Destiny - Locations of all Hidden Objects, Weapons and Skills Guide

In this comprehensive Destiny Walkthrough you will find all information to help you understand the details of the game, as well as various boards to complete missions. You can also view a complete list of the Locations of Various Hidden Objects, but also the complete list of Weapons, Armor, Vehicles and Skills for each Class.

Table of contents

Some Tips for Getting Started

Earth - Missions History
01 - The Prologue
02 - First visit to the Tower
03 - Restore state
03 - Restore state
04 - The Dark Interior
05 - Small Detour Tower
06 - The Spirit Guardianship
07 - The Last Relays

Earth - Assault Mission: The Devils Den

Moon - Missions History
01 - The Outer Darkness
02 - The Tomb World
03 - The Sword of Cropta
04 - The Temple of Oryx
05 - The Cave of Night

Moon - Mission Assault: The Ditching Invocation

Venus - Missions History
- Call of the Unknown
- Collectif Ishtar
- Achievements
- Curse of Winter
- Eye of Master Keys

The Planet Venus

- Mission History: The Call of the Unknown
- Mission History: Collectif Ishtar
- Mission History: Archives
- Mission Story: The Curse of Winter
- Mission History: The Eye of Master Keys
- Assault Mission: The Nexus
- Assault Mission: L'Enclos de Winter

The Planet Mars

- Mission History: The Exclusion Zone
- Mission History: Arrow Garden
- Mission History: Rising Tide
- Mission History: The City silted
- Mission History: The Black Garden
- Assault Mission: Cerberus VAE III
- Assault Mission: The Palace Run

The Golden Chests

Spectra Dead

- 4 spectra of the Dead Tour
- 17 Thespectra Dead Earth
- 9 Spectra Dead Moon
- 14 Dead spectra of Venus
- 18 Dead spectra of Mars 

Some Tips for Getting Started

The particularities of classes:
The Titan Class is primarily intended for those who want to rush into the crowd. With its increased strength through high armor points, it is perfect for attracting attention and attack enemies in hand-to-hand.

The Hunter class is perfect for those who want to eliminate enemies at bay or make lightning attacks. Its high agility allows him to move faster and jump higher also.

The Arcanist class is placed between the two and offers good features for both types of approaches. It has a high level of regeneration, allowing him to take risks and get his life back quickly.

The normal and difficult challenges:

From the second mission of the game you can choose between two levels of difficulty. Even if you do not have the recommended level to achieve it, it is advisable to play hard to level up faster.

The importance of contracts:
Once you reach level 4, you can try to fulfill contracts. These are very important because they allow to gain maximum experience. There are two different types, contracts Vanguard and Contracts for the Event. The former are to be made in the course of exploration missions or play areas and the latter are reserved for competitive multiplayer modes. Once you've finished one, return to the Tour to get your rewards, even during a mission progress is saved automatically.

The experimental system:
Destiny running as an MMORPG, the level of your characters are the same missions and competitive multiplayer modes. Even if you do not have to play in the latter mode, it is useful to participate to fill the active contracts in order to gain experience easily.

The distribution of enemies:
During exploration in the vast areas of the game sequences, you will come across groups of enemies in certain areas. If you get rid of to free the place from all threats, they will be automatically replaced by other troops. Therefore you can eliminate to gain experience or to advance your contracts, but also to collect interesting objects on powerful enemies.


Regeneration points of life:
As in most public great games today, your character automatically retrieved his life if he no longer suffers damage. Do not hesitate to use the many blankets that includes the game, to retrieve all your health before returning to combat.

Areas of darkness
This is undoubtedly the great difficulty of the game, because if you come to die in these areas you will have to start from the beginning: The Last Stand. The AI is not very smart even if it is aggressive, try to find an area with two entrances / exits. You can then draw the enemies to one and take them back with the other, then when they are a little too close, do the same thing on the other side.

Ease the game playing more:
Even if you see other players during missions, they will not be of any help during clashes in areas of darkness. In fact, if you're not part of the same squad, they disappear as soon as you walk into one of these areas. The advantage of entering along with other players is that you can revive and will reappear as another player is alive. So take advantage of the meeting place is La Tour, to offer others to join you to create a squad and thus make it easier.

Can not lose it:
One of the advantageous features of your companion spectrum is the opportunity to know your goal every moment in real time. If you get lost in the vast areas of the game, you simply invoke so that shows you the path to follow to reach your goal. Do not hesitate to abuse it if you do not know where to go, especially since it also indicates the nature of your lens.

Earth - Missions History

This section of the Complete Guide to Destiny, you will find all information and various boards to complete the main missions of the game.

01 - The Prologue
Once the introduction is complete kinematics, follow the guide that tells you your Spectre marker. The advantage of this system is that it is impossible to get lost, because you only have to use it to help you choose the path. So enter the wall of the breccia and walk the halls to a large dark room. Specter will then reactivate the lights in the area, revealing the way a lot of enemies. This will show you an outlet for escape and recover a weapon on the way.

You will begin to face the Fallen from now, if you come to receive too much damage, get cover to regain your life. Continue your progress in getting rid of enemies that block the road until you see a chest on the right. Open it to get your first secondary weapon, the Shotgun Preacher Mk.20, which will be very useful for the future. Take back your way down the hall until you see red laser beams.

As you indicated in your spectrum, this is mine motion sensor, that will explode if you switch on the laser comes through. Proceed cautiously so you sneaking underneath, while paying attention to the enemies attacking you in the hallway. Continue to clean up the various rooms until you get to the outside in the area of the Division. A group of the Fallen will be deposited in this area you blocking the passage that leads to your goal.

Clean the house in you serving many covers and enter the Loading Dock # 13 where you can find a vessel. You should have enough experience to advance to level 2, so remember to activate your core competency. Then resume your progress in getting rid of enemies until you reach the room where your future vessel. One last fight a little harder than the other awaits you, as you will eliminate Captain Devils. The latter has an energy shield, you'll have to disable power to hurt him. Use your newly acquired grenades and kill him before his shield does not recharge. Once all threats apart, a new cutscene will trigger and you leave the scene to go to La Tour.


02 - First visit to the Tower
The Tower is the rallying Guardian allows to prepare before each mission. You will find everything that will be useful for your character, different types of merchants and other NPCs who will offer other types of services. But for your first visit to this place, go talk to the NPC are indicated by green markers with an exclamation point. If you participated in the beta before the game's release, the Clerk of Posts will issue an emblem sign Deans to thank you. Otherwise go immediately see your manager class, in the lower part of the tower.

This will give you your first piece of equipment, which is the class you have selected. Equip yourself right away to it and go to the next marker lens. The dealer will offer you to choose between different types of weapons, the first being on the house. There is one more person to go before starting again on a mission, it is the fleet manager who repaired your ship. Then turn on the main square of the tower, so that the game offers to return to orbit. Know that there are three spectra Dead that are hidden in the tower, see the section Collectibles to learn where (section under construction).



03 - Restore State
Normal Difficulty: Good Level 2 - Experience Obtained in 1800
Hard difficulty: Level 3 Good - Experience Obtained in 2200

From this point you can choose how hard you want to do your assignments. Although the term challenging can scare you at first, it is advisable to do in this difficult to get more experience. If you follow the advice in the first section of this guide, you should have no trouble completing this mode. The first thing to do once you arrive in the Steppe, is to go to the crash site to retrieve pieces of the ship.

Specter has finished scanning the carcass, follow the new objective marker. Be careful when you approach the old shed where you should go, because there will be a group of Fallen that awaits you. Use the stairs at the back of the building to go down into the basement and get rid of the enemies that protect the area. Then interact with the console through the spectrum, for the location of the piece of ship you are looking for.

Enter the premises indicated by the objective marker. When you enter the hallway at the bottom of the second part, you will find a Golden Chest is placed on a table to the left. There are a total of five boxes of this type that are hidden on the map of the Old Russia, they contain rare weapons or armor. You can also find blue chests scattered around, see the section Collectibles of this guide to learn where (section under construction). Keep up the building and get rid of the Fallen, until you get to the Loading Dock # 13.

The game when you enter a zone of Darkness, announcing that you will begin the final confrontation of the mission point out. Take time to check your equipment for combat and enter the dock to eliminate the first group of enemies. An Archon Devils will then come face you, accompanied by several Vandal. The piece of ship you must pick is owned by the boss, so you no choice but to eliminate it. Know that if you kill the other enemies that accompany it, they will automatically be replaced every few seconds. A good strategy is to place in the room down the sector and use the I / O to the enemies go crazy. You automatically pick up the work after the defeated bosses, which will end the mission and will return automatically to the tower.

04 - The Dark Interior
- Normal Difficulty: Recommended Level 3 - Experience Obtained in 1800
- Hard difficulty: Good Level 4 - Experience Obtained in 2200

Follow the direction indicated by the objective marker to go to the La Wasteland to Moths. Get rid of the different groups of the Fallen you meet along the way, being careful because they are stronger than those found previously. Keep up towards the Relay Cosmic atop the large hill, to reach the place where your goal. Be careful in arriving at the building entrance, as an enemy compound Vandal and a Captain awaits group.

Progress at the building following the only path available to you until you get into a zone Darkness. In the next room you approach the large metal door at the bottom and use your Spectre for it unlocks access. Proceed until you arrive in a large dark room and get ready to receive a visit from a new type of enemy, the Slaves. These are not very strong, but their numbers may ask you some problems. If you want to oversteer their assault, keep your distance and use your shotgun if they get too close.

You will also have to do a different kind of monsters, the Acolytes who use firearms and therefore remain at a distance from you. Take back your way inside the building using the stairs and get ready to face a new onslaught of slaves once at the top. When you finish you get rid of them, set their account to Acolytes who are in the next room. You have one last enemy to be eliminated to complete the mission, it is the priestess of the hive Heir of Eir. It has the ability to launch balls of energy, but also create clouds which poison can kill you slowly. It is also equipped with a shield and is accompanied by several Acolytes.

