trip Trap. You share with Snow White a taxi to go to the bar Trip Trap, single track remaining in this well disorder survey.

Inside the taxi, you're chatting with Snow White, she asks you to name your main suspect at this time, choose what you think is the truth knowing that the theory is that the lady Bluebeard did it. The rest of the conversation is about the responsibilities of Snow White and the mayor in the suffering of some Fables. You can comfort her or not, it gradually influence your relationship with it. Once at the bar you go solo against the disreputable appearance of the area. The chapter ends.

Trip Trap:

The Trip Trap Bar

The Bronx

When you enter the bar you feel very quickly that Bigby is not welcome in these places. Choose the attitude that you want to give the Big Bad Wolf, it does not change the attitude of the owner to the authority of Fabletown. You ask the woman on the Woodcutter and the last time she's seen in her bar. She lies to you about not seeing him for several weeks. You can poke around the bar, many documented evidence suggests the presence of a third person.

A game of darts, dirty glasses, after having observed and commented, Bigby sits next to the man who sips a drink. This is the man you met blaming you ignored the queue to see the mayor Crane. His attitude is particularly aggressive towards you never mind your answer choices.

You continue to ask the owner to hear a noise from flushing toilets. Woodman appeared and sat in his place at the bar. You will sit up with him and he begins to charge the real reason why he saved Little Red Riding Hood. When you learn it the death of Faith he panics and his colleague counter rises and threatens you. Choose your attitude, which does not affect the sequence of events.

The man takes off his Glamour and its original appearance. As in your fight against Lumberjack at the beginning of the episode, you should follow up with a series of successful contextual actions to survive in combat. At the end of it you have the choice to unleash your fury, tearing his arm, with the effect of creating fear I am the keeper bar and lumberjack, or to spare.


After this choice, Bigby moves to the bar and ordered a whiskey. The only direct consequence giving your money to Faith early in the game and you can not pay your consumption. If you kept your money you can use this opportunity for dialogue or choose another proposal no impact. The scene is quickly interrupted by Dee entering the bar looking for information on Faith. When you see it flees, and the Woodcutter is the same.

Essential choice:

1 - Go to the pursuit of Dee
2 - Go to the continuation of the Woodcutter

You can decide to apprehend the man, but the other will inevitably leak. This choice will have a clear impact on the rest of the adventure, but we'll see how far into the second episode of The wolf among us, Smoke and Mirror. In the meantime, enjoy the end of the episode and trailer following already change depending on the choices you made in this first episode.

Achievement / Trophy

Welcome to Fabletown:
Completed Chapter 1 of Episode 1.

Wolf in Sheriff's Clothing:
Completed Chapter 2 of Episode 1.

The Long Goodbye:
Completed Chapter 3 of Episode 1.

The Frog or the Prince? :
Completed Chapter 4 of Episode 1.

Panic in the Parlours:
Completed Chapter 5 of Episode 1.

A Light Snowfall:
Completed Episode 1: "Faith"

Novice Librarian:
Unlocked Book of Fables all entries in Episode 1.

Each entry is naturally releases during the adventure, but the last two that asks you to save time or not Grendel in the Trip Trap bar to the two possible choices reload your game. So you unlock the inputs Bigby's Mercy and Bigby's Vengeance.

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