There has emerged that 10 years Fable on Xbox, a gem of Lionhead studios managed to score its time with its unique style, its humor and gripping story where good and evil are merely two sides of the same room. That is why this cult game deserved a second life, but even more, that's why it deserved a full walkthrough.

The program of festivities in the world of Albion, you will discover all quests in the game, including quests Silver and Bronze. In addition, our complete walkthrough of Fable Anniversary will reveal the locations of all keys but also the solutions to the puzzles of Demon Doors. Better yet, you will discover in this guide lines Fable Anniversary locations of all weapons and legendary armor, collectible dolls, tattoos and hairstyles. Hunting forward-Chicken!

CETE section of the complete walkthrough of Fable Anniversary includes all elements relating to the history of the game (Quest Gold), childhood Hero adulthood, whether good or bad.

Table of Contents

History (Gold)
Side quests (Silver)
Quests (Bronze)
Silver Keys
The Silver Vaults
The Demon Doors
Legendary weapons and armor
Collection


History (Gold)

Birthday Gift

Our walkthrough Fable Anniversary begins in the small village of Oakvale childhood hero. After a short conversation with your father, he will go to the village to do good or bad deeds to raise money to buy a gift to your dear sister.

The unfaithful husband
Proceed through the village and go behind the house which lies further west to catch an unfaithful husband. During the dialogue, it will offer to bribe you so that you keep silent, if you agree, you get a gold coin but this will be counted as a bad action. Refuse so the pot of wine then go to the town square, there, please contact the woman waiting outside his house and talk to her husband to do a good deed. Note that if you accept the pot of wine then you go talk to the woman, your bad action will be canceled.

Keep warehouse
Now go near the warehouses managed southeastern village and agree to the monitor. During this short period, a boy will ask you continually break barrels come with him, if you agree, you will be doing a bad deed. To complete your good deed, you just stay near cash as long as the villagers come back to you.

Find Rosie the Pooh
In the village, a little girl is actively seeking her cub, after talking to him head to the east to see a teenager being a brat bully. Intervene and hit the urchin to the boy gives you the teddy bear. If you really want to do evil, hit the child instead of the brute. Anyway, you can then give the bear to the girl to perform a good deed. 

Buying a gift for Theresa
Now that you've done enough good deeds, go back to your father for your reward. Money in your pocket, go to the village and buy a box of chocolates from the local dealer. You can go to the entrance of the village and offer the gift to your sister. After the dialogue, leave the field to trigger a cutscene.

The village is now destroyed and you find yourself alone, so go to your house to discover the fate of your father and put an end to the first chapter of the adventure.

Training Guild

When you wake up in the Heroes Guild, follow Whisper to the ground floor and join the outdoor courtyard through the tavern. Once outside, several additional activities await you.

Race Race
Near the fountain is an apprentice willing to bet that you will not be able to reach the Demon Door and back in less than 50 seconds. Take him at his word and go at full speed towards the door before returning to touch 25 gold. If you're struggling to pass the test, take a look at the video below.

Apple pie
Now go into the dormitory domestic and talk with the young woman who is there. It to need 4 apples to cook a pie, go and have a look around areas of training to find fruit on the ground.

Combat lesson
As you walked around the Guild Master to join your first lesson in combat. Just make sure you follow his instructions to accomplish the goal and when the task will activate, go towards the Bois de la Guild East. There, it will simply get rid of the insects to complete your mission. Once done, you can return to the Master of the Guild in order to advance your learning.

Event Battle
Now a teenager, join the Master to the arena and follow the instructions to learn more about sword fighting. After this first approach to the scrimmage, wait a few moments and then talk to the hooded man who moved next to you to start a new test. Watch the video below to learn how to get rank A + and receive the Katana Iron reward.

Proof of archery
When you have finished with the fight, join the master near the shooting to start new lesson. Again, no secret here, simply follow the instructions to complete the exercise successfully. As was the case for war, a man will soon join you to offer you to evaluate the archery. To help achieve the rank of A + in this test, target the right side box constantly and try to reach the farthest model, as shown in the video below.

Hunting sparrows
When you're done with archery, visit the man waiting near the entrance of the tavern and agree to help chase sparrows. Note that kill sparrows is recognized as an evil, but a very small ...

They are 7 in number and here are their locations:

2 sparrows are located on the roof just above the hooded man.

2 other birds are installed near the fountain.

2 sparrows are placed on rooftops surrounding the area of the fountain, in the West and one in the south.

The last sparrow is located on the roof of the house servants.

Once all birds removed, go back to the hooded man to reach 50 gold.

Test of Will
For your third and final year, join the master near the bridge and train yourself to magic. Once again, you can then be evaluated to gain a few potions. The aim here is to target the central model and then pull the chain on the three targets while trying not to waste his Mana.

Play with Whisper
When you have completed your last year, the master of the guild will inform you that Whisper is in the Wood, go therefore there and help your friend to get rid of the three bandits to get some experience. Once done, you can return to the master of the guild and leave your adolescence.

Final test
Join master in the yard then head of the Wood Guild there, it will attack Maze with three skills to overcome the final round. Congratulations, you are now an accomplished hero and adventure Fable Anniversary can really begin

Threat wasps

It's time to get your first quest, so interact with the map at the Heroes Guild and get the mission. Then exit the building and follow the man over to you screaming.

Along the way, you can interact with two NPC: a gross and a bum. If you're bad, you go with the gross and belch repeatedly before the old man to scare. If instead you are the benevolent kind, talk to the old fart then go to a good shot teen.

Take now your route and enter the air picnic down there, start by removing all small wasps to save the villagers. The next step is to use his magic and ranged weapons to defeat the Queen, and the quest ends and you get your first trophy.

Information Maze

This mission consists only of a simple conversation with Maze, go to Bowerstone and thus join your mentor in front of the tavern.

Note that if you want a leather breastplate during your stay in Bowerstone, you just wait midnight (the statue of Crossroads will tell you the right time) and then enter the cave behind the tavern.

Defense Farm Orchard (Caring)

Alignment: Good
This quest is the first opportunity to choose their alignment with precision, in fact, if you are good you will defend the farm, on the contrary if you are bad, it will be to attack in the quest "Attack Orchard Farm ". Anyway, get the mission to the guild then head to Greatwood. There, head towards Lake Greatwood then continue east to reach the farm.

It will then repel waves of bandits while preventing them from recovering the funds that are in the store. This done, he will do more to confront Whisper to end the mission.

Attack Orchard Farm (Malicious)

Alignment: Evil
Collect this version of the Guild quest then go to Greatwood, there, head to the Farm Orchard through the main entrance. It will then get rid of the guards then escort the bandit who carry a box.

Repeat this three times to get out of his hiding Whisper then battle it in single combat. The quest ends immediately after your victory over your old comrade.

Escort merchant

Go get this mission to the Guild and cross the lake to reach the Greatwood throat. There, you will be stopped by a bandit asking you to give him 400 gold coins if you want to continue your journey without incident. Refuse to pay to activate the small quest "Toll bandits" then go kill everyone history to recover a few items and experience. Once cleaned the camp, go to the Greatwood Cullis and cross the area towards the caves, you will find there the entrance to Darkwood.

Two merchants join you to start the escort mission, so go ahead on the path to meet a third man visibly ailing. It will ask permission to accompany you, you are not obliged to accept but know that a refusal will earn you a bonus of 40 points bad alignment. Whatever you decide, continue your way to the marshes and eliminate Balverine awaits you there. Then continue your way by destroying the blue mushrooms using your ranged weapons or spells.

Now cross Lake Darkwood then join the camp which is just after. Once both merchants treated, continue your journey towards the old Cullis. Once there, fight your way through the bandits to reach the dam Darkwood. During the crossing of the dam area, the third change in merchant Balverine and you will kill him, of course if you refused to take it with you, you will not have this problem.