05 - Small Detour Tower
If you followed the advice and the path shown in this guide, your character should have reached level 4. Then you can talk to a new NPC, the Attendant Contracts located in the central area of La Tour.
As stated in the first section of this guide, they are very important because they allow to gain maximum experience. There are two different types, contracts Vanguard and Contracts for the Event. The former are to be implemented during exploration missions or play areas and the latter are reserved for competitive multiplayer modes. Once you've finished one, return to the Tour to get your rewards, even during a mission progress is saved automatically.

06 - The Spirit Guardianship
- Normal Difficulty: Good Level 4 - Experience Obtained in 1800
- Hard difficulty: Good Level 6 - Experience Obtained in 2200

Your first goal of the mission is in the area of the Wasteland The Moths, it is an access panel to the vehicle network. Use your Spectrum to hack once you got there, and then call your motorcycle Passereau. The area where your next objective is quite remote, use your newly acquired vehicle to get there. Arriving on the Forgotten Coast, you will see several shipwrecks. On one of them, you will find the first of two amplifiers that you need to analyze.

Each is protected by a group composed of several Fallen Scrap and Vandals, who is accompanied by a captain. Once you're cleared, use the spectrum to analyze the data from both Amplifiers. Now that you know the source of the signal, it'll just go to Relay Cosmic. When you begin to explore this place, you enter a new area Darkness. After eliminating some Scrap attacking you, a new kind of enemies will make its appearance, Vandals Stealth Emeritus.

Once the metal door down the hall will open, a horde of these creatures will rush at you. Be very careful when you faced, because in addition to having an optical camouflage, they do a lot of damage with their swords. Try to keep away to avoid the body-to-body and push them with your shotgun if they get too close. Get rid of Captain Emeritus also paying attention to the powerful gun Shrapnel, then continue your progress in the building.

Be careful when you approach the second staircase as a Vandal Stealth Emeritus will make a small surprise attack. Also when you reach the top floor, a new wave of such enemies will come to remove you. Approach carefully your goal not far away, as a group of Vandals Emeritus Emeritus Captain and protects.

Once you have cleaned up the area, use the spectrum to analyze the machine.

You will then have to oversteer several large waves of the Fallen, they are composed of enemies already known, including 2 Captains Emeritus. These can cause you problems, especially if other monsters protect them. So the best is to clean by eliminating the "normal" enemies, then take care of them once you get peace. During the last wave that will attack you, a new type of opponents appeared, Servers Emeritus. They have the ability to create a protective shield around the other Fallen, in addition to having a powerful energy shot. It is best to eliminate them by staying away because a fight in hand-to-hand is likely to be fatal.

07 - The Last Relays
- Normal difficulty: Level 5 Good - Experience Obtained in 1800
- Hard difficulty: Level Good 7 - Experience Obtained in 2200

Unlike other missions where you appear in the Steppe, you will be deposited directly into the Wasteland to Moths. In order not to lose time to reach the Cosmic Relay, use your bike to get there Passereau. Progress through the complex Lunar eliminating all threats to reach the room where you killed the priestess of the hive Heir of Eir.

Climb the huge generators that are located in the upper area to get on the roof of the adjoining room. Look behind the boxes vents in it, to find the second Golden Chest. Continue your drive inside the corridors of the building until you reach the area of the Cosmic Relay. Your new goal is to eliminate the Fallen sector to regain Spectre Deceased containing codes Last Relay.

There are several groups in the area of the Fallen, simply eliminate until you find one that has the right spectrum Deceased. Once you have put your hand on it, use your spectrum for the location of your next objective. Get rid of the enemies guarding access to the relay and walk into the building until you reach the Dark Zone group. From here a long confrontation awaits, with the Fallen type you have already faced. Tread carefully taking advantage of many covers, making most attention to different Captains Emeritus of the zone.

Then use the spectrum on the control panel of the control room, to deploy the last relay and trigger the final phase of the fight. Coffin ships of the hive will then make an appearance and a large amount of enemies will come in the area. You will first need to get rid of several groups of Slave Elect, who will be accompanied by two priestesses Elected. The second assault will consist of several Acolytes and Slave Elect Elect, and a new type of creature, the Knight Elected.

This one will attack you in hand-to-hand combat with his huge sword, so keep a safe distance if you do not want to succumb. Finally at the third and final wave, you will be dealing with formidable Knight Sanctified. Unlike the knight that you confronted the previous wave, it has a very powerful energy weapon. It can also generate a protective wall in front of him, forcing you to destroy or bypass it to hurt again. Once you're finally rid of him, return to the panel to complete the mission.

Earth - Assault Mission: The Devils Den

Assault missions are rather special kind, they must place 3 players and the goal is to finish before a second team of 3. These are relatively long and you will require a high level as well as having good equipment. Another major difference between this type of mission and the other is that you have to cross different areas of darkness and face several bosses. Start by cleaning up the appearance industry and follow the objective marker. Once you arrive in the Refinery, you enter the first area Darkness.
Eliminate the many enemies that block the road until you reach the room where the mesh generator.

Once you have activated the hacking of it, three waves of enemies will come attack you. Be very careful staying close to your allies because it is easy to get overwhelmed by enemies. Watch for metal walkways at the back of the room, as the Vandals Stealth equipped sniper rifle will be placed on it.

During the second wave of monsters you will face the hive, many Priestesses that could prove daunting. Finally be aware that at the end of the last wave, you will eliminate a formidable boss, Baron Devils.

Then resume your progress by following the objective marker until you get out of the building to reach the La Blast. Having entered a new Dark Zone, you can imagine what awaits you, another intense battle against a boss, the mealworm Devils. This is a huge robot which has several attacks, the most powerful being shellfire that can kill you in one hit. Fortunately it is possible to anticipate the attack, because it stops moving to arm his shot and a laser pointer will indicate the target.

Otherwise most of the time you draw on it with his energy machine gun, which is not very powerful but can still hurt you badly. If you get too close to it, it will launch unmanned grenades. To apply any critical damage, pull in small yellow rectangles in the joints of the legs. A force to shoot them, it will stop for a short time and will reveal its weak point. Take advantage of this opportunity to make him suffer great damage, but be careful because it will launch an attack zone when he will rise.

Then continue your journey by entering the building until you reach the area in Darkness The Devils Den.

Once you arrive in the courtyard of the building, you come face to face against the boss Sepiks Premier. But first he'll have to eliminate enemies in the area, until the protective shield your opponent dissipates. This shooting energy balls to attack you from a distance and teleport from time to time in the area.

Do not approach especially too closely, as it generates a wave of energy around him that will kill you very quickly. If you want him to suffer critical damage, pull the center of the boss from where the energy balls. Also look out for reinforcements Fallen which will regularly join the fight, because you can very quickly find yourself overwhelmed by the enemies.

Moon - Missions History

This section of the Complete Guide Destiny you will find all information and advice for completing various tasks history taking place on the moon.
This includes the five that you will have on the natural satellite of the Earth and you will learn more about the creatures of the Beehive.

01 - The Outer Darkness
    Normal Difficulty: Good Level 6 - Experience Obtained in 2000
    Hard difficulty: Level Good 7 - Experience Obtained in 2400
    Reward: Improving Special Weapon

After the opening movie ended, climb the coast in front of you and enter the complex on your left. Progress at the building to target designation and use your Spectre to hack equipment colony. Unfortunately for you the Fallen will be invited to the party, to try to eliminate you. Turn around to leave the complex, throwing away the enemies that will block your way. A second group of the Fallen will be filed by a ship, he'll have to remove to activate the next objective.

This second wave will consist of slightly more powerful enemies with a Servant Emeritus and especially the dreaded Captain Raider. Be careful when facing because it has a high resistance to bullets and a gun that you will suffer much damage. Once you got rid of all these people, use the Passereau to get to the next objective marker.

Be careful on the road that takes you there, as you will encounter enemies armed vehicles. If you manage to remove the driver without too much damage to the vehicle, you can steal them out and use it against the Fallen. Then resume your progress towards the objective marker and clean the house in the area where it is located. Once that's done, climb inside the tower in the center of the area and hack the control panel using the Spectre.

Once you have gotten the information about the location of the Temple of Cropta, follow the objective marker to get there. As you approach the entrance of it, use your spectrum to try to revive the guard lying on the ground. Once the kinematics of transition is over, you will automatically enter an area Darkness and the final confrontation begins.
The temple door will then open and a horde of monsters from the hive will rush you. Pay special attention to Devoted Acolytes, which can be powerful opponents, especially if they are accompanied by a horde of slaves.

Then enter inside the temple and get ready for the final showdown. Get rid of enemies swarming into the room, keeping an eye on the boss priestess Heir of Eir. Stay away if you do not want to suffer too much damage and use the covers to your advantage. Once the battle is over, he'll just revive Specter Deceased to complete the mission.

02 - The Tomb World
    Normal Difficulty: Good Level 6 - Experience Obtained in 2000
    Hard difficulty: Level Good 7 - Experience Obtained in 2400

As at the beginning of each task, use the spectrum to reveal the objective marker and go to the place indicated. Enter inside the cave located there and push you into the depths of the moon, reaching the Hall of Elders. Progress in the room by getting rid of enemies in it, paying attention to different Elected Knights who protect the area. When you approach the exit at the far end of the room, you will face a new kind of creature, the Vigie Elected.

It takes bursts of energy such as pellets of buckshot, but it is not very strong and should not cause you any problems. Then take the path that lies behind it and proceed through the corridor until you reach the Circle of Bones. Once you've entered in the next big area, ready to repel waves of enemies of the hive. Use the covers to your advantage, paying attention to the many Knights Elected and reinforcements arriving behind you. Follow the lens that leads to the key Tomb World, but be careful as you approach this marker. You will be warmly welcomed by both effect Devoted Acolytes, a priestess and the mini boss Kranox Idolized therein.

Once the key in your possession, exit the confrontation zone and follow the direction indicated by the objective marker. Progress within the corridor until you reach a new area Darkness. You will then face a new type of enemy, the Cursed Slave. The latter having the ability to explode, do not approach mainly and dispose of them away if you do not want to be injured by the explosion. Cross the first room by getting rid of enemies in it and go into the second room where your goal. Once all threats eliminated in the room, interact with the golden pillar to enable the final phase of the mission.

