Assassin’s Creed Mirage: Valley of Memory – The Complete Guide to Ubisoft’s Free DLC Expansion (2025)
Just when everyone assumed Assassin’s Creed Mirage had reached the end of its post-launch cycle, Ubisoft dropped a major surprise: Valley of Memory, a free story expansion packed with new environments, quests, mechanics, and long-requested quality-of-life improvements.
In an industry where “post-launch support” often means microtransactions or paid DLC, Mirage receiving a fully-featured narrative update two years later feels almost unheard of. This free expansion not only deepens Basim’s character and emotional journey—it revitalizes the entire game with fresh content, improved controls, new parkour freedom, and expanded replayability.
This guide breaks down everything included in Valley of Memory, plus community-highlighted tips, hidden features, and must-see locations to help your post rank higher and deliver more value.
Valley of Memory Story Overview: A Father’s Shadow
Set just before Mirage’s finale, Valley of Memory introduces a new emotional storyline rooted in Basim’s past.
Basim hears a rumor that his long-lost father Ishaq may still be alive. Joined by his friend Dervis, he journeys to the remote region of AlUla, a place filled with both beauty and danger. But instead of reunion, Basim finds:
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A valley overrun by organized bandits
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A disappearing settlement in panic
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Ancient secrets tied deeply to his family
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Clues that shift the player’s understanding of Basim’s motivations
This story isn't just additional content—it builds Basim into a more complex protagonist, addressing community complaints that Mirage originally lacked emotional depth.
Explore AlUla – Mirage’s Most Beautiful Region Yet
AlUla isn’t just a new map; it’s a historically rich environment reconstructed using data from Saudi Arabia’s archaeological archives and UNESCO heritage sites.
Ubisoft divides the region into two distinct sub-biomes for clearer navigation and visual variety:
🌿 The Land of the Living (South)
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Oasis settlements
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Caravans and farmland
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Dense greenery contrasting the desert
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Side quests that highlight the region’s culture
🪦 The Land of the Dead (North)
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Tombs and necropolises
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Rocky valleys full of platforming routes
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The ruins of ancient Hegra
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A darker narrative tone focused on the valley’s tragic history
Major Landmarks to Explore
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Old AlUla City – stealth-friendly rooftops and tight alleyways
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Musa Ibn Msayr Fortress – a classic Assassin’s Creed-style infiltration zone
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Hegra Necropolis – spectacular tombs with parkour challenges
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Valley of the Stones – a parkour playground
Players report the region feels like “Mirage meets Origins,” combining dense, Baghdad-like stealth sections with large open traversal spaces.
Gameplay Additions & Overhauls: The Biggest Since Launch
Valley of Memory isn’t just a map and missions—it reshapes Mirage’s core gameplay.
New Activities
• Stolen Goods Contracts
Defeat bandit leaders → steal special maps → track elite loot.
A new loop inspired by Black Flag treasure maps.
• Oud Melodies
Collect musical sheets via traversal challenges.
These are fan favorites—Reddit compares them to Black Flag’s sea shanties and Unity’s Nostradamus riddles.
Parkour Overhaul (Community-Praised Update)
This is the most celebrated part of the update—fixing long-standing complaints.
New Moves
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Manual Free Jump return (missing since Unity)
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Back Ejects & Side Ejects even without a clear landing zone
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Toggle between Free Mode and Safe Mode depending on your comfort level
New Modern Control Preset
Smoother inputs
Better traversal priority
Fewer accidental ledge grabs
More responsive sprinting
These changes significantly reconnect Mirage with its classic parkour roots, a major point in discussions on r/assassinscreed and YouTube breakdowns.
Replayable Missions & Animus Challenges
One of the community’s biggest requests is now here: Mission Replay.
From the Animus Sequences board, you can replay:
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Main missions
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Contracts
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Assassination black-box missions
Challenge Conditions
Replay missions with special constraints:
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No Eagle Vision
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No civilian kills
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Full ghost run
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No tool usage
Rewards include Animus Mods, which offer bonuses like:
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Auto-refill tools
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Auto-refill Assassin Focus
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Special buffs for New Game+
This gives Mirage the replay loop fans felt was missing.
New Difficulty Modes
To extend replayability further:
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Hardened Assassin – between Normal and Hard
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Ultimate Assassin – the punishing new endgame difficulty
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Fully Customizable Difficulty Preset – tailor enemy damage, detection, healing, stealth timings, etc.
This section is performing strongly in current search trends ("AC Mirage difficulty update").
Tier 3 Tool Upgrades
| Tool | Tier 3 Upgrade Effect |
|---|---|
| Throwing Knives | Explosive knives on impact |
| Smoke Bomb | Corrosive smoke dissolves corpses |
| Blow Dart | Pierces heavy armor |
| Noisemaker | Puts affected enemies to sleep |
| Trap | Drives enemies into a berserk frenzy |
Community feedback: Most players rank Knives, Smoke Bombs, and Traps as the strongest.
How to Start Valley of Memory
Option 1: Existing Save
If “The Head of the Snake” main mission has begun:
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A young boy appears at the Harbiyah Bureau
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Speak to him to trigger the DLC questline
Option 2: Start from the Menu
Select “Valley of Memory”:
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Includes a story recap
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Gives Basim an adjusted level, tools, and gear
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Recommended for players returning after a long break
Why This Update Matters
Valley of Memory stands out as one of Ubisoft’s best free DLC updates because it:
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Strengthens Basim’s emotional narrative
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Responds directly to fan feedback
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Revitalizes Mirage with new controls and replayability
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Offers 5–7 hours of free content
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Expands the game’s historical worldbuilding
Many community members now consider Mirage “the most improved AC game post-launch since Valhalla.”
✅ FAQ
1. Is Valley of Memory free for all Assassin’s Creed Mirage players?
Yes. Ubisoft released Valley of Memory as a completely free DLC for all players, regardless of edition or platform.
2. How long is the Valley of Memory DLC?
Most players report 5–7 hours for the main story and activities, though completionists may spend longer exploring AlUla.
3. Do you need to finish the main game to start Valley of Memory?
No. You can access it mid-game if you’ve reached “The Head of the Snake,” or you can start directly from the main menu with a pre-leveled Basim.
4. What’s included besides the new story?
The DLC adds a new region, new quests, parkour upgrades, difficulty modes, tool tier 3 upgrades, Oud challenges, Stolen Goods activities, and full mission replay.
5. Is this update worth returning to Mirage for?
Absolutely. The update significantly improves gameplay, controls, and replayability—many players say Mirage “finally feels complete.”
6. How do I start the DLC if the boy at the Bureau doesn’t appear?
Make sure your game is updated and that you're already at the “Head of the Snake” mission. If issues continue, restarting the world state often fixes it.
7. Does Valley of Memory change the main story?
It adds emotional context and prequel events that deepen Basim’s motivations, but it does not alter the original ending.
8. Is AlUla historically accurate?
Yes—Ubisoft worked with Saudi archaeologists and cultural historians to ensure accuracy for Hegra, oasis structures, architecture, and the valley layout.

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