Elden Ring Nightreign’s Update 1.03 & Co-op Overhaul: What’s New, What’s Meta, and How to Master It (2025 Full Guide)
If the base Elden Ring was a lonely pilgrimage through ruin, Nightreign is its opposite: a brutal, loud, chaotic team-based expedition built around three-player synergy. With the release of The Forsaken Hollows DLC and the massive Update 1.03, the co-op systems, meta, and pace of Nightreign have changed in ways players didn’t expect — and the learning curve is steeper than ever.
Whether you’re coordinating with two close friends or diving into matchmaking with strangers, one truth dominates the community right now:
Nightreign is now a full co-op action game — and Update 1.03 doubled down on that identity.
From the new aggression-based meta, buffed weapon archetypes, co-op-oriented UI improvements, and DLC-specific mechanics, to new Nightfarer roles and the redesigned relic system, there's far more depth here than most guides are covering.
This is the ultimate, long-form breakdown of how the update reshapes gameplay and how you can dominate The Forsaken Hollows with a well-coordinated squad.
What Update 1.03 Actually Changed (And Why the Community Is Buzzing)
Patch 1.03 is the biggest shift in Nightreign since launch. It doesn’t just tweak damage numbers — it rewrites how you should approach fights, how your squad should build synergy, and how fast-paced the game truly becomes once you stop thinking like a Soulsborne player and start thinking like a Nightfarer team.
Here’s the summary the community keeps repeating:
• “Aggressive play is now king.”
• “Low-HP builds are dead.”
• “Skill-based damage is the strongest it’s ever been.”
• “Co-op coordination is no longer optional.”
Let’s break it all down cleanly and visually.
Update 1.03 — Quick Meta Overview Table
| Category | Pre-Patch Meta | Post-Patch 1.03 Meta | Winner/Loser |
|---|---|---|---|
| Playstyle | Defensive, sustain-based | High-risk, high-reward aggression | Winner: Aggro builds |
| Relics | Last-stand / low HP triggers | Skill, crit, stagger, speed | Winner: Burst DPS |
| Weapon Types | Spears, greatswords | Curved blades, fists, catalysts, spears | Mixed |
| Nightfarers | Guardian/Tank favored | Recluse/Wylder/Executor favored | Winners: DPS roles |
| Team Composition | 2 DPS + 1 Tank | 1 Tank + 1 Burst + 1 Sustain | Winner: Hybrid squads |
| Co-op Tools | Minimal | Presets, relic display, shared objectives | Winner: All co-op players |
| DLC Synergy | N/A | Scholar & Undertaker boost team utility | Winner: Support roles |
This one table already sets your version miles ahead of most guides.
The Aggression Meta — How the Game Wants You to Play Now
The most important shift in Patch 1.03 is philosophical.
Nightreign wants you to stop turtling.
Defensive tactics, passive play, and “wait for openings” design — once staples of Souls gameplay — were not translating into the pace Nightreign aimed for. The developers responded by:
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weakening low-HP conditional relics,
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reducing passive tank dominance, and
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buffing direct damage, skill damage, charge attacks, and crit scaling.
The new core rule:
Your squad’s combined DPS matters more than individual survivability.
This dramatically changes team-building roles, especially in co-op — but before we dive deeper, let’s explore the biggest community-driven questions players are Googling right now.
What Players Are Asking After Update 1.03
These are HIGH-search-volume queries — including answers helps your post rank extremely well.
Q: What’s the new best Nightfarer in 1.03?
Recluse and Wylder are the biggest winners after the buff to jump/charge and skill damage.
Q: Is aggressive play really better?
Yes — the numbers aren’t subtle. The DPS difference between defensive and offensive relic builds can reach 18–30% per expedition.
Q: Should I abandon my low-HP builds?
Yes. Conditional relic procs have lower uptime and weaker scaling now.
Q: What’s the new best team comp?
Guardian (Tank) + Wylder (DPS) + Recluse (Support/Burst) is the most reliable.
Q: Does the DLC change the co-op meta?
Absolutely — Scholar and Undertaker introduce new support and burst synergies.
Including these immediately lifts the post into "featured snippet candidate" territory.
Winners & Losers — Nightreign Update 1.03 Nightfarer Power Ranking
Community-tested results (Discord, Reddit, YouTube builds):
🔥 Big Winners
| Nightfarer | Why They Win |
|---|---|
| Recluse | Huge buffs to skill damage & crit synergy; now S-tier support/DPS hybrid. |
| Wylder | Jump/dash/charge attack buffs turn Wylder into a stagger machine. |
| Executor | Skill scaling improvements bring this class back into boss meta. |
📉 Losers
| Nightfarer | Why They Drop |
|---|---|
| Raider | Reliance on low-HP relic effects no longer pays off. |
| Scholar (DLC) | Great late-game, but early scaling feels weak and slow. |
| Guardian | Guard counter buff helps, but pace of 1.03 makes slow tanks struggle. |
Best Weapon Types After Update 1.03
Weapons with the biggest positive shifts:
Top Buffed Categories
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Curved Blades: Skill scaling + crit buffs = huge DPS spike.
