LEGO continues to surprise us with a new video game, only a month after the release of LEGO: a great adventure. This installment focuses on the film of the same name adapted from the book "The Hobbit". The game is developed by Traveller's Tales for PS3, PS4, Xbox One, 360, Vita, Wii U, 3DS and PC, so everyone can enjoy this game, regardless of their ages.

On the occasion of the release of the game, DTGReviews offers its comprehensive guide / walkthrough allowing you to finish the main quest at 100% but also unlock all characters in the game, get the red and white bricks and all the mini-kits that you would searched for several hours tearing your hair.

Table of Content

Greatest Kingdom in Middle-earth
An Unexpected Party
Azog the Defiler
Roast Mutton
The Troll Hoard
Over Hill and Under Hill
Goblin Town
Out of the Frying Pan
Queer Lodgings
Flies and Spiders
Barrels out of Bond
A Warm Welcome
Looking for Proof
The Necromancer
On The Doorstep
Inside information

Quests
Carpenter's Dilemma
Blacksmith at risk
Free mode
Mithril bricks
Minikits

Greatest Kingdom in Middle-earth

After "The Great Adventure" LEGO is back with his latest game to date: The Hobbit. Adapted from the license of the same name, this comprehensive guide will help you complete the main quest of the game but also to recover all the characters as well as mini-kits. Anyway, enough chatting! Take control of your character and go down the stairs until you reach the door closed. You will then destroy the four statues. Rebuild now using a cube with bricks lying on the floor.

Then change character and take Thrain. Then use his attack on the block previously constructed so that it impinges on the right wall and open at the same time blocked the door. Enter the new section and get again the stairs to land in front of several dwarfs who will block the road. Destroy all bricks from the area and take the brick will appear on your left after the carnage ended.

Now that you have your stone, targeting the huge rock located above the box and throw your object above. It will aim to bring down several pieces of chicken and you can continue your journey by taking the door that will open. In this new area, do all your heroes first jump on the boxes to the right to grab the balance right.

Then use the attack mage to move the cube from left to right. Then jump onto the small platform and jump on the scale on the left to unlock the door mechanism. You can then enter a new area in which you have to find more gems to make a key to get out of the forge you.




You will find below the location of the first four fragments recovered in the forge:

Green: is located to the right of the room, near the lava.
Blue: center left of the hall, near the anvil.
White: the far right of the room, against the wall.
Red: just left of the door you need to open.

After destroying the truck to retrieve the red gems you will find a secret passage to the left of the door. Use this passage to access the part at the top right of the level. Then go to your right and use the mechanism to stop the molten lava. Now get upstairs and get the gold bars. You can create a key with all elements recovered earlier.

Now move your character to the center of the room and interact with the anvil. You need to place all gems previously recovered for a mini-game starts: you need to press the buttons shown on the screen when the button is in the circle. Upon completion of this small QTY, you get a key to open the huge door at the back you.

And now? Upon arrival in the new area, take the flute lying on the coffee table. After recovering the flute, give it to the person making you sign on your left so that your heroes begin to dance. Take control of the new character at your disposal and hit the rocks at the bottom left of the screen with your pick. A small QTE ask you to hit the center of the bar to properly destroy the rocks.

Then hit on tool at the left and right banks of the area. This will show rocks, wood and copper needed to build a large structure thereafter. Then go back to the left of the screen and mount a set with the help of rocks previously destroyed. You can then use this set to build a module paragliding, allowing you as the name suggests down the walls.

Once construction begins, you'll find brick which correspond to the location shown. Do not worry because the wrong answer to a question or putting too much time to respond will not make you lose the game, just a few LEGO pieces easily retrievable later in the level. Descend paragliding with your character and hit the rocks hitting each time the center of the bar to collect coins.

Destroying the stone located at the bottom, a cutscene will then appeared. A few seconds later, you'll end up with a new character on your team. Use it firstly using his special attack on the base located in front of you. The hero then releases his grapple and destroys the pillar blocking you to this passage. Continue your journey to the right and use his attack to destroy the second pillar.

You will now learn how to use combo attacks. Go about your first hero and press the hot key for they hold hands. Then use your attack on the third pillar in order to successfully destroy your new attack. You will then reuse grab your hero to destroy the fourth pillar and again your special attack in tandem to destroy the fifth and final pillar. You then head to the back door to activate a new kinematics.

Once in the new area, destroy the green stone block on your right. You will then build a base with blocks destroyed previously. Then use your grapple on the base to destroy the second rock and rebuild it for a third block. It will do more to destroy the statue on your left, recover weight and use it on the block to open the back door and so out of the room.

Browse the path until you get in front of the statue. Then use your grapple on the statue in order to make them fall and thus gain access to the upper level of the zone. Destroy all the blocks of stone and build with the help of these a bridge to access the right side of the level you.

You will now need to use multiple characters at once. Use firstly that having a grapple and do cling to the base. Then take possession of a second character and jump on him to help them cross the ravine. You need to do this a second time so that your team can cross the ravine. You then grab the chandelier with the first character and the second to fall head had tried to desert places.

Here you are now in the last zone of the first chapter. Head south to see the door fall behind you ... A huge dragon will chase you! Then you have to dodge his attacks while collecting the coins on your way if you want to have a decent score. After completing the first level, you get a blank brick reward your task accomplished.

An Unexpected Party

At the beginning of Chapter 2, follow the blue pieces that will take you to the top of the hill near the house in which you will enter. Once inside, destroy furniture located on your right to find a key. Then use it to open the lock located right in front of you and will give you access to the second part of the house.

Then take possession of the dwarf and destroy the furniture to the right of the second piece. Then mount the bridge that will allow the piece to move. Position yourself to the left of the cabinet and run attack with the dwarf to free passage, a mage then invite your team. Continue your way to the left to continue to visit this huge house.