You will then have a final assault oversteer monsters of the hive, which is composed of enemies already known. Also remember to retrieve the Golden Chest is concealed in the room. It is on the rocks below the platform that you took to come into the room.

03 - The Sword of Cropta
    Normal difficulty: Level Good 7 - Experience Obtained in 2000
    Hard difficulty: Level 11 Good - Experience Obtained in 2400
    Reward: Enhanced Armor

Follow the direction indicated by the objective marker to get to the Pit of Hell to face the Prince of the cloud. This will be accompanied by several groups of Acolytes, but it should not cause you any problems. Continue using the spectrum to find your next destination which is not far away. Progress inside the building that leads to the Sword Cropta, getting rid of many Devoted Acolytes and Knights Sanctified therein.

Once you reach the room with the huge chain at the center, you have to eliminate enemies that protect the sword. After a while you can get your hands on it, allowing you to inflict enormous damage to your opponents. The game will then move to the third person and you will have two types of attacks, as well as a great shot devastating. Be still very careful when attacking enemies with, because although it is very powerful, it does not make you invisible, however. Once you have put your hand on the sword, you have to survive three waves of enemies comprised of different monsters and a Prince of Eir each time.

04 - The Temple of Oryx
    Normal difficulty: Level Good 8 - Experience Obtained in 2000
    Hard difficulty: Level 12 Good - Experience Obtained in 2400
    Reward: Weapon Upgrades Main

This time you will be dropped off at the entrance of the Pit of Hell, where you'll have to move to reach the sentry. From that moment, you will eliminate the Fallen who are invited to the party. Back in the room with the huge chain where was the sword Cropta, take the unlocked door to reach the lower level. A new battle against a relatively strong enemy awaits, it is the Baron of Exiles, which has a powerful weapon and a good resistance.

Then resume your progress inside the building, getting rid of the Fallen many who try to stop you. Be careful when you enter the area of DarknessHall of the Elders because you hit multiple enemies Ultra level.

Once you've got rid of all these people, follow the corridor to Oryx Temple where a new type of monsters waiting for you, the Ogre Dedicated.

It takes continuous bursts of energy balls and use a powerful attack in hand-to-hand combat if you get too close to him. When you finally get to the center of the temple, you get rid of Consecrated Acolytes in it and use your Spectre to weaken the control panel. A rather large boss will then make its appearance, it is the Eye of Oryx in addition to being very durable, has a formidable weapon energy. Aim for his head to inflict critical damage and keep your distance, because it uses a very powerful attack zone. Once you have eliminated the boss, he'll just shoot to destroy the temple and complete the mission.

05 - The Cave of Night
    Normal difficulty: Level Good 8 - Experience Obtained in 2000
    Hard difficulty: Level 12 Good - Experience Obtained in 2400
    Reward: Weapon Upgrades Main

Your first goal is to get to two specific areas of the game card to send your spectrum probe the basement of The Moon. See you at the place indicated by the objective marker to conduct your investigations.
Then follow the direction indicated by the objective marker, to explore the Temple of Cropta. As you approach the entrance of it, you'll get a cinematic transition. When it is over, walk into the temple and get rid of the enemies in the first room.

Then take the stairs at the back of the room to go down to the lower level, then continue your progress by eliminating monsters. Once you reach the area of the Tomb World, a new area Darkness active and you will survive in the onslaught of the hive. Be careful at this stage of the game, as the Knights Elect will attack you in hand-to-hand and you can remove easily. Once you've cleaned up the room, take your progression towards the House.

Tread carefully in this area to not be surrounded by the enemy, who are becoming more numerous as you progress. Once you have reached your destination, you'll first have to stop the ritual, killing the three Witches of Typhon who are to perform. Then you will have oversteer several waves of creatures of the hive, which will prevent you to destroy the hive. During the last enemy assault, you will eliminate the boss Telth'or Embryo. It is simply a more powerful and resistant Ogres you have already faced version, it should not cause you problems.

Moon - Mission Assault: The Ditching Invocation

    Normal difficulty: Level 10 Good - Experience Obtained 3000
    Reward: Enhanced Armor

In this new Assault mission, you'll have to go down to the heart of the Fortress of the Hive to remove a terrifying and powerful creature. Start by getting inside of The Sentry and work up to the room where you found the sword Cropta. Your progress will then be halted by a huge door, he'll have to unlock using the spectrum. Of course the monsters of the hive will not let you do it and you will oversteer three enemy waves by the time the door is opened. Be especially careful during the last storm, as a formidable heir Priestess of Xol will come to you eliminate.

Once the path is finally released, repeat your progress in the tunnels of the hive. Tread carefully, paying attention to Devoted Slaves who can kill you in one hit. When you arrive in the area of the Circle of Bones, use your Spectre not wrong way. Be careful as you approach the final area of the mission because of Sanctified Knights will block you in your progress.

Once the door that leads to the final battle arena opens, you will immediately see the challenge ahead. Initially Phogo'th the Untamed will be unable to attack or defend themselves, because it is restrained by chains. Start by getting rid of the other enemies in the area, to be quiet for a moment while you take care of him. If you want him to suffer critical damage, do not target his head, but the projection has at chest level.

It has two types of ranged attacks, a continuous beam energy it uses mid-range and balls of energy to reach distant targets. It is also able to trigger a big area attack, if you have the misfortune to end up too close to him. Besides having to shoot him to remove it, waves of monsters from the hive appear throughout the confrontation. So be very careful when you focus on the boss because you can very quickly be overwhelmed by the other enemies. Be especially careful when Phogo'th the Untamed is almost out of life, because that's when the monsters of the most powerful Ruche appear.

Venus - Missions History

This section of the Complete Guide Destiny you will find all information and advice for completing various tasks history taking place on the planet Venus. This includes the five you need to do this yellowish star to get to know another alien species that threatens Earth.

Call of the Unknown
    Normal difficulty: Level 10 Good - Experience Obtained 3000
    Hard difficulty: Level 14 Good - Experience Obtained 3600
    Reward: Enhanced Armor

Once you have landed on the planet Venus, follow the marker to the mission control panel. Then use your Spectre to hack, to materialize your Passereau. Continue your progress along the Coast Torn, by getting rid of the Fallen groups that block the passage. Enter the building indicated by the objective marker and climb the stairs to reach another control panel to hack.

Now that you have activated detectors Vex, you have to check what is coordinated to the unknown gave you the moon. Follow the objective marker that designates your spectrum and enter the building that tells you. Progress inside the basement of the building, not to recover the Golden Chest is behind a pillar.

Take back your progress in the basement and take the corridor to reach the ruined Academy Ishtar. Make use of your spectrum on the light structure to be analyzed to know its origin. You will then be attacked by a new kind of enemy, the Vex. This is a case extraterrestrial robotics, which is composed of different units. Goblins are troops bases, which are supported by the Hobgoblins and Minotaurs. Their weakness lies mostly in the abdomen, which is represented by a blue energy cell.

So it is useless to try to shoot them in the head, because it is useless and will make them even angrier. When you pull the Hobgoblins, they put themselves into a ball and generate an energy sphere that makes them invisible. Just wait until they return to their normal position, in order to make them suffer further damage. Minotaurs in turn have additional protection afforded by an energy shield and have the ability to teleport short distances. The purpose of this final phase is to survive in the waves of enemies, the latter being more difficult because of the presence of several Minotaurs Axial.

Collectif Ishtar
    Normal difficulty: Level 11 Good - Experience Obtained 3000
    Hard difficulty: Level 15 Good - Experience Obtained 3600
    Reward: Enhanced Armor

Start first by using your Passereau to get to the Cliffs of Ishtar, to reach the place where your goal. To retrieve the core Brain, you have to destroy the robot Cyclops. If you want him to suffer critical damage, just pull in his "eye" at the center of his body. This one will attack with a big energy ball at times and can protect his body with small mobile panels. The weakness robots Harpy accompanying, is also located at their "eye" red.

Once you're cleared, get the brain nucleus and visit the research station which is within the area of Campus 9. Arriving in this place, you enter an area of darkness, so we'll have to be careful. Get rid of the Fallen first patrol in the area, then use your Spectre to hack into the central terminal.

You will then have to oversteer several waves of Vex, who will make every effort to kill you. Be especially careful when you face the Ultra enemies, because in addition to being relatively strong, they are very resistant. The last wave will consist of several Minotaurs Axial, which can kill you very quickly if they are bombarding. It is therefore advisable to confront remotely at least time to empty their shield. Once you have eliminated all these people, simply go back to the Spectrum to finish the mission.

Achievements
    Normal difficulty: Level 12 Good - Experience Obtained 3000
    Hard difficulty: Level 15 Good - Experience Obtained 3600

Enjoy can use your Passereau to get to the entrance of the Academy Ishtar and cross the building to reach the Crossroads of Ishtar. Continue to follow the objective marker by getting rid of the Fallen, then use your Spectre to hack the control panel of the vault. Enter the Hall of Whispers, and progress through the hallway to the Archives, penetrating passing through a zone of darkness. Head to the back of the room through the right and hack the terminal to extract the archive it.

Again your goal will be to survive in the enemy attacks, while your little robot is finished retrieve all relevant data. The room is split over several levels, do not hesitate to move up to remove the fallen therein. These will cut power at some point, preventing the complete spectrum of data transfer. You will then visit the locations indicated by the objective marker, to restore power to complete the extraction of archives. Be careful when this phase of the battle begins as ultra enemies will come to you eliminate as powerful Baron de Winter. Once you got rid of all threats Fallen, it'll just use the spectrum to complete the data transfer.

The Curse of Winter
    Normal difficulty: Level 12 Good - Experience Obtained 3000
    Hard difficulty: Level 15 Good - Experience Obtained 3600
    Reward: Enhanced Vessel

Having collected all the necessary information during the previous mission, go to the place where the demon lair. Get rid of the different groups of the Fallen that protect access, being careful to Captain Raider therein. Then progress inside the Lair of the Winter, until you reach a big room full of Scrap. Be careful when you get in the upper area, as you will face several formidable Guards Kall.