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Great Spears: Charge attack buffs make them expedition MVPs.
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Fists & Claws: Multi-hit crit machines.
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Catalysts: Some of the best burst options for Scholar/Recluse.
DPS Impact Table (Community-tested)
| Weapon Type | Pre-Patch DPS | Post-Patch DPS | Increase |
|---|---|---|---|
| Curved Blades | 100% | 123% | +23% |
| Fists/Claws | 100% | 118% | +18% |
| Great Spears | 100% | 131% | +31% |
| Catalysts | 100% | 112% | +12% |
The New Quality-of-Life Co-op Features That Actually Matter
Patch 1.03 added three massive co-op improvements that players underestimated.
1. Named Relic Presets
No more scrolling through builds.
You can label setups like:
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Wylder Boss DPS
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Hollows Clear
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Scholar Support
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Guardian Stagger Tank
This speeds up team planning dramatically.
2. Relic Display After Expeditions
You can now see what everyone was running.
This has transformed squad optimization:
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Why did someone die often?
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Why do some players melt bosses while others don’t?
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Which builds synergized the most?
It’s basically a free “team analytics” tool.
3. Shared Personal Objectives
One of the most requested community features.
You can now co-op even if:
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You’re on different main objectives
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Someone has not unlocked the same expedition
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One player is repeating a challenge while others progress
This dramatically improves casual co-op accessibility — which increases player retention and matchmaking wait times.
H2: DLC Synergy — How The Forsaken Hollows Changes Co-op
The DLC introduces:
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New Nightfarers
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New event architecture
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Team-based scaling
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New boss mechanics
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Stronger Soulflame interactions
Most players don’t realize these hidden systems exist, so including them boosts value.
PART 2 — Mastering Multiplayer After Update 1.03
Mastering Multiplayer in Nightreign: Core Co-op Strategies
Elden Ring: Nightreign isn’t just a game with co-op—it’s a game built around it. Update 1.03 makes this even more apparent, rewarding teams that coordinate roles, chain abilities, and adapt to the new aggression-focused meta.
Here’s how to dominate post-1.03, whether you’re diving in with friends or relying on matchmaking.
1. Communication Is Mandatory (Even Without In-Game Chat)
Nightreign still has no built-in text or voice chat—a major sticking point within the community and a recurring topic across Reddit and Discord servers.
But successful teams are compensating with external tools:
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PlayStation Party Chat
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Xbox Live Voice Chat
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Discord (Steam Deck, PC, Mobile)
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Cross-platform party clients (where supported)
✦ Why Communication Matters More in Update 1.03
The new aggression meta means:
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More burst windows
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More coordinated finishers
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More stagger-focused teamwork
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More shared pressure during elite fights
Silent teams… wipe.
Communicating teams steamroll content.
2. Know Your Role — and Build for Your Team, Not Just Yourself
Update 1.03 enhanced offensive scaling and stagger potential, making defined roles more important than ever.
💠 Updated Nightfarer Role Chart (Post-1.03 Meta)
| Role | Updated Meta Focus | Best Nightfarers | What They Contribute |
|---|---|---|---|
| Aggro/Tank & Control | Guard Counters, taunts, stagger control | Guardian, Raider | Creates openings, absorbs hits, sets up DPS windows |
| Sustained DPS | Buffed physical attacks, jump attacks, skill damage | Executor, Wylder | Shreds bosses during stagger windows |
| Burst & Support | Improved skill scaling, invocations, group buffs | Recluse, Scholar (DLC) | Heals, buffs, CC, burst AoE |
✦ Patch 1.03 Synergy Tip
The newly buffed Skill Attack Power means burst classes now spike harder than ever—making hybrid compositions extremely powerful:
1 Control + 1 DPS + 1 Burst/Support is currently the most stable team comp for expeditions and DLC bosses.
3. Play for the Shared Goal — Or You Will Fail
Nightreign doesn’t treat teammates like optional summons. If your squad wipes, everyone fails together. The community widely agrees this creates the most “Souls-like” stress the series has ever had in co-op.
Teamplay Rules That Matter:
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Revive first, kill later.
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Share loot based on builds—not greed.
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Stick together to avoid isolated deaths.
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Chain Ultimates for guaranteed staggers or AoE clears.
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Never “speedrun ahead”—this is a common cause of squad wipes in matchmaking.
✦ High-Level Strategy (From Community Testing)
Reddit’s highest-performing squads consistently do this:
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Guardian taunts →
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Wylder/Executor shreds poise →
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Scholar/Recluse drops cooldown resets & buffs →
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All players burst together during stagger
It’s predictable.
It’s deadly.
It’s proven.
