Child of Light is a role-playing video game that invites you to plunge into an epic adventure in the world of Lemuria. The player will have to solve many puzzles, engage in combat in turn inspired by the classic Japanese RPG, and explore a mystical realm.
Chapter 5: An Unexpected Reunion
Chapter 6: Of Mice and Magna
Chapter 7: The Duke and the Duchess
Chapter 8 The Highest of the High
Chapter 9 - The Piscean and the Ogre
Chapter 10: The Lowest of the Low
Back to the altar: a festival of treasures!
Chapter 5: An Unexpected Reunion
Fly height to glean: 2 elixirs lull (blue container in the cascade in the air), 3 elixirs firefly in the trunk against the wall, on the rails at the top left and a block to push a switch left on the rails below. This allows you to open a door giving access to a treasure containing 3 rough ruby . This done, go back outside and go to the bottom left corner of the screen to go under the mill. As usual, use the firefly to temporarily disable the traps.
Continuing to the left, you get 2 elixirs acceleration in a safe and a powder PV in the area below. Here, do not miss the door giving access to a secret area. This area contains in order: a powder defense in the left wall (use the firefly), 2 elixirs defense (chest), 3 sapphires Gross (blue container in the background), 2 potions of life concentrated (chest), 2 raw ruby (blue treasure in the lower left corner), 2 potions of life concentrated again (chest), 2 ruby rough on the cage (start by exploring the path higher up) and 2 elixirs lull and another chest behind the red door.
In the passage from the bottom of the secret area, the trunk between the two pikes contains 2 elixirs defense. Right, you unearth a magic powder . In sum, you finally find the lever that opens access to many treasures. It is 3 ruby rough in the upper right corner of the screen and 2 elixirs lull in the lower right corner screen (in the dark). But it is not finished! Push the block to the left and push the switch again to access the Confession # 2 as well as four treasures. Now, exit the secret area and outside, go to the left.
There are 3 potions under the track, in a blue container. In the next mill, use the left lever to open a quick access to your position and then use the second to the left to rotate the structure below so that you can go left. Thus, you can explore the sunken area containing pig named Achilles (use the firefly upon him) and powder strength.
Now, cross the mill mentioned above and continue to the left. In this new area you unearth treasures 4 and a fifth in the rock structure with a system of pikes. Going further to the left, you encounter a capilli that offers 6 raw sapphires. If you follow the rock wall up to unearth in chests respectively 2 elixirs acceleration and 2 raw emeralds.
Before entering the village, it is very interesting to inspect the base of the mountain. Enter the door marked with a red gem. Here you acquire a raw citrine as well as three rough sapphires. Get out. To the left, the blue chest contains 3 elixirs lull while the receptacle above offers two antidotes. In the duct above, go to the far left to find the lair of a sub-boss. Equip yourself with Oculi water attack and all will be well. By destroying, you get a powder defense then polished sapphire in the chest above. Exit and continue the exploration of the base of the mountain.
In the lower left corner of the screen you will find a chest containing 2 elixirs acceleration and a blue container in the dark with 2 resurrection potions. That done, go to the right to find a really drove very dark. If it contains a chest (magic potion concentrated), do not miss the passage going down and leading to 3 treasures as well as a blind NPC. Now that you've explored the area 100% back outside and fly as high as possible to reach a city. This triggers the beginning of Act VI of Child of Light.
Chapter 6: Of Mice and Magna
Now that you've explored the village, go to the far right and talk to the mayor. In leaving, Aurora made the acquaintance of Robert, who joined the group. Robert is an archer that can affect single or multiple targets. Leave the village and go at Magna, the head of the mountain which offers to enter his body. From the start, collect 2 items and inspect the stone before descending. The following two blue treasures contain respectively 2 lull elixirs and potions 2 life concentrated. Objective of this area is to defeat all the groups of spiders to explode the central heart and face the giant spider. These special spiders are respectively top left, right and at the bottom right of the central cocoon. The area contains many treasures are not hidden. Note however the presence of the Confession # 9 in the lava cave at the bottom left of the starting area. Right here, you unearth a powder defense.
NOTE: in the lower left corner of this area, Robert triggers a side quest called "The misfortunes of Robert". Click the link above to find out all the details.
To the left a spider inflamed, do not miss the door decorated with a red jewel to be sure to visit the area to 100% . It contains many oculi as well as potions and powder Force to end of the passage. Especially do not touch the walls inflamed or suffer heavy damage. Use appropriate plants to regenerate. When you have released the beast back in the cocoon and ready to clash against the boss. Start by eliminating his henchmen then focus your actions on him. You should know that the giant spider enjoys against the interruption. This means that whenever you stop it, the opponent will enhance its status (eg increased speed). That said, it is still advisable to interrupt a maximum cons because the opponent is never offensive. Postponing the battle, you get a dodge powder.
This done, you turn act VII posting on the hand of Magna.
Also walk along the left wall to find more objects, including a powder defense magic at the end of a conduit protected by pikes. A strength to climb, you'll be able to enter the largest flying structure level. You can enter either the left, center or right there. Each duct has a lot of treasures. For example, the left side can get their hands on a powder defense including. The central area contains other hard objects and miss a creature of fire.
