Metal Gear Solid V (MGS 5): Ground Zeroes Complete Solution – Walkthrough

A legend, a hero, a mercenary and big boss is once again returned in this action-adventure video game, Metal Gear Solid V (MGS 5): Ground Zeroes, that plunges us into the heart of the Cuban military base become Guantanamo. Eager to help Paz y and Chico, the legendary man code named "Snake" will have once again tact and discretion.

DTGReviews is here to assist you in this process with the full path of all missions that contains Metal Gear Solid Ground Zeroes V. In addition, you will find here two chapters listing the hidden such as audio cassettes (success / trophy "Information") and patches XOF (success / trophy "Insignia") objects.

Table of Contents

Mission Ground Zeroes
Mission Eliminate the threat of renegade
Mission Save the undercover agent
Mission Retrieve information
Mission Destroy the anti-aircraft positions
9 patches XOF
Audio cassettes 

Mission Ground Zeroes

Mission "Ground Zeroes" Metal Gear Solid V is the main mission of the game; you must locate Chico Paz and extract the military base by calling a helicopter over areas provided for this purpose.

Locate and rescue Chico
It is possible to start by saving Paz, it is recommended to start with Chico to avoid many inconveniences:

- The presence of very many guards after rescuing Paz
- Avoid truncating the kinematics in which Big Boss auscultates Chico
- The disappearance of the preferred brands helicopter: one off the rocks



Initially, approach the guard tower when the projector is aligned to the left and climb the ladder to reach and neutralize the guard. You then have the choice to pick the lock of the gate below where the men are separated or going through the rocks climbing up above. Your objective is the prison in eastern military camp. To get there, you have the choice between going through the camp or along the gate that borders the camp. As for the previous tower guard, move when the projector is not focused on Big Boss.

On the road, take the right path ensuring you hide the guard patrolling by hiding behind the small shelter. You arrive in the area of the prison. Here, there is a guard inside the prison and others around, on the way to the rocks.

Find the door to force it into the grid and then release Chico in the second cell to the left. Wear it. You note in passing that carrying a body, Big Boss can no longer use his tranquilizer gun. You also notice that Big Boss is almost as agile with someone on the back that totally free in movements!

Starting towards the landing zone the helicopter, beware of two men who appear on your left from the second access to the prison. Walk along the narrow passage at the edge of the cliff. It also must not be spotted by a third guard patrolling around the prison. Finally, drop Chico where indicated by a marker and wait that the device arrives. The primary objective of the Mission Ground Zeroes is then validated.

What you should know:

After rescuing Chico, a noted military is made that completely changes their location. This will be also the case from the moment you wear Paz on your back after a certain period of time.

To get the S rank at the end of the mission, we must also help prisoners near Chico in the same way that the young boy. This will complicate your task, but nothing should be taken to lull the guards mentioned above to act freely.

Find Paz

Paz is located in the basement of the administration building. This is the best place protected from the military base.

To get there, there are several ways to do: go through the west from the heliport which allows you to find the mechanism that turns off all the cameras of the base or follow the road to the east. The path is interested in this latter case since it is less dangerous.

Turn off the surveillance cameras of the administrative building without alerting the military:

From the rocks where you just extracted Chico back on the main road, ensuring you do not get spotted by the military in the first Cross shelter. Then you notice a man who will eventually start the truck and leave you free rein. Also note that it is possible to climb into the truck trailer to travel cheaply! If you choose to go on foot, go along the way north and then crawl under the armory.

Then you notice a line which is actually the drainage system and allows you to progress without risking being detected. While crouched, enter in the administrative area through the red door.

Here, defeat the guard (he scored two guards in the basement if you ask) through the left and down the stairs making sure you do not get spotted by the camera in the corner. To do this, go elsewhere when tip then stay in it for a moment. Then, take the stairs when changing direction. Wait that the military change area then go rescue Paz at the bottom of the next room which contains no military if you acted quickly enough.

Extract Paz
From the moment the drive stops, invisible count clicks. At its end, numerous additional military will land. You will act more quickly from now and your travel will be easy. The objective is to extract the exact same way as Paz. It is not mandatory but it is the way to do the most effective.

Turn back to the red door by reducing out of harm's military stairs and avoiding the climbing upstairs and kept said door when you were at the surveillance camera. Back on the helipad, go behind the tank then head to the left after controlling the guard. Continue under the guard tower and join the road.

Warning: warning will be given without delay. Beware then of the military on the roof of the building on your right and one on the bridge. Before taking the left turn leading to the area of the prison, take the time to fall asleep the guard, even ask Paz ground for a moment to make your extended shooting.

Then it is advisable to leave Paz in a corner before continuing, as the area of rocks contains many new military. More precisely, you can sleep a right when you are at the shelter and three left in the rocks.