And now? Use the mage attack to destroy the door that will block your progress. In this fourth part, destroy the furniture bottom and build a workbench with the bricks on the ground. You will then set up a table for a QTE asking what room you have to put in the spaces provided. Putting too much time or will deceive you simply lose parts, so do not worry!

Once the table is complete, you must collect cheese, a bottle of wine and a sausage to feed your guests. Take archer in your team and shoot the target on the back of the room. Then take the sausages and bring them on the table. Then go back to the previous room and destroy the furniture on your left to recover cheese.


Bring the cheese on the table and return one last time in the back room. You must then use the basic attack archer to destroy the furniture. Then grab the bottle of wine on the floor and put it on the table with the other two previously retrieved objects. Will follow a series of QTE prompts you to press the right buttons at the right time to collect coins. The fact miss the QTE will do you just not making parts, so do not worry! Once the chapter is finished, you will get your second white brick.

Azog the Defiler

Now follow the blue pieces leading you to your next destination. This will take you in front of a caravan that you need to move. So take possession of the mage and use his attack to unlock the passage. Continue forward again while following the purple route on the map to fall on your Allied troops. A small cutscene will teach you more about your quest and your companions.

Then you will camp for the night. Your next objective is to get an apple at the very top of the mountain, first take possession of the mage and place it on the green plate. Then take possession of the hobbit and jump on the mage to access the first floor area. At the top you will get a new dwarf ally. Take possession of the dwarf and destroy the bricks located on the right to build a scale that will allow you to mount the mage.

Then set the mage on the green block to the left of the first level, then the dwarf mage and finally take possession of hobbit who can hold on to its allies in order to access the second floor level. Then destroy the blocks on your right so that the dwarf and the mage can use the small cave on the right and take the second address of the mountain.


Now take possession of the dwarf and destroy the rock marked by a crack. Then go up the ladder with bricks on the ground. You will then ask the dwarf to take the first part of the scale and the second mage and move to the left to continue the level. Then go left to find a new ally.

You will then take possession of the mage and place it on the green plate and the dwarf and finally the knight. The Hobbit will then just move to the third and final level of the mountain, clutching the arms of the allies. Then destroy the tree on the right and grab the apple that you must report at the beginning of the level to give the horse.

Once this first sequence is complete, you will arrive on a huge battlefield. First kill all five of orcs that will confront you. This will open a new section of the battlefield, go ahead. After these skirmishes, an orc moving a huge tower will be on your left. You must use an attack duo to overcome this orc.

Then use your attack on the door of the tower to drop bricks. Then assemble the bricks together to create a hook. Then take possession of the Knight of the chain and use his special attack on the hook to knock the archers that you will face. A second turn comes just after this confrontation, do the same way.

After facing all the enemies on the battlefield, you hit the boss at the end of the level. First go to him and run the QTE required to defeat once. The Orc then leave to the left of the map. Take possession of the dwarf and use his attack on the rock at the far left of the area. Then jump on the rock to get a second time to meet the Orc.

Once in front of the Orc, you will again pass the QTE to overcome. The Orc then go to the right of the card by the collapse of a pillar. Step onto the pillar and destroy the brick blocks located on the ground. Install a hook with the help of bricks on the ground and take possession of the Knight of the chain to hook you. So you get to the right of the map. Run a final series of QTE required to complete this chapter.

Roast Mutton

After completing Chapter 3, you will go toward your new quest, located on the right of your position. First follow the blue parts up an impassable river. Take possession of the dwarf and use his attack to bring down the pillar which will create a bridge to cross the river you. Continue to follow the blue pieces to get in front of a destroyed bridge.

Speak first at the man on the right of the broken bridge to start the quest Annex: "Bridge over troubled water". You will then destroy all the trees and stones located near your position to recover enough metal to create the bridge. If you still do not have enough metal, go a little further and then return to your position only to find that the trees and the stones will reappear.

Then go near the bridge and put the metal plate on the requested. You will then build the bridge using the right metal to see your way open. Finishing this quest Annex, you will get at the same time a white brick. Continue forward until you reach the required destination that will leave room for a new kinematics. Trolls steal your horses!


You begin this new main quest night. Advance first with your character near the camp of trolls. Then take possession of the archer and shoot the target at the top right and then a diversion. You will then go on your left with the hobbit and use its ability fishing to catch a crayfish. To do this, run the QTE requested on the screen.

And now? Take the crab and throw it into the pot to the left of the screen, near the fire. Then destroy the bricks near the horse's paddock and rebuild it to create a target. Take possession of the character with a slingshot and shoot the target to open the enclosure and thus release the first horse.

Then use your character with a shovel and use his ability on the piece of land on the left. Then take the stone and throw it back into the pot to create a diversion. You will then need to destroy all the bricks near the second enclosure and build a second target that will allow you to open the second enclosure, freeing your second and last horse.

You will now be faced with the Trolls. First destroy all of the bricks located on the right to build a catapult. Then take possession of the archer and shoot the target to knock out the first troll. It will do more to involve your hero with an ally and execute an attack in cooperation to overcome the first troll.

It was then that the second troll catch your knight. Run the QTE required to overcome it. The third troll put in a pen and it will be impossible to approach. Take possession of the archer and pull the nest on his head to make him fall. After defeating the three trolls, you'll still catch after a quick cutscene.

First the table in front of you to release the first character Destroy any. Then take the chain lying on the ground and use it on the yellow base located on your left. This will release the left side of the camp. Go ahead without further delay!

Then take possession of the dwarf with shovel and dig to release the second character. You then move to the left and use the mechanism near the tree to release the third character of the camp. Then turn right camp to save the rest of your team.