After this confrontation, continue your journey to fall on the Boss in the region. To defeat the Troll, stay in his back while taking care of his attacks zone or, better yet, keep your distance and hit the rocks it throws you to inflict heavy damage. Victory in hand, enter Barrow Field then drive merchants to the bridge to stop this mission.

New info Maze

Again, your mentor wants to meet with you to provide you with some invalidations, go to the tavern so Oakvale to locate and thus terminate this tiny quest.

Find the Prophetess

Collect this mission to the Guild after discussion with your Maze then return to the Oakvale beach to find a path to the cliff. Once there, it will be fake guards to enter the gates without being seen. To make your life easier, kill the first three bandits then go hide behind the big rock near the door, then wait for the guard left moves to quickly switch the portal.

On the desert road, go straight ahead simply by eliminating all the enemies and recovering passing the 5 elements weave bandit who are in the various chests in the area. When you arrived at the entrance of Camp Two Swords, put paraphernalia bandit then talk to the guard door.

In the camp, he will dig you a password to enter in reserved for the elite area of Two Swords you. You have two options to accomplish your mission: to pay a bandit 1000 gold coins so that you submit his password, or win the game "Guess the addition" to get one free.

In both cases, then head around the door and show your pass to the guard to be allowed to enter. In the camp of the elite, you have to find a way to enter the tent of Two Swords, then three options available to you: You can start by giving 2,000 gold coins to the murderer Roderick he does diversion. You can then get rid of the guard discreetly located in the southwest and then release the hostages locked in the cage. Finally, you can just kill all the bandits of the camp and to enter by force.

Once before the tent of Two Swords, fighting against the bandit leader snaps. It is impossible to defeat front, then it will dodge his attacks the time it hits the ground with both weapons. At this precise moment, move quickly on his back (with power Assassine eg load) and hit him with a boot to maximize damage. Once the battle is finished, you can choose between killing your opponent and strengthen your misaligned, or otherwise let him live and just leave. In both cases, the quest ends and you can return to the Guild.

Request Maze

A new Maze wish you speak to furnish you some important information, so join him in his quarters at the Heroes Guild to learn a little more about your next mission.

Find the Archaeologist

Take the teleporter to get to Witchwood and fight your way to the Witchwood Stones area. There, talk to the Demon Door then go close to stones located a little further. It will then hit the rocks in order to form the name "HITS". You can then enter the cave and speak with Witchwood Archaeologist.

White Balverine

Collect this quest Guild and fly back to Witchwood, when you reach the Witchwood Stones, a man will land you and ask you for help to save his wife, so follow it and eliminate the bandits that you tend a ambush. Note that if you're the kind of bad, they are guards who try to eliminate you.

After the fight, continue your journey to Knothole Glade and kill all Balverines that are near doors. Under the clash, discuss with the village chief and confront the White Balverine. You can not kill the moment, but you will still hurt 10 times for the scare.

After this first meeting, join the eastern part of the village then go south to start a new fight. Under it, you will be improving money, put it on your weapon of choice then have you again in the White Balverine.

When the beast will flee, leave the village and join the Witchwood Lake area, there, you can finally kill the enraged beast. It will do more than return to the head of Knothole Glade to put an end to this mission.

The Arena

Once this quest in your possession, return to Knothole Glade and the Witchwood Lake to reach the entrance of the Arena. Talk to the guard at the entrance to enter the building and wait to be called for the fight.

From there, you will participate in 8 rounds in the arena, each putting you face different monsters. Note that if you are able to participate in 8 rounds in one go, you will receive a good bonus gold coins.

In the first round, nothing complicated since you will only get rid of some insects. In the second round, it was Hobbes who will rub you, so use your AoE or slowing to eradicate.

From the third round, Whisper will join you, which turns out to be a good thing because you will face many Balverines, 3 white. The next round you will face undead, no particular difficulty here as these enemies are weaklings.

The fifth round is much more difficult because you have to confront thugs and killers. Once again, use the spell slowing of time to get rid of the most powerful enemies. In the sixth round, you will get rid of many trolls, so keep your distance and slow down time to return them their shots.

In the next fight, you will get rid of a giant scorpion, to do that, dodge his attacks and when he stops to load, slow down time in order to maximize damage. The final round will oppose you Whisper, which really, really is not very tough.

At the end of this fight, you can decide to let the young woman alive or otherwise put to death. If you decide to stay benevolent, go to the door just to complete the mission.

Find Theresa

To accomplish this mission, you just simply go to the Grey House accessible from Barrow Fields, and talk to your sister.

Save the Archaeologist

After collecting the quest, go to Bowerstone North and join the path of the prison. From there, you will break through to the Gibbet Woods while eliminating mages who will draw several wards in front of you.

Once in the woods, continue driving east to reach the road leading to the prison. There, it will be for you to go down to the docks and then remove them all Minions finally save the Archaeologist.

Cemetery Road

This quest in hand, go to the cemetery Lychfield and near the gatehouse. After the cutscene, talk to him so he opens the door then head of the grave of Nostro at end of the cemetery.

The next step is to visit all the green dots marked on the map in order to recover the pieces of the armor Nostro (breastplate, shield, sword and helmet). Once all these items in your possession, return them to Nostro and the Demon Door will open, allowing you to continue your adventure.

On the other side of the door, fight your way through the undead cemetery then remove General to open the door of the circle of the dead. Behind it, you will approach the circle and eliminate a dozen skeletons. This fact, get rid of the 4 generals to open the secret passage to the prison.

Rescue Scarlet Rob

After the battle in the circle of the dead, enter the secret passage to reach the underground. The next step is to fight your way up the cliff path then cross it to reach the prison.

There, eliminate the guards and enter the room to find every last cell of your mother. So pull on the lever to release it and fly back towards the underground. When you reach the central hall, Jack will stop you and you'll both in cell.

Escape from prison

In your cell, wait for the guard'm done with his speech to be carried in the course for the annual race. Here, simply follow the instructions of the guards to reach the director first and win the right to enter his office.

Once there, turn on silent mode then go see note hanging on the left wall. Be careful not to completely fill the gauge attention of the Director if you do not want to be immediately returned to prison. This is done, move closer to discreetly books on the table and open one to find out if the key is inside or not. If it is not there (location varies each party), you must repeat the above steps, including the annual race.

The key in your possession, open your cell then release your companions before leaving the block. Outside, climb the stairs to the left and enter the barracks of the guard there, open the chest from the bottom to recover all your hardware.

Of fitted head to toe, made the dust soldiers and exit the premises through the door at the west again. On the other side of it, pull the lever back to release your mother before returning to the underpass.

It will then be joining the cliff path and then go to the underground tunnel located at the end. There, face guards and then go to the central area of the underground room, then you will discover the Kraken. To defeat this beast, first pull its tentacles then, when his head out of the water, slow down time and send him up arrows. Repeat this operation, a second time to overcome. Under the clash, get the experience that appears around the room and then leave the area to complete the quest.

Gate Hook Coast

Once the quest in your possession, go to Witchwood Cullis and begin to eliminate the undead therein. When the gauge is sufficiently filled, the door will be activated and you can go to Hook Coast. There, then come to the abbey in the north of the city to receive new goals.

This done, he will return to the Heroes Guild and then go towards the office Maze. After the cutscene, you will just get the book on the table to your left to complete the mission.

Return to Hook Coast

Talk to the Guild Master to activate the quest then enter the teleporter. Return to Hook Coast, you will fight your way through the new enemies to reach the entrance to the abbey, then wait until the master had finished his incantation to enter.

Under the cutscene, you will have to face Maze, your mentor. To defeat this enemy, simply hit when surrounded by red and away when you activate the shield, creating a blue aura around him. When you inflict enough damage to him, Maze will move into the area, keep it up to continue the fight and ultimately defeat.

Try to stop Jack

That's it, Jack put his plan into action and will attempt to activate all the sites of Albion power. After a trip to the Guild to activate the quest, take the teleporter to reach Eglantine to Witchwood. There, eliminate the enemies that block the road and join Jack at first site of power. After the departure of the latter, you find yourself at Orchard Farm, so eliminate the monsters around then head to Greatwood Lake to find your nemesis.