Finally, go back and go Paz extract as you did for the young man. That concludes the main mission of Metal Gear Solid V: Ground Zeroes.

**Kinematic end**

Mission Eliminate the threat of renegade

The secondary mission of AMS V unlocks when you finish a task GROUND ZEROES first time. The objective is to locate and eliminate two targets you can see the face in the options without receiving further information.


There are many ways to achieve these goals. At the beginning of the mission, the goal is to go get the sniper rifle is in the truck trailer located southeast of the heliport. This allows locating and removing without delay the target A "Glaz" located in the tower of the administration building.

Target it as long as possible to mark on the map in case of problems. It is a black man wearing sunglasses. To overcome very quickly, you can hide behind barricades stone, crouched in the tall grass and aim his head with the sniper rifle. Before that, he must at all costs asleep all close around guards, including one guarding the entrance to the base.

Then, on the target B "Politz," you must go to the warehouse area near the camp west. Retrace your steps and go south along the fence bordering the military base without being detected. The noise of your previous shot brought confusion among the enemy which includes massively to your previous position. You then take the opportunity to climb the tower at the southeast of the map and locate the second target. It is a white man and wearing no headgear. Finally, it remains for you to leave on foot by land or outputs through the air with the helicopter Morpho as you usually do. 

Good to know:

- The targets are mobile, including Politz is sometimes necessary to drive a Jeep to the prisons to the east. If this is the case, you will be notified by radio. Thus, time is running out if you want your target is located as indicated by the above directions.

- These tips can put out of harm both targets very quickly. Nevertheless, it is possible to take his time to sleep a maximum of guards so as to reach targets, sleep, and wear them out by helicopter as prisoners of ZEROES GROUND mission to get the trophy / success " depth ". 

Mission Save the undercover agent

The secondary mission of AMS 5 unlock when you complete the task GROUND ZEROES first time. It is to eliminate anything that moves like any rail-shooting game.

Good to know:
- It is advisable to use the main shooting your machine gun to defeat the infantry and the secondary mode explosive to destroy the guard towers and vehicles.

- When wearing the target on your shoulders, a tank comes on suddenly. Remove the person then you grab a rocket launcher leaning against the building near you. This weapon is a formidable effect since it takes only three rockets to destroy the armored vehicle.

- Use the rocket launcher with unlimited ammo for your helicopter to defeat the enemy aircraft flying at the end of the mission.

- Throughout the mission, it is possible to use the tranquilizer gun instead of automatic rifle not to kill your targets and unlock the trophy / success "Pacifist". 


Mission Retrieve information

The secondary mission of AMS 5 unlock when you complete the task GROUND ZEROES first time. It is to find an informant (optional) gives you the location of a cassette to recover before you flee the military complex. That said, be aware that it is possible to go directly to the desired object and leave without interacting with the military mentioned.

Good to know:
The easiest way to complete the mission is to stay in the truck until the end (administration building), climb ladder to the west entrance to the tape and take the tower by pulling the surveillance camera before. He'll just run away from the way you desire.

For the curious: the informant may be drawn using the first watchtower you meet when you are in the truck. At the top, turn the projector in order to attract both men. Scan them with binoculars and then fall asleep that which accompanies the real target. Ask it like any other military game for you that shows the location of the cassette (watch tower of the administration building).

Success / trophy "Infiltration" is to leave the complex after gleaned tape remaining in the truck trailer in which you started this mission.

Mission Destroy the anti-aircraft positions

The secondary mission of AMS 5 Ground Zeroes is unlocked when you complete the task GROUND ZEROES first time. This mission is to destroy at least three of the four anti-aircraft positions and defeat a tank before you run the base on foot by land outputs, or by helicopter.

Good to know:
To destroy the anti-aircraft guns, better use of C-4 rather than grenades because the first allows you to detonate whenever you want and destroy all targets simultaneously. This is important in the sense that if you destroy the facilities one by one, you have to deal with increasing military at every stage of your goal. Thus, in the video, you can see that the three C-4 bombs are triggered simultaneously. You find in the armories of the base (red crochet doors).

Shortly after the beginning of the mission, a state of constant caution occurs which causes random movements to the enemy. This is why it is advisable to hurry to equip the armory in front of you at the beginning of the level and / or to move the C-4 before the first gun without difficulty.

To unlock the success / trophy "Extraction", know that there are four prisoners to rescue and extract by helicopter. Three are in the closest to where you start the mission camp. The latter located in the basement of the administration building (location Paz in ZEROES GROUND mission) unlocks the cassette Chico No. 7 when successfully extracted.

Mission Destroy the anti-aircraft positions

The secondary mission of AMS 5 Ground Zeroes is unlocked when you complete the task GROUND ZEROES first time. This mission is to destroy at least three of the four anti-aircraft positions and defeat a tank before you run the base on foot by land outputs, or by helicopter.

