In this guide, we’ll show you the best settings to run Age of Empires 4 (AOE 4) on high-end or low-end PC. The game is not well optimized right now, so here we’ll share you a couple of tweaks to make sure that you're running the game smoothly.

 

So let’s start with the Game Mode, make sure that you activate the Game Mode.

 

Xbox Game Bar - Off (it's causing stuttering)

 

Remove all overlays

 

Background recording - Off

 

Recorded Audio - Off

 

Hardware Accelerated GPU Scheduling - On

 

Next, make sure that your graphics driver is up-to-date.

 

In the power option, make sure that you are using the Balanced or High Performance.

 

Now, let’s open the Graphics Settings of the game.

 

Game Window - Exclusive Fullscreen

 

Resolution - Native

 

Gameplay Resolution Scale - 80 or 90


Best Settings, Run Smoothly, Age of Empires 4, AOE 4, High End, Low End,   Old PC, New PC

Image Quality - this depends on your PC, if you are playing on an Old, low-end PC then go for Medium. For the rest of the people you can definitely play at High.

 

Animation Quality - Low or Medium (depends on your PC)

 

Lighting Quality - Medium

 

Texture Detail - High, if you have 4GB of Vram and more you can definitely play at High, 3GB go with Medium and less than 3GB go with low.

 

Geometry Detail - Medium or High

 

Anti-Aliasing - Off

 

Physic - Low

 

Vertical Sync - Off

 

Framerate Limit - this depends what is your goal, if you want to limit your fps because you don't want to generate too much heat in your computer then you can definitely do that with this.

 

Movie Quality - Here you have two options 1080p or 4K HDR, the choice is yours.

 

Sound quality - If you have an old PC then go with Medium or Low, others can go with High.

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In this quick guide, we’ll show you some essential tips that will help you get started in Deathloop.


So let's start with the gameplay, what exactly is Deathloop and what do you do? Well, first things first you play primarily as a character named Colt, he is someone that is trying to escape a time loop kind of like groundhog day and in order to escape you have to assassinate eight different people known as Visionaries to break the loop.

 

Now, the game is broken into four areas The Complex, Updaam, Karl's Bay and Fristad Rock. Each of these areas can be explored at four different times of day, which opens up the gameplay to varying enemy behaviors and Visionary placements. For example some level areas and Visionaries are only accessible at a particular time of day. So you learn this information and you can then apply that on subsequent runs. An early case of this is a safe that you try to access and when you first go to it it's already been robbed when you visit it in the evening but if you are then armed with that knowledge you can then go back and visit that same location in the morning and the contents are there for you to take.

 

Now, because the overarching goal is to kill all the Visionaries in one single run you're essentially playing the game to slowly figure out the best way to speed run the game. You need to try and work out which targets you should go for first if there are ways to take out multiple targets at once etc. It does sound like a lot of information at first but once you get into the flow of the game it's actually incredibly rewarding, super refreshing and it's like a fun take on existing genres.

 

How to Play DEATHLOOP, Essential Tips, Get Started Guide


Now, let's look at death in Deathloop because it is important. Even though you'll bevdying a lot in this game you'll also be learning a lot on each run. While you do lose stuff you also build up knowledge along the way. You learn enemy patterns, you learn the best loot locations, you learn the best times of day to strike etc. and Colt has an ability called Reprise. It gives him extra lives on a run so that your first few deaths are not game over on that specific day. So while it does sound punishing, you do still have a little bit of wiggle room. That being said, if you die three times then a new day will start and you begin the run again. However, again don't be afraid because death is part of the process you lose all your loot, your weapons and your Trinkets but you keep your memories and this means you can open doors with codes.

 

However, I did mention losing loot but there is a way to retain items. So how do you do that? Well, this is where loot and Residuum comes in. Loot drops mostly from enemies or can be found in set locations, they come in the form of weapons, character, Trinkets, weapon mods and Slab upgrades. The first one's pretty self-explanatory but Slabs are essentially your superpowers. Meanwhile, Trinkets will tweak your personal abilities or your weapon passives. If you want to double jump, slap on a Trinket, you want to be able to hit fire more effectively. Slap on a trinket whilst death may feel like you're having to start again from the beginning. You'll unlock an ability early on which allows you to collect Residual. Now, residual allows you to infuse your gear, which means that it will persist between loops. It can be collected from randomized items in the map or assassinating Visionaries, which includes Juliana.

