Originally published May 2025 — updated early 2026 with patch refinements, quality-of-life clarifications, and community usage trends.
Monster Train 2’s Undo Turn feature fundamentally changes how runs feel compared with the original — and recent patches have improved its reliability and interactions with advanced mechanics. Whether you’re retrying a misplay or just exploring deeper synergies, using Undo wisely can elevate your deckbuilding and decision-making across runs.
This guide covers:
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How Undo works in 2026
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What’s been fixed since launch
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Strategic use cases
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When not to use it
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What players think now
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How it compares to the old restart workaround
๐ง What the Undo Feature Does (and What It Doesn’t)
In Monster Train 2, the Undo feature lets you reset your current turn to the start, undoing placements, card plays, and movement decisions before the enemy phase. There’s also a Restart Battle option that resets the entire fight from the beginning.
✔ Undo Turn
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Resets only the current turn
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Lets you reposition units, replay cards, rethink pathing
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No penalties, achievements or run tracking unaffected
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Some quality-of-life bugs around certain card interactions (like Echo Vault recasts) have been fixed in recent patches.
✔ Restart Battle
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Resets the entire battle
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Useful when you want to revise everything
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Accessible from the in-battle gear menu instead of manual reloads like in MT1.
๐ ️ What Has Changed Since May 2025
When the game launched, Undo and Restart were brand new quality-of-life features. Since then:
๐ Bug Fixes and Reliability Improvements
Multiple post-launch patches have addressed undo reliability, especially around spell recasting interactions and card effects that previously broke Undo unexpectedly:
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Echo Vault and related recast bugs were fixed to prevent undo issues.
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Offering Token and related card mechanics now behave correctly when undone.
These fixes make Undo a more consistent and strategic tool rather than a “free reload workaround.”
๐ง How Players Actually Use Undo (2026 Insights)
Community reports show a wide spectrum of use — from heavy daily usage to “purist” challenges where players avoid it entirely:
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Some players say they use Undo and Restart freely, and that there’s no punishment for it — only a badge for runs completed without using Undo.
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Other players use it strategically to fine-tune turn sequencing, especially for ceremonial card synergies and complex interactions like replays, delays, or Ember economy.
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A small group still embraces a “No Undo” mindset for added challenge — backed by in-game badges and community bragging rights.
๐ When You Should Use Undo
Undo is especially powerful in these situations:
๐ฏ 1. Correct Misplacements
If you dropped units on the wrong floors or forgot to position damage distributors, Undo lets you fix it before taking enemy actions.
๐ฅ 2. Save Key Cards
Misplaying a heavy Ember spell or ability can cripple later waves — Undo lets you hold onto resources for critical moments.
๐งช 3. Test Synergies Safely
Want to see how a combo like Plague Doctor + Unstable Explosion or Lazarus League scaling plays out without ruining your run? Undo gives you a risk-free test.
⏱️ 4. Reconsider After RNG Reveals
Some players use Undo to re-evaluate random outcomes, like Infusion results or deck draws, though this is controversial among purists.
๐ซ When Not to Use It
⚠️ Don’t Over-Depend on It
Undo can slow your cerebral swell — spending too long backtracking on small decisions reduces momentum and enjoyment over time.
๐งจ Not Necessary for Easy Runs
If a build is overwhelmingly strong early, constant Undo isn’t giving you insight — just more taps.
๐ Challenge Runs
Players aiming for bragging rights often filter daily challenges by runs that haven’t used Undo — and the game gives a run badge for no Undo usage on completion.
๐ Undo vs. Restart Battle (2026 Clarification)
| Feature | Monster Train 1 | Monster Train 2 |
|---|---|---|
| Undo Turn | ❌ No | ✅ Yes |
| Restart from start | ❌ Manual reload | ✅ From gear menu |
| Experiment-friendly | ❌ Trial & error | ✅ Risk-free test environment |
Modern players lean on both, but with awareness — use Undo for turn fixes and Restart when the entire run state is suboptimal.
๐ง Community Takeaways (2026)
Players now generally agree that:
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Undo is core quality-of-life, not a cheat.
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It’s most useful for high-skill play and synergy optimization.
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Recent patches have improved stability and corrected interaction bugs that previously limited Undo.
Most veteran players use or respect Undo strategically but avoid overuse.
๐ Final Recommendation
Monster Train 2’s Undo feature is no longer just a “quick fix.”
With patch fixes, built-in badges for no-undo runs, and strong community support, it’s now a core tool for learning, optimizing, and experimenting — especially as new mechanics and cards are added post-Lost Arsenal and with the upcoming DLC roadmap into 2026.
Whether you use it sparingly or strategically, Undo helps turn mistakes into mastery without wasting hours.

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