In the right part of the camp, take possession of the bow and pull the first target on the shaft. Then destroy the bricks near the tree in order to construct a set. You can collect many materials that will be in the box on your left. If you ever do not have enough materials, wait until it reappears and destroy it again. Once release the wizard, take possession of it and realize that the QTE to destroy the rock.

The Troll Hoard

Before arriving in Chapter 4, you should first follow the blue pieces that will take you to the entrance of the cave trolls. Then destroy the numerous plants and rocks to recover all the materials needed to construct a key on the bench located just in front of the door. Once build, take two people on your team and lift the key to open the passage leading to the cave.

In this cave, you will open three chests. Will firstly far right of the cave and place the dwarf on red plate. Then destroy the crates located near the site to retrieve carrots and fish. Then give food to the dwarf will increase, it will do more than jump on her stomach several times to access the first level of the cave. Then destroy the cobwebs and build a hook with bricks located on the ground.

You will then need to take possession of Dori, a member of the team that has a grapple. To do this, go to the icon showing a "black character with a more" at the bottom of the circle. Then take possession of Dori and climb to the first floor of the cave. Then use the grapple on the hook you created previously.


Once the rock destroyed, recycle your grapple to cling to the second you hook on your left. This takes you to the left side of the cave. Destroy bricks located in the area and take possession of the knight. Ask the knight to climb to the first floor of the cave with the small underpass and open it with the first box of this level. Attention now a little bug will ask you to be right in front of the chest so that it opens and not just in the area of the chest.

After retrieving the first safe, take control of the mage and go to the bottom of the cave. Without it, the hero will be afraid of the dark and can not go inside. Then destroy the boxes located on the left and build a target. Then take control of the character with a slingshot and shoot the target to bring down many bricks. You can then build a staircase to the second chest area.

Then take control of the hobbit and open the chest using the stairs you come to climb a few seconds before. Then return to the top of the cave and take possession of the magician. Destroy the boxes and then build a new hook with the help of bricks on the ground. Then take possession of the character with a grappling hook and hang on the hook. Take a second person and ask him to cling on Dori to create a fissure near the chest.

And now? Take possession of the knight and use his attack to destroy the stone block. Then it will do more than take the mage to open the third and final box. You land after a short cutscene in a forest where many wolves will try to kill you. Your goal will be to use the healer to save five rabbits. The first rabbit will be at the center of the area.

Then use your ally with a shovel to dig up the buried rabbit located on your left. Then take control of the healer to save the rabbit. While you will look after rabbits, do not forget to dodge attacks by wolves, otherwise you will lose both life but also and especially money. Then take possession of the dwarf and go on the top right of the box. Then use his attack with the hammer to push the rock to the left.

Jump on the rock to find a wolf about to devour a rabbit! Attack the wolf will flee to the right. Keep it up and attack the last time that it drops the third rabbit. Then use the healing powers of the healer to save. The fourth rabbit found at the bottom right of the area.

Then take control of the man grab and use it on the tree located at the top right of the zone. Then build the set and get all the necessary materials to create an elevator. If you ever visit account that you do not have enough materials, just wait for a few seconds later, the plants grow back.

Once built the elevator, take control of the healer and put on it. Then take another companion control and use the circular lever for him to reach the rabbit located at the top of the tree. It will do then just treat the rabbit to stop this new sequence.

You will now jump on the three orcs with your healer. First, use the action button to dock your enemy then perform QTE requested on the screen to complete your enemy. After defeating the three orcs, you take control of your remaining team will escape to put an end to the fifth chapter of Lego: The Hobbit.

First use all the power of the magician on the blue stone at the very top of the zone. This will bring down the stone and create a crack in the rock. Then take control and destroy the knight crack, allowing you to access the right part of the zone. Go up the ramp while taking care to defeat opponents who try to inflict damage.

Then take control of a companion and make a duo attack on the stone on the far right of this new room. It will do more than take possession of the archer and shoot the two targets at the bottom of the room and build a hook with bricks fell on the ground. Finally, take control of your character with a grappling hook and use it on the hook built a few seconds before, it will aim to bring down the rock. Jump on the rock and go to your right to finish this new sequence.

You will find yourself in front of the Boss end level. First battle all the orcs back wolves that try to face you. Note that you can ride these wolves by dropping the orcs. Then pick up your archer and simply pull three arrows on the Boss on the hill, it will put a end to Chapter 5 of LEGO: The Hobbit.

Over Hill and Under Hill

You are now about to start Chapter 6 of Lego: The Hobbit. First, follow the blue pieces to start the main quest. After a wonderfully cinematic, your group will be found cut into two parts. Take first of all control the knight in the top group and strike with your weapon on the rock on the right.

Then take control of the dwarf with the huge spear and position it on the green box, then mage and finally the knight with his lance. So you can go at the top of the platform! But before that, grab the lever on the right of the area. Then go with your character on the platform and activate the mechanism to drop a crate team down.

Then take possession of the hero with a grapple team located in the bottom and use it on the hook placed on the down box. Destroying it, then you can build a bridge with bricks lying on the floor. Then go to the right of the area and destroy the rocks. You can then build an anvil with the bricks on the ground to clear the way for the team at the top.

And now? Check the knight in team up and keep moving forward on the right. Build a base with Legos on the floor and run an attack to destroy the base. This will aim to create a platform that will allow the team to move to the bottom. With the team down, jump on the rock fell a few seconds earlier and make a duo attack on the gray rock. You can then create a platform taking you ever right in the area.


Now take possession of the minor in the team up and use his pickaxe on white and blue minerals in your path, it will be useful for further events. Then switch character to take the dwarf who has the ability with his basic attack to push the cart on the right. A little to the right to find a mineral that you will still recover your minor.

