S.T.A.L.K.E.R. 2 (Update 1.7) Performance Guide — Best PC Settings (DLSS / FSR / XeSS / TSR), Red Forest FPS Tips & Shader Skip Explained
Update 1.7 for S.T.A.L.K.E.R. 2: Heart of Chornobyl didn’t just squash bugs — it delivered the most meaningful performance improvements since launch. Players across the community are reporting smoother frame pacing, fewer traversal stutters, and more consistent FPS in some of the game’s heaviest areas.
But there’s a catch… the Zone still punishes unoptimized rigs, especially in places like Red Forest, the Marshes, and anomaly-dense combat encounters.
Whether you’re running an RTX card, a Radeon GPU, or Intel Arc, this guide breaks down the best performance settings, the optimal upscaler for your hardware, and how to use the new Shader Compilation Skip option safely.
Let’s tune your game so you survive the Zone and your frame rate.
⭐ Best Upscaling Setting: DLSS vs FSR 3 vs XeSS vs TSR
The upscaler you choose massively impacts FPS, smoothness, and ghosting — especially during nighttime exploration and firefights.
NVIDIA RTX Users — Choose DLSS Quality or Balanced
DLSS remains the strongest option for RTX cards thanks to cleaner edges, less shimmering, and better motion stability.
Recommended DLSS settings:
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DLSS Mode: Quality (1440p & below) / Balanced (4K)
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DLSS Sharpening: 10–20%
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DLSS Frame Generation: On (40-series only)
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DLSS Anti-Ghosting: On
Why: DLSS Quality maintains accurate foliage detail and reduces the ghost trails on mutants that many players reported during early patches.
AMD Radeon Users — FSR 3 Frame Generation Helps a Lot
FSR 3 has improved dramatically in Update 1.7, offering better temporal stability and less artifacting.
Recommended FSR 3 settings:
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FSR Mode: Quality
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Frame Generation: Optional (use if GPU-bound, avoid if CPU-bound)
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Sharpening: 20–30%
Why: FSR’s ghosting issues are less prominent in corridors and enclosed spaces, but outdoor foliage can still shimmer slightly, so Quality mode is recommended for the best balance.
Intel Arc Users — XeSS Is the Sweet Spot
XeSS continues to be the most stable upscaler for Intel Arc GPUs.
Recommended XeSS settings:
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Mode: Quality
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Sharpening: 10–20%
Why: XeSS maintains more stable motion resolution on Arc hardware compared to FSR and delivers higher FPS than native.
If you want the cleanest image possible:
Use TSR (Temporal Super Resolution) — but expect the lowest performance.
It’s best for:
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1080p users targeting 60 FPS without upscaling
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Cinematic screenshot hunters
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Those who dislike AI-based upscalers
🌲 Red Forest Performance Guide — Survive the Drop Zones
The updated Red Forest is stunning but still the most demanding area due to:
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ultra-dense foliage
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volumetric fog layers
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anomaly clusters
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long sightlines
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heavy sun shafts through trees
Best settings to improve FPS in Red Forest:
1. Volumetric Fog Quality → Set to Medium
Huge FPS boost with minimal visual loss.
2. Contact Shadows → Off or Medium
Greatly reduces load in outdoor scenes.
3. Geometry Quality → Medium
Open-area performance improves significantly.
4. Grass Density → Medium
High density looks great but destroys frame time on mid-range GPUs.
5. Shadow Resolution → Medium
Stalker AI visibility remains unaffected.
6. Sun Shadows → Off
Removes high-cost directional shadows.
Still looks atmospheric with standard shadows enabled.
7. Motion Blur → Off
Minor FPS improvement but major clarity improvement.
Extra Red Forest Tips from the Community:
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Avoid Scope Zooming during heavy fog — causes microstutters.
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Disable Background Apps during this segment.
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Running the game on an SSD is mandatory.
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For 1% low improvements, turn NVIDIA Reflex or Anti-Lag+ on.
⚙️ Best Overall PC Settings for Update 1.7
Turn These to Low or Medium (Huge FPS Impact)
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Volumetric Fog → Medium
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Ambient Occlusion → Medium
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Contact Shadows → Off/Medium
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Global Illumination → Medium
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SSR (Screen Space Reflections) → Medium/Off
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Motion Blur → Off
Keep These on High (Minimal Impact, Big Visual Gain):
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Textures → High (VRAM dependent)
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Anisotropic Filtering → 8x or 16x
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Shadow Quality → Medium/High
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View Distance → High
Settings to Avoid (Costly, Little Gain)
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Path Tracing → Off
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Ray-Traced Reflections → Off (expensive in forests)
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Ultra Geometry → Unnecessary in most zones
⚠️ Shader Compilation Skip — Should You Use It?
Update 1.7 introduced the option to skip shader compilation during startup, dramatically reducing load times.
Here’s the truth:
Use Shader Skip Only If:
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You are on a high-end rig
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You have plenty of VRAM (12–16GB+)
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You don’t mind occasional microstutters early on
DO NOT USE Shader Skip If:
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You want the smoothest possible playthrough
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You have a mid-range GPU
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You’re running from an HDD (not recommended at all)
Why it's risky:
Skipping shader compilation can cause:
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shader pop-in
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increased traversal stutter
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FPS inconsistency in anomaly zones
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extra load in Red Forest and Jupiter
Recommendation:
Leave Shader Compilation ON for best performance stability.
🔧 Hardware-Specific Recommendations
RTX 3060 / RX 6600 XT / Arc A770 (Mid-range)
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Upscaler: DLSS Quality / FSR Quality / XeSS Quality
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Volumetrics: Medium
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Shadows: Medium
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Grass Density: Medium
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Target: 60 FPS (1080p) / 40–60 FPS (1440p)
RTX 4070 / RX 7800 XT (Upper Mid-range)
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DLSS Quality or Balanced
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Reflections: Medium
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GI: Medium
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Target: 60–90 FPS (1440p) / 60 FPS (4K with upscaling)
RTX 4090 / RX 7900 XTX (High-End)
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DLSS Balanced or native 4K
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Ray Tracing: Optional
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Shader Skip: Safe to enable
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Target: 90–120+ FPS (1440p) / 60–100 FPS (4K)
🎯 Final Thoughts — Your Best Settings for Update 1.7
Thanks to Update 1.7, S.T.A.L.K.E.R. 2 runs smoother, loads faster, and handles open-area traversal better — but the Zone still demands smart optimization.
The Quick Summary:
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DLSS Quality for NVIDIA
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FSR 3 Quality + FG for AMD
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XeSS for Arc
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Volumetric Fog, Shadows, Grass, AO → Medium
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Turn off Motion Blur & heavy RT
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Keep Shader Compilation ON for stability
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Red Forest: prioritize volumetrics and shadows tuning
The Zone is still dangerous — but your FPS doesn’t have to be.
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