Again, Jack will escape, so keep it up through the cave until you reach the room Hobbes power. You are now in the area of prison Bowerstone, as before, you will fight through the Windmill Hill and Gibbet Woods to reach the last site power and end the mission.

Beat Jack of Blades

The "final" battle approaching! Return to the Heroes Guild, will discuss a few moments with the master in the library and enter the caves Guild. On the other side of the door, you will find Jack, your mother and sister. After the cutscene, the battle begins. initially, it will be here to get rid of Jack henchmen to dispel the barrier. When Jack is vulnerable, you can finally inflict damage, so try to maximize the effectiveness of the maneuver with a lot of slow time.

When you reach half the bar of Jack, it will begin to levitate while sending you various projectiles. Then continue to slow down time while sending it shooting fully loaded to finally defeat him. At this point, a final choice is offered to you: Throw Sword of Aeons into the vortex or kill your sister to restore its power. Each choice correspond grosso modo to your alignment but you are free to radically change direction. Finally, note that people who decide to take the Sword of Ages will have the opportunity to obtain a similar weapon in a future quest.

Prophets Heart

Go to the Guild and exit in the direction of Crossroads to automatically activate this quest. After the cutscene, you simply approach the Demon Door for it to open before the killer Jack of Blades. On the other side of it, it will be for you to walk on the tiles to fill the suns or moons, depending on your alignment.

To succeed in freeing five prophets, follow these instructions:

Puzzle 1: Up, down, up, up, down, up, right, left, up, right, right, right.

Puzzle 2: Right, top, right, left, down, up, left, up, up, right, right, right.

Puzzle 3: Up, up, right, up, down, right, up, down, right, down, down, left, left, left.

Puzzle 4: Right, right, right, up, up, up, left, left, left, down, down, right, up, right, down, down, left, left, up, up, up.

Puzzle 5: Up, up, up, right, right, right, left, down, up, down, down, up, down, down, up, down, right, left, left, left.

To successfully kill five prophets, follow these instructions:

Puzzle 1: Right, right, right, up, up, left, down, left.

Puzzle 2: Right, left, right, up, right, left, left, up, up, right, down, down, up, up, right, right, left, left, right.

Puzzle 3: Up, up, right, up, down, right, up, down, right, down, down, left, left, left.

Puzzle 4: Right, right, right, up, up, up, left, left, left, down, down, right, up, right, down, down, left, left, up, up, up.

Puzzle 5: Up, up, up, right, right, right, left, down, up, down, down, up, down, down, up, down, right, left, left, left.

Ship of the Drowned

The heart in your possession, go to Hook Coast and will place the artifact at the top of the lighthouse. After the cutscene, it will be for you to remove the summoner on the docks.

After the latter's death, two other summoners will appear in the city. So go to them and kill them to complete the mission.

The Oracle Snowspire

After your cruise on the ship of Noyes, head north and get rid of the Golem of ice in your way. Be careful, you can not return him his shots as you would with a Troll. Under the clash, go into the next area and cross the North Foothills.

Once at Sanctuary Archon, Eglantine join the center of the area then go to Snowspire. There, Faux will explain the situation and give you new targets. After a short tour in the city, return to the Foothills area and near the north door to enter the Necropolis.

From there, it will be searching the area in search of 4 tablets needed wake of the oracle:

Tablet Calran: In a grave left of the entrance of the Necropolis.

Tablet Moryk: In the falls the river.

Tablet Yeron: In a tomb located in the West.

Tablet Avisto: In the sarcophagus located at the end of the Necropolis, you must defeat several summoners to recover.

Knowledge of Oracle

This microscopic quest consists only of a simple dialogue with Oracle Snowspire after retrieving all the shelves of the Necropolis.

The souls of Heroes

This particular quest will ask you to gather souls Hero 3 to open the Bronze Door.

 Find out how to obtain the following quests:

Get a soul Arena
Alignment: Good - First, go to Knothole Glade and talk Tonnerre before the gates of the city. The next step is to go to the Arena and survive the various tests imposed by Jack for the first soul.

Get the soul of your mother
Alignment: Good - After discussion with Eglantine, go to the Oakvale cemetery to activate this quest. From there, you will survive the attacks of monsters by the time the sequence ends.

Recover the soul of Nostro
Alignment: Good - First, make a trip to the Heroes Guild to receive information on the oldest soul. Then go to the cemetery Lychfield and from there, join the Circle of the Dead where Nostro awaits you. To defeat, destroy undead to make it vulnerable then hit by slowing time.

Or

Kill Thunder
Alignment: Evil - A Knothole Glade, rather than starting in the direction of the Arena, Thunder attack to activate this mission. Then battle the warrior and kill to get his soul.

Kill Eglantine
Alignment: Evil - Rather than go to Oakvale, stay sanctuary Archon and attack Eglantine to activate the quest. Then you will overcome heroin starting to disappear all his illusions.

Kill the Guildmaster
Alignment: Evil - Visit the Guild then, rather than go to Lychfield, go to the Guild Woods. Kill the guards that prevent you from entering and then discuss a few moments with the master. The next step is to get rid of ALL his soldiers to win the battle.

The final battle

The Bronze Door is now open, enter the Madness Archon to meet Jack in its true form. Firstly, it will be here to slow down time and hit Jack as many times as he remains in the soil. When fly, use your spells or your ranged weapon to finish. Do not even pay attention to the enemies around you to stop this fight faster.

After your victory, you have the choice between the mask and free throw Albion difficulty, or otherwise, wear and endorse the new identity of Jack!

Side quests (Silver)

This section of the complete walkthrough Fable Anniversary includes all elements relating to the side quests in the game (money quests) as escorts merchants, eliminating monsters mission ...

Massacre Hobbes

Condition: Complete the quest "Defending the Farm Orchard" or Quest "Attack Orchard Farm"

Collect this mission to the Guild and fly back towards the Orchard Farm to find Whisper. This will then offer a small contest elimination Hobbes, the winner being the one who kills the most. Then simply you get into the fray and eliminate more enemies than your competitor. To maximize your chances of winning, watch Whisper and kill the enemies it has already injured.

Escort to the Farm Orchard

Condition: Complete the quest "Defending the Farm Orchard" or "Attack Orchard Farm"

Location: Cross
Note: This quest can be repeated during the game

Appointment near the statue of the Crossroads and discuss the merchant there waiting to activate the quest. Under the dialogue, it will escort your client to the Orchard Farm while ensuring eliminate the monsters that attack you en route. If you manage to keep it free, you even earn a little extra reward.

The Darkwood Bordello

Condition: no

Location: Darkwood Bordello

During their passage through the Darkwood area, you will come across the entrance to a lost in the marshes brothel. Upon your arrival you will be greeted by the lady of the establishment who will explain need your help to improve the living conditions of his daughters. From there, you have two options to solve the problem.

Recover the deed by sleeping with Grope

To accomplish this feat, first go to the clothing store Bowerstone and buy the following 3 elements: top dress, stockings and dress gloves distinguished. Then return to the brothel and sleeping with one of the girls to be able to reach the floor. There, search the crate at the foot of the bed to retrieve the red wig.

Put all these elements and now going to discuss with Mrs. Minzche for you to engage as gagneuse. The next step is to go talk with Grope then accept to sleep with him for 1000 gold.

During his sleep, Grope you entrust have hidden the deed under the tree near the lake, in the garden of hell. With your shovel and dig for the deed. You can then return to Madame Minzche to tell him the news.

Grope drunk to discover the location of the deed

The second solution is to offer alcohol Grove so that you reveal the hiding place of the deed when he is drunk. So buy 6 quarts with the bartender then offer them to grope (with the quick menu) to make talkative, then follow the same instructions as for the previous method.