Return with the team down and destroy the crates on your right. You can then build a case that will be used to team up. Take control of the team from the top and place your three men on green plate as at the beginning of the chapter. Then use a fourth man to reach the lever located on the first level and allows you to trace the fund made a few seconds earlier.

You will then build the set on the right and use the crystals harvested earlier to create a lightning rod. This lightning will you access the right side of the level. After a brief cutscene, you will find yourself on a giant stone. Climb his leg jumping from platform to platform and then hit on the stone. Then retrieve the stone floor.

Then throw the rock at the target on your left. You can then build a platform to continue your journey to the top. Proceed on the giant on the left destroying the rocks with your attacks and pushing the cart with the attack dwarf. You will then use your hero with the grapple to attract you to the block height. Take possession of another hero and hold on to him to finish dropping the Lego block.

Destroy the stone near the block and grab the stone. You will then build a platform with brick floor. Climb to the next level and use the stone on the target. You will then repossess the heroes grapple to create a new platform. Keep moving to the right, giving rise to a new cutscene.

Keep moving to the right and use a duo attack to destroy the left arm of the giant. A cutscene will show your team last fall of the giant. Perform the QTE to save your two heroes about to fall, which at the same time put an end to this sixth chapter.

Goblin Town

Before arriving in this new chapter, you will firstly need to take control of dwarf and place it on the green plate as shown in the image below. Then take possession of another character and do climb onto the arm of the giant. You will then use your attack duo to destroy his weak point to the right of the box. Destroying his arm, and you will reach the cave leading to Goblin.

You will now be in possession of disconnected hobbit group. First barricade north of the area and move the top left which found a pile of bones Destroy any. Destroy the bones and enter the small recess leading up to the first floor area. Then hit the skeleton to make him fall. Take his head and run it on the barricades to the north of the room.

Then build platforms with brick floor that will allow you to continue your progress toward the north. You will arrive in front of a wall impossible to overcome. Take possession of the goblin companion and climb the wall. Then go to the left of the screen, destroy the crates and build a bridge for the hobbit to continue its path.

In this new room, take the skull of the skeleton on the right. Then run the skull on the box at the top right of the box. Then build the workshop with the bricks on the ground and build a catapult. Then it will do more than put the goblin in the catapult and run a rotary drive with the hobbit on the left of the catapult in order to activate. Enter the new section you come to open to fall on Gollum.

In this new area, you will first need to destroy the boxes located on your right and build a wall to solve the first puzzle. Then make up the goblin on the wall at the back of the room and destroy the boxes on the first floor. Come down and build a mill with these bricks. Finally, take the lever and move the mill to solve the second puzzle.

Then take the stone appeared to be below the mill and run it on the box at the top left of the level, as shown in the image. Then build the passage leading to the first floor of the cave. The hobbit you must destroy the skeletons on your left and climb a ladder that will allow the goblin mount also on the first floor.

Then take possession of the hobbit and do the climb to the first string and the goblin on the second. This will bring down a pile of bricks on the ground that you need to rebuild. Then take all the elements required and build the third architecture that will put an end to the mystery of Gollum.

You will then be in possession of the rest of the group in front of the Goblin King. First ten goblins that will confront you hit any. Once the battle is over, take possession of Gandalf and use his attack to put an end to this sequence. The Goblin King will then go to the left of the screen and try to get you started crates.

You must deal with his attacks upon your three heroes

Case # 1: Shoot an arrow at the target
Case No. 2: Use your grapple on the base
Case # 3: Use the magic of crystal blue

After destroying the coffers of the Boss, you arrive in a new section of the chapter. Take the dwarf and go to your right while facing the enemies in your way. You will then use his classic attack to push the cart on your right. Then use the wizard to drop the ladder, then take possession of two companions and raise the level to create a new passage to the right level.

Then use the mechanism left for you to climb the bridge leading to the end of the corridor. Arriving in this new section, a goblin will drop all three platforms to access the new area on your right you. Take possession of the character with a slingshot and shoot the three targets until the flags show that you have found the correct code.

Jump on the platforms now leading right level and then use the attack one of your knights to destroy the white platform will aim to bring down the barrels on your right. Take possession of the character with his grapple and use it on the bridge so that it collapses. You will then take two people to move a ladder to the north of the room to continue your journey.

Then go to the first floor level and use the attack an attacker of your group to destroy bricks leading you to a new section of the level. In this new section, you will first need to defeat the enemies in front of you then take a torch on your left which will allow you to burn the strings on your right. This will aim to create a new platform to your right to.

Jump with your archer on the platform and onto the target. Continue your journey on the right while fighting goblins on your way. You will then take a lever in the crates on your left you will activate the bridge leading to the penultimate section of this chapter.

In this new section, you should first of all put your teammates as shown in the image so that the dwarf could rise to first floor area. Then use his attack on the white platform, making it drop below the platform. Then resume possession of your allies on your left, take them up on the first floor and mount a workbench. Then use the object created earlier to bring a platform on your right you will continue your adventure.

You will now take possession of the mage and use his attack on the blue crystals. This will result in dropping a ball that you can run using the attack of one of your heroes on the white platform on the left side of the ball. Continue your progress on the right to get in the hall of Boss! You must first of all avoid his attacks and defeat rotating his army who try to inflict damage.

After that, the Boss will jump in the room. Avoid his jumps and rocks that fall from the ceiling. Then a rock fall on the head of Boss and it will do more than make an attack in cooperation thereon three times to end the fight. Will follow a sequence where your team falls into a hole without end, in which you will face the goblins trying again and again to defeat you.


