Terraria’s “Bigger & Boulder” 1.4.5 update has completely reshaped combat with over 650 new items, including nine new whips, Dead Cells weapons, and Palworld Pals. Choosing the right weapon isn’t just about raw damage — it’s about synergy, progression, and mobility. This guide ranks all major new weapons, shows where to get them, and explains the best way to integrate them into your class builds.
1. Understanding the New 1.4.5 Arsenal
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Whips (Summoner Focus) – Nine new whips smooth out Summoner progression and add crowd control via damage tags.
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Dead Cells Weapons – Agile melee, ranged, and utility options that fit multiple classes.
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Palworld Pals – Summon or utility companions like Digtoise (mining) and Foxparks (sentry) that assist combat indirectly.
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Utility & Mobility Items – Mounts, roller skates, and ranged-support accessories drastically affect boss fight strategies.
Pro Tip: Don’t just chase S-tier numbers — pairing weapons with mobility, buffs, and synergistic accessories defines their real power.
2. Weapon Progression by Game Stage
To maximize efficiency, pursue weapons based on game stage rather than raw tier alone.
| Stage | Weapon | Class | How to Get | Notes / Synergy |
|---|---|---|---|---|
| Early Game | Slime Whip | Summoner | Craft: Gel + basic materials | Applies slime debuff to boost fire damage, early crowd control |
| Slime Spear | Melee | Craft: Gel + basic materials | Bouncy melee attacks, versatile in Skyblock & tight spaces | |
| Acorn Slingshot | Ranged | Craft: Early-game materials | Essential for survival on small islands or scarce biomes | |
| Cobweb Whip | Summoner | Craft: Loom + Cobwebs | Early whip, complements minion attacks | |
| Mid Game | Star Crash Whip | Summoner | Craft: Meteorite Bars | High damage & crowd control for pre-Hardmode and early bosses |
| Dead Cells Sword | Melee | Drop / chest | Fast, agile attack pattern, great for mobile melee builds | |
| Dead Cells Bow | Ranged | Drop / chest | Special projectile effects; pairs with high-velocity ammo | |
| Late Game / Endgame | Vulgar Display of Flower | Summoner | Plantera drop | Homing petal projectiles, excellent crowd control |
| Electric Eel Whip | Summoner | Duke Fishron drop | Great for ocean/arena battles, tags enemies for minion bonus | |
| Constellation Whip | Summoner | Lunar crafting | Mid-to-late game utility & damage spread | |
| Possession Whip | Summoner | Moon Lord drop | Top-tier DPS, scales with minions and accessories | |
| Flint (Dead Cells) | Melee | Drop / chest | Agile sword for hit-and-run combat | |
| Barrel Launcher (Dead Cells) | Ranged | Drop / chest | Multi-shot with unique projectiles, synergizes with mounts & arena setups |
3. Synergy & Mechanics
Some weapons shine because of unique mechanics, not just raw damage:
| Weapon | Mechanic | Synergy |
|---|---|---|
| Slime Whip | Slime debuff | Boosts fire damage from other weapons; increases minion damage via tagging |
| Star Crash Whip | High AoE | Excels in meteor biomes & crowd-control scenarios |
| Electric Eel Whip | Hits multiple targets | Perfect with minion-heavy setups |
| Dead Cells Sword | Agile rapid attacks | Great with mobility mounts (Velociraptor, Bat) for hit-and-run |
| Barrel Launcher | Projectile spread | Works with elevated platforms for arena combat |
Pro Tip: Use mounts, roller skates, and mobility accessories with fast weapons to maximize uptime on bosses and minimize damage taken.
4. Integrating Palworld Pals in Combat
Palworld Pals are not direct weapons but act as auxiliary tools:
| Pal | Type | Function | Best Use |
|---|---|---|---|
| Digtoise | Summon/Utility | Mines blocks automatically | Prepares arenas & collects ores mid-battle |
| Foxparks | Sentry | Ranged attack turret | Base defense & boss support |
| Cattiva | Pet/Summon | Cosmetic + minor assist | Fun early-game companion, slightly distracts enemies |
Tip: Combine Palworld Pals with Whips or Dead Cells weapons to automate damage or resource collection during boss fights or farming runs.
5. Stage-Based Build Recommendations
Early Game
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Summoner: Slime Whip + Cobweb Whip → tag enemies for minion damage
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Melee: Slime Spear → high bounce in limited-space areas
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Ranged: Acorn Slingshot → versatile ammo, good for Skyblock or small biomes
Mid Game
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Summoner: Star Crash Whip → crowd control, meteorite farming
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Melee: Dead Cells Sword → agile melee, pairs with Shield of Cthulhu
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Ranged: Dead Cells Bow → use with Chlorophyte or high-velocity ammo
Endgame
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Summoner: Possession Whip + Electric Eel + minion buffs
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Melee: Influx Waver / Flint + mobility mounts
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Ranged: Barrel Launcher / Dead Cells Bow + arena platforms for multi-projectile control
6. Tips for Maximizing 1.4.5 Weapons
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Buff Always – Use Ironskin, Regeneration, food buffs, and class-specific potions.
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Mobility Matters – Wings, roller skates, and mounts are crucial in Hardmode and Moon Lord fights.
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Build Combat Arenas – Platforms, heart lanterns, campfires, and Bast Statues improve survivability.
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Synergize Whips with Minions – Always “tag” enemies to increase minion damage.
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Use Crossovers Wisely – Dead Cells weapons excel in agile melee/ranged combos; Palworld Pals automate repetitive tasks.
7. Honorable Mentions & Fun Gear
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Shimmer Gun – Creative utility; useful for unconventional battlefield manipulation
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Transformation Mounts – Velociraptor for speed, Bat for vertical mobility
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Prospector Armor – Safety while mining; increases survival early-game
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Vanity & Decorative Gear – Dead Cells Beheaded vanity set and furniture for immersive base setups
8. Conclusion
Terraria 1.4.5 is the largest combat update in years, and mastering new weapons is about strategy, progression, and synergy — not just DPS numbers. From early Slime Whip combos to Moon Lord’s Possession Whip, Dead Cells weapons, and Palworld Pals, the update gives players more tools than ever to create unique, powerful builds.
Whether you want agile hit-and-run melee, crowd-controlling summoner setups, or arena-dominating ranged builds, the right weapon choices — combined with mobility, buffs, and companions — make all the difference.
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