Continue to progress in the cave by following the objective marker to reach the area Darkness begins when you enter the area of Ash. Walk down the path that leads to the ship Ketch, by getting rid of the Fallen that block the road. Once you got on the ship, you engulf inside of it to reach the throne room. Be careful while going to her because a Captain Raider and Kall Guards try to kill you.

Once you get inside the throne room, the boss Draksis will rise from his seat to face you come. The latter uses a Lance-shrapnel that is formidable medium and short range, so it is advisable to stay away from him.
It also has the ability to teleport, allowing him to approach you quickly to maximize the damage it will make you suffer. If unfortunately it is close enough to you, he will use a devastating attack area. On your side if you want to get rid of quickly, shoot his head to inflict critical damage.

The Eye of Master Keys
    Normal difficulty: Level 13 Good - Experience Obtained 3000
    Hard difficulty: Level 17 Good - Experience Obtained 3600
    Reward: Enhanced Vessel

The last thing to do on the planet Venus, is to invoke the Master Keys to steal his eye. Jump on your Passereau and follow the objective marker to The Citadel. Get rid of Vex that are on the path to the light pillar and use your Spectre to hack. Be careful as you approach it, because Minotaurs protect the sector. Now that you know how to access the portal Infinite Marche, made a new appeal to your Passereau to get there.

When you arrive in the area of Campus 9, you'll encounter teleportation portals, which allow troops to come Vex on Venus. These will join the ranks of the enemies you faced, so you will not have them destroyed. Once you locate one in the area where you are, focus all your shots on it instead of tending to the Vex. Continue your progress by destroying enemies and portals, until you finally reach the area of the Marche Infinite.

There are more portals to destroy in this area, so just remove Vex you block the road until you reach the huge gate. Once you arrive in front of it, put yourself in the circle of light, to invoke the Master Key. It has two types of attacks. It uses a power weapon to reach you far and will hurt you with area attack if you get too close to him. Like most of Vex, his weak point is in the stomach, so get out your most powerful weapons and concentrate your fire on it.

The Planet Venus

It is by meeting the mysterious stranger that you had seen on Earth, you learn that the real threat of the blue planet is Venus. This section of the Complete Guide Destiny you will find all information and advice for completing various missions that take place there. This includes tracking of 5 missions History of Assault 2 missions and the list of numerous requests from the Tower to be completed in Patrol.

Mission History: The Call of the Unknown
Normal difficulty: Level 10 Good - Experience Obtained 3000
Hard difficulty: Level 14 Good - Experience Obtained 3600
Reward: Enhanced Armor

Once you have landed on the planet Venus, follow the marker to the mission control panel. Then use your Spectre to hack, to materialize your Passereau. Continue your progress along the Coast Torn, by getting rid of the Fallen groups that block the passage. Enter the building indicated by the objective marker and climb the stairs to reach another control panel to hack.

Now that you have activated detectors Vex, you have to check what is coordinated to the unknown gave you the moon. Follow the objective marker that designates your spectrum and enter the building that tells you. Progress inside the basement of the building, not to recover the Golden Chest is behind a pillar.

Take back your progress in the basement and take the corridor to reach the ruined Academy Ishtar. Make use of your spectrum on the light structure to be analyzed to know its origin. You will then be attacked by a new kind of enemy, the Vex. This is a case extraterrestrial robotics, which is composed of different units. Goblins are troops bases, which are supported by the Hobgoblins and Minotaurs.
Their weakness lies mostly in the abdomen, which is represented by a blue energy cell. So it is useless to try to shoot them in the head, because it is useless and will make them even angrier. When you pull the Hobgoblins, they put themselves into a ball and generate an energy sphere that makes them invisible. Just wait until they return to their normal position, in order to make them suffer further damage. Minotaurs in turn have additional protection afforded by an energy shield and have the ability to teleport short distances. The purpose of this final phase is to survive in the waves of enemies, the latter being more difficult because of the presence of several Minotaurs Axial.

Mission History: Collectif Ishtar
Normal difficulty: Level 11 Good - Experience Obtained 3000
Hard difficulty: Level 15 Good - Experience Obtained 3600
Reward: Enhanced Armor

Start first by using your Passereau to get to the Cliffs of Ishtar, to reach the place where your goal. To retrieve the core Brain, you have to destroy the robot Cyclops. If you want him to suffer critical damage, just pull in his "eye" at the center of his body. This one will attack with a big energy ball at times and can protect his body with small mobile panels. The weakness robots Harpy accompanying, is also located at their "eye" red.

Once you're cleared, get the brain nucleus and visit the research station which is within the area of Campus 9. Arriving in this place, you enter an area of darkness, so we'll have to be careful. Get rid of the Fallen first patrol in the area, then use your Spectre to hack into the central terminal.

You will then have to oversteer several waves of Vex, who will make every effort to kill you. Be especially careful when you face the Ultra enemies, because in addition to being relatively strong, they are very resistant. The last wave will consist of several Minotaurs Axial, which can kill you very quickly if they are bombarding. It is therefore advisable to confront remotely at least time to empty their shield. Once you have eliminated all these people, simply go back to the Spectrum to finish the mission.

Mission History: Archives
Normal difficulty: Level 12 Good - Experience Obtained 3000
Hard difficulty: Level 15 Good - Experience Obtained 3600

Enjoy can use your Passereau to get to the entrance of the Academy Ishtar and cross the building to reach the Crossroads of Ishtar.

Continue to follow the objective marker by getting rid of the Fallen, then use your Spectre to hack the control panel of the vault.

Enter the Hall of Whispers, and progress through the hallway to the Archives, penetrating passing through a zone of darkness. Head to the back of the room through the right and hack the terminal to extract the archive it.

Again your goal will be to survive in the enemy attacks, while your little robot is finished retrieve all relevant data. The room is split over several levels, do not hesitate to move up to remove the fallen therein. These will cut power at some point, preventing the complete spectrum of data transfer. You will then visit the locations indicated by the objective marker, to restore power to complete the extraction of archives. Be careful when this phase of the battle begins as ultra enemies will come to you eliminate as powerful Baron de Winter. Once you got rid of all threats Fallen, it'll just use the spectrum to complete the data transfer.

Mission Story: The Curse of Winter
Normal difficulty: Level 12 Good - Experience Obtained 3000
Hard difficulty: Level 15 Good - Experience Obtained 3600
Reward: Enhanced Vessel

Having collected all the necessary information during the previous mission, go to the place where the demon lair. Get rid of the different groups of the Fallen that protect access, being careful to Captain Raider therein. Then progress inside the Lair of the Winter, until you reach a big room full of Scrap. Be careful when you get in the upper area, as you will face several formidable Guards Kall.

Continue to progress in the cave by following the objective marker to reach the area Darkness begins when you enter the area of Ash. Walk down the path that leads to the ship Ketch, by getting rid of the Fallen that block the road. Once you got on the ship, you engulf inside of it to reach the throne room. Be careful while going to her because a Captain Raider and Kall Guards try to kill you.

Once you get inside the throne room, the boss Draksis will rise from his seat to face you come. The latter uses a Lance-shrapnel that is formidable medium and short range, so it is advisable to stay away from him. It also has the ability to teleport, allowing him to approach you quickly to maximize the damage it will make you suffer. If unfortunately it is close enough to you, he will use a devastating attack area. On your side if you want to get rid of quickly, shoot his head to inflict critical damage.

Mission History: The Eye of Master Keys
Normal difficulty: Level 13 Good - Experience Obtained 3000
Hard difficulty: Level 17 Good - Experience Obtained 3600
Reward: Enhanced Vessel

The last thing to do on the planet Venus, is to invoke the Master Keys to steal his eye. Jump on your Passereau and follow the objective marker to The Citadel. Get rid of Vex that are on the path to the light pillar and use your Spectre to hack. Be careful as you approach it, because Minotaurs protect the sector. Now that you know how to access the portal Infinite Marche, made a new appeal to your Passereau to get there.

When you arrive in the area of Campus 9, you'll encounter teleportation portals, which allow troops to come Vex on Venus. These will join the ranks of the enemies you faced, so you will not have them destroyed. Once you locate one in the area where you are, focus all your shots on it instead of tending to the Vex. Continue your progress by destroying enemies and portals, until you finally reach the area of the Marche Infinite.

There are more portals to destroy in this area, so just remove Vex you block the road until you reach the huge gate. Once you arrive in front of it, put yourself in the circle of light, to invoke the Master Key. It has two types of attacks. It uses a power weapon to reach you far and will hurt you with area attack if you get too close to him.

Like most of Vex, his weak point is in the stomach, so get out your most powerful weapons and concentrate your fire on it.

Assault Mission: The Nexus
Normal difficulty: Level 14 Good - Experience Obtained 3600
Reward: Enhanced Armor

Unlike Earth and the Moon that hosted one mission each assault, Venus has two that are shorter than previous ones. Once you have been deposited on the planet, follow the objective marker by getting rid of the enemies you encounter. When you reach the N / Gen Area, Area of Darkness is active and you have to remove 3 Servants to continue. When you enter this area, look to your right to see a staircase topped by a light.

Take it to enter the room that is at the top of the stairs, to find a safe Dore behind desks on the left. Once you've cleaned up the area and you have obtained the contents of the safe, follow the objective marker to reach the next area Darkness. Continue to get rid of the common enemies that block the road, until you finally reach the end zone in the Nexus.

The first thing to do when you jump below, is to eliminate the various units that protect Vex. Once you have done that, the boss Sekrion the Spirit of Nexus will appear in the center of the zone. This is a larger and more powerful model of a common enemy, it has the same energy cannons. If you get too close to him, he will use a powerful attack zone, but the problem comes mainly from its permanent shield.