Once the deed in your possession, you can either turn the brothel women's shelter (benevolent choice) or take over the business to your account (malicious choice).

Cave Hobbes

Condition: Reach level 3 + renowned complete the quest "Defending the Farm Orchard" (or "Attack Orchard Farm")

Recover mission to the guild then go to Rose cottage accessible from the Greatwood Cullis. There, interact with the door of the house to start the conversation with Rose. Under the dialogue, go to Greatwood Caves to find the entrance to the cave of Hobbes.

Once inside, open the first door that is in front of you and eliminate the enemies in the room. After the fight, talk to the bandit and let you in your mission.

Get out of the room, then head to the next, inside the trunk collect money then depart. You then head down the corridor to reach the main room.

Inside, defeat the enemies and empty coffers, then use the hex key to open the front door. Once in the Hall of Power, you approach the nymph to begin the dialogue.

It will ask you to leave or to bring him a sacrifice to replace the boy, if you're evil, you can now offer him your companion bandit. Otherwise, Lock the creature and pull him over to start the fight. The next step is to get rid of Hobbes then eliminate the nymph with magic or ranged weapons.

Once the battle is over, get the boy and escort him out of the cave, then you should bring it back to Rose Cottage to complete the mission and your reward.

Rescue merchants

Condition: Finish the quest "Find the Prophetess"

Alignment: Good
Collect this quest Guild then head to Camp Two Swords, there, talk to the guard at the door and enter the camp. It will then get rid of bandits swarming around before going to save the first merchant on the right.

It safe, go into the next area and tell your companion you wait for the time you go to save his compatriot is not far from the entrance on your right. This is done, move the second dealer to the first hostage and leave it there during the rescue of the last merchant, found in a cage in the southwest. 3 merchants saved, you just have to go back to the camp entrance Two Swords to end the mission and receive your bonus.

Massacre merchants

Condition: Finish the quest "Find the Prophetess"



Alignment: Evil
Recover mission to the Guild and join the bandits waiting for you to Barrow Fields, then he will massacre the members of this small community until the last. At the end of the quest, you will have the opportunity to kill a last dealer to earn a few extra points of alignment .

Lost merchant

Condition: Finish the quest "The Arena"
After retrieving this mission Guild appointment in the area of the abandoned to talk to your partner Road. The next step is to eliminate all the bandits you meet on your way to reach the lost merchant located at the far end. Once in the company of it, bring it to his brother to complete the quest and collect the treasure index 2.

Break the siege

Condition: Finish the quest "The Arena"
Collect this quest Guild then go to Knothole Glade, there, after you have met with the bandits and the village chief, ask the guard to open the door. Then you will just prevent all the bandits to enter the city, using the fate of slowing of time for example. When the last bandit fall beneath your blows, the mission will end.

Tree row

Condition: Finish the quest "Save the Archaeologist"

Alignment: Good
Once this quest you have, join the escort of the prisoner in the prison area of Bowerstone, then it will start the transfer by getting rid of the bandits who attack you on the way. Be careful that the prisoner did not flee during the battle, so keep an eye on him and join him if he leaves to return it to the place.

To achieve the mission, you will then cross the areas of the Windmill Hill and Wood Gibbet without letting the bandits approaching the prisoner. Arriving on the Hill Executioner, remove the last enemies to complete the quest.

Alternative Method: Kill the prisoner and complete the quest faster, the reward will be less important.

Rescue condemned

Condition: Finish the quest "Save the Archaeologist"

Alignment: Evil
Collect this quest to join your guild then contact outside Bowerstone North. Then head north and eliminate all guards who will cross your path.

When you arrive at the Hill Executioner, do not worry about the guards, go rather eliminate the executioner before he could execute the prisoner. You will be thanked by him and the mission will end.

Disturbance in Darkwood

Condition: Finish the quest "Save the Archaeologist"

Retrieve the mission then join the Guild Eglantine in Darkwood Lake area. At first, help get rid of Minions lurking in the area and listen to his explanations. The next step is to protect it from enemies during the time of casting. Again, the fate of slowing of time will be your best friend as slow enemies but not the casting time of Eglantine.

Bounty hunting

Condition: Finish the quest "The way to the cemetery"

Once the quest in your possession, go to Greatwood through Crossroads then scoot toward Fisher Creek. There, eliminate all the bandits to save the first hostage. Now go to the Lake Greatwood and defeat enemies that attack you. The next step is to kill the bandit leader who guards hostage remaining distance, in this way, it will not hurt the young woman. You will then just take care of the last enemy before you see the quest to end.

Spy bandit: Extraction

Condition: Finish the quest "Escape from Prison"

Alignment: Evil
After your escape Bargate, get this quest to join the Guild and your contact in Bowerstone North. Under dialogue, decide if you need help or not bandits then head north towards the first convoy of merchant.

Be aware that the dealer you are looking for is in the last convoy, one that leaves the mill, join him therefore in the Bois de Gibbet if you missed it and discuss with him. The next step is to turn back towards Bowerstone but beware, a veritable army of guards awaits you on the road. You will need to use AoE to prevent hurting your companion.

Ransom

Condition: Finish the quest "The Prophets of the heart"
Collect this mission to the Guild and then go visit the head of Knothole Glade to learn more about the situation. Under the dialogue, it will join the Witchwood Stones area and then enter the cave of the Demon Door to speak with the leader of the bandits.

Remove it then remove it, then you will make your way to Knothole Glade and bring the boy to his father. Then the quest will end and you will receive a nice bonus for your efforts in addition to the ransom you can keep. Note that you can also denounce the second son of the head, even if it strictly nothing to change the course of the quest.

lternative sequences:
Give the ransom bandit leader

Bring the boy to his brother rather than his father

Quests (Bronze)

This section of the walkthrough Fable Anniversary includes all information on quests (quests Bronze) The missions of the game are often spread over several hours of gameplay as well as several regions, but generally offer only small rewards.

The Sick Child

Condition: No
Location: Bowerstone South

A Bowerstone South, talk to the little girl who calls you then follow it to his cabin. There, the mother of the girl will ask you to help care for her son fell ill after ingesting strange blue mushrooms. It now will be to find 4 blue mushrooms to concoct a cure.

Mushroom 1
Go to the air picnic and discuss with hilarious woman who awaits you there. The next step is to make her laugh, laughing, dancing or three times so that you surrender his mushroom. If you are malevolent, you can just kill her.

Mushroom 2
Return to Bowerstone and go buy a fishing rod to the seller at the entrance of the city. This is done, go to the court of the Heroes Guild and go fishing in the water round located near the demon door to retrieve the second fungus.

Mushroom 3
A Barrow Fields, talk to the man who expects right camp, it offers a mushroom for 1500 gold. Of course, you can kill him to retrieve it.

Mushroom 4
Visit the Wood Guild and talk with the young man who is there, it will then issue a letter to a young woman living in Oakvale.

So you head to your old home and talk to the young woman, who expects the East Village. Give him the letter and then retrieve its response, it'll just go back to Cyril for the last mushroom. If you're the kind of bad, you can kill Cyril to recover the fungus or lie to Myra about the author of the poem.

4 mushrooms in your possession, return to Bowerstone then go to the docks. There, add the mushrooms to the witch to recover the remedy, then go give it to the mother of the sick child to end the quest.

Collection of books

Condition: Get a book
Location: School of Bowerstone

To start this quest, it will first of all to retrieve a book, anywhere in Albion, then return it to the teacher at school Gout Bowerstone South. From there he will travel the world in search of works that may be of interest. You will find below the list of 25 books concerned and their location.

Once all these books in your possession, return to the professor for Gout give, you will receive Success "Focus on Education" and a Silver Key. Also note that if the first 9 books that you offer are considered "good", it will offer a Hat Wizard Radiant. If they are considered "bad" (the Guide Malséance, Method Culbuto ...), it will offer the Black magician hat.

Creatures I Albion: In the library of the Guild of Heroes.

Creatures of Albion II: In the library of the Guild of Heroes.

