Black Ops 7 & AMD FSR Redstone: The Complete 2025 PC Performance Guide (With Real Benchmarks & Community Insights)

Call of Duty: Black Ops 7 isn’t just the next entry in the franchise—it’s the public testing ground for AMD’s most ambitious graphics tech to date.

With FSR Redstone making its debut inside a massive AAA release, PC players are getting an early look at AMD’s new ML-powered approach to upscaling, ray tracing, and real-time lighting.

But the big question remains:

๐Ÿ‘‰ Will your GPU actually benefit from Redstone?
๐Ÿ‘‰ Should RDNA 2/3 players use the unofficial FSR 4 workaround?
๐Ÿ‘‰ Does Ray Regeneration really improve visuals over BO6?

This guide breaks everything down—with real data, community findings, hardware limitations, and upgrade advice.


๐Ÿ”ฅ What Exactly Is FSR Redstone?

AMD’s next-gen evolution of FSR, built around machine learning.

Instead of being “FSR 5.0,” Redstone is a complete framework consisting of four major technologies:

Black Ops 7 & AMD FSR Redstone: The Complete 2025 PC Performance Guide

1️⃣ FSR Upscaling (ML-powered reconstruction)

Uses a trained AI model to rebuild high-quality images from lower-res frames.

2️⃣ FSR Frame Generation (AI-predicted extra frames)

Behaves like DLSS FG—injects new frames for smoother motion and higher FPS.

3️⃣ FSR Ray Regeneration (LIVE in Black Ops 7)

The star of BO7’s launch.
It reconstructs missing ray-tracing data, resulting in:

  • Sharper reflections

  • Cleaner lighting

  • Reduced grain/noise

  • Lower performance cost vs full RT

It is AMD’s direct answer to NVIDIA Ray Reconstruction.

4️⃣ FSR Radiance Caching (AI-driven global illumination)

Learns how light behaves to produce real-time GI.
Not in Black Ops 7 yet, but expected in future patches.

๐Ÿ“Œ Black Ops 7 currently ships with only Ray Regeneration, with more Redstone features coming later.


๐ŸŽฎ What’s Actually Live in Black Ops 7 Right Now?

FSR Ray Regeneration

This feature replaces BO6’s older RT denoising system.
Players report:

  • Less shimmering on reflections

  • Sharper glass, water, metallic surfaces

  • Noticeably cleaner RT shadows

  • Improved visual clarity in dark interiors

  • Fewer ghosting artifacts during movement

Community note (Reddit & YouTube Hardware Channels):
Many players with RX 9000 GPUs say the Ray Regeneration upgrade is “the biggest step forward in BO7’s visuals,” especially in campaign cutscenes and neon-lit areas.

No FSR ML Frame Generation yet

AMD confirmed it’s coming later via update.

No FSR ML Upscaling yet

FSR 4 upscaling is not implemented at launch.


๐Ÿ’ป GPU Compatibility – What Your Hardware Really Supports

Below is the actual support matrix:

GPU SeriesFSR 4 UpscalingFSR Frame GenRedstone Ray Regeneration
Radeon RX 9000 (RDNA 4)✔ Yes✔ YesExclusive
Radeon RX 7000 (RDNA 3)❌ No✔ Yes (via FSR 3 FG)❌ No
Radeon RX 6000 (RDNA 2)❌ No✔ Yes (via FSR 3 FG)❌ No

๐Ÿšจ Why Is Redstone Exclusive to RX 9000?

RDNA 4 GPUs feature FP8 hardware acceleration, essential for:

  • AI-driven upscaling

  • AI-based ray reconstruction

  • Neural caching

RDNA 2 and 3 lack this hardware, so Redstone cannot run natively.


๐Ÿงช Unofficial FSR 4 on Older GPUs (INT8 Mod) – Should You Use It?

Modders have extracted leaked DLL files enabling FSR 4 INT8 on older cards.

✔ Pros

  • Better image quality than FSR 3.1

  • Reduced ghosting

  • Improved sharpness

  • Works on RX 6000/7000

❌ Cons

Based on ComputerBase testing:

  • 9–10% slower FPS vs FSR 3.1 on older cards

  • More flickering in motion

  • Less stable foliage and fine detail

  • Visual artifacts around character edges

Final Verdict for RDNA 2/3 Players

๐Ÿ‘‰ If you value visuals → Try it
๐Ÿ‘‰ If you value FPS → Stick with official FSR 3.1


๐Ÿ“Š Performance Benchmarks (Based on Verified Test Data)

RDNA 4 – RX 9060 XT

  • Only 3–5% slower with FSR 4 vs FSR 3.1

  • In some scenes, up to 17% faster thanks to FP8 acceleration

  • Best visual stability of all GPUs

RDNA 3 – RX 7800 XT

  • ~9% slower with FSR 4 INT8

  • Occasional shimmer on fences/vegetation

  • Still noticeably sharper than FSR 3.1

RDNA 2 – RX 6800 XT

  • ~10% slower in Quality mode

  • Visual upgrades are present but noisier

  • Motion artifacts more visible


⚙️ Best Setup: Drivers, Settings, and Optimization Tips

Use the latest AMD drivers (Adrenalin 25.9.2 or newer)

These include:

  • Black Ops 7-specific optimizations

  • FSR stability fixes

  • RT denoising improvements

Enable Secure Boot & TPM 2.0

Required for BO7.
Many users report crashes caused by missing TPM settings.

Handheld Users (ROG Ally, Ally X)

BO7 features:

  • Pre-optimized UI scaling

  • Under-the-hood power tuning

  • Improved gyro performance

Community reports the game is “shockingly playable” at 720p on Ally X.


๐Ÿ”ฎ Future: What’s Still Coming to Black Ops 7?

Expect the following in future updates:

FSR 4 ML Upscaling

Massive quality boost over FSR 3.1.

FSR Redstone ML Frame Generation

AMD’s answer to DLSS 3.7 FG.

Neural Radiance Caching

Big upgrade for global illumination—especially indoors.

Better INT8 mod stability for older GPUs

Community modders are already improving DLL injections.


๐Ÿงญ Should You Upgrade Your GPU for Black Ops 7?

Upgrade Recommended

RX 9000-series players
You get all Redstone features now—and more later.

Upgrade Optional

RX 7000 players
You get solid FSR 3 performance, but no Redstone.

Upgrade Not Required (Yet)

RX 6000 players
Campaign runs well; MP needs tweaks, but upscaling still helps.


๐Ÿ Final Verdict: FSR Redstone Is the Most Important PC Feature in BO7

Black Ops 7 isn’t just a game—it's AMD’s tech showcase.

  • RX 9000 users get the best-looking Call of Duty ever

  • RDNA 2/3 users get strong performance with FSR 3.1

  • The future Redstone patches will likely transform BO7’s visuals even further

This is the beginning of AMD’s ML future—and Black Ops 7 is ground zero.  


๐ŸŒ Community & Resources

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