It runs at steady pace around him, forcing you to constantly move in order to inflict damage. Stay in the outer ring of the battle arena to enjoy the many pillars as hedges. Like the common version of this enemy, we must take in its "eye" in order to subject it to critical damage. Keep an eye on your radar during the confrontation, to identify the reinforcements as they teleport into the area and dispose of them to avoid being overwhelmed.

Assault Mission: L'Enclos de Winter
Normal difficulty: Level 14 Good - Experience Obtained 3600
Reward: Enhanced Armor

Unlike Earth and the Moon that hosted one mission each assault, Venus has two that are shorter than previous ones. The Lair of Winter is far enough away from your starting position, climb your Passereau to go there and remove the fallen who retain access. Progress through the tunnels following the objective marker until you reach the area of the Ashes. Get rid of the enemies that are at the bottom and use your spectrum on the control panel of the front door.

You will then have to survive several waves of Vex units, while your robot companion is able to open the passage. As soon as you arrive in the area of Darkness Ash Creek, stand on one of the vehicles Pique and eliminate Vex until Enclos de Winter. Your first goal will be to get rid of the various enemies in order to free the boss Aksor Priest Acrhonte from prison.

This was the beginning of a long struggle, against the most powerful creature on the planet Venus. The boss uses a powerful launcher shrapnel as a weapon and can generate a huge area attack at his feet. He can also teleport over short distances, to come closer to maximizing the chance to hit you with his weapon. As a large majority of enemies, you have to shoot him in the head to make him suffer critical damage. Be vigilant throughout the confrontation with an eye on the radar and get rid of the Fallen reinforcements as they arrive, not to be overwhelmed.

The Planet Mars

The ultimate destination of your journey leads you eventually to Mars, it is indeed within the ruins that would hide the portal to the Black Garden. This section of the Complete Guide Destiny you will find all information and advice for completing various missions that take place there. This includes tracking of 5 missions History of Assault 2 missions and the list of numerous requests from the Tower to be completed in Patrol.

Mission History: The Exclusion Zone
Normal difficulty: Level 15 Good - Obtained Experience 4000
Hard difficulty: Level 18 Good - Experience Obtained 4800
Reward: Enhanced Passereau

Once you filed your ship on the planet, follow the objective marker and use your spectrum on the lock of the door closed. Then progress through the building to the terminal to hack, in which your Spectre still trigger the alarm. You'll have to fend off the onslaught of a new alien race, overpowering and fearsome Cabals.

You must realize that we must aim for the head of the majority of the units, if you want to inflict critical damage. The Phalanges of the fleet is by far the most annoying to remove, in fact they have a huge shield behind which they shelter. When you shoot at a maximum being hidden behind it, pull in the hand holding the gun to create an opening in the stunning. The Legionaries fleet are the basic units and use a gun like phalanges.

Be careful when the second wave of Cabals as a Centurion of the fleet will be filed by a ship. This uses a launcher Grenade that can kill you very quickly, know that it is also protected by a shield. Once you've had your home at the entrance to the store, you must remove a final wave consisted Legionaries formidable fleet. These are ultra Cabals type and can kill you very quickly. Use the covers to your advantage or unleash your super attack to get rid of easily.

When you are finally rid of all these people, you can finally make use of the Passereau that will let you get to the goal. You will be slowed by a first barrier set up by the Cabals and he'll have to clean in order to continue your journey. After finishing eliminate all enemies in the area, use your spectrum to scan the network Cabals. Your goal will be to survive another onslaught of their destructive units, while your robot friend finishes his work. Know that you can destroy the powerful turret ship, drawing just above your weapon.

This clash is particularly difficult, use a maximum covers the area. Pay particular attention to boss Bracus Tho'ourg which in addition to having a high-powered weapon is protected by a very strong energy shield. Once you've got the information you are looking for, hop on your Passereau and follow the objective marker. Arriving in the area of the Valley of the Kings, you will see a huge Vex portal. You will then have to eliminate a small group of robots, then hack a terminal last to finish the mission.

Mission History: Arrow Garden
Normal difficulty: Level 16 Good - Obtained Experience 4000
Hard difficulty: Level 15 Good - Experience Obtained 4800
Reward: Enhanced Armor

Once you arrive on the planet, stand on your Passereau and follow the objective marker to the dam of Cabals in the sector Scablands. You can either take the time to clean the area, or push through with your vehicle to reach the Fort Rubicon. This time you do not have much choice, you have to eliminate all enemies in the area, if you do not want to be overwhelmed by them. You'll fall for the first time on a Psion Conditioning, which has the ability to generate a wave of energy around him.

They are not very powerful in their natural form, but since he is an enemy of ultra kind, be careful when you confront many. Drive slowly getting rid painstakingly Cabals that block the road, taking care of those ultra type area. Then go through the tunnel that leads to the Rubicon Landes, to access the tower you need to hack. Be careful when you take the assault because it is protected by the formidable Colossi units.

The latter use a huge machine gun as the primary weapon, but also have a Rocket Launcher multiple firing. To apply any critical damage, work toward his head like other Cabals. It is advisable to avoid the face in hand-to-hand, because it will push you with area attacks. Once you have finally got rid of everyone, use your Spectre to hack the control panel.

Going down the path instead of your next goal, make a detour in the large building on your right. You will then be able to fly an enemy vehicle, the Hound, allowing you to fight your way through enemy lines. The first thing to do once you have arrived in the Tunnel de Fer, is to go retrieve the Golden Safe Zone. When you face the big red door, locate the two blue pipes that are on the left.

Use the double jump to get up on them and do the same to reach the balcony above. Locate then the second balcony that is at the other end of the room on the other side of the big red door. Then jump on one of the two gray platforms that overcome the door to reach the second balcony and retrieve the Golden Chest in the corner of the wall.

You will now have to get rid of Cabales units to bring a group of reinforcement composed of the dreaded Imperial Colossus. This uses the same types of attacks that the basic version, but is seen with a great attack power and increased resistance. After cleaning the room, use your spectrum on the door to open it. Continue to progress in eliminating the enemies you encounter, until you get into the Dark Zone of Fort Legion.

You will then have to cross the bridge to reach the top of the camp, by getting rid of the several that protect it. Being in an area where it is impossible to come back, take advantage of the many blankets to survive. When you have finally managed to get rid of them, place the eye of Master Keys on its base to awaken. That's when the boss Sha'aull Primus will make its appearance in an attempt to prevent you from leaving with the eye of Vex.

This uses a Lance Grenada as a primary weapon and the ability to fly with his jet pack. Pull into his head to inflict critical damage, being careful not to approach too close to him. Of course it will not come to face you alone and you will also need to remove other Cabales units. The area of confrontation with only some blankets, try to stay up on the move to avoid being surrounded. Once you finally got rid of him, he'll just use your spectrum to recover the eye.

Mission History: Rising Tide

Normal difficulty: Level 17 Good - Obtained Experience 4000
Hard difficulty: Level 20 Good - Experience Obtained 4800

Made immediately call the Scablands Passereau to go to in order to reach the place of your first goal. Get rid of the troops that protect Vex tear and then use your spectrum to analyze it. Now that you know where the signal comes from the tear, get back on the Passereau to join the City silted. Enter inside the building indicated by the objective marker until you get into the area of the Darkness eleutheria Station.

You will then have to remove the many Vex who will try to slow you down, being careful to Disciple Cyclops in the second room. Enjoy the many offered blankets the area to avoid his shots while aiming his eye to inflict critical damage. Keep up the corridors to reach the junction of Tharsis, where you can empty the contents of a safe Dore.

Start by getting rid of many Vex sector, destroying primarily the teleportation portal they use to come.

On the left wall of the latter, see February 1 painted white. Go through the left door nearby and head into the northwest corner of the room. Step into the opening that allows access to a hallway behind a gate, then follow it to the end to fall on the Golden Chest.

Then resume your progress by following the objective marker, while eliminating Vex troops that block and especially the two other portals.
Be careful when you reach the tear Vex because stronger Spirit Repressive accompanied by a troop of Vex will come to kill you.

This is an Ultra version of a type of enemy already known, which can be very dangerous if you block in the corner. Once you have finally got rid of all these people, use your Spectre over the tear to finish the mission.

Mission History: The City silted

Normal difficulty: Level 17 Good - Obtained Experience 4000
Hard difficulty: Level 19 Good - Experience Obtained 4800

Start off in the area of the City silted and enter the building where the signal comes Cabals. Way up to the room issuing it, paying attention to the Imperial Centurion that protects. Then hack the terminal using the Spectrum, to learn the presence of a group of scouts in the nearby skyscrapers. Jump below to reach its entrance and down to the basement to join the Run Palace.

You can find the latest Safe Golden Darkness in this area, on the floor where you are when you enter it. Follow the balcony that follows the contours of the room until you see March 1 written in white on a wall. Enter the room that is her right, you will find the Golden Chest behind the desk in front of you. Keep up the offices of the building until you reach the large room with many stairs.

Get rid of Cabales different units and troops Vex who joined the fight and climb the floors to the Belvedere. Advance in the outside lane to the center of the skyscraper, and then eliminate the enemies that protect the area. Be careful when you do the housework in the first part, because you have to take care of a powerful Imperial Colossus.

Continue to move from room to room until the one where your goal and be prepared to be visited by a large number of Cabals. You will then face several Psions Packaged, which will be accompanied by other units. Once you will be rid, Bracus Tha'aurn boss and his henchmen come to you eliminate. It should not cause you any problems, especially if you use covers the area to your advantage. Once you've cleaned up the area, use your spectrum on the Old machine to complete the mission.

Mission History: The Black Garden
Normal difficulty: Level 18 Good - Obtained Experience 4000
Hard difficulty: Level 20 Good - Experience Obtained 4800
Reward: Particle of Light

Once you arrive on Mars, use your Passereau to reach the Valley of the Kings. Get rid of the Vex group that protects access to the portal, and then cross the threshold to enter the Black Garden. Once you're on the other side, go down the hall eliminating enemies. When you finally get out of the maze of corridors, you enter an area of darkness.
Continue your progress by following the objective marker, paying attention to the many Vex on the road. Be especially vigilant in confronting the Disciple Cyclops, because it is unleashed when you inflicted a lot of damage.