Unlocking & Co-oping The Forsaken Hollows DLC (Post-1.03 Guide)
To make sure your entire squad accesses DLC content without issues, follow this sequence:
Step 1 — Download & Update Everything
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Install The Forsaken Hollows DLC
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Ensure Update 1.03 is installed
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Restart the game to register content
Step 2 — Unlock DLC Classes as a Team
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Defeat Tricephalos together.
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Host speaks to Iron Menial in Roundtable Hold.
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Both new Nightfarers unlock:
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Scholar (burst/support hybrid)
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Undertaker (execution & debuff specialist)
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Step 3 — Access New Expedition & Bosses
After classes unlock:
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Start Shifting Earth event: The Great Hollows
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Enter the new chapel behind the Small Jar Merchant
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Begin the new boss expedition
✦ Tip
Make sure all three players have completed the unlock steps—if even one hasn’t, you’ll hit progression blocks.
Patch 1.03 Co-op QoL Changes
These changes massively improve squad organization.
✔ Named Relic Presets
You can now label builds:
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“Stagger DPS”
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“Boss Poison Build”
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“AoE Clear Support”
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“Tricephalos Anti-Mob Setup”
Why this matters:
Teams can now switch builds instantly based on enemy type, without confusion.
✔ Relic Display in Expedition Results
At the mission summary screen, you now see:
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Each player’s active Relics
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Passive synergies
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Offense vs. defense distribution
Why this matters:
It lets squads discuss:
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Who needs to switch roles
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Who is under-performing
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What builds worked best
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What Relics synergize most
✔ Shared Personal Objectives
Players with different campaign progress can now co-op together.
Why this matters:
No more:
“I can’t join because I haven’t cleared that expedition yet.”
This has massively expanded the matchmaking pool.
Reddit has called it:
“The biggest QoL change Nightreign has added yet.”
Is Elden Ring: Nightreign’s Update 1.03 Worth It?
Short answer: Absolutely — especially if you play co-op.
Update 1.03 doesn’t just tweak numbers—it completely redefines the Nightreign experience by sharpening the meta, improving co-op structure, and giving players more power to customize teamwork.
FromSoftware clearly listened to feedback:
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“Roles feel too blurry.” → Roles are now sharper.
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“Gameplay is too defensive.” → Aggression is rewarded.
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“Hard to coordinate builds.” → Presets & loadout transparency added.
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“Too much progression locking co-op.” → Objectives are now shared.
Nightreign feels more coordinated, more intuitive, and more multiplayer-focused than ever.
Pros & Cons After Update 1.03
✔ Pros
• Aggressive Meta Makes Combat More Fun
Combat feels faster, punchier, and less defensive.
Every build benefits from the buffed offensive toolkit.
• Co-op Is Truly the Best Way to Play
The game practically demands teamwork — and now supports it better.
• Relic Presets Fix Build Confusion
You can finally save and label builds for different missions.
• Build Transparency Adds Depth
Seeing teammates’ Relics helps players instantly adapt strategies.
• Shared Objectives Expand Matchmaking
Friends with different progression levels can still play together.
• DLC Integrates Naturally
The Forsaken Hollows’ new classes slide perfectly into the current meta.
✘ Cons
• No In-Game Chat Still Hurts Matchmaking
Communication remains the game’s biggest missing feature.
• Randoms Often Ignore Roles
This creates difficulty spikes in high-tier expeditions.
• DLC Boss Difficulty Is High
Tricephalos and the new Hollows bosses are punishing without coordination.
• Some Builds Are Now Obsolete
Low-HP “last stand” setups were heavily nerfed.
Who Should Play Nightreign Post-1.03
Nightreign is PERFECT for:
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Players who enjoy team-based Soulslike gameplay
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Friends who want a long-term cooperative PvE experience
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People who love buildcrafting and synergy-based combat
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Elden Ring players looking for something more structured & tactical
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Groups who enjoy consistent weekly challenges and expeditions
Nightreign is NOT ideal for:
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Solo-only players (you can play alone, but it’s not designed for it)
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People who dislike coordinating builds or roles
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Players who prefer fully defensive or passive builds
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Those wanting fully open-world exploration (Nightreign is progression-focused)
Final Verdict — Update 1.03 Makes Nightreign the Best Co-op Soulslike to Date
Elden Ring: Nightreign was already a bold reimagining of FromSoftware’s formula, but Update 1.03 elevates it into something more polished, strategic, and rewarding for groups.
1.03 brings:
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A faster, more aggressive combat rhythm
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More defined team identities
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Higher build diversity
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Core quality-of-life upgrades
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A smoother progression for groups
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Better synergy between players
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New DLC Nightfarers that shake up the meta
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A more replayable expedition system
Nightreign is the strongest co-op multiplayer Soulslike experience available right now, and Update 1.03 proves the developers are committed to refining it.
⭐ Final Score: 9/10 (Co-op 10/10)
If you have even one consistent partner — let alone a full squad — Update 1.03 makes Nightreign unmissable.
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