After finishing Resident Evil Requiem, most players immediately ask:
Does the game have New Game Plus?
The answer is yes — but not in the traditional way.
Unlike older entries in the franchise, Requiem doesn’t automatically carry over your full inventory and upgrades. Instead, it introduces a Completion Points (CP) system that lets you customize future playthroughs through unlockable bonuses.
In this complete 2026 guide, you’ll learn:
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How New Game+ works
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What carries over (and what resets)
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Confirmed CP unlock costs
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All major Special Content rewards
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How Insanity Mode changes enemy placements
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The best strategy for your second run
Let’s break it down.
How to Unlock New Game+ in Resident Evil Requiem
Unlocking endgame content is simple:
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Beat the main campaign once
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Return to the main menu
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“Special Content” becomes available
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Insanity Mode unlocks as a new selectable difficulty
There is no automatic weapon carryover.
Instead, finishing the game awards Completion Points (CP) — the currency used to unlock permanent bonuses.
The Completion Points (CP) System Explained
This is where Requiem differs from traditional New Game+ models.
Rather than carrying your entire loadout forward, you:
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Earn CP by completing the story
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Gain additional CP from challenges and milestones
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Spend CP in the Special Content menu
Unlocked bonuses then appear in future playthroughs via:
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Grace’s item boxes
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Leon’s supply drops
This creates a modular replay system — you decide how powerful your next run will be.
What Carries Over in New Game+
Here’s what persists after beating the campaign:
| Carries Over | Details |
|---|---|
| Completion Points (CP) | Earned currency |
| Purchased Special Unlocks | Infinite ammo, weapons, modifiers |
| Insanity Mode Access | New highest difficulty |
Your strength in NG+ depends entirely on what you purchase.
What Resets in New Game+
To avoid confusion:
| Resets | Notes |
|---|---|
| Story Progress | Full campaign replay required |
| Standard Weapons | Must reacquire |
| Weapon Upgrades | Reset |
| Key Items | Reset |
| Map & Puzzle Progress | Reset |
Requiem is not a traditional “overpowered second run” game unless you invest heavily in CP unlocks.
Confirmed CP Unlock Costs (Launch 2026)
Here are the verified CP prices for major unlockables:
| Unlock | CP Cost |
|---|---|
| Infinite Ammo (All Guns) | 50,000 CP |
| Infinite Ammo: RPG-7 | 35,000 CP |
| RPG-7 (Standard Unlock) | 15,000 CP |
| Kotetsu (Unbreakable Knife) | 5,000 CP |
| Freya’s Needle | 4,000 CP |
| Matsuoka Master Manual (+50 Blood Cap) | 1,000 CP |
These prices make early CP spending strategy extremely important.
Best Completion Point Unlocks (Ranked)
🔥 S-Tier (Game-Changing)
Infinite Ammo (All Guns) – 50,000 CP
Eliminates resource management and makes Insanity Mode manageable.
Infinite RPG-7 Ammo – 35,000 CP
Turns boss fights into short encounters.
⭐ A-Tier (High Value Early)
RPG-7 Unlock – 15,000 CP
Massive damage option for replay runs.
Kotetsu (Unbreakable Knife) – 5,000 CP
Excellent for conserving ammo and safe close combat.
🧠 Utility Tier
Matsuoka Master Manual – 1,000 CP
Increases Blood Cap, improving build flexibility.
Insanity Mode Explained (2026 Launch Details)
After completing the campaign once, Insanity Mode unlocks.
What Changes?
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Enemies deal significantly more damage
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Resources are more limited
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Enemy placements shift
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Early encounters become much more aggressive
Major Twist: Early Blister Heads
Be warned:
In Insanity Mode, Blister Heads (mutated infected variants) appear much earlier — including during Leon’s early street sequences.
That means you’ll face high-threat enemies before you’ve built a full arsenal.
Because of this, many players recommend unlocking:
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Kotetsu (Unbreakable Knife)
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RPG-7
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Infinite Ammo (if affordable)
Before attempting Insanity Mode.
Who Should Play Insanity Mode?
Ideal for:
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Trophy hunters
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Speedrunners
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Hardcore survival horror fans
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Players who invested in strong CP unlocks
If you attempt it without preparation, it can feel punishing.
Best Strategy After Beating the Game
There are three strong post-campaign paths.
Path 1: Power Fantasy Run
Unlock:
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Infinite Ammo
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RPG-7
Replay on Standard difficulty for a fast, destructive second run.
Path 2: CP Farming & Challenge Cleanup
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Complete missed objectives
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Farm additional CP
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Unlock high-tier bonuses
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Prepare for Insanity Mode
Path 3: Insanity Mode Push
Best done after purchasing:
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Kotetsu
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RPG-7
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Utility upgrades
This mode tests positioning, resource control, and route mastery.
Completionist Checklist Before Starting NG+
Before launching your second run, confirm:
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Have I completed optional challenges?
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Did I maximize CP earnings?
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Did I purchase priority unlocks?
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Am I prepared for early Blister Heads in Insanity Mode?
Preparation makes the difference between survival and frustration.
FAQ
Does Resident Evil Requiem have New Game Plus?
Yes — but it uses a Completion Points unlock system instead of traditional full gear carryover.
What carries over in Requiem NG+?
Completion Points, purchased Special Content unlocks, and Insanity Mode access.
Do weapons automatically carry over?
No. Standard weapons and upgrades reset unless unlocked via the CP system.
How do you unlock Insanity Mode?
Beat the campaign once.
What is the best first CP purchase?
Many players recommend the Kotetsu (Unbreakable Knife) for value, or saving toward Infinite Ammo for long-term power.
Final Verdict: Is Requiem’s Endgame Worth It?
Absolutely.
Resident Evil Requiem replaces traditional New Game+ with a more strategic, replay-focused model.
Instead of handing you full overpowered carryover, the game makes you:
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Earn CP
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Invest wisely
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Build your ideal second run
Between:
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High-cost Infinite Ammo unlocks
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Strategic weapon purchases
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Brutal Insanity Mode changes
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Early Blister Head threats
Requiem delivers the exact endgame loop survival horror fans crave.

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