In Wild Star, there are different classes from which you can assemble your perfect heroes. But what classes are there in Wildstar Reloaded.

In Wild Star, there are six character classes, the Warrior, Engineer, Stalker, Medic, Esper and Spellsinger. However, each of these classes is not a one-sided specialist, but still primarily a decent damage dealer. Even the Medic! But their true nature show the different classes often in their second role, where the Stalker / assassin mutates into a tank or a healer Spellsinger.

The Warrior Class

Warriors are one of the most brutal and the easiest to play classes in Wild Star, because they have very straightforward skills and their style of play is always the same. Sword out and ran to the enemy! Warriors jump into the fray and always in the middle then cut with its nuclear-powered two-handed around until no grass grows. Warriors have a fairly broad attack radius and can launch various surface attacks, but only on very short distance melee. However, Warriors can quickly dive with their jump attack from the danger zone and as expeditiously rush back again.

Alternatively, the heavily armored warriors take over the role of the tank. He has good skills to reduce harm and is therefore a typical tank, which is directly on the enemy and put away the damage. For this, however, it requires a good sense of his defensive cooldowns and a wake healer who pulls him right back to trouble. A major disadvantage of Warrior tanks, however, that as a melee always has to stand in front of the boss. Warriors use as a class resource kinetic energy they charge, while they do what they do best: fight!


The warrior at a glance:

Role: Damage or tank
Weapons: Nuclear sword and arm cannon
Armor: Difficult
Resource: Kinetic energy
Difficulty: Easily

Advantages:

- Very good DPS
- Straightforward Skills
- Heavy Tank
- Heavy Armor
- Many Health

Disadvantages:

- Scrappers
- Can telegraph difficult escape
- Challenge for healer short distance
- Little tactical options

The Spellsinger Class

Spellsingers are a very nimble and agile class that shooting with magic guns. Thus Spellsingers cause an enormous amount of damage per second, but because of their light armor, they are very fragile and need to constantly move. In addition to the assassins, they are the most intense class movement in Wild Star and who already has problems with the Movement, had best leave equal to the finger of this class.

Furthermore Spellsinger have all sorts of crazy Defensive Skills by teleport behind your opponents or even dive in greatest need in an alternate dimension where they are idle for a time totally secure. As an alternative role Spellsingers can be healers. They operate on very long distance and own well to minimize damage and mainly rapid healing effects. Spellsinger use Arcane Power as a class resource and require a pretty decent power management from the players, since these regenerated slowly in the fight.

The Spellsinger at a glance:

Role: Damage or healer
Weapons: Magical guns
Armor: Easily
Resource: Arcane Power
Difficulty: Difficult

Advantages:

- Very good DPS
- Very good coverage
- Very fast and agile
- Many tactical options
- Quick activated Skills

Disadvantages:

- Light armor
- Little vitality points
- Energy management required
- Forgive hardly fault

The Esper Class

The Esper is another class of glass cannons, because this eccentric fighter uses the strength of his superior mind to kill his enemies with telekinesis and grisly illusions. Unfortunately, he wears only light armor and is therefore as fast as the dead Spellsinger. And compared to this the Esper has not so many opportunities to escape damage. This makes the Esper a rather hard to play hero.

For the Esper skin from a distance purely tidy and his skills give you a wide range of tactical options for crowd control. But keep in mind that the Esper is not very mobile and are best left to cast his effects. In addition, you need for his resource "Psi-points" certain skill combos to build up these and maximum reinsertion. As a healer Esper is well suited as he can heal the group from further distance and the position of the individual members of the high-range healing is less important.

The Esper at a glance:

Role: Damage or healer
Weapons: Psi-blade
Armor: Easily
Resource: Psi-points
Difficulty: Difficult

Advantages:

- Very good DPS
- Very good coverage
- Many tactical options
- Complex skill combinations
- Mighty Healer

Disadvantages:

- Light armor
- Little vitality points
- Energy management required
- Forgive hardly fault
- Not very mobile

The Stalker Class

Stalkers are a very dangerous damage class in Wild Star. They perform mainly in the solo play because of their invisibility devastating attacks from ambush. Stalkers are very fast and agile and can stock up their enemies with a variety of attacks and so achieve good results in burst damage.

In addition to their role as a great damage dealer assassins are also ordinary tanks, but they are hard to play, since they are based heavily on damage prevention and forgiving as little mistakes, if you ever messed up a defensive cooldown or dodges too late. So your healers must always be on guard. But a well-played assassin-tank is a truly impressive sight. Assassins use the energy of their camouflage to fuel their skills. This invites gradually back on, so you have to constantly keep an eye on your energy bar.

Stalker Class at a glance:

Role: Damage or tank
Weapons: Mouth
Armor: medium
Resource: energy
Difficulty: Means (DPS) / heavy (tank)

Advantages:

- Very good burst damage
- Very mobile
- Many tactical options
- Can become invisible
- Effective tank which is difficult to master

Disadvantages:

- Medium Armor (as tank)
- Energy management required
- Tank difficult to master
- Limited energy hinders damage potential

The Engineer Class

The Engineers are heavily armored hobbyists who clean up with their massive launcher. The Engineer belongs thereby to the more leisurely classes in Wild Star because his skills always a little slow him down. Since the Engineer wearing heavy armor, he can put away a lot of damage if he sometimes overlooks a telegraph.

As a damage dealer the Engineer uses his bots to bind the enemy and then shoots them his with his launcher. However, this has a really tight angle fire and requires a minimum level of accuracy. Tanks of this class have some good defensive skills, but because they are quite slow, you have the time as well the telegraph of all Bosses can hardly be avoided. The Engineers are incidentally the only ranged tank, which makes them very effective. As resource use Engineer explosive force that they build up through certain skills in combat and then use again.

The Engineer a glance:

Role: Damage or tank
Weapons: Heavy Weapon
Armor: Difficult
Resource: Explosive power
Difficulty: medium

Advantages:

- Long range
- Heavy Armor
- Many Health
- Many tactical options
- Bots as servants
- Ranged Tank

Disadvantages:

- Very slowly
- Energy management required
- Playing income
- Limited telegraph

The Medic Class

The Medics are actually among the most effective damage classes in Wild Star because it has both an ordinary middle range and a lot of damage in a short time. So a good burst class.

As a healer, can heal the hero shields and both their medicinal and damage skills are often areas and districts which are rather short but it broadly indeed. The medic is so likes the center of attention and skin his skills out. He is better than group healer, but with a little skill you can also tank in seconds pull up. Medics use triggers as a resource that they regenerate in combat gradually.

The Medic at a glance:

Role: Damage or healer
Weapons: Resonators
Armor: Medium
Resource: Trigger
Difficulty: Medium

Advantages:

- Medium Range
- Medium Armor
- Many surface effects
- High burst damage
- Effective group Healing
- Can renew shields

Disadvantages:

- Must always take center stage
- Energy management required
- Less potential for individual healing
- Short telegraph

Now you already know what classes you want to play but if you are still looking for optimal path? Then read our guide to the paths in Wild star!

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