PC Ultra Settings Tested: Can Your Rig Handle Gears of War: Reloaded?

When Gears of War: Reloaded launched, the first thing many PC players wanted to know was simple: Can my rig handle it at Ultra settings? With Unreal Engine 5 pushing dynamic lighting, Nanite geometry, and cinematic cutscenes, the remaster is one of the most visually demanding Xbox-to-PC projects yet. But thanks to scaling tech like DLSS, FSR, and some well-optimized settings, it’s not out of reach for mid- to high-tier hardware.

We’ve rounded up community benchmarks, esports feedback, and hardware tests from r/GPU and r/GearsOfWar to give you the clearest picture of how Reloaded runs on PC.


🔧 Minimum vs. Recommended Specs

Coalition has officially listed the following specs for running the game, but real-world community testing tells a more detailed story:

Minimum (1080p / Low-Med, 60 FPS):

  • CPU: Ryzen 5 3600 / Intel i5-9600K

  • GPU: GTX 1660 Super / RX 6600

  • RAM: 16GB

  • Storage: SSD mandatory

Recommended (1440p / High-Ultra, 60–100 FPS):

  • CPU: Ryzen 7 5800X / Intel i7-11700K

  • GPU: RTX 3070 / RX 6800

  • RAM: 32GB

  • Storage: NVMe SSD

Ultra (4K / Ultra, 60–120 FPS with upscaling):

  • CPU: Ryzen 7 7800X3D / Intel i7-13700K

  • GPU: RTX 4080 / RX 7900 XTX

  • RAM: 32–64GB

  • Storage: NVMe Gen4


PC Ultra Settings Tested - Gears of War: Reloaded
🎮 PC Benchmarks: What the Community Found

Based on early tests and shared results:

  • RTX 3060 Ti / RX 6700 XT → 1440p High, stable 60–75 FPS with FSR 2 or DLSS Quality.

  • RTX 3080 / RX 6800 XT → 1440p Ultra or 4K High, ~80–100 FPS with DLSS Performance.

  • RTX 4090 / RX 7900 XTX → 4K Ultra native, pushing 120+ FPS (with VRR, no problem).

👉 Community consensus: 1440p High/Ultra is the sweet spot for most rigs.


🖼️ DLSS, FSR, and Frame Gen

Reloaded is one of the rare remasters that ships with DLSS 3.5, AMD FSR 3, and Intel XeSS. That means almost every modern GPU owner gets an upscaling option.

  • DLSS 3.5 + Frame Generation: RTX 40-series cards get a huge boost, with 70 FPS turning into 120+ FPS at 4K Ultra.

  • FSR 3: Works surprisingly well on RX 6000/7000 cards, though image reconstruction isn’t as clean as DLSS.

  • XeSS: Not as widely used, but Intel ARC users report solid 60+ FPS at 1440p.


📺 Ultrawide & VRR Support

  • Ultrawide (21:9 & 32:9): Full support, including cutscenes. No black bars or cropping issues.

  • VRR (G-Sync/FreeSync): Community testing confirms smooth frame pacing, even during heavy firefights.


⚙️ Best Settings to Tweak

If you want Ultra visuals without nuking your FPS, here are the top community-recommended adjustments:

  • Shadows → High instead of Ultra (saves ~10 FPS with minimal quality drop).

  • Volumetric Fog → Medium (big FPS saver in darker maps).

  • Texture Streaming → On (lets VRAM breathe on 8GB cards).

  • Motion Blur → Off (personal preference, but competitive players drop it).


🏆 Final Verdict: Can Your Rig Handle It?

  • Entry-Level Gaming PCs (GTX 1660, RX 6600): Stick to 1080p, mix of medium/high, and FSR.

  • Mid-Tier (RTX 3060 Ti, RX 6700 XT): 1440p High is the perfect spot, Ultra possible with DLSS.

  • High-End (RTX 4080/4090, RX 7900 XTX): 4K Ultra at triple-digit FPS, with VRR smoothing it all out.

For a UE5-powered remaster, Reloaded is surprisingly well-optimized. The Coalition balanced next-gen visuals with smart scaling options, meaning you don’t need a $2000 rig to enjoy it.


💬 Community Tip

Players on Reddit recommend locking FPS with VRR on to avoid wild spikes in big Locust battles. Also, enabling async compute in your driver can squeeze out a few extra frames. 


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