Creatures of Albion III: In the library of the Guild of Heroes.

The Arena: The library of the Guild of Heroes.

Dragons: In the library of the Guild of Heroes.

The Story of Two Swords: In the library of the Guild of Heroes.

The Old Kingdom: In the library of the Guild of Heroes.

The Other Earth: In the library of the Guild of Heroes.

The Pale Balverine: In the library of the Guild of Heroes.

Wasteland: In the library of the Guild of Heroes.

A Love Story: In the dormitories of the Guild of Heroes.

The History of Maxley: In the dormitories of the Guild of Heroes.

Jack of Blades: In the office of Maze.

Making Friends: Behind the Demon Door to the Guild.

The Repentant Alchemist: In the first house on the left as you enter the city.

The Guide Malséance: In the first house on the right as you enter the city.

The Eyes of a Killer: The house to the right of the barber you.

The Guild of Zeros: On the ground floor of the house to the left of the dock entrance.

You're not wicked: the ground floor of the house to the left of the dock entrance.

The proofs Aarkan: In the house to the left of the property for sale.

Raid on Oakvale: In the house south-east of the village.

The Culbuto Method: On the floor of the house located at the eastern end of the village.

The Ugly Guide: On the ground floor of the house located at the eastern end of the village.

The Balverine Slayer: In a house in the southwest of the village.

The Tragedy of Carver: In the house to the right of the entrance to the neighborhood.

Bearded-Tondu

Condition: No

Location: Quai Bowerstone

On the platform of Bowerstone, talk to the man who waits near the bench and agree to meet her daughter to activate the quest. The next step is to change 3 times haircut with the cards that you give to end the mission.

Gang Iron Fist

Condition: No
Location: Quai Bowerstone

Level 1
To start this quest, go to the docks of Bowerstone midnight and talk Rund. The next step is to beat you in the circle of combatants against four opponents in a row. After the win, you will get a certificate proving your worth in combat.

Level 2
A Oakvale, go near the area of the warehouse during the night to begin the second test and receive another certificate.

Level 3
To start the third round, you must first join the camp of Two Swords during the main quest. The next step is to face six opponents to win the prize.

Level 4
Finally, the last part of this quest takes place in the circle of fighters Knothole Glade. There, you will face five opponents and battle with the village chief. To defeat easily dodge his first shot and then go behind his back to leave him no chance. After you win, you win another trophy: The Trophy Gang. Will show all your fans!

Fishing lessons

Condition: No
Location: Fisher Creek

A Fisher Creek, eliminate the insects that attack the house and talk to the fisherman. The next step is to fish golden fish that is in the water round to the left of the dock to complete the mission.

Fishing Contest

Condition: Complete the quest "Fishing Lessons"

Location: Fisher Creek

Return to Fisher Creek after the quest "Fishing Lessons" then talk to the fisherman to start the mission. The next step is to catch a fish at least 50g to win Gaul champions, fisherman hat and a silver key.

Toll bandits

Condition: No
Location: Greatwood Gorge

When you attempt to cross the Greatwood Gorge for the first time, a bandit will ask you to give him 400 gold coins to cross the area quietly. You can pay or better yet, eliminate all the bandits to complete the mission and recover a little loot.

Competition Latte-Chicken

Condition: exorcise the ghost of the beach

Location: Oakvale

A Oakvale, talk to the old man waiting near the road leading to the dock to activate the quest. The next step is to complete the mission "The Treasure of the ghost pirate" to participate in the competition. The rules are simple, you must type in the strongest possible in order to send them to the relevant areas with the most points, the distance traveled by the bird is determined by your physical condition broilers. Obtaining a score of 250 you win the Hat Chicken, a score of 150 you will however receive a silver key.

The ghost pirate treasure

Condition: no

Location: Oakvale

Near the docks to the east of the town of Oakvale, talk to the ghost pirate and agree to help to activate the mission. From there, go to the beach to the west and dig between the two pillars to the left of the pier to find his treasure.

Put this money to his widow waiting not far away then return to the ghost, it will then tell you the location of a silver key and a large ax Obsidian in the memorial garden Oakvale.

Alternative Method: Kill the widow ghost to exorcise

Murder twists

Condition: Finish the quest "Find the Prophetess"

Location: Oakvale

Return to Oakvale and go behind the house located in the south-west to speak with the guard who is there. Accept the mission he entrusts to you then return to the area of the Tent Two-Blades to find your target.

It will then be of drawing twice before the murderer so that you make a proposal. Refuse the first time that it increases the bet 500 gold then take a decision, knowing that if you accept, you will receive points bad alignment. As you are someone serious, refuse his offer and kill the assassin to recover his contract. Bring this item to attention Oakvale to reach your prime and finish this quest.

Alternative Procedure:

Accept the offer of the assassin and kill the guard.

Accept 2500 gold coins and the murderer to kill the bounty of 1000 gold promised by the guard.

Necklace grandmother ghost

Condition: Finish the quest "Find Theresa"

Location: Orchard Farm

Go to Orchard Farm and agree to help the farmer with his ghost problem. Under the dialogue, go to the grave behind the house to speak with the grandmother.

Now go towards the Greatwood Lake and kill the bandit there waiting to retrieve the necklace. You can then submit it to the farmer to complete the quest.

Invitation of the Mayor

Condition: Finish the quest "The Arena"

Location: Bowerstone North

Appointment in the district of North Bowerstone newly accessible and chat with Lady Grey. It will then reach to fill this woman of character starting with a nice gift. See you at the corner store and buy a beautiful Rose Noire to accomplish this first tes.

The next step is to acquire a home of you to prove that you know you're on your own. To do this, nothing more simple, go to Bowerstone North and buy the house at the West for $ 1500 gold. Then go back to Lady Grey to receive a final task.

You will now find the precious necklace of your sweetheart, so start with a tour of the town and talk to all the people to learn that said collar would be to Oakvale. Inform Lady Grey then go to your old village there, head to the memorial garden to find the two thieves.

To discover the location of the collar stand behind the right wall and activate the discrete mode to listen to their conversation. Then go on to the beach and dig between the two boats to retrieve the precious object.

Bring the necklace to the Lady to receive your last mission: to face Thunder in single combat. So go towards Hill Executioner where you expect your opponent. Thunder to hurt, go behind his back and hit him with a boot. Also be careful with his special attack to avoid, stay away or climb on the wooden platform.

When you reach half of his life bar, Thunder and get rushed to the bottom of the cliff to continue the fight. After this interlude, enter the cave right in front and put an end to the confrontation.

Once the helmet Thunder in your possession, go talk to the Demon Door and return to Lady Grey to celebrate your wedding. You will receive 15,000 gold coins and can access the Bowerstone Manor.

Alternative Method: If you want to know how to avoid all the hassle caused by the demands of Lady Grey, see the quest "Investigate the mayor."

Investigate Mayor

Condition: Finish the quest "The Arena"

Location: Bowerstone North

In the northern district of Bowerstone, talk to the man trapped in the northwest and agree to investigate the mayor. Under the dialogue, go to Barrow Fields and service with the former lover of Amanda's sister, Lady Grey.

The new information in your possession, head to the Grey House which is close and put you in the stables. From there, assign your lamp to your quick action menu and have it blink three times to attract the ghost of Amanda. Then head towards the entrance of the cellar of the house that has just unlock.

Down, talk to the ghost and then retrieve the letter on the ground to trigger the appearance of Lady Grey. Therefore accept his proposal to marry her without having to perform time and frivolous suits.

Alternative Procedure: Refuse to cover the murder of Amanda and scare Lady Grey. You yourself become mayor of Bowerstone but the Demon Door of the tabernacle Grey remain forever closed.

Attacks Assassins

Condition: Finish the quest "Break the Siege"

Location: Multiples

After completing the quest "Break the Siege", you will receive a message from the master of the guild informing you that a contract has been placed on your head. From now on, you are likely being attacked by assassins around Albion. If you kill them all, you will receive a reward index Treasure 3, essential for the quest "Hunt hidden booty" element.