 

So with that being said, what you then want to do is infuse your best gear so that you can grab it at the start of each day. Remember, if you drop infuse gear though you will lose it for that run but you'll be able to pick it up again at the start of the next day. So don't stress, that is effectively where some of the long-term progression comes in. While yes you will lose some things, if you start investing in the items you really care about the items that of course make you stronger, make you more efficient, then slowly those subsequent runs become easier.

 

Now, moving on from there you want to focus on upgrading your Slabs your base powers are strong in their own right but these can be upgraded even further with Slab upgrades. These are kind of like modifiers for your abilities, which will either give them more range, more power or even an entirely new properties. You can upgrade your Slabs by assassinating the Visionaries associated with that power multiple times. Assassinating Harriet for example multiple times will upgrade your Nexus Slab and assassinating Charlie will upgrade your shift Slab. So you get the idea find the Visionary that links to your favorite power, assassinate them multiple times to upgrade that Slab. It's also important to remember that upgrades need to be equipped and also infused if you want them to persist between runs. So again infuse them, upgrade them and keep them.

 

Now, following off from there you want to follow your leads Deathloop sort of open funky time structure can be quite daunting especially, when you first play it. The prospect of having to kill eight Visionaries in one day when sometimes it might take you most of the day just to get one or two, it's no wonder this can feel “hella daunting!” but the leads help you focus your goals into bite size objectives so don't sleep on leads upon returning from a run. You can view your leads which gives the player hints towards objectives or rewards. Specific leads focus on certain visionaries and investigating them will allow the player to locate the perfect way to assassinate that target. You can select a lead on the pre-run menu and the game will automatically show you the time of day and location required for that objective. Following leads is by far the easiest way for a player to complete the game and find the best loot in the game.

 

Moving on to Juliana of course the other aspect of the game, she is lethal. Juliana is an enemy who has the potential to spawn in your map, she can either be AI or rather interestingly controlled by a player and this is where the invasion mechanic comes in. This can cause some very intense moments when Juliana arrives she will shut down the tunnels that you use to escape the area and will actively hunt you down. You will only be able to leave the area if you hack the antenna at a set location blocking your exit. So of course this does kind of throw a span and it works. However, do not be scared of her she only has one life and you of course do have two Reprises so it's effectively three lives versus one. If you take her out, you can get her loot, you can get her Trinkets, her Slab. So it is worth your time but conversely it can also be quite nerve-wracking because if you're on your final part of the run you're about to take out the target and she's there to make things even more difficult. It can also go the opposite way. So do be careful but don't be scared.

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Patch 1.31 for Cyberpunk 2077 is now available on PC, Consoles and Stadia. 


The new update was actually pretty sizable the download size for consoles is about 20 to 25 GB depending on your system. For PC players it was typically 1GB to 5GB for whatever reason with this patch it seems like there was an issue with GOG specifically, where some people including myself had to re-download a full 50 GB. Not really clear what was going on here and only seems to have affected a subset of players but more or less it's a relatively small patch that was larger in file size because these small individual changes require you re-downloading an entire file. The actual new content is likely closer to 1GB but all of those extra files you're re-downloading are how it gets to 20 to 25GB on consoles and this did bring to the table some genuine and pretty cool improvements but unfortunately there's also some bugs in this one and overall I would describe this patch as really a response to patch 1.3, which actually came out about a month ago.


Now, we're kind of fixing some of the problems or errors that were made with patch 1.3 and some of those fixes are actually really nice.


Here's a list of changes for this update. Please note that the issues listed below do not affect all players.


Gameplay

 

- Fixed an issue where after upgrading an item with a quest tag, the base version of said item wasn't removed from the inventory.


