Batman Arkham Knight: Batmobile Weapon Upgrades at a glance

The vehicle of the Dark Knight is an important and essential part of the new Arkham series. Throughout history, go to your adversaries increasingly guns. You should upgrade your Batmobile so regularly and equip with new weapons. In the following articles, we give you an overview of all weapons and upgrades that you can unlock. For this we need WayneTech improvement points which earned by level climb. Alternatively, you loose the most wanted missions.

On the one hand we have a table for weapon upgrades. The other listing refers to the general improvements for your Batmobile.

All Batmobile Upgrades Overview

The Batmobile enhancements provide more safety thanks to strong armor, more maneuverability thanks to enhanced thrusters or an ejection seat, if it becomes dangerous.



Name of Upgrade Effect Costs (WT-points)
Armor (Level 1) Upgrade the armor of the Batmobile by 25%. 1
Armor (Level 2) Upgrade the armor of the Batmobile by 50%. 2
Armor (Level 3) Upgrade the armor of the Batmobile by 75%. 3
Armor (Level 4) Upgrade the armor of the Batmobile by 100%. 4
Afterburner-charging (step 2) Shorten the charging time of the afterburner. 2
Afterburner-charging (step 3) Shorten the charging time of the afterburner. 4
Thrusters Upgrade The thrusters for avoidance can be pressed twice in succession. 8
Ramm Attack Drones can be destroyed in the tracking mode with Ramm attacks at sufficient pace. 4
Super-ejection seat (Level 1) Increases the range of the ejection seat. 4
Super-ejection seat (Level 2) Increases the range of the ejection seat. 8

All Batmobile-weapon upgrades Overview

With these improvements, it raises the firepower of the Batmobile. In addition to greater efficiency of the arms, give points for more accuracy and a faster recharge rate.

Name of improvement Effect Costs (WT-points)
Vulcan cannon-goal accuracy Increases accuracy of Vulcan cannon. 1
Emergency energy weapons The secondary armament energy is immediately charged to Level 2 if the armor of the Batmobile falls within the critical region. 2
60-mm-cannon (recharge rate) Reduces the recharge rate of the 60-mm gun. 2
60-mm-cannon (recharge rate 2) Reduces the recharge rate of the 60-mm gun. 4
60-mm-cannon (Cobra Bait shot) Shots with the 60mm cannon lure Cobra drones take the place of the mark. 3
60-mm-cannon (tower shot damage) Increases the damage to the tower of a drone with the 60-mm gun. 4
60-mm gun (barrel section damage) Increases the damage to the housing of a drone with the 60-mm gun. 4
Energy absorption (efficiency) Each destroyed enemy are more secondary armament energy. 4
Energy storage protection Prevents loss of completed secondary armament energy levels when the Batmobile takes damage. 8

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