Hogwarts Legacy HL PS5 Update: Patch Note, what’s new?

Recently, Hogwarts Legacy received a new update on PS5 and other platforms including older generation consoles. This is also accompanied by Twitch Drops, a relatively large update that fixes several bugs and also adds a filter for spiders.

 

Here is the full patch note:

 

Arachnophobia Mode

 

An Arachnophobia Mode has been added to the accessibility options. When toggled

on, this mode:

 

- Changes all enemy spider appearances

 

- Reduces and removes spider skitters and screeches

 

- Removes small spider ground effect spawners

 

- Makes static spider corpses in the world invisible

 

- Collision is still active to prevent players from getting stuck when

toggling this setting

 

- Note that spider images in the Field Guide remain unchanged

 

Professor Ronen Themed Cosmetic Gear

 

- Added support for the new Professor Ronen Cosmetic Set Twitch Drops

 

Additional Fixes

 

- Resolved Lodgok’s Helm of Urtkot quest lock, preventing players from

continuing with the quest

 

- Did some laundry after students pointed out that robes looked dirty

 

- Multiple save game fixes

 

- Identified and resolved multiple collections and Field Guide Page issues

 

- Resolved multiple issues that could cause the player to fall out of the world

 

Performance

 

- Resolved multiple potential crashes

 

- Performance fixes and optimizations

 

And more than