- Fixed an issue where weapon reload speed perks slowed down reload time.

 

- Corrected the height of the charged jump.

 

- Adjusted enemy's stealth detection speed dependent on game difficulty.

 

- V will no longer get stuck in falling animation when crashing a motorbike while also having “The Rock” perk.


Patch 1.31, Cyberpunk 2077, Patch Notes, PC, Consoles, Stadia.


Disasterpiece

 

- Fixed an issue where Judy didn't spawn in her van on Jig-Jig Street.

 

These Boots Are Made for Walkin’

 

- Fixed an issue where Thorton Galena “Rattler” didn’t spawn in the quest area.

 

- Thorton Galena “Rattler” will no longer become invulnerable after the quest is completed.

 

Beat On the Brat

 

- Fixed an issue where the quest could reactivate with the objective “Go to the final fight” on saves made on game versions 1.22.

 

With a Little Help from My Friends

 

- Fixed an issue where the objectives “Wait for the nomads” could persist on the screen long after player’s arrival at the junction.

 

- Fixing an issue where it wasn't possible to interact with the nomads to discuss the plan.

 

The Nomad

 

- Fixed an issue where player’s car could get stuck between a blockade and a guardrail, preventing them from returning to the car and blocking progress.

 

Visual

 

- Fixed an issue where roads after rain did not look wet, which was the result of ongoing work on the Wet Surfaces System in 1.31 wet surfaces should look more detailed than they did even before the issue occurred.

 

- Removed hair and / or eyebrows in cases where they were set to “off” in early game versions.

 

- Fixed an issue where shooting with a Tech weapon caused a momentary blinding light.

 

- With a Little Help from My Friends - fixed an issue where Carol was missing her tablet or sitting in the air during the scene.

 

UI

 

- Returned missing descriptions in Overheat and Short Circuit quickback tooltips.

 

- Returned missing descriptions for Backpacker Resist Osmosis and Footloose clothing mods.

 

Miscellaneous


Fixed an issue where players couldn't claim in-game Registration Rewards due to an error: “A network error has occurred. Please try again later”.

 

Console - Specific

 

PlayStation GPU memory optimization.

 

That's what we have for patch 1.31.

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In this guide, we’ll show you the best settings to run Tales of Arise smoothly on low-end or high end PC.

 

So let’s start with the Game Mode, make sure that the Game Mode is On in this game.

 

Xbox Game Bar - Off

 

Next, make sure that you don’t use any overlay.

 

Background Recording - Off

 

Recorded Audio - Off


Hardware Accelerated GPU Scheduling - On

 

Under the power option, make sure that you are using Balance or High Performance.

 

Next, make sure that your drivers are up-to-date

 

Now, let’s open the game settings

 

Graphic Settings:

 

Screen Mode - Fullscreen  

 

Resolution - Use your native resolution

 

Vertical Sync - On

 

Best Settings, Run Smoothly, Tales of Arise, ToA, High-End, Low-End, PC

Framerate Limit - No restrictions (If you have an old PC with heating issues then lock your fps with the amount of hertz that you have on your monitor).


Menu Texture Quality - If you have 3GB or more go with High and if you have 2GB or less then go with Middle.

 

Bloom and Glow - On

 

Motion Blur - Off

 

Resolution Scale - 90 or 85

 

Antialiasing - Off

 

Shadow Quality - Middle

 

Screen Space Reflection - On

 

Anisotropic Filtering - Go with High if you have 3GB or more. If you have less than 2GB then go with Low. 

 

Ambient Occlusion - Off

 

Volumetric Lighting - Off


Screen Space Shadow - Off


Global illumination - Off

 

Depth Of Field - Off

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In this guide, we'll show the best settings to run NBA 2K22 smoothly, without stuttering, on low or high-end PC.

 

So first of all let's open up your Game Mode option in the Windows and make sure that your game mode is at ON.

 

Xbox Game Bar - OFF - I don't recommend this it's creating stuttering and also it's creating some sort of like bug sometimes in game artifacts so make sure that this one is at OFF.

 

Also, make sure that you remove all your different overlays. This will help you with the stability of your game.

