Hell Gate has cracked the earth open again—but this time, you might think twice before diving into it. Let It Die: Inferno arrives with polished combat, tense PvEvP traversal, and a genuinely thrilling roguelike loop… but also with heated backlash over AI tools, a contentious seasonal reset system, and pay-to-win fears dominating the conversation.
If you want the quick answer:
Inferno is a brilliant-but-flawed action roguelike—recommended only for hardcore fans comfortable with grind, difficulty spikes, and a controversial monetization model.
⭐ 🔥 Should You Buy It? — Quick Verdict Box
| Category | Verdict |
|---|---|
| Overall Score | 6.5 / 10 |
| Buy It If | You loved the original, enjoy high-stakes roguelikes, and don’t mind grind + resets. |
| Avoid If | You dislike pay-to-win systems, seasonal wipes, difficulty spikes, or generative AI usage. |
| Value for Money | Low–Medium (due to monetization & edition upsells) |
| Gameplay Quality | Excellent melee combat, strong PvEvP tension |
| Biggest Issues | Edition imbalance, monetization concerns, AI-art backlash |
🎮 Gameplay Review — Brilliant Combat Wrapped in Frustration
The Good (Exceptional Combat & Immersion)
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Dual-Wield Melee Combat is the game's beating heart—deep, tactical, and satisfyingly brutal.
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Weapon Variety and guard breaks add strategic pacing.
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PvEvP Encounters create some of the best tension in modern roguelikes.
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Permanent Mastery & Raider Rank progression keeps long-term growth rewarding.
The Harsh (Punishing Loops & Early Spikes)
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Body Rank 3 Spike: Difficulty jumps drastically after two successful runs.
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Escape Pod RNG: Some runs fail due to poor spawn locations, causing frustration not skill-based.
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Early power gap between paid vs. standard edition players influences PvEvP fairness.
⚖️ Monetization Breakdown — The Most Controversial Part
This is where community sentiment turns negative.
What’s Raising Red Flags
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Full-price release ($24.99)
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Season resets wipe progression every few months
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Premium currency purchasable with real money
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Higher editions offering meaningful gameplay advantages
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Cosmetic bonuses mixed with early-game boosts
Community feedback trends:
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"This feels like a pay-to-win single-player game disguised as a roguelike."
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“Fun, but the monetization kills it.”
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“The Deluxe Edition is the real difficulty setting.”
What Carries Over Between Seasons
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Premium currency (Death Metal)
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Some paid bonuses
Everything else resets—not well received.
🤖 AI Content Controversy — What Actually Happened
Enhanced to be more factual and authoritative:
Developer Confirms AI Tool Usage
Supertrick Games disclosed:
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AI-generated voices for two non-human characters
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AI-generated rough art for posters/media, later painted over
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AI-assisted music stems for Iron Perch hub themes
But the community response remains sharply divided.
Community Reactions
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ResetEra: strong condemnation, "AI shortcuts damage artistic trust"
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Steam Discussions: mixed, ranging from "don’t care" to "dealbreaker"
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Reddit: many disappointed that a stylish series used AI over artists
This controversy has directly influenced buying decisions.
🗣️ Launch-Day Community Reception: Divided
Positive Feedback
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“Combat is miles better than the original.”
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“High tension PvEvP done right.”
Negative Feedback
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“The seasonal wipe killed my hype instantly.”
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“Why does a $60 Ultimate Edition give combat advantages?”
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“AI content is a moral red flag.”
Steam reception is trending toward Mixed.
⭐ Pros & Cons
✔️ Pros
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Fantastic melee combat
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High tension PvEvP
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Meaningful permanent progression
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Unique world & tone
❌ Cons
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Monetization viewed as predatory
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Seasonal resets discourage investment
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Difficulty and RNG spikes
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AI usage controversy
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Deluxe/Ultimate advantages feel unfair
⭐ Final Verdict — 6.5 / 10
A niche, stylish, brutally fun roguelike held back by a flawed business model.
Fans of the original will find pockets of brilliance.
Newcomers or monetization-sensitive players will likely bounce off.
🔮 Future Fixes That Could Save the Game
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Remove or soften seasonal progression resets
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Rebalance Deluxe/Ultimate edition advantages
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Improve Escape Pod spawn logic
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Add solo-friendly PvE mode
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Clarify or reduce generative AI usage
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Introduce more long-term unlocks
❓ Launch Day FAQ
Is Let It Die: Inferno pay to win?
There are clear early-game advantages tied to paid editions and purchasable Death Metal. Community consensus leans toward yes, mildly.
Does progress really reset every season?
Yes—most core progression resets.
Is Inferno better than the original?
Combat: Yes.
Progression & monetization: No.
Is the Deluxe Edition worth it?
Only if you’re committed to seasonal resets and want early power.
Is there co-op?
No—pure PvEvP and PvE.
Does AI affect major content?
Not the core game, but enough to spark community distrust.
🔗 Community Links & Resources
These help you stay updated with patch notes, early meta shifts, and weapon testing:
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