Also watch platforms height throughout your progress, because Disciple Hobgoblin will be shooting at you with their sniper. A little further, you will encounter another powerful enemy the Spirit Splitter.

This is the Ultra version of one of Vex you have already faced and that should not cause you any problems through blankets the area. Once you're cleared, go down the stairs nearby, in order to reach the next area Darkness. You will then have to be analyzed 2 Oculus Vex in the area, while surviving the various assaults of troops Vex.

When you have finally managed to activate the arrow Vex, you still have to interact with the tear to open the portal to the heart of the Black Garden. Crossing the threshold of it, you can finally put a face to this strange Heart. This is actually the final boss of the game, which will use its control over the Vex to eliminate you. Start by getting rid of the various joint troops of the arena, so that it activates one of three formidable Spirit Terminal.

These real machines exterminate all threats, use the energy weapon Hammer-burner that will kill you very quickly. If you get too close to him, he will launch a devastating attack area. Stick to the outer circle of the combat zone, using many covers to your advantage. As for the majority of Vex units, pull the power cell in the stomach, to inflict critical damage. Keep an eye on the radar to locate the reinforcements that arrive from time to time and take care of them in priority order not to be overwhelmed. Once you have sprayed the third and final Spirit terminal, the end cinematic starts and you can see the self-destruction of the Heart.

Assault Mission: Cerberus VAE III
Normal difficulty: Level 18 Good - Experience Obtained 4800
Reward: Enhanced Armor

Once your ship you off to Mars, you immediately enter into a zone of darkness. The reason is that there is a boss first few meters and it will therefore have to be prepared to fight. This is actually an assault vehicle of Cabals, the Char-powerful Goliath Let's start with the formidable weapons at its disposal. Its main weapon allows it to draw destructive shell, so it is important to monitor whether the gun glows.

If you stand in front of him to shoot, he will use small energy turrets to touch you. Also Avoid approaching too closely, as it will launch mines and grenades all around him. Also look out for different troops accompanying Cabales and dispose of them to avoid being overwhelmed. To inflict critical damage, pull on the end of the reactors that allows it to glide.

Once you've finally destroyed, use your Passereau to reach the Valley of the Kings. Eliminate some Cabales units that protect the area and engulf you inside the huge ship Cerberus VAE III. As soon as you cross the threshold of the first large room, you enter a new area Darkness.
Proceed cautiously so in the corridors of the ship, until you get into the vast hall of the final confrontation. You will then be faced with a formidable opponent, the boss Valus Ta'aurc that will make you have a hard time.

This boss uses a huge Gateling as a primary weapon and can also shoot bursts of missiles using his Rocket Launcher back. Of course it is advisable not to get too close to him, if you do not want to undergo his powerful melee attack. Like most Cabales units, pull on his head if you want to inflict critical damage. If you want to survive this confrontation, use many covers offered by the side corridors. It also must keep an eye on the radar and get rid priority when enemy reinforcements arrive.

Assault Mission: The Palace Run
Normal difficulty: Level 18 Good - Experience Obtained 4800
Reward: Enhanced Armor

You will be deposited directly adjacent to the building where your goal and where you have to eliminate several units Cabal. Progress in until the area of the Palace Dark Run, then use your spectrum on the control panel of the locked door. You will then have to survive several enemy waves, the latter includes a conditioning Psion. Then continue your journey through the corridors of the building and get rid of the Legionaries and the Colossi that protect the area.

Once you have managed to reach the floor of the room, you'll have to unlock a new door with Spectrum. You will still have to survive another enemy assault, which will this time composed of more Vex Cabal.

When your robotic friend has finished his work, continue your progression to the upper floors by spraying enemy troops. One last door to hack separates you from the final mission area and you will once again have to fight to stay alive.

In the great hall is behind the door you opened, first get rid of Cabales units therein. Then go upstairs and hack the control panel of the Cortex to attract floggers. This fight may ask you some problems, especially if you do not play as a team and have poor equipment. Your main targets are the three floggers, which will be protected by a large number of units Cabales. There really is no particular strategy to eliminate them except good focus your shots on the head.

The Golden Chests

This section of the Complete Guide Destiny, you will find the complete listing golden chests that are scattered in the different maps of the game. Everything together with information on the areas where they are hidden, with screenshots and videos to help you get hold of it easily.

Earth

Golden Chest No. 01:
- Place where the golden boot - The Steppe
- Precision on its location - It is on a desk on your left, in the corridor leading to the Loading Dock # 13.

Golden Chest No. 02:
- Place where the golden boot - Lunar Complex
- Precision on its location - He landed on the roof of the room where you killed the priestess of the hive Heir of Eir, you have to climb on one of the huge generators to access it.

Golden Chest No. 03:
- Place where the golden boot - Road that connects the Wasteland Moths to the side Forgotten
- Precision on its location - In the area where the road runs along the river, look high up on the side to see an opening in the cliff. Just input inside the cave and look to the left to find the chest.

Golden Chest No. 04:
- Place where the golden boot - The Forgotten Side
- Precision on its location - Take the path to Complex Ground and stop on the platform in ruins on the side of the road. You can find the golden chest posed below on the shore.

Golden Chest No. 05:
- Place where the golden boot - The Devils Den
- Precision on its location - You will find this chest in the bottom of the arena where you battle Sepiks Prime, which is the final boss of the mission assault Devils Lair.

Moon

Golden Chest No. 01:
Can Retrieving Patrol - Yes

If not for what mission you have to recover - None in particular

Place where the golden boot - My Archer

Precision on its location - It is hidden behind a mound of stones on the path that connects the Station Archer at Helm of Hades.

Golden Chest No. 02:
Can Retrieving Patrol - No

If not for what mission you have to recover - Tomb World

Place where the golden boot - Tomb World

Precision on its location - It is in the hall of the final confrontation of the mission, on the rocks below the platform that you took to come into the room.

Golden Chest No. 03:
Can Retrieving Patrol - Yes

If not for what mission you have to recover - None in particular

Place where the golden boot - Tomb World

Precision on its location - To reach the cave where the safe is, we must enter the rounded building in the area of Station Archer. Then progress through the corridor to enter a room and jump into the water below on the left. Engulf you inside the opening in the wall to reach the cul-de-sac where the trunk is waiting for you.

Golden Chest No. 04:
Can Retrieving Patrol - Yes

If not for what mission you have to recover - None in particular

Place where the golden boot - Hall of Cropta

Precision on its location - Enter the temple and go through the first room, then take the stairs to reach the lower area. In the next area, you will see a metal frame on the left, with a gateway on which you can climb. Look below if you're on it to see the golden boot placed on a platform.

Golden Chest No. 05:
Can Retrieving Patrol - No

If not for what mission you have to recover - Ditching The Invocation

Place where the golden boot - Ditching The Invocation

Precision on its location - You will find this chest at the other end of the arena where you battle Phogo'th, the Untamed, on a platform at the precipice back of the room.

Venus

Golden Chest No. 01:
Can Retrieving Patrol - Yes

If not for what mission you have to recover - None in particular

Place where the golden boot - Academy Ishtar

Precision on its location - It is hidden behind a pillar in the center of the flooded basement that connects the Forgotten Coast at the Academy Ishtar. It is very easy to find and you will fall over from the first mission.

Golden Chest No. 02:
Can Retrieving Patrol - Yes

If not for what mission you have to recover - None in particular

Place where the golden boot - Campus 9

Precision on its location - When you exit the hallway that leads to the Campus 9, you will see a yellow building at the bottom of the zone. Climb on top of it, to find the golden chest on a balcony just behind.

Golden Chest No. 03:
Can Retrieving Patrol - Yes

If not for what mission you have to recover - None in particular

Place where the golden boot - Lair of Winter

Precision on its location - When you get into the huge cavity at several levels of the Den of Winter, climb to the top where the corridor leading to the Ashes is. Put yourself back to it and look at the other side of the hole in the center of the cavity, to see the golden boot resting on the rock face. It'll then have to place you on the right side of the platform where you are and use your double jump to reach.

Golden Chest No. 04:
Can Retrieving Patrol - Yes

If not for what mission you have to recover - None in particular

Place where the golden boot - Ashes

Precision on its location - In the lower area of the Ashes part is the huge enemy ship which is called the Ketch. You can find the golden chest in the back of the plot boarding. It is very easy to spot if you look at the ship arrived in the area.

Golden Chest No. 05:
Can Retrieving Patrol - No

If not for what mission you have to recover - The Nexus

Place where the golden boot - Sector N / Gen

Precision on its location - Once you enter N / Gen Sector, head to the right and climb the stairs leading to a door that is topped with a white light. Once you walked into the room, look behind the offices on the left to find the chest.

Spectra Dead

This section of the Complete Guide Destiny, you will find the complete listing golden chests that are scattered in the different maps of the game. Everything together with information on the areas where they are hidden, with screenshots and videos to help you get hold of it easily.

4 spectra of the Dead Tour
Spectrum Deceased No. 01:

Location of the deceased spectrum - Lookout Tower

Precision on its location - It is placed on a pile of boxes at the top of the stairs in the southwest of Belvedere Tower.

Spectrum Deceased No. 02:
Location of the deceased spectrum - Northern Tour

Precision on its location - It is set on a low table behind the Guide, you can expect the top of the stairs in the dome in the northern part of the Tower.

Spectrum Deceased No. 03:
Location of the deceased spectrum - Hall of Guardians

Precision on its location - It is placed on a workbench that is on your right as soon as you enter the Hall of Guardians. This is the part where are the three

Commander vanguard, which sell equipment for a specific class.

Spectrum Deceased No. 04:
Location of the deceased spectrum => Promenade du Voyageur

Precision on its location - He landed on the railing of the Promenade du Voyageur and more specifically in the northwest of this part of the Tour. It is only possible to recover the latter deceased spectrum, when the front door behind Attendant Contracts will be opened.

17 Thespectra Dead Earth

Spectrum Deceased No. 01:
Can Retrieving Patrol - Yes

If not for what mission you have to recover- None in particular

Location of the deceased spectrum - The Steppe

Precision on its location - It is placed on the floor of the small building near the wreck of the ship that crashed.

