Destiny: Rising, NetEase’s mobile spin-off set in the Destiny universe, has sparked intense debate since its launch. While its visuals and gunplay capture the franchise’s DNA surprisingly well, its gacha-based character acquisition system sits at the center of both its appeal and controversy.
For newcomers, gacha mechanics—borrowed from Japan’s gachapon capsule toys—rely on randomized pulls for characters. The most powerful options sit behind low drop rates, raising the age-old question:
👉 Is Destiny: Rising truly free-to-play (F2P) friendly, or does it inevitably push players toward pay-to-win (P2W)?
This breakdown examines the game’s drop rates, pity mechanics, and long-term sustainability to see if F2P players can thrive—or merely survive.
2. How Destiny: Rising’s Gacha System Works {#mechanics}
Unlike gachas that mix weapons and characters, Destiny: Rising keeps its system character-only—gear is earned through gameplay, not luck.
Key Components:
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Pull Costs: 180 Lumia Leaves per single pull; 1,800 for a 10× multi-pull.
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Banners:
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Permanent Banner → standard roster (e.g., Jolder, Ning Fei, Tan-2).
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Rate-Up Banners → limited runs spotlighting characters like Gwynn.
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Drop Rates:
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~1.0% → Mythic (5-star)
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~4.167% → Legendary (4-star)
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Duplicates: Convert to Light Crystals and Fortuna Crystals, vital for powering up heroes—making dupes both valuable and monetization-heavy.
3. Pity Systems: Safety Net or Illusion? {#pity-system}
Destiny: Rising implements both soft pity and a clear hard pity, making it more transparent than many competitors.
How It Works:
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Base odds: ~0.8–1% chance for Mythic.
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Soft pity: Rates climb gradually after ~30 pulls.
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Hard pity: At 60 pulls, the featured banner Mythic is guaranteed.
Why This Matters:
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✅ No 50/50 mechanic: Unlike Genshin Impact or Honkai: Star Rail, you won’t lose your pity to an off-banner character.
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✅ UI transparency: The game displays rates and pity counters directly.
| Pull Range | Mythic Drop Rate | Notes |
|---|---|---|
| 1–29 | ~0.8% | Base odds |
| 30–49 | ~1.5%+ | Soft pity begins |
| 50–59 | Rapid climb | ~60% odds |
| 60 | 100% | Guaranteed banner Mythic |
4. The “Early Generosity” Trap {#early-generosity}
At launch, Rising showers players with free pulls via story clears, log-in bonuses, and events. Many secure a Mythic or two early, fueling the impression that the game is generous.
But as Forbes and community veterans warn, this is the “first taste is free” strategy—a psychological hook. Once early rewards dry up, Lumia Leaves trickle in far more slowly, making 60-pull pity guarantees a grind for F2P players.
5. F2P vs. P2W: Long-Term Sustainability {#f2p-vs-p2w}
Why It’s F2P-Friendly:
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Starter Strength: Wolf, the free character, is considered S-tier and viable long-term.
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Predictable pity: 60 pulls → guaranteed Mythic, no 50/50 losses.
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Multiple earn sources: Daily missions, Triumphs, events, and achievements provide a steady stream of Leaves.
Why It Leans P2W:
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Duplicate dependency: Maxing characters requires multiple copies. Whales soar ahead here.
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Currency scarcity: Beyond the early game, Leaves dry up significantly.
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Power creep: Future limited characters are likely stronger, nudging players to spend to stay competitive.
6. Community Reactions & Ethical Concerns {#community-ethics}
Player sentiment is mixed:
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Reddit newcomers: Delighted by early Mythic luck, but wary of long-term grind.
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Veteran gacha players: Recognize familiar patterns; some call Rising “forgiving compared to others”.
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Ethical lens: Gacha mechanics resemble gambling—especially with escalating odds. While Rising is more transparent, it still nudges spending through psychological hooks.
7. Tips for F2P Players: Maximizing Value {#f2p-tips}
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Invest in Wolf – your strongest free S-tier option.
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Save for 60 pulls – assume pity is your true cost.
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Focus on rate-up banners – permanent banners dilute odds.
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Do your dailies & events – maximize Lumia Leaves income.
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Avoid single pulls – save until you can commit to pity.
8. Conclusion: Is It Worth Your Time? {#conclusion}
Destiny: Rising’s gacha system strikes a rare balance: it’s friendlier than most gachas thanks to its 60-pull hard pity without a 50/50, but it still leans into familiar monetization traps.
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For casual F2P players: You can comfortably enjoy the story, co-op, and core gameplay with Wolf + a few banner picks.
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For competitive grinders/collectors: Expect either patience-testing grind or wallet strain.
👉 Final Verdict: Destiny: Rising is F2P-viable but P2W-optimal. Play smart, set a budget, and know when to skip a banner.

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