NOTE: to complete the quest annex on Rubella visit leads left. Click the following link for more information. By following this path, you get to know Tristis which then joined the group.
Near Harlequin, you unearth rough sapphires 2 and 3 elixirs acceleration. This fact, once you've got hold of all the treasures of the area, return to the center of the building and then fly up. You are automatically confronted with a giant eagle. To defeat easily, first removed his minions while protecting you from status effects with a spell or via the appropriate objects. When finished, use attacks body-to-body given the strong resistance to magic boss. Defeating him, you get a powder speed . In the next area, open the chest under the waterfall for two raw emeralds and sapphires rough 2 left then talk to all your friends who are pained to have to part of Aurora. Then enter the sanctuary.
Inside, you still can not open the blue treasure since Igniculus left you alone in your plight. That said, you can still open Classic chests located in the four corners area. At the top you glean the Confession # 10.
Follows several events during which you do not have much to do except follow the relatively poignant scriptwriting frame. In the field with the mother of Aurora, sautillez cheerfully to the right of the screen before returning to her. Finally, Aurora wakes up in a cage but soon released by a guard named Oengus who immediately joined the group. This is the beginning of Act VIII of Child of Light.
When you are ready to move forward, you move the lever to the left of the wheels, then press it once. Then move only small cog left. By doing so, you have access to the lower part of the tower. Off collecting the contents of the boxes without skipping a walk outside to find the magic powder near the wall, above the cage containing a blue treasure.
Downstairs, Oengus asks you to help rescue his people: it is of a request constitutes a secondary quest Child of Light. Click the link for more information on this topic.
After completing the quest or not, go outside along the bridge without forgetting the blue treasure under it. You are now faced with the witch who turns into a giant creature. Eliminate his minions with spells of "light" or impregnated physical blows of this element using the oculus "Citrine". Then, improve the status of your fighters (speed, strength) with supporting characters like Tristis and harass the boss to defeat. Know that his magic resistance is particularly strong, choose your biggest physical attacks. Also, the boss has the power to counter interrupts. He took the opportunity to regularly treat. Therefore, do not interrupt him too if you do not hit hard enough. By successfully completing this battle, you'll win a polished diamond. Aurora changes somewhat...
The new Aurora form comes from the Moon it is to recover. Moreover, it unblocks 100% talent trees of all your fighters. End of Act VIII of Child of Light!
Chapter 9 - The Piscean and the Ogre
To the right is the Piscean village. Start search houses, beginning with the first left. Inside you meet two important characters and a safe and powder Force. Once done, go around the village and enter other buildings before continuing to the right. There is also a very well hidden in the rocks chest, at a corner where there is a brilliant plant.
Continue to the right and enter in the secret area behind the horse. Here, the lever then follow the leads into the alcoves by waiting as long as the current disappears. If powder Magical Defense is easily accessible, do not forget the powder behind the first defense mechanism creating the current. Arriving in the last room, you unearth three chests. Quit now hidden area and continue on your way to the right.
In the midst of the sea, fly in the sky for the Confession # 11. Aurora and his team finally arrived in front of a giant rock whose interior contains a riddle. Start by making a tour of the structure to eliminate monsters and treasures glean content without omitting powder Dodge.
Then return to the rock and push the two structures with a Roman numeral in order to place them on the ground. Use Igniculus finally to bring the shadows of Roman numerals on the respective symbols. Directly after solving the puzzle, you are opposed to two dogs as well as a giant. Perform attacks multiple targets to get rid of dogs Lunge faster then the boss of physical blows. Indeed, it is highly resistant to magic. As usual, do not mind the use of objects and support spells increasing your speed or protecting against the powerful attacks of the opponents.
After the battle, you'll win a polished Onyx and Annex quest named "The misfortunes of Gen" starts. To accomplish this and retrieve supporting character in your team, return to the Piscean village and talk to the lady in the first building in from the left. Finally back at the boss to access the Act X of Child of Light.
Chapter 10: The Lowest of the Low
At the beginning of this last act of Child of Light, take the time to explore the area from the left before you go find a beginner elementary quest Annex quite right. In the middle of the cave, do not miss the powder ceiling. The treasure that you see near the electric column is available through the bottom then reassemble making sure not to go near this column when the arc comes in your direction. Before joining this area, do not forget to explore the secret section in the lower left corner of the area. It contains a giant phacochère vulnerable to light and two objects.
Scour every corner of the crystal caves by going to the left until you find the first green crystal. By illuminating these objects, you appear an arrow pointing the way forward to continue the game Firstly, fly height so as to glean one second behind the waterfall Powder. You also unearth another powder in ducts lined with dark spikes.
Also, do not miss the Confession # 13 flying at waterfalls, over an archer crystal. Continuing to the left, you are quickly confronted with a first boss. To defeat him, use attackers have a Oculus Emerald or Finn and lightning spells. The gargoyle, meanwhile, is sensitive had fire. After defeating this enemy excavate the area and especially the bottom to find more treasures.