 

Background Recording - OFF

 

Recorded Audio - OFF

 

Hardware Accelerated GPU Scheduling - ON - this will help you if you have like a low end or an old mid-range PC. It helps a little bit with the bottleneck.

 

Next open up your power option and make sure that you run the balance one or the high performance one.

 

Also make sure that your drivers are up to date. This will fix issues such as crashes.

 

Next open up your game settings:

 

Video Settings:

 

Display Monitor - make sure that you have the proper one for your monitor.

 

Display Resolution - Native resolution 

 

Window Mode - Fullscreen

 

Anti-Aliasing Level - 1

 

Anti-Aliasing Quality - 0

 

Refresh Rate - again, it depends on your monitor so make sure that you're running the refresh rate of your monitor.

 

Vertical Sync - On

 

Dynamic Vertical Sync - On


Advanced Settings:


Best Settings, Run, NBA 2K22, PC, Fix Stuttering

 

Shader Detail Level - Medium

 

Shadow Detail Level - Medium (low-end PC Off )

 

Texture Detail Level – this really depends on your Vram on your video card. If you have like 4GB and more go with High, 3GB and more Medium and less than 3GB of Vram go with Low.

 

Player Detail Level - High

 

Crowd Detail Level - Medium

 

Media People Detail Level - Medium

 

Hair Detail Level - Low

 

Ambient Occlusion - Off

 

Volumetric Lighting - Off


Temporal Anti-aliasing - Off

 

Motion Blur - Off

 

Bloom - Off

 

Floor Reflection - On


Mirror Reflection - Off

 

Buffer Count - System default

 

Max Anisotropy - System Default

 

Allow Computer Shaders - On

 

Shader Preload - On 

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Apple is going to unveil its new iPhone 13 on September 14th and if you are planning to buy this handset then you should probably wait for the iPhone 14.

 

The first look of the iPhone 14 Pro Max has been revealed and it has a pleasant surprise. You see the last time the iPhones saw a major redesign was back in 2017 with the iPhone X. At that time it was a new design something we haven't seen before. Some people liked the notch but the majority didn't. And it didn't take long for others to copy Apple's design. But the thing is others moved on to the point where most of them are launching punch-hole camera phones while some even full-screen phones with under-display cameras. But Apple didn't, they reused the same design over and over again to the point the iPhone 13 will still have the same notch. Yes, they are shrinking it marginally but still it's the same old notch that the mobile industry has moved on from for nearly 3 years now. But it looks like Apple has finally decided to ditch the notch and move to a punch-hole camera on the iPhone 14.

  

Jon Prosser who has pretty solid sources has revealed the first look of the iPhone 14 Pro Max, those are based on real-life images and videos that Prosser has access to thanks to his sources inside Apple. And to be honest, even though I'm not really a fan of Apple's design choices but this handset looks really good.

 

Should I Buy, iPhone 13, iPhone 14, Apple, Punch Hole Camera


The cameras are flushed in the back which in a world of ridiculous camera bumps is a breath of fresh air. But the caveat is that the phone is going to be thicker which a lot of you may not like. Actually, this design goes all the way back to the iPhone 4, the volume rocker looks like the one on the iPhone 4 and 5. The Apple logo at the back is flushed inside the glass similar to the iPhone 4.

 

Also, Apple has decided to use Titanium for the frame on the side. Apple currently uses stainless steel in their iPhones which is better than what their competitor like Samsung use but Titanium is not only stronger than stainless steel but it's also lighter in weight. So you can count the iPhone 14 to weigh less than the current models. 

 

Also, those of you expecting a USB-C port will be disappointed because it looks like the Lightning Port is sticking around for another generation.


Now, some of you might be wondering, since the front now only has a single punch hole camera does that mean Apple is getting rid of the Face ID on the iPhone 14?  Well, Prosser didn't mention anything about it, it's possible it's being removed entirely in favor of under-display Touch ID or Apple may equip face ID sensors under the display. I guess time will tell but the iPhone 14 will definitely see a major redesign in Apple's world.

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