Out of the Frying Pan

From the beginning of this chapter, you will find yourself in a sequence where you have to escape your enemies. Do not worry because you can not fail and you simply follow the coins on your way as well as hidden to reach the second level sequence objects. In the second area, go left and destroy the rock as shown in the picture below with one of your basic attacks.

Then build a hook with bricks on the floor and use your grapple on the rock to open a secret passage. Take this passage and then use your grapple on the tree on your right. Then take possession of the dwarf, jump on your hanging on the branch and jump again to access the right side of the area ally. It will do more than make a basic attack with your weapon on the rock at the bottom of the room to go to the right side of the level by jumping on them.

In this new part of the chapter, go down to the left and destroy the rock. Then retrieve the stone and throw it on the pile of debris positioned on the branch. Then build a small scale allowing you to jump from branch to branch to the top of the first tree.

In the second tree, take possession of the archer and shoot the targets to bring down the vines. Then jump from vine to vine until you reach the top of the second tree. Finally, in the third tree you will have a leg up with your teammate carrying a spear. This will take you to the last tree in the area.

You will then target the wolves below with your arsenal until finally overcome all. Then come a phase of QTE where you have to press at the right time on the buttons shown on the screen to undermine the boss of this level.

Once fell from his wolf, you will get close to him again and succeed in your new phase of QTE. Finally, fight all the enemies that will arrive on the battlefield until the end cinematic appears and puts an end to this losing battle.


Queer Lodgings

Move to the point leading to the next chapter: "Queer Lodgings" simply down the hill and follow the blue room leading to the result of your main quest. You will then sow a bear trying to sue you. The challenge will be quite easy to achieve since you can simply move from left to right knowing that you will not die in this chase sequence.

You will then pursue a bee to collect the key for opening the door of the house. First destroy all of the hive at the bottom right of the tree as shown in the picture. Then destroy the crate to the right of the house and left the tree. The bee will then hide in the hive to the left of the house.

Then build a hook with bricks on the floor and use your grapple to break down part of the house on the hive. You will then take control of the mage and use his basic attack on the hive turned blue to bring out the bee.

Then use your grapple on the hive hanging from the tree on your right. This will put the key on the roof of the house. Then drop the dwarf on the red plate and do eat foods requested. Then jump on the roof and build a ladder with bricks fell on the ground. Then go up the ladder, grab the key and open the door to put an end to this chapter of rapid LEGO: The Hobbit.


Flies and Spiders

First go on horseback until after the main quest. You will then arrive at the shelter giant spiders. First destroy all of the bricks on your right and build a green plate. You will then position your hero as shown in the image below to go to the first floor area. Then use your dwarf and strike the rock to the left to clear the way to the right.

Then use your character slingshot and shoot the target on the right to create two platforms. Jump on your right and use the hobbit to a fish skeleton. It will do so just get the torch, light it on fire on your left and turn back to the branches blocking the passage. Fire up the branches to continue your progress towards the north of the area.

Then take control of the hobbit and use his power ring to see invisible to the naked eye bricks. Rebuild the platform allowing you to move the statue. Then use the dwarf and hit with his classic attack on the left side of the statue to unlock the passage to the right. Then you have to use your hero to slingshot and shoot twice on target in order to jump on the bridge in ruins.

Then take control of the hobbit and again become invisible on the second deck. You can then build a target. Use again the man slingshot and shoot the target to rotate the bridge and have access to the right of the level, which will give rise to a new cutscene. Upon arrival, use the invisible mode hobbit and attack the spider on your right in stealth mode.

Then release to grab the man on your left, surrounded by a huge spider and take possession of the character. You must then wait until the spider right turns and use your grapple on the hook on her belly. Go right and hit the area on the canvas on the left to release the first person asked.

Once released, use the bricks on the ground to create a hook. Then use your grapple on the hook to reveal a secret passage leading to the following level. Go to your right and destroy the barricade Lego. Jump on the spider thread to continue your way to the right and use the power of invisibility hobbit to exterminate the two spiders in front of you in stealth mode.

And now? Hitting the canvas left and right to release two new characters. Then use the grapple to swing your character and take control of the hobbit to jump on the man and grab and go to the northern part of the zone. Then you have to defeat a new spider, enter the passage behind her and hit on canvas freeing the last character prisoner.

You will arrive in an area with new allies: Elves! Take possession of the elf and go to the bottom of the room, on green plate. You will then jump to reach a raised platform. Face the spider by passing your QTE to release the dwarf. You will find that the elves have the ability to jump higher than heroes "classic". Then go to the right of the room and use your grapple on the spider web.

Use the platforms that will be your elf appeared with and confront the spider located at the top right of the room. This will release a new companion. Then take possession of the hobbit and become invisible. Now go to the bottom left of the area and destroy the invisible statue. In the rebuilding, you will create a target. Use the arc of the elf on the target and jump on the platform created. You will face one last spider to release the last character and end at the same time the chapter "Flies and Spiders".


Barrels out of Bond

To access the main quest, first follow all the blue parts. You will see that the guards will not let you pass. Turn back to the tent on your left as shown in the picture and wait for the night. Retracing your path, you will see that the guards are asleep and the passage will then be free to the allies to release.

Once in the new area, first destroy the leftmost parts of the room. Then build the workbench using the materials requested. You will then ask one of your men to hold the lever located on the right. This will aim to reveal a barrel.

Take the arc on the workbench creates a few seconds before and use your bow on the barrel height. It will do just jump on the barrel and take him to the place to hide your first character. Then use the power of invisibility hobbit and destroy all the boxes at the top right of the room. You can then construct a new object with bricks located on the ground.