Spectrum Deceased No. 02:
Can Retrieving Patrol - Yes

If not for what mission you have to recover - None in particular

Location of the deceased spectrum - Division

Precision on its location - He lies on the floor inside a huge cylinder that is placed on a car to the left of the entrance way to the field Rockets.

Spectrum Deceased No. 03:
Can Retrieving Patrol - Yes

If not for what mission you have to recover - None in particular

Location of the deceased spectrum - Division

Precision on its location - It is placed on the metal support of a sign, located above the path that leads to the entrance of the Breach.

Spectrum Deceased No. 04:
Can Retrieving Patrol - Yes

If not for what mission you have to recover - None in particular

Location of the deceased spectrum - The Breach

Precision on its location - He landed in a small recess under a metal platform inside the first room where you expect a group of enemies.

Spectrum Deceased No. 05:
Can Retrieving Patrol - Yes

If not for what mission you have to recover- None in particular

Location of the deceased spectrum - The Breach

Precision on its location - It is placed on a metal beam ceiling in the hallway that is close to where you found the weapon in the prologue of the game.

Spectrum Deceased No. 06:
Can Retrieving Patrol - Yes

If not for what mission you have to recover - None in particular

Location of the deceased spectrum - The field Rockets

Precision on its location - It is placed on top of an air conditioner on the roof of a small building, which is located on the side when you come from the area of the Division.

Spectrum Deceased No. 07:
Can Retrieving Patrol - Yes

If not for what mission you have to recover - None in particular

Location of the deceased spectrum - Refinery

Precision on its location - It is placed on a metal shelf in a small room, which is on the right path that leads to the area of the Caves.

Spectrum Deceased No. 08:
Can Retrieving Patrol - Yes

If not for what mission you have to recover - None in particular

Location of the deceased spectrum - The Blast

Precision on its location - It is on a desk in an upstairs room of orange building, whose entrance is on the left of the mini-boss mealworm Devils.

Spectrum Deceased No. 09:
Can Retrieving Patrol - Yes

If not for what mission you have to recover - None in particular

Location of the deceased spectrum - Caves

Precision on its location - It is placed on the ground next to the exit of a large metal pipe on a path below the road linking Côte Missed the Caverns.

Spectrum Deceased No. 10:
Can Retrieving Patrol - Yes

If not for what mission you have to recover- None in particular

Location of the deceased spectrum - The Forgotten Coast

Precision on its location - It landed inside the cabin of a ship wreck, which lies to the right of the slope that leads to the large building overlooking the area.

Spectrum Deceased No. 11:
Please note that late spectrum is bugged, it does not appear where it's supposed to be.

Can Retrieving Patrol - Yes

If not for what mission you have to recover - None in particular

Location of the deceased spectrum - The Bunker RAS-2

Precision on its location - It is placed next to a metal beam under the last staircase to the Bunker RAS-2. To get to this mysterious place, access is via the internal staircase of the building overlooking the area of the Forgotten Coast.

Spectrum Deceased No. 12:
Can Retrieving Patrol - Yes

If not for what mission you have to recover - None in particular

Location of the deceased spectrum - Complex Ground

Precision on its location - He landed inside an open locker on the right side of the hallway just after entering the Complex Ground from Coast Bastion.

Spectrum Deceased No. 13:
Can Retrieving Patrol - Yes

If not for what mission you have to recover - None in particular

Location of the deceased spectrum - Cosmic Relay

Precision on its location - It is placed on a metal shelf inside a small hidden room, which is located in the upper part of the zone Relay Cosmic. Locate the rocket launchers that can be seen in the background and look for the ledge that is located below. Then progress on it to the hole in the wall, overlooking the famous hidden room where you expect the late spectrum.

Spectrum Deceased No. 14:
Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Location of the deceased spectrum => Lunar Complex

Precision on its location => Going Complex Lunar starting from the area of the Wasteland to Moths, you arrive in a large dark room where monsters Bee await. As soon as you cross the threshold of the door of this room, move along the wall on your right until you see a closed door. Specter Deceased is placed on top of the large gray generator, which is just after it.

Spectrum Deceased 15:
Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Location of the deceased spectrum => On the road that connects to the Wasteland Moths Côte Bastion.

Precision on its location => Starting from the area of the Wasteland to Moths to get to the Forgotten Coast, you will see a cave high on the left side of the road. It is also within this cave that is one of the golden coffers of the Earth. It is hidden in the recess on the left of the cave and the Spectre Late in the corner in front of you when you enter.

Spectrum Deceased No. 16:

Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Location of the deceased spectrum => Wasteland to Moths

Precision on its location => At the entrance to the road that leads to the Forgotten Coast, you will see an airplane stuck in the ground at about 45 degrees wing.

Climb to the top thereof and locate the opening in the rock to the other side of the vacuum. This is the cave where you expect the spectrum Deceased, the left hidden in herbs.

Spectrum Deceased No. 17:
Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Location of the deceased spectrum => In the buffer zone between the areas of the Wasteland Moths and Steppe.

Precision on its location => The area that connects the areas of the Wasteland to Moths and Steppe, is the output of an old canal where water was discharged once. You can find the spectrum Deceased lying on the floor in front of the pipe outlet right, partially hidden by vegetation.

9 Spectra Dead Moon

Spectrum Deceased No. 01:
Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Location of the deceased spectrum => My Archer

Precision on its location => Once you arrive in the main area of the Station Archer, locate the large building which share a long air duct. Come closer then the first pillar that supports it, which is really stuck to the big building. Then look up in the right side of the duct to locate the spectrum Deceased placed on the rim.

Spectrum Deceased No. 02:
Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Location of the deceased spectrum => My Archer

Precision on its location => Once you arrive in the main area of the Station Archer, locate the domed building partially destroyed. You then approach the crevasse to the right of the entrance and look below to locate the spectrum Deceased.

Spectrum Deceased No. 03:
Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Location of the deceased spectrum => The Light Anchor

Precision on its location => At the center of this area you will see a large disc-shaped building. Just up behind him on the left, is an area where there is a complex with a large antenna with parables is over. Going through the back of the building you can climb to the antenna in order to find the spectrum Deceased placed on a metal beam.

Spectrum Deceased No. 04:
Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Location of the deceased spectrum => Hall of Cropta

Precision on its location => When you enter the Temple of Cropta arriving in the area of Anchor Light your way up to the room where a large machine in the center. At the foot of it, you will see a staircase leading to a small platform, which features a metal railing on each side. Climb onto one of them and look up to locate the edge of the machine (1et2). Use your double jump to reach it and then looking for a light crystal on one of the walls of the cave (3). Use your double jump to fly up to it, to ask you on the edge which is just below it. Use the natural steps that the rock has created to get high (4) to reach the platform where the Spectre Deceased awaits you.

Spectrum Deceased No. 05:
Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Location of the deceased spectrum => Circle of Bones

Precision on its location => Arriving in the area of the Circle of Bones from the Temple Cropta on the right you will see a path that passes under arches and along the huge hole. Unfortunately, your progress will be blocked by a metal gate. Then look at the other side of the ledge on the left to see a small platform a little further to the right. Use your double jump to ask it, then jump to the right to get back on the road. Progress on it for a few meters and look on the left to see the Spectre Deceased.

Spectrum Deceased No. 06:
Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Location of the deceased spectrum => Hall of the Elders

Precision on its location => Go first to the center of the area of the Hall of Elders and look toward the coast corridor leading to the Circle of Bones. Approach then vacuum on your left and look to the wall on the other side to see the Spectre Deceased.

Spectrum Deceased No. 07:
Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Location of the deceased spectrum => The Gatehouse

Precision on its location => When you get into the depths of the Moon from the area of the Pit of Hell, you pass through the area of the sentry. Shortly after entering this area, you arrive in a passage where we see the emptiness of the abyss on the left. Get close to it and look below to see the Spectre Deceased.

Spectrum Deceased No. 08:
Because of a problem when capturing this sequence, there is unfortunately no screen Spectrum Deceased. Its location is indicated by the blue arrow.

Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Place where the deceased spectrum => The Pit of Hell

Precision on its location => When you arrive in the area of the Pit of Hell coming from Archer Station, walk along the rocky outcrop on your right until you see an open indicated by light cylinders. You will arrive in an area with a small building, where you will find the Spectre Deceased.

Spectrum Deceased No. 09:
Can Retrieving Patrol => No

If not for what mission you have to recover => Hall of Oryx

Location of the deceased spectrum => The Oryx Temple

Precision on its location => As you progress through the maze of Oryx Temple, you will spend in a small hallway with perfectly round arches. Once you're there, walk along the right wall to the corner of the passage, to come face to face with the ghost Deceased.

14 Dead spectra of Venus

Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Location of the deceased spectrum => Coast Torn

Precision on its location => When you arrive in the area of Côte Torn, go until you reach the edge of the Venusian sea. You will see a small building with no walls beside a tree and rusty carcasses of vehicles nearby. Specter Deceased is placed on the back of a cart, which is adhered to the back of a minivan.

Spectrum Deceased No. 02:
Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Location of the deceased spectrum => The Academy Ishtar

Precision on its location => When you arrive at the Academy Ishtar from Côte Torn, locate the second-floor balcony in front. Use the stairs which is located on the left side to reach the first balcony, then climb on the railing of metal. You will then need to use the double jump to get on the second balcony, remembering to shift you into the void, not to bang your head on the ceiling. Then look on wooden shelves, to find the spectrum Deceased landed on one of them.

Spectrum Deceased No. 03:
Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Location of the deceased spectrum => Crossroads of Ishtar

Precision on its location => When you get to the central square of Carrefour Ishtar, you will see the carcass of a spaceship in the middle. On the left side of the area, you will see a red canvas that is stretched between the vessel and a round building with a metal front. Use your double jump to climb over it to find the spectrum Deceased behind a small beam.