Good to know:
- To destroy the anti-aircraft guns, better use of C-4 rather than grenades since the former allow you to detonate whenever you want and destroy all targets simultaneously. This is important in the sense that if you destroy the facilities one by one, you have to deal with increasing military at every stage of your goal. You find in the armories of the base (red crochet doors).

- Shortly after the beginning of the mission, a state of constant caution occurs which causes random movements to the enemy. This is why it is advisable to hurry to equip the armory in front of you at the beginning of the level and / or to move the C-4 before the first gun without difficulty.

- To unlock the success / trophy "Extraction", know that there are four prisoners to rescue and extract by helicopter. Three are in the closest to where you start the mission camp. The latter located in the basement of the administration building (location Paz in ZEROES GROUND mission) unlocks the cassette Chico No. 7 when successfully extracted. 

Audio cassettes

Audio cassette Chico # 1: Mission Save the undercover agent. Just complete this secondary mission to automatically receive the cassette # 1 Chico.

Audio cassette Chico # 2: Mission Ground Zeroes. It is located in the tower of the administration building. You access it by climbing the ladder near transformers including you find one who cuts electricity in this area.

Audio cassette Chico # 3: Mission Ground Zeroes. Chico obtained automatically by placing the helicopter.

Audio cassette Chico # 4: Mission Ground Zeroes. Must locate and extract the inmate will be executed. It is north west of the camp and is present only in the beginning of mission. You must get there quickly after the launch of "Ground Zeroes". Put the guards on your way out of harm's way as well as patrolling the camp, call the helicopter where Snake begins the adventure then take the prisoner to the place. You get the tape by validating the mission. This action also able to successfully unlock / trophy "Rescue".

Audio cassette Chico # 5: Mission Ground Zeroes. It is found in a dumpster located in the northwest corner of the administration building. More specifically, this place is to the left of the entrance to the basement where is trapped Paz. Only accessible before rescuing Chico.

Audio cassette Chico # 6: Mission Eliminate the threat of renegades. Meet in front of the armory further south (near the starting point of the GROUND ZEROES mission), crochet red door and unearth the tape behind a shelf.

Audio cassette Chico # 7. Destroy Mission antiaircraft positions must go to the basement of the administration building and rescue the prisoner locked in the same place in the GROUND ZEROES Paz mission. Finally, do flee by helicopter and complete the mission to unlock this audio cassette MGS 5.

Registering an agent. Mission Collect information This is the objective of the mission is inside the tower of the administration building. Note that you can go here without the informant as announced by Kaz.

Secret data: Mission Retrieve information. We must begin by recovering the tape in the watchtower of the administration building (cassette shown above) and then only after questioning the military bald in the basement area to win it.

"Here's to you" Mission Ground Zeroes. This song is recovered in the cell behind the Chico in the camp to the east.

"Resurgence" or "Theme of Tara": Mission Already Seen or Not Seen Mission. These specific missions in support (Sony and Microsoft Vu = Re = Never seen) unlockable having obtained all patches XOF In both cases, the cassette is located north-east of starting outside the small cave on the beach.


Zone of the Enders: The 2nd Runner - Beyond the Bounds: Complete all missions in Metal Gear Solid Ground Zeroes V hard mode. 

9 Patches XOF

There is no specific order to reap the patches XOF during the mission "Ground Zeroes" MGS 5. Recovering them in the same game, you unlock the task was "Déjà Vu" if you play on a Sony console or mission "Jamais Vu" if you own an Xbox 360 or One.

XOF Patch # 1: From the beginning of the mission, turn around and look around the corner at the edge of the cliff to find this badge. 

XOF Patch # 2: In the Western camp, go to the rubbish heap beside board and a red and white gasoline barrel. 

XOF Patch # 3: This patch is above the shelter at the entrance of military northernmost camp to the east (the one where Chico). 

Patch XOF 4: Unavoidable, this patch is on the ground behind the entrance to the prison where Chico (east) door.

Patch XOF # 5: In the administrative building, go through the red door north of the heliport, eliminate the guard, climb one of the central structures then you Go forth from this last to reach the roof. Here, Snake finds a different patch.

Patch XOF 6: This badge is at the end of the drainage system, the area north of the heliport. To find it, crawl under the armory.

Patch XOF 7: Perform rolls on the side being flat belly to trigger a cutscene showing an outgoing XOF patch bag Snake!

Patch XOF # 8: It is the middle of the heliport south of orange and white flag that indicates the wind direction.

Patch XOF # 9: In the area south of the heliport, you find this badge on the left transformer. You must pick the lock of the fence to reach here.


All Cassette Tapes Locations

Achievement/Trophy Guide

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