Then take a torch to the left or right of the room and set fire to the cabinet. It will aim to bring up a new barrel for. Skip it and move it to the same location as the first barrel to hide your second companion. Then take the lever appear after destroying the barrel at the far left of the room, near the workbench.

Start the lever mechanism to the left of the screen. After a short cutscene, you'll find yourself at the controls of the knight. Get out of your barrel and confront all the enemies that meet your path. You will first need to defeat three enemies in yellow armor, and enemies in silver armor and finally an enemy in green armor. For this approach the platform on which it will be and do a jump attack.

And now? Take the arch enemy in green armor fell to the ground and go to the right. Then use your arrow barrels height as the image to the right to unlock the zone side shows. Then it will do more than the lever on your right to open the doors of waterfalls. Will follow a sequence where you must pass the QTE to defeat multiple enemies jumping on your barrels.

After the QTE sequence, you play with a dwarf in a barrel. Move straight while battling enemies in your way and then once at the center of the dam, perform a jump attack to destroy. The last sequence of this chapter will put you in the skin of elves. Skip barrels barrels while shooting the enemies to the last to put an end to the sequence "Barrels seconded".


A Warm Welcome

You will then find the controls of a ship. First go to the gates of the city you see that it is impossible to pass. Then go to your left and put fish in your boat. To do this, take the shovel near the small hut and press the action button near the fish to fill your barrels. Then return to the city gates to access the chapter: "A warm welcome" LEGO: The Hobbit.

After the cutscene, you'll end up with your team ready to enter the armory. It will take you first destroy the crates to your left to build a small green platform. Then move each character and enter the door on the first floor to access the armory. Once inside the armory, destroy the crates at the bottom right of the room and build a workbench.

Once construction is completed, you will see a catapult in front of you. Place a first individual in it and then take another ally control and do hit left on the mechanism of the catapult so that it is projected height. Then use two heroes and let them grab the ropes to the right and left of the door. This will open it and you will get the first weapon in the armory.

Then use your attack duo on the wall on your right to drop bricks on the ground. You then create a scale with these bricks! Climb to the second floor of the armory and use your grapple on the door to retrieve the second weapon in the area. At this time, enemies will come to kill you. The fight will not be very difficult and as for each LEGO license, you will not die but simply lose gold.

Then return to the center of the room and destroy all the furniture you will find. You will then rebuild the little green path using bricks on the ground. Then take possession of the dwarf and move the fire to the left, up and left again. There then remains is to use the mechanism on the left to create a fire.

Take the torch on the wall to the right of your position. Then turn on the torch with fire and go into the recess on the right to find the location of the third weapon in this armory. Then go to the first floor and use the slingshot on targets located on your right. This will allow you to retrieve the penultimate weapon of this level.

Then go left on the first floor and turn the mechanism of the crossbow. This will create a string gives you access to the left side of the first floor. Then you have to use the bow recovered a few minutes ago on the target to get the last weapon of the Chapter: "A warm welcome".

And now? After a short cutscene, you'll find yourself having to catch a pig hidden in one of the three teams. First go to the right of the area and collect the stones in the bucket. Then throw the stones on the mechanisms on the left and right stable to open it. Then go to your left until you reach the second team. Then you have to take your shovel and dig to the right of the door.

This will appear to a lever. Take this mechanism and use the wheel on your left to open the second team. Unfortunately for you, the pig will not be hidden inside. Then go to your boat in the south of the area and destroy all the crates. You can then build a ladder with all the bricks laid on the ground.

Then put your two companions on both sides of the ladder and move to the north. Then go to the first floor area and turn the wheel on the left to open the last team which is in the pig! Go to him and realize the QTE to recover the mysterious grass.

In the latter sequence, you will take control of the elves. You will first need to confront the orcs around you then realize the QTE help you succeed in your battle against the Boss level once. Then jump on the platform as shown in the image below and use the strings allowing you to get on the roofs of the city.

Continue your journey now by facing the orcs in your way while maintaining your progress to the right. You have to jump bar until you reach the roof right. Then take your bow, shoot the target and jump back on the bars allowing you to descend to the lake. You will once again face orcs and pass your face Boss QTE to defeat a second time.

Then jump on the platforms located on your right. It will do more than take control of your two characters and make them cling to sail the boat, allowing you that accessing the last part of the area. In the latter arena, you will simply defeat the orcs and pass a final QTE facing the Boss, at the same time putting an end to this chapter.


Looking for Proof

To access this new chapter, you should first of all treat the seagull located on your path. Once the bird kept, the seagull land on the deck, allowing you the same opportunity to access the chapter: "There must be evidence" on the other side of the bridge. Take possession of all first two mages and make them cling to branches.

Then use the bricks on the ground up to create a platform for accessing the following level. Then you will find a rock on your right, hit it with the magic attack your mage and thus unlock the passage. In this new section, you will first need to pull on the blue wall and grab one of your companions on the rope. This will reveal a blue stone on which you have to shoot in order to unlock the left side of the level.

You will then take on a rock in height in order to continue your journey. You will then arrive in a new area large enough. Take control of the druid and heal the raven. This will bring down bricks, build a bridge with the help of them. Then jump from platform to platform until you get in front of the entrance of the cave. Use your magic on the door and enter the cave.

Once in the cave, go down to the entrance and jump on both platforms on your left until you reach the lever to pull. Then take control of another magician and pull the blue stone to open the second entrance to the cave door. You will then be a "labyrinth". First go to the right and use your magic power over the barricade north of your position.

Then go to your left and enter the second section of the cave. You will need to position the center of the room and use your magic on the two lights on the left and right as shown in the picture, it will effectively take you to a new part of the cave. At this point, you should first of all treat the bat in your way, which will effectively show two blue stones on top of the piece.