Spectrum Deceased No. 04:
Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Location of the deceased spectrum => Crossroads of Ishtar

Precision on its location => When you get to the central square of Carrefour Ishtar, you will see the carcass of a spaceship in the middle. Locate the building with stairs overhung two red and yellow panels. Climb the steps up to face off two elevators, Specter is behind one of the doors to the left.

Spectrum Deceased No. 05:
Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Location of the deceased spectrum => Hall of Whispers

Precision on its location => Once you get into the Hall of Whispers from the Crossroads of Ishtar, climb the long staircase that is immediately to the right. Arriving at the top of the stairs, go up the stairs which is second on the right and walk until you reach the end of the balcony. Then look at the branches of the big tree on the right to see the Spectre Deceased deposited on one of them.

Spectrum Deceased No. 06:
Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Location of the deceased spectrum => Sector N / GEN

Precision on its location => When you arrive in the N / GEN Sector from Carrefour Ishtar, locate the metal bridge on the floor yellow building in front of you. Take the stairs is on the right side of the building to reach it, Specter awaits behind the gray terminal on the left of the door.

Spectrum Deceased No. 07:
Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Location of the deceased spectrum => Cliffs of Ishtar

Precision on its location => When you reach the Cliffs of Ishtar from the Forgotten Coast, walk along the wall on your left until you find a tree with ivy on the trunk. To the left of it you will see a stone mound at the top of which is the spectrum Deceased.

Spectrum Deceased No. 08:
Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Location of the deceased spectrum => The Ruins of Awakening

Precision on its location => When you reach the Ruins of Awakening from the Cliffs of Ishtar, look up to spot the huge teleport circle on a wall. Advance along the rock wall on the left to find a path that leads to it. Continue your drive on the road until you reach the end of the cliff, the Spectre Deceased awaits you on top of the white block the highest.

Spectrum Deceased No. 09:
Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Location of the deceased spectrum => Campus 9

Precision on its location => Once you arrive at the Campus 9 from the Ruins of enlightenment, find the group of white blocks in height at the bottom left of the area.

Specter Deceased is on the lower block. First go on the roof of the yellow building on the other side of the area, then climb on the rock platform nearby. Use the double jump to reach the top of the white block and then fly to the other side of the hole and achieve Spectre Deceased.

Spectrum Deceased No. 10:
Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Location of the deceased spectrum => Promenade du Voyageur

Precision on its location => On entering the area of the Marches coming Infinite Campus 9, stand height to locate the light beam on the other side of the square. Jump below deck in white stone and use the ledge to reach the last white block. Use the double jump to fly to the edge where the black wall with white light. You will then need to use controlled flight, to bypass the black wall and land on the other side. You then place at the foot of the tree and double jump to reach the platform where you expect the spectrum.

Spectrum Deceased No. 11:
Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Location of the deceased spectrum => Caverns Tisons

Precision on its location => When you reach the Caverns Tisons from the Citadel, walk along the rock wall until you find a small cave. Specter Deceased is inside it, placed at the bottom of an old wooden beam.

Spectrum Deceased No. 12:
Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Location of the deceased spectrum => Lair of Winter

Precision on its location => Once you arrive in the main room of the Den of Winter since Caverns Tisons, progress along the rock wall on the left. You will then see the entrance to a cave in the dark, where you expect the spectrum Deceased lying on a carpet of crystals.

Spectrum Deceased No. 13:
Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Location of the deceased spectrum => Cape Town

Precision on its location => By heading towards the area of Cape Town from the Caverns Tisons, stop at the first small pond on the right. You will see several groups of stalagmites and it was on one of them asked what Specter Deceased.

Spectrum Deceased No. 14:
Can Retrieving Patrol => No

If not for what mission you have to recover => The Nexus

Location of the deceased spectrum => Site Excavation 4

Precision on its location => Once you arrive at Excavation Site 4 from the N / GEN sector, find the opening in the wall at the top of the stairs on the other side of the room. Go through the doorway into a laboratory with work plans, Specter Deceased awaits you in the sink and right.

18 Dead spectra of Mars 

Spectrum Deceased No. 01:
Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Location of the deceased spectrum => Les Landes

Precision on its location => At the entrance to the tunnel that leads to Vallon, there is a right protected by a cabal unit building. Specter Deceased is placed on a box in the cylindrical portion of the building.

Spectrum Deceased No. 02:
Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Location of the deceased spectrum => The Valley

Precision on its location => When you arrive in the area from the Vallon des Landes, see below a dome partially gutted. Go inside of it and find the pile of boxes on the left side of the platform where a group of enemies. Once you got it, look toward the opening where you went to see a bridge height. Then you must use the double jump to get on one of the screens to be able to climb on it and find the spectrum Deceased.

Spectrum Deceased No. 03:
Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Location of the deceased spectrum => Palace Run

Precision on its location => In the great hall of the Palais Run where there are two large circular stairs, you have to take the left until you find a box on the side.

Climb on it and look toward the large, rounded canopy, to locate the platform loin above you. Use the double jump to climb on it and then move it to fall on the spectrum Deceased.

Spectrum Deceased No. 04:
Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Location of the deceased spectrum => The Belvedere

Precision on its location => When you step inside the Belvedere Palace since Run, cross the first section to get face to face with a big red wall. Go around it on the left to get to a large corner office, under which you will find the Spectre Late next to the CPU of the computer.

Spectrum Deceased No. 05:
Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Location of the deceased spectrum => City silted

Precision on its location => There are a former railway station in the center of the main area of the City sanded and left of the entrance to the latter, you will find a bunch of white boxes. Climb them to get some height and use the double jump to get on the roof. Then look to the right towards the back of the panel to see the light shine Spectrum Deceased.

Spectrum Deceased No. 06:
Please note that late spectrum is bugged, it does not appear where it's supposed to be.

Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Location of the deceased spectrum => The Station eleutheria

Precision on its location => When you arrive in the dark part of the station from the City eleutheria silted, walk along the right wall until you reach two small stairs. Then look at the back of the pillar next to the second staircase to see it hanging on display and the Spectre Deceased laid on top of an air conditioner on the roof of a small building, which is located on the side when you get to the area of the Division.

Spectrum Deceased No. 07:
Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Location of the deceased spectrum => Junction Tharsis

Precision on its location => Once you arrive in the Junction Tharsis from the eleutheria Station, down the steps that you face and go over the trains. On your right you will see an opening next to a Vex gate, go through it to get to the other side and go to the right to find the spectrum Deceased.

Spectrum Deceased No. 08:
Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Location of the deceased spectrum => Descent

Precision on its location => Arriving in the area of the Descent from that of Scablands, you will see a tree on the right overlooking the road. Use your double jump to reach it, then look on the branches to find the spectrum Deceased.

Spectrum Deceased No. 09:
Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Location of the deceased spectrum => The Scablands

Precision on its location => Cross the dam Cabals as if you wanted to go to Fort Rubicon, then head to the recess on the left once on the other side. Use the double jump to climb over the metal part of the dam to get their hands on the spectrum Deceased.

Spectrum Deceased No. 10:
Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Location of the deceased spectrum => Path of the Giants

Precision on its location => Upon arrival at the first camp Cabal Way Giant from Scablands, locate the withered tree overlooking the area on the right. Climb up it with your double jump and look behind the roots to find the spectrum Deceased.

Spectrum Deceased No. 11:
Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Location of the deceased spectrum => Valley of the Kings

Precision on its location => Move to cope with the huge teleportation portal Vex and go to the right along the void on the left. Proceed by jumping from rock to rock, until you come across the spectrum Deceased.

Spectrum Deceased No. 12:
Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Location of the deceased spectrum => Valley of the Kings

Precision on its location => Stand with your back to the huge teleportation portal Vex and locate the small Cabal building overlooking the area. Specter Deceased awaits you lying on the ground, at the crack in the rock wall on the left.

Spectrum Deceased No. 13:
Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Location of the deceased spectrum => The Trenches

Precision on its location => Rendezvous at the watchtower near the tunnel entrance of Iron and locate the two large ramps on the side remote lamps. Climb the rock platform to the left, to find the spectrum Deceased hidden in the hollow of a flaw.

Spectrum Deceased No. 14:
Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Location of the deceased spectrum => Tunnel Iron

Precision on its location => This spectrum Deceased is one of the best hidden because it awaits the ceiling of the main room of the Tunnel de Fer. Start by identifying two large blue pipes on the left side of the front door and use them to climb on the platform just above. Then look towards the metal pillar nearby and use the double jump to reach the current small platform attached to it. Once you've managed to land on you, locate the metal bridge above you. It'll just use the double jump again, to go over and find the spectrum Deceased.

Spectrum Deceased 15:
Can Retrieving Patrol => Yes

If not for what mission you have to recover => None in particular

Location of the deceased spectrum => Fort Rubicon

Precision on its location => Move to first near the tunnel entrance Iron and locate the big ramp lamps next to a closed door. So go dig behind it to find a flaw in the rock that leads to a hidden area. Specter Deceased is hidden behind the tree roots.

Spectrum Deceased No. 16:
Can Retrieving Patrol => No

If not for what mission you have to recover => La Flèche du Jardin

Location of the deceased spectrum => Fort Legion

Precision on its location => Start by going in front of the Vex arrow and locate the entry corridor at its base. Specter Deceased landed on the ground on the left side.

Spectrum Deceased No. 17:
Can Retrieving Patrol => No

If not for what mission you have to recover => The Black Garden

Location of the deceased spectrum => The Black Garden (Dimension Vex)

Precision on its location => Once you get to the other side of the portal Vex during the mission, find the head of the huge statue to the right of the rounded opening in the wall. Turn around and then use your double jump to climb on natural rock stairs to reach the top of a second statue. All that remains is for you to use again double jump to reach the top of the first and retrieve the spectrum Deceased.

Spectrum Deceased No. 18:
Can Retrieving Patrol => No

If not for what mission you have to recover => The Black Garden

Location of the deceased spectrum => The Black Garden (Dimension Vex)

Precision on its location => Once you exit the maze of corridors to see the Heart of the sunken garden, head to the right until the first group of Vex. Position yourself so the edge of the void on the left and walk along the cliff to find the spectrum Deceased below.

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