Here is the list of places where assassins attack you:

At the entrance of Oakvale, located on the road in front of the Demon Door.

Near Mill Hill Windmill.

On the Way to Prison during the quest "Save the Archaeologist" for example.

Near the site of the power of Witchwood Cullis.

Near the last house north of Hook Coast.

Competition archery

Condition: Finish the quest "Break the Siege"

Location: Knothole Glade

Once the quest "Break the Siege" finished, return to Knothole Glade to participate in a contest archery. If you manage to get the highest score, you will get the treasure index 3. Note that if you beat your record dating your training to the Guild, you also unlock Success "Arthur and Robin", unless you have not already obtained by removing the sword from the stone.

Hidden booty hunt

Condition: Get a first index

Location: Multiples

Note: If you dig up the treasure without having all the clues, you will get a non-upgradable version of the Frying Pan.

To activate this quest, it will first of all to get your hands on a first clue to treasure in the Orchard Farm for example. You will then find the other five clues in order to claim the hidden treasure.

Once all the evidence in your possession, go to Orchard Farm and place you in the location. The next step is to use your shovel from the inventory to discover the hidden treasure.

Here are the locations of the six clues to treasure in their order of appearance

Index 5: In a chest in the East Farm Orchard.

Clue 2: Reward the side quest "Merchant lost"

Index 4: Win contest archery Knothole Glade.

Class 6: In a chest behind the windmill Windmill Hill.

Index 1: Award of the side quest "Hunt premiums."

Clue 3: Reward for killing all the assassins in the context of the quest "Attack of assassins."

The Sword in the Stone

Condition: No

Location: Temple of Avo

To unlock this quest, simply go to the Temple of Avo and try to remove the sword stuck in stone. If you do not succeed, the game will save the state of your skills when you try and you will improve in the following manner to hope to win the Sword: +5 Physical, +2 +3 health in force. When in doubt, go back with your physical skills pushed to the maximum to get the legendary weapon Dark Omen.

The sword hidden

Condition: Finish the quest "Beat Jack of Blades" and throw the Sword of Aeons in the Vortex

Location: Heroes Guild

If you are a benevolent hero, there is a good chance that you threw the Sword of Aeons in the Vortex to eradicate evil. Luckily for you, another legendary sword is hidden in the Guild. To find it, go to the office Maze and search the library for information. Then go to the empty tomb in the courtyard and interact with it. If your alignment is extended to its maximum, you get the legendary weapon Tear of Avo, as powerful as her sister Sword of Ages sword.

Collect dolls

Condition: Find a doll

Location: Bowerstone South

To activate this quest, you must first of all find a doll hero, winning a game in a tavern for example. From there, you will land a boy in the streets of Bowerstone South and ask you all to find his teacher.

Once the 7 dolls in your possession, give the Professor Gout in Bowerstone South to get the doll Jack of Blades and Success "Fable Heroes".

Here are the dolls and how to recover:

Doll Eglantine: Win the game of Pairs on Tavern Bowerstone. Certainly the most difficult game since it will succeed in finding all pairs in less than 30 seconds. Note that the fate of slowing of time does not work here, where an increased difficulty.

Doll Whisper: Win-game currency Golf Tavern Oakvale. In this game, it will push the workpiece on the table to reach the finish area avoiding sets, while the maximum 11 strokes. The game is relatively robust, watch the video below to learn how to win the bet.

Doll Two Swords: Win the game Guess the Addition to the tavern camp Two Swords. Here it will find the new added each round without making mistakes object, all in less than 25 seconds. No particular problems for this test, just think to get a name or a number to each item for quick identification.

Scarlet Doll Dress: Win game card sorting tavern Knothole Glade. The aim here is to sort the cards from the smallest to the largest, as well as the Ace counts as the smallest of the game The goal of the map 7 innings in 25 seconds is actually completely impossible, using So the fate of slowing of time to win the doll without going crazy.

Doll Maze: Win the game Shoot-room at the tavern Hook Coast with a score of 30 points. No major difficulties to achieve the goal, made several attempts to determine the required placement of the power play in the box for 10 points and repeat as shown in the video below.

Doll False: Win-game currency in the Gulf of Snowspire maximum 10 strokes. Like the game of Oakvale, here you will push the workpiece to the finish area. Even if the test is easier than Oakvale, check out the video below to discover how to win quickly.

Chapel Skorm

Condition: No

Location: Chapel Skorm

For this quest, you can simply go to the Marais Darkwood for the master of the Guild informs you of the presence of the chapel. The usefulness of this place is to help you improve your alignment towards pure evil by sacrificing innocent. The easiest way here is to hire a mercenary then return to the chapel for the sacrifice. If you manage to get an alignment modifier 900 in one sacrifice, you will be rewarded with the Arc de Skorm, the weapon takes the most powerful game.

Note: The acquisition of the Arc de Skorm for malicious people is almost impossible, in fact, the higher your misalignment, the less you will get bonus with every sacrifice, however, the benevolent characters seeking the arc n. 'have to perform one sacrifice!

Also note that the alignment bonus is higher as you get closer to midnight. Sunday is the best day to sacrifice innocent.

The Temple of Light

Condition: No

Location: Temple of Avo

Just like Skorm Chapel, Temple of Avo allows you to improve your alignment by making a donation in hard parts of the realm. More gifts, the greater the reward is important, and if you get an alignment modifier 900 in one donation, you will be rewarded with the legendary weapon The Sentinus.

Note:. Obtaining Sentinus by kindhearted people is almost impossible because you need to pay 300,000 gold coins at once to get a high enough modifier However, malicious characters will only have to pay 50,000 gold coins for the Sentinus.

Silver Keys

This section of the walkthrough Fable Anniversary allow you, through pictures and videos, get your hands on the 30 keys of the game Silver With these keys, you can open the chests of money and get rewards exceptional.

Silver Key 1-10

1/10: A Crossroads, cut roots located near the statue to find your first silver key.

2/10: In Bowerstone South, enter the first building on your left and step onto the balcony to find the key.

3/10: In the woods of the Guild, fish in the water round that are on the small lake to get the key.

4/10: A Fisher Creek, go fishing in the round central water located north to dig up this key.

5/10: Also at Fisher Creek, wins the second prize during the quest "Fishing Contest" to get the key.

6/10: In Greatwood Lake, ascend the trail to the right to find the key near the broken bridge.

7/10: A Farm Orchard, head to the docks to the east and fish in the water round that are there to retrieve the artifact.

8/10: In Darkwood Lake, locate the stele located in the southwest then shoot an arrow in the center of the cavity to bring up the key.

9/10: A Ancient Cullis Darkwood, fish in the water round to the right of the bridge to dig up the key.

10/10: In the Oakvale Memorial Garden, dig the area under the ax of the great statue to get the silver key.

Silver Key 11-20

1/10: At Rose Cottage in the center of a circle of flowers close to the house.

2/10: A Oakvale, wins the contest Latte-Chicken with a score of 150 to get the key.

3/10: In the room to the cave of Hobbes, in the center of a circle of mushrooms on the right.

4/10: In the camp of Two Swords under the tree to the left of the tavern.

5/10: In the Witchwood Stones in the water round located in front of the Demon Door.

6/10: At the entrance of Witchwood Lake to the right of the glowing demon statue.

7/10: A Knothole Glade, in the circle of plants that is left of the house for sale.

8/10: On the grounds of the Grey House in the water round located right next to the Demon Door.

9/10: Rewarded "Collection of books."

10/10: In the area of Windmill Hill, in the center of the circle of flowers is located near the fields in the northwest.

** Key Silver 21-30

1/10: In the area of Windmill Hill, in the center of the circle of flowers on the left side of the mill.

2/10: In round water located below the Hill Executioner. To get there, you will face Thunder during the quest "Invitation of the Mayor."