You will now draw on the stones in the sense that they will turn. Then enter the penultimate room of the cave and pull on the blue stone at the top of the room. Then go to your right, destroy all the crates and build a ladder with bricks on the ground. Step on the scale and position yourself on the mechanism to reveal a blue stone, pull it with your magic.

Then go left the room and stand on the second mechanism. Shoot it with your magic to open the last door of the cave, go inside. You will then flatten yourself against the wall and move forward: knock on pots you create a path, jump over chasms and perform the QTE requested not to fall. At the end of the first sequence, you have to shoot a tomb to fall in the level below. Then go to your left and use your two characters to pull the two levers on the left and right of your position. Then pull on the blue stone will appear to complete this chapter.


The Necromancer

First, follow the blue pieces to the penultimate chapter of the main quest "The Necromancer". First you will come to a bridge where you must use your magic attack on the blue stone you to create a passage to the right part of the level. Then destroy all the crates on the floor, lying on your left and right into the small recess. Build a tower with these bricks and use your magic attack on it to create a passage northward level.

In this area, you have to build three towers as before to open the door at the back of the room. First take the druid and save the two birds.

- Bird # 1: top of the tower on your right

- Bird # 2: top right of the room, below the first floor

This will aim to show brick floor located in the center of the room to. Build your first tower and use your magic attack it to break the first seal. Then use your magic attack on the prison located high on your left. Jump to present on the prison to access the first floor on the left side of the level.

Destroy all the boxes lying around you and build a mechanism to move to the right tower. Then use your magic on the tower to unlock the second door seal. Descend at the central part of the level and hit the brown brick to the right of the door. You can then build a scale which allows you to access the right side of the first floor area.

Use your magic on the blue door on your right and rebuild the tower. It will do more than use the last time your magic on it to open the door and enter the penultimate part of the level. Upon arrival, take the ax in the center of the room and use it on the metal plate on your right. You can then build a platform with brick floor.

Jump on the platforms right to access the platform at the back of the room. Then raise the lever that the first part of the door. Now go to your left, destroy the crates and build a mechanism. By activating this mechanism, you create stairs. Mount the first floor of the room and shoot with your magic on the prison on your left. There then remains is to take the lever and activate the mechanism that opens the second part of the door.

You will then confront once again the orc Boss by passing your QTY. After that, a small step will ask you to escape your opponents in which you will not need to do anything. Eventually you will find yourself in front of the Boss end of the level. Dodge first balls that you send with your QTY then build a tower with bricks on the ground. Then use your magic attack on the tower to reach the Boss. After three times, it will end the fight.


On The Doorstep

As before, follow the blue pieces that will take you to the chapter: "On the doorstep". Once in the new area, first destroy all the bricks located in the center of the area before taking control of the hobbit. Using the power of invisibility hobbit, you will have the opportunity to interact with invisible bricks creating a hook on the boxes to the left of the area. Then use the grapple to pull crates and create a platform leading to the following level.

Then move your characters on green plate to create a pillar to keep to the right you. At the top, you should use a basic shot of a person with an ax to move the rock to the right. Use your new characters to create a ladder and climb. You will find everything up a little secret passage taking you to a new area.

After borrowing the passage in the mountains, you should use your ax on the barricades to the left of your position. The next section will ask you to use your grapple hook located on the height. Then take control of another character and hang as the person with the grapple to unveil a second secret passage in the mountains, go inside.

Continue your journey until you get in front of three symbols. Use your slingshot and simply pull on the target until the color matches the stones located above mechanism. Once the puzzle solved, continue on your left. You will then take the ax to one of your companions and destroy the wall. Then build a rock and move it to the right with the help of your regular attack.

Continue to climb up the ladder and then taking the "pipes" to happen in the last area of this level. You must first of all destroy all the boxes at the bottom left. Then build a small cylinder to push. Put the knight on the platform to raise and push the mechanism for raising the first floor.

Then move the knight to the right and take control of the dwarf. The dwarf will then cling mechanism located in the recess as shown in the image below. Then take control of the knight and go to the right of your position. It will do more than enable the mechanism to set fire to the tree. After this sequence, a cutscene will end the chapter: "On the doorstep".


Inside information

In this final chapter, you will find in the treasure room. First go to your right and destroy the crates to build a ladder to the right. Then continue to move forward with your heroes on the right, then the dragon spit fire and you will get a level. Then use an ax on the barricade right.

Take the grapple on the ground and use it on the golden statue on your right. Continue your progress on the right and destroy the wall with your ax. Then you build a small platform gives you access to the first floor level, to the north.

You are close to the end of this sequence. First destroy any crates on your right and build with bricks on the ground a hook. Then use your grapple on the hook in order to continue your journey to the right. Destroy the established left and grab the bow to pull the chandelier. There then remains is to avoid the flames of the dragon until finally reach the relic.

And now? After a brief cutscene, you arrive in a new area. First, use all your grapple on the box at the very top left of the area. Then use your ax on the platform at the bottom right of the room and build a workbench with the pieces on the floor. You can then build a bellows to fan the flames of the forge.

In the second area, you'll first need to use the dwarf and place it on the green plate. Then take possession of the hobbit and go up to the first floor. Go left and use your ring to become invisible, then you can build a green plate. Descend to the floor and build a ladder to raise the dwarf.

Then make up the dwarf and place it on the green plate. Now take control of the hobbit and made the climb to the top of the building, it will do more than pull the lever to get to the third level sequence. First destroy all of the boxes in the center of the room to build the code to reproduce. Then use the alchemist in order to lower the levers.
Once the lever down, a target will appear! Take possession of the character slingshot and shoot the target to replicate the code in the center of the room. Once activated code, bricks fall to the ground. Rebuild the set and ask the alchemist to create a Molotov cocktail. You will then throw it on the dragon.

