In Fallout 4, at the beginning of your journey through the wasteland you will encounter many different mutated creatures such as the Ghoul, Mirelurk or Deathclaw. In our guide we will show you a selection of five largest and dangerous monsters in Fallout 4, and give you tips on how to win the battle.

Feral Ghoul - Glowing One

Glowing One are a subspecies of the ghouls. They were once human, but have gotten so much radiation that they now light up from the inside out. The problem with them is that they mutate and can heal. You should not approach them as they release a lot of radiation

Even if they are already dead, they radiate more and hurt you. Glowing One are just as fast as normal ghouls. So you should shoot them from a safe distance in the legs and then execute them.

Glowing One: Level: 22 - Health: 350 - DR 40 - ER: 80 - PR: 200 - Damage: 40
Decayed Radiant: Level: 40 - Health: 650 - DR 75 - ER: 150 - PR: 200 - Damage: 75
Bloated Radiant: Level: 58 - Health: 400 - DR: 40+ - ER: 80+ - PR: 200 - Damage: 35

Mirelurk: Armored and Protected

The Mirelurks can be divided into three classes: Standard, Hunter and Elite. Within these classes, there are more degrees of monsters. These creatures are equipped with a thick armor and thus difficult to attack. A headshot using the VATS is the best attack. If you do not zoom, then you concentrate on the legs. Mirelurks can be found mostly in the vicinity of water. They move quickly and spit you with poison.

Mirelurk King: Level: 30 - Health: 350 - Damage Resistance (DR): 95 - Energy Resistance (ER): 250 - Poison Resistance (PR): 250 - Damage: 75
Mirelurk Deep King: Level: 40 - Health: 400 - DR 110 - ER: 275 - PR: 250 - Damage: 35
Glowing Mirelurk King: Level: 50+ - Health: 400+ - DR: 110+ - ER: 275+ - PR: 250 - Damage: 45
Mirelurk Queen: Level: 50+ - Health: 1000 - DR: 150 - ER: 200 - PR: immune - Damage: 150

Radscorpion - Toxic and Radioactive

RAD scorpions appear whenever you are in the vicinity of soft ground. To fight against these creatures, is not so easy. You can dig in the ground and attack by surprise. They attack with their radioactive spines and bring you a decent poison charge. These monsters are fast and have a high health. We therefore recommend to use the shotgun. Using targeted shots between the eyes.

RAD Scorpion: Level: 14 - Health: 250 - Damage Resistance (DR): 35 - Energy Resistance (ER): 20 - Poison Resistance (PR): 200 - Damage: 30
RAD Scorpion hunters: Level: 22 - Health: 350 - DR 45 - ER: 25 - PR: 200 - Damage: 35
Glowing RAD Scorpion: Level: 30 - Health: 450 - DR 75 - ER: 45 - PR: 200 - Damage: 45
Albino RAD Scorpio: Level: 38 - Health: 675 - DR 100 - ER: 60 - PR: 200 - Damage: 60
Stalker RAD Scorpio: Level: 46 - Health: 850 - DR 120 - ER: 85 - PR: 200 - Damage: 90
Predator RAD Scorpio: Level: 54 - Health: 950 - DR 135 - ER: 100 - PR: 250 - Damage: 100
Skull RAD Scorpio: Level: 64+ - Health: 1115+ - DR: 150 - ER: 120 - PR: 300 - Damage: 115

Yao Guai: Large and Fast

These territorial creatures are very strong and are as hard their attacks. They are also surprisingly fast for their size and they can take a lot of damage. If you get a chance to prepare yourself then you should use mines against them. Use weapons with strong penetrating power and try to attack on the head or the legs.

Stunted Yao Guai: Level: 16 - Health: 350 - DR 40 - ER: 25 - PR 55 - Damage: 50
Yao Guai: Level: 26 - Health: 550 - DR 60 - ER: 40 - PR 60 - Damage: 100
Shaggy Yao Guai: Level: 36 - Health: 700 - DR 75 - ER: 55 - PR 70 - Damage: 130
Glowing Yao Guai: Level: 46 - Health: 900 - DR 90 - ER: 60 - PR 80 - Damage: 165
Albino Yao Guai: Level: 56 - Health: 1000 - DR 100 - ER: 70 - PR 90 - Damage: 175
Rabid Yao Guai: Level: 66 - Health: 1100 - DR 100 - ER: 85 - PR: 100 - Damage: 185
Dusky Yao Guai: Level: 76+ - Health: 1175+ - DR 100 - ER: 100 - PR: 125 - Damage: 200

Deathclaw: Massive and Deadly

The Deathclaw is one of the most dangerous creatures in Fallout. They are large and incredibly fast and a very high share of damage. It does not matter you attack them from far, where they pelt you with filth, or in close combat. Once they get you between their claws, it is hard to escape. Their vulnerability is the belly, which is hard to detect due to their speed. Use the drug Jet to play the fight in slow motion, which gives you some time to miss the monsters or shot in the belly.

Deathclaw: Level: 22 - Health: 510+ - DR 100 - ER: 250 - PR: 250 - Damage: 60
Alpha Deathclaw: Level: 31 - Health: 800+ - DR: 150 - ER: 300 - PR: 250 - Damage: 75
Glowing Deathclaw: Level: 41 - Health: 1000+ - DR: 200 - ER: 350 - PR: 250 - Damage: 90
Matriarch Deathclaw: Level: 51 - Health: 760+ - DR: 225 - ER: 275 - PR: 250 - Damage: 105
Savage Deathclaw: Level: 61 - Health: 910+ - DR: 250 - ER: 400 - PR: 250 - Damage: 120
Albino Deathclaw: Level: 71 - Health: 1060+ - DR: 275 - ER: 400 - PR: 250 - Damage: 135
Chameleon Deathclaw: Level: 81 - Health: 1210+ - DR: 300 - ER: 400 - PR: 250 - Damage: 150
Mythic Deathclaw: Level: 91+ - Health: 1360+ - DR: 300 - ER: 400 - PR: 250 - Damage: 175

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