TFT Patch 15.4b Early Game Guide: How to Secure a Strong Start & Dominate the Ladder

Hey Tacticians! The early game in Teamfight Tactics (TFT) is where matches are truly won or lost.

Patch 15.4b brings major meta shifts—nerfs to reroll comps and slower combat pacing—making a powerful Stage 1-3 start more important than ever.

Whether you’re grinding ranked or just avoiding eighth-place heartbreaks, this guide covers gold management, item slams, scouting, and roll strategies, with insights from BunnyMuffins, TFT Flow, and official Riot patch notes.


🔥 Why the Early Game Matters in 15.4b

Patch 15.4b slows fights and nerfs overpowered reroll comps (like Kai’Sa and Jhin), which makes health and economy critical:

  • Health Preservation – Slower battles give you time to stabilize, but losing early streaks can kill a top-four finish.

  • Econ Advantage – Extra gold means faster leveling and quicker access to 4-cost carries like Yone or Viego.

  • Flexibility – A strong opener lets you pivot into meta comps such as Mighty Mech or Soul Fighter Viego without being locked into a contested path.


TFT Patch 15.4b Early Game Guide
📊 Early Game Priorities: The 3 Golden Rules

1️⃣ Economy Over Everything

  • Goal: 10 gold by 2-1, 50 gold by 3-1.

  • How:

    • Don’t reroll early—save gold for interest.

    • Sell unused units; skip incomplete synergies.

  • Exception: Win-streaking? Level to 4 at 2-1 to maintain pressure.

2️⃣ Slam Items for Tempo

Best early slams for Patch 15.4b’s pacing:

  • Sunfire Cape – AoE burn + anti-heal.

  • Guinsoo’s Rageblade – Scaling attack speed for Ashe or Sivir.

  • Gargoyle Stoneplate – Frontline sustain for Malphite or Udyr.

Tip: Don’t greed for Best-in-Slot. Early slams preserve HP and win streaks.

3️⃣ Scout and Adapt

  • Check lobbies to spot contested comps.

  • Hold flexible units like Aatrox or Naafiri to pivot smoothly.


⚔️ Stage-by-Stage Breakdown

Stage 1 (1-1 → 1-3)

  • Goal: Collect flexible units & core components.

  • Units: Sivir/Malphite, Naafiri/Lux, Aatrox/Vi.

  • Item Priority: Swords, Rods, Belts for Sunfire Cape or Guinsoo’s.

Stage 2 (2-1 → 2-7)

  • Goal: Stabilize board & grow econ.

  • Leveling:

    • Win streak → Level 4 at 2-1 or 2-2.

    • Lose streak → Stay 3/4 to keep carousel priority.

  • Roll only if <30 HP or one unit from key 2★ (e.g., Malphite).

Stage 3 (3-1 → 3-7)

  • Goal: Commit or pivot.

  • Paths:

    • Slow-roll at 6 for Soul Fighter Viego or Crewboy Bebop.

    • Fast-8 for Mighty Mech (aim level 8 by 4-2).

  • Scouting: Pivot if opponents hoard your units.


💡 Advanced 15.4b Tips

  1. Use Augments Wisely

    • Econ Augments (I’ll Be the Legs) = perfect for fast-8.

    • Combat Augments (Tiny Team) = great for reroll boards.

  2. Frontline First

    • Slam Gargoyle Stoneplate or Titan’s Resolve early to keep tanks alive.

  3. Leverage Early Power-Ups

    • Colossal Udyr → consider Duelist Ashe.

    • Yone/Karma Power-Ups → pivot to Mighty Mech.


🚨 Common Early Game Mistakes

  • Greeding for BIS – Sunfire early > waiting for a perfect late-game build.

  • Skipping Scouting – Leads to contested units and weaker comps.

  • Over-rolling – Burning gold before 50 econ cripples mid-game.


📈 Community Insights

  • BunnyMuffins: Mighty Mech needs a strong opener and solid econ to hit Yone quickly.

  • TFT Flow: Soul Fighter Viego climbs best with early artifact augments like Portable Forge.

  • TFT Academy: Recommends slamming Guinsoo’s Rageblade for tempo even when it’s not BIS.


✅ Conclusion

Mastering the early game in Patch 15.4b sets the stage for consistent top-four finishes.

Focus on econ, flexible item slams, and constant scouting to stay ahead—whether you’re rerolling or fast-8ing.


🔗 Sources & Resources

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