The end is near! First destroy all of the chests in front of you and build with bricks a target that appear in the top right of the box. Take possession of the slingshot and shoot the target until a ladder falls and gives you access to the upper floor. Above, you must use your grapple on the hook to bring down a bridge that will give you access to the left side of the stage.

Take possession of heroes grapple and ask him to pull the rope on your left. Then take possession of another ally and climb the ladder. Destroy the crates to your left, grab the lever and use the mechanism. A platform will you then access the right side of the level. Ask another person to pull the rope right. It will do more than take possession of dwarf and tell him to put on the green plate so that the hobbit could climb to the top floor. Destroy the crates to create a scale height. Use dwarf to climb the ladder and destroy barricades on your left. Then ask the dwarf to pull the rope to complete this LEGO: The Hobbit!


Quests

You can find all the quests in the game some will be essential to continue your adventure while others will only be useful to unlock bonus retrieve white brick or get new characters in the game. Quests will unlock the ending chapters of the main quest.

Bridge over troubled water
To access this quest schedule, you must have completed the third chapter of the story: "Roast Mutton". First, use all your dwarf to destroy the pillar and create a rudimentary bridge to access this quest Annex. Then talk to the man on the right of the bridge to be built.

You will then destroy the stones and the trees in the area until you reach the required elements to build the bridge number. If you ever do not have enough materials, move into the area and then return to your starting point to find that all the stones and trees will reappear. Then go near the workbench and use the action button...

You will then ... find the right elements to build this bridge. Do not worry because if you do not use the items in the correct order, you will simply use another room. If you put too much time or make a mistake, it will cause you to lose gold coins. Once the bridge is built, you get a blank brick reward for your hard work!

Carpenter's Dilemma

To access this quest schedule, you must have completed the third chapter of the story: "Roast Mutton". First, use all your dwarf to destroy the pillar and create a rudimentary bridge to access this quest Annex. Then talk to the man on the right of the bridge to be built.

You will then destroy the stones and the trees in the area until you reach the required elements to build the bridge number. If you ever do not have enough materials, move into the area and then return to your starting point to find that all the stones and trees will reappear. Then go near the workbench and use the action button ...

You will then ... find the right elements to build this bridge. Do not worry because if you do not use the items in the correct order, you will simply use another room. If you put too much time or make a mistake, it will cause you to lose gold coins. Once the bridge is built, you get a blank brick reward for your hard work!

Blacksmith at risk

To start this quest, go first to Bree. Then go see the blacksmith's wife who will give you this quest Annex. Follow the yellow coins showing you the way to go until you get in front of a cave, go inside. You will discover the blacksmith who is stuck and can not get out, you'll have to help!

You'll first need to use a duo attack on the right wall to destroy it. Then take possession of the character a slingshot and shoot the target at the top right of your position to release the second passage. Finally, you have to take the character with a shovel and watering the plant. You can then bring the blacksmith home. Once this Annex quest is complete, you can forge items Mithril at the blacksmith, with materials and Drawings blacksmith at your disposal.

Free mode

In this part of the complete guide of LEGO: The Hobbit, you will discover how to recover all mini-kits of each level, achieve the plans smith and red bricks hidden in the levels of the main quest of the game

Mithril bricks

How to recover bricks Mithril?

Submit a main quest: each time you complete a level the main quest, you will get a brick of Mithril.

Collect 10 minikits each level: whenever you will get all minikits levels in story or free play mode, you get a new brick of Mithril.

Satisfy the "Master thief" every time you get the number of parts required in a level, you get a new brick of Mithril.

Mithril bricks you will forge weapons of Mithril at the forge, after retrieving the blacksmith plans beforehand. Finally, you can retrieve many bricks Mithril in Middle Earth. Follow the instructions below to recover:

Brick Mithril No. 01:

To retrieve the first brick of Mithril game, you teleport to the bottom left of the map, as shown in the above image. You will then jump from platform to platform without staying too long above, otherwise run with it. You will end up climbing a rope located at the far end of the course, let you down then to get the first brick of Mithril game.

Brick Mithril No. 02:

Go to the first position shown on the map. You will therefore borrow a small boat that takes you to the east, following the course of the river. Once on the docks, take possession of the Elf and shoot an arrow at the target. Then jump on the "pipe" allowing you to climb to the first floor of the cliff. You will then jump from wall to wall to reach the top of the mountain. Shoot with your bow on the chest in front of you to reveal the brick Mithril.

Brick Mithril No. 03:

After retrieving the Elves in your team, go to the point indicated on the map. Then take control of an Elf in your team and jump on the small rope situated high among the trees. You will then climb from branch to branch to get that third brick. Elves have indeed the ability to jump higher than the characters "classic".

Brick Mithril No. 04:

Go straight at the top right of Middle Earth in the last village before finishing the game You will then take possession of two characters can make a duo attack. Take the ladder to climb the barricades and use your attack duo as shown in the image below. Then ask a companion can make the short ladder to go on green plate to access the second floor. At the top will be found safe, knock over to get brick desired.

Brick Mithril No. 05:

After collecting the fourth brick, go to your right and enter the cave as shown in the image below. You must destroy three statues as soon as possible to show the brick Mithril. For this, we recommend you take an archer and shoot first on the two statues to the left of the room. Then jump to the right with a timing which do you not touch the spikes. Destroy the other statues on the right to show the white brick.


Minikits

You can find the list of all Minikits to collect in each level of LEGO: The Hobbit. You'll need to play it in free mode in the main quests and having previously released the fireworks arc Mithril and Sauron . You will be required to have effect this weapon and this character in free mode in order to complete the game 100%.

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