3/10: In the bed of Lady Grey, within the Manor of Bowerstone. To access it, you must first complete the quest "Invite the mayor."

4/10: In the cemetery Lychfield in water circles that are to the left of the entrance.

5/10: Still in the cemetery, in the last three graves located to the left of the bridge.

6/10: Still in the cemetery, inside the tomb that is left of the previous key.

7/10: On the Way to the Cliff, the circle of mushrooms located in the North.

8/10: A Hook Coast, destroy the door of the lighthouse then check the cabinet on the left to find the key.

9/10: In the tomb located east of the Lost Bay.

10/10: In water located near the Demon Door Necropolis round.

** The Silver Vaults

Using the Silver Keys collected throughout the game, you can open chests containing valuable rewards. Here are the locations of the 12 boxes of Albion.

Safe 1 (5 keys): Under the big tree in the center of Lake Greatwood. Contains an elixir of life.

Safe 2 (5 keys): In the adjoining room the Cave of Hobbes. Contains elixir will.

Safe 3 (10 keys): On the floor of the House Grey. Contain an enhancement sharpening.

Safe 4 (10 key): Left Circle of Dead (accessible from the secret passage Cemetery Lychfield). Contains improved perforation

Safe 5 (15 keys): Behind the Demon Door area of Witchwood Stones. Contain improved health.

Case 6 (15 keys): In the Cave Executioner, accessible during the fight against Thunder during the quest "Invitation of the Mayor." Contain improved Mana.

Safe 7 (15 keys): In the bedroom of Lady Grey, available at the end of the quest "Invitation of the Mayor." Contain Hiryu legendary weapon, the Katana.

Safety 8 (15 keys): At the top of Hook Lighthouse Coast. Contain the legendary Great Axe weapon Murren.

Safety 9 (15 keys): In the area of Darkwood Lake. Contain the legendary weapon Crossbow Arken.

Chest 10 (20 keys): In Southeast Guild of Heroes. Contain the weapon legendary Grand Hammer Murren.

Box 11 (25 keys): Northwest Necropolis. Contain all armor Archon.

Chest 12 (30 keys): South of the Lost Bay. Contain the legendary weapon Avenger.

*** The Demon Doors

During your travels in the lands of Albion, you often come across strange Demon Door opening not only by satisfying a specific request. Here you will find the location of all these doors so that the solution to their puzzles.

Door 1

Location: Heroes Guild

To open this door, he will first of all to complete the quest "Training Guild" then equip the lamp obtained Guide reward. You will then light the lamp then talk to the door to get access to Arcanum.

Door 2

Location: Greatwood Gorge

To open this door requires you to perform a purely malicious act before it. To satisfy, go buy a good stock-crisp chicken and eat while standing 10 before it. Behind the door, you can retrieve the legendary Hammer Weapon Wellow.

Door 3

Location: Darkwood Marsh

To open this door, talk to him and accept his challenge, then it will get rid of enemies that will appear regularly. On the other side of the door, you will get Black Dress Will.

Door 4

Location: Darkwood Bordello

To open this door, you will first need to sleep with a woman at least 10 times. For your convenience (and relieve your wallet), please contact Polly at the brothel and sleep with it 10 times. You can then go through the door and grab the hat Proxo.

Door 5

Location: Barrow Fields

To open this door will ask you to come back with a little more fat on the bones. To grow, heal completely need least 27 pieces of red meat. You can then go through the door and grab an elixir of desire.

Door 6

Location: Rose Cottage

To unlock this door, it's easy: Give her a gift as a red rose or a jewel. You can then access and retrieve the Secret Harbour Radiant Holding will.

Gate 7

Location: Greatwood Caves

To achieve unlock this door, you will have to face hordes of enemies to increase your combat multiplier. So enter in the caves of Hobbes and make up your multiplier to 20 by using spells such as slowing time or magic shield. Once reached your goal, get out and make up your multiplier by addressing the Troll that appears before you, because yes, your multiplier decreases during the loading time. When you are able to go back to 14, talk to the door to open and recover the legendary weapon Bluetane, cutlass.

Gate 8

Location: Abandoned Road

To open this door, you have to meet several complete outfits: Holding bandit (obtained during a search of the story), the black outfit Will (obtained by unlocking the door 3) and finally armor flat radiant, you can buy at the store of the arena (note you can not come back after the end of the quest "The Arena") or at the tailor Snowspire. Once these items in your possession, equip you turn the radiant plate armor, black dress will and holding bandit before you go to the door. Once the three outfits shown you can access the secret location containing the legendary weapon of mass Puppeteer.

Gate 9

Location: Witchwood Stones

Note: This door must be unlocked during the main quest "Find the Archaeologist".

To open this door, go to the magic stones present in the area and beat them to spell the name "HITS". You can then enter the secret area and retrieve the objects it contains.

Gate 10

Location: Hill Executioner

To open the door, he simply will confront and defeat Thunder during the quest "Invitation Mayor". The door contains no secret but allows you to quickly reach the Gibbet Woods.

Gate 11

Location: Knothole Glade

To unlock this door, you will shoot him with enough power. To achieve this, you will need a ranged weapon oak or attribute accuracy increased up to 5, you can also use a fireball level 2. Once the door is open, you can retrieve an elixir of life.

Door 12

Location: Grey House

To unlock this door, you have to marry a woman with a title, the only person matching this description is the dark Lady Grey. It will therefore accomplish his will during the quest "Invitation Mayor" or agree to cover the murder of his sister during the mission "Investigate the mayor." You can then access the hidden area and get the legendary weapon Ronok, Axe. Beware, if you do not marry Lady Grey, the door will be locked forever.

Gate 13

Location: Necropolis

To open the door, he simply will offer him ALL your Silver Keys and, finally. So be sure to have first opened 12 chests of money before you start. Behind the door, you will get the legendary weapon The Endeuilleur.

Gate 14

Location: Cemetery Lychfield

Note: This door opens mandatory during the main quest

To open this door, simply follow the main adventure and collect the various components of the armor Nostro.

Door 15

Location: The Crossroads

Note: This door opens mandatory during the main quest

This door is only accessible after defeating Jack of Blades and will be unlocked during the main adventure.

Legendary weapons and armor

This section of the walkthrough Fable Anniversary reveals the locations of all the weapons and armor of the legendary game foregoing objects, the most valuable of Albion, are generally hidden behind Demonic Ports or chests of money.

Legendary Weapons

Many powerful weapons are hidden in Albion within secret areas or silver chests. Here is a list of all the weapons and how to get them.

Dark Omen: Rewarded "The Sword in the Stone."

Hiryu, the Katana: In the silver chest located chamber Lady Grey.

Bluetane the Shiv: Behind the Demon Door in Greatwood Caves.

Ronok, Axe: Behind the Demon Door of the tabernacle Grey.

Mass Puppeteer: Behind the Demon Door Abandoned Road.

Hammer Wellow: Behind the Demon Door in Greatwood Gorge.

Grand Hammer Murren: In the money chest of the Guild of Heroes.

Grand Axe Murren: In the silver chest at the top of Hook Lighthouse Coast.

Solus Great Sword: Purchased in store Bowerstone North.

The Sentinus: Make a huge donation to the Temple of Avo (300,000 if you are benevolent, between 40,000 and 50,000 if you're bad).

Arc Skorm: Make a huge sacrifice in the Chapel of Skorm.

Crossbow Arken: In the trunk of money Darkwood Marsh.

The Sword of Ages: Obtained after defeating Jack of Blades.

Tear of Avo: Rewarded "The sword hidden."

Mace Orkon: In a chest in the area of the Sanctuary of Archon.

Fatal Minnow: Purchased at the Blacksmith Snowspire.

Avenger: In the trunk Silver Bay Perdue.

The Endeuilleur: Behind the Demon Door in the Necropolis.

Frying Pan: Rewarded "Hunting the hidden booty."

Unique armor

Like the legendary weapons, many outstanding armor are hidden throughout Albion. Here is the list and location of all these precious objects.