Before you leave, grab the Confession # 16 in the middle of the screen. Finally Pull the lever in order to continue to the left. To the portal, go to the left to find objects and serve you Igniculus to bring the shadows on the corresponding symbols. Must perform this task in the following order: Round, Wings, Lance, Lyre Directorate Palace of the sun..
The Palace of the Sun
Here, you are faced with very swift and very powerful winged opponents. To defeat them easily paralyze them with Genn example. Progress to be locked by a door. Climb, the lever use Igniculus symbol over white and make haste to go below before the doors close. Then progress to a block to move to the right, against a closed door. It will be useful shortly afterwards. At the same time, catch the underground Powder.
Take a tour through the top and then return at the locked door. By pressing the lever, you open the door that allows access to the block. Drop it on the floor switch to continue. In the following passages, do not miss the powder Critical Hit to a winged enemy.
Further, Aurora is enclosed in a box full of poison. Start glean Confession # 12 then explore the two top corners left and right to lower the two levers. By doing so, you free access to the upper part leading to the boss.
In the duct, make haste to fly height to avoid the trap then when you are away in the middle chests, go down and take the time to retrieve objects on the sides. Going up, it is advisable to prepare his characters as a major confrontation is about to begin. The next opponent is vulnerable to lightning. Equip yourself with Oculi Emerald type and be sure to have a Finn in top form at the talent tree "Lightning" type.
After this battle and several cutscenes, you finally here facing Umbra. The witch and her minions are vulnerable to light but highly resistant to magic. In our case, we opted for attack Oengus with a Citrine as powerful as possible because he had the overpowering attack slot Kategida 3 stars. The other character acts supports providing care for potions and by slowing down or stun the target. In all cases, start by defeating two henchmen before concentrating your fire on the boss it will slow down with the firefly up.
Defeating Umbra, you finish the story of Child of Light! After the credits, it is quite possible to continue the game to complete the quests and advance the characters.
This section of the Child of Light walkthrough lists all side quests in the game
Just talk to him to complete the application and ensure that this character joins the group.
Bolmus is a merchant village Bolmus. It invites you to explore the area under his shop. Enter the door not lying under the mouse. Here your task is to eliminate all fire creatures that are sensitive to water. Enjoy your visit to loot chests and blue treasures. Well open all the chests to find all opponents trying to play tricks on you when leaving the latter.
Also, explore primarily the lower left corner of the area to get their hands on a powder PV. Later, at the traps, stop them with two light balls and the lever. Hasten you finally reach the pipe at the bottom right for the time to pass. The following contains another treasure enemy fire. Finally, you leave these places by the passage height containing a polished ruby .
Return to Bolmus to receive your reward: 2 magic powders.
Then you find a buyer for the shovel in the forest Mahthildis, east of the old monastery. Man you exchange against a lantern. Finally, the lantern is ideal rat located in the dark cave in the mountain Magna.
By relating the gold nugget in Adolphus, it offers no less than 6 powders Force!
This appendix quest Child of Light is triggered during Act VI while you explore the lower left corner of the inside of the Magna mountain. Here, Robert calls you on the need to open the door. To do this, pull the left lever so that the symbol at left corresponds, then the right lever to pass the puzzle. It then remains for you to illuminate the three white balls in order to enter the trunk.
Aurora has access to four boxes containing respectively 2 resurrection potions, sapphires, a raw citrine and 2 nectar fairies.
As you explore the Forgotten Tower Cliffs Erin in Act VIII, Oengus tells you he'd like your help to rescue his people. Talk to him and open the red double door to start the quest. Following the leads, you reap many objects in blue treasures and a dodge powder on the other side of the wall.
Once arrived at four tents and another double red door, take the time to explore these tents. You then get a powder PV, 2 potions concentrated. Having done this, enter the maze through the red door. To get out here, open the door with the symbol corresponds to that indicated on the statue in the background.
Here are two other examples in pictures.
In the end, you find the tribe of Oengus and have access to three treasures and a powder Force.
This quest starts automatically defeating the ogre of Piscean town at the end of Act IX. Simply return to the village and talk with Gen in the first house from the left to make it join the team. This action validates the request.
This side quest Child of Light starts when you inspect the statue east of the Piscean village. Your task is to find the treasure Cynbel. It is well hidden! At first, teleport to the Sun Gate. Do not go to the palace of the sun but fly to the right until you reach a fountain. Here, touch the ceiling to find an extremely well camouflaged entrance.
Continue up to find treasure. This is a powder and 6 Onyx polished.
This quest starts by talking to elementary located at the bottom right of the first cave crystal sea Cynbel when you start Act X of Child of Light. Your task is to find the 6 elementary scattered throughout the world of Lemuria. The first is not far from here, a few meters on the left.
You find a second east of the Piscean village, before crossing the sea. Then teleport to Old Monastery and fly to the left until you reach the stele in question.
After that, teleport to town capilli then fly to the left towards the thorn tree. This is your fourth elementary. The fifth is to the east of the village of Bolmus, after passing the woman who tells you about the Oculi.
Finally, the sixth and last elementary is under the Temple of the Moon. Warp to the destination and then fly down the screen until you find the monument in question. Back then see elementary Sea Cynbel to get your reward: 3 cut spinels.