Black Formal will: Behind the Demon Door Marais Darkwood.

Held Radiant Will: Behind the Demon Door Cottage Rose.

Ardent Assassin Pants: In a house in northern Snowspire.

Ardent Assassin Gloves: In a house in the center of Snowspire.

Boots Ardent Assassin: In a house south of Snowspire.

Ardent Assassin Shirt: In a house in East Snowspire.

Archon armor battles: In the trunk Silver Necropolis.

Fisherman hat: Reward for the 1st prize fishing Fisher Creek.

Hat Proxo: Behind the Demon Door of Darkwood Bordello.

Chicken Hat: Reward for the first prize-Latte Chicken.

Helm Sacred Warrior: In a chest The Lost Bay.

Helm Demon Warrior: In a chest in the Sanctuary of Archon.

Radiant Wizard Hat: Give 9 "good" books Professor Gout in the quest "Collection of Books".

Black magician hat: Give 9 pounds "bad" (the guide unseemly, you are not bad, the roly method, the Oakvale ... bag) Professor Gout in the quest "Collection of Books".

Jack of Blades Mask: Obtained after the end of the quest "The final battle" if you decide to keep the mask.

Collection

This section of the complete walkthrough of Fable Anniversary dedicated to all aspects of card type of hairstyles, tattoos, improvements and Potions PX.

Hair and beards

Many haircuts are available on the lands of Albion and may be recovered in barrels, digging areas or in urban dwellers. Will not be treated here hairstyles cards available in store.

Barbe standard: On a table air picnic.

Normal hairstyle: In a house at the entrance to Bowerstone South.

Classic beard in the same house as the previous item.

Pudding Basin + chops + Favorites Bacchae: All items are retrieved during the quest "Barbu-Tondu."

Ponytail: First floor of the barber shop Bowerstone South.

Mustache worker: In a round water Fisher Creek.

Short Hair: First floor of a house to the west of Oakvale.

Youngster Style: In a house to the west of Oakvale.

Mustache Power: In a barrel in Witchwood Lake area.

Normal beard: In the Grey House.

Mustache Alawanish: In a house west of Bowerstone North.

Beard band: In a house north of Bowerstone North.

Sheriff Moustache: In a barrel on the path Prison.

Bourdon: In the house keeper's Cemetery Lychfield.

Mustache: In block two prison cells Bargate.

Braids: Upstairs Tavern Hook Coast.

Hobo Beard: In a house north of Hook Coast.

Big beard: At the foot of a statue in the Necropolis.

Tattoos

Like the haircuts, many tattoos can be recovered across the lands of Albion. Will not be discussed here tattoos available in store.

Part 1

Tattoo Kryndon: In the dormitories of the Guild of Heroes.

Howl Tattoo: Behind the Demon Door to the Guild.

Monkeys tattoo Ardents: Rewarded "Barbu-Tondu."

Arm tattoo Chaocéan: In a house in the northwest of Bowerstone South.

Tattoo Harvest: In a barrel in the center of Bowerstone.

Tattoo Harvest Gold: In a barrel at Northwestern Bowerstone.

Viewfinder tattoo Coron: In a round water east of Orchard Farm.

Tattoo Spiral Dementia: In a house to the east of Oakvale.

Shoulder tattoo Harion: In a barrel of West Cliff Road.

Tattoo legs Chaocéan: In a house near the entrance to Knothole Glade.

Tattoo Red Widow: In a house south of Knothole Glade.

Tattoo Nécrosophique: In a tomb of the Grey House. To make it appear, he will first have to clean the house.

Arm tattoo Tallin Clan: In the specter of Grey House.

Tattoo legs Tallin Clan: In House Grey.

Tattoo Wings Karlan: In a tomb Cemetery Lychfield.

Tattoo Somrune: In the office of the Bargate Prison.

Arm tattoo Harion: In the fire prison guards Bargate.

Shoulder tattoo Harion: In the fire prison guards Bargate

Part 2

Tattoo birth Coron: In a house north of Hook Coast.

Tattoo Arrow Head: In the same house as the previous item.

Tattoo Avo eyes: In a house north of Hook Coast.

Tattoo Armor in the same house as the previous item.

Tattoo torso Tourbillon Furite: in a barrel of Lost Bay.

Face Tattoo Comics Furites: In a tomb of Foothills North.

Tattoo chest Big Blue Box: In a house in West Snowspire.

Back Tattoo Skull Furite: In the same house as the previous item.

Face Tattoo Illuminates Furite: In a house in Northwest Snowspire.

Back Tattoo Big Blue Box: In a house in Southwest Snowspire.

Tattoo legs Furite War: In the same house as the previous item.

Tattoo Autumn Leaves: In the same house as the previous item.

Chest tattoo Skull Furite: In a barrel at Southwest Snowspire.

Flame tattoo stomach Furite: In a barrel at Southwest Snowspire.

Tattoo chest Lionhead: In a house at the entrance to Snowspire.

Back Tattoo Flame Furite: In the same house as the previous item.

Face Tattoo Funeral Furite: Upstairs Tavern Snowspire.

Back Tattoo Lionhead: In a grave at the back of the tavern Snowspire.

Dragon Tattoo: In a grave at the back of the tavern Snowspire.

Tattoo arm Furite: North-western necropolis.

Back Tattoo Tourbillon Furite: In addition to the previous item.

Improvements

During your adventure, you will often find improvements to place on your arms. You will find below the location of all improvements that can be obtained by searching the chests and other containers. Will not be treated here enhancements available in stores.

Improved perforation: Wait until the statue is facing Crossroads Greatwood (at noon) then go there. Then proceed through the cul-de-sac on the left to find the object in a safe.

Improved flames in a safe area of the Greatwood Gorge.

Improved Lightning: In a chest Marais Darkwood.

Improved fire: In a chest in the main room of the Cave of Hobbes.

Improving health: Behind the Demon Door area of Witchwood Stones.

Improved flames in a chest Witchwood Lake.

Improved sharpening: In a chest of money to the floor of the House Grey.

Improved perforation: In a chest on the path to Bowerstone Prison.

Improvement money: On the Waterfront located at the end of the path Prison.

Improved fire: In a chest on the Hill Executioner.

Improved Mana: In a chest inside the Cave of the Executioner.

Improvement money: In a chest on the Chemin du Vieux Cemetery.

Improved perforation: In a chest in the Circle of the Dead.

Improved sharpening: In a chest in the center of the path leading to Cliff Bargate Prison.

Improved Lightning: In a chest in the north of Falaise path leading to the Bargate Prison.

Improved sharpening: In a house south of Hook Coast.

Improving health: In a chest of Foothills North.

Improved sharpening: In a house in West Snowspire.

Improved Mana: In a chest in the Necropolis.

Potions PX

During your adventures, you sometimes find potions PX, these very rare vials you will receive bonus experience points in the different characteristics of characters (physical address, will).

Here are the locations of these potions in their order of appearance:

Potion PX force: In a house in Bowerstone South.

Potion PX address: In water circles located at the entrance of the air picnic.

Potion PX address: In a barrel on the Abandoned Road.

Potion PX will: In a barrel at South Camp Two Swords.

Potion PX force: In a barrel camp elite Two Swords.

Potion PX will: In the convenient upstairs of the Grey House.

Potion PX Address: Ground floor of the House Grey.

Potion PX address: In the house keeper's cemetery Lychfield.

Potion PX will: In a chest near the entrance of the Northern Foothills.

Potion PX will: In a house in Southwest Snowspire.

Potion PX address: In a chest in the center of the Necropolis.

Potion PX force: In a chest in the Western Necropolis.

Potion PX will: On the ground in the Western Necropolis.

1 Responses to Fable Anniversary Complete Solution, Walkthrough

  1. Unknown Says:
  2. Awesome detail.

     

Post a Comment

Powered by Blogger.

Subscribe Now

Blog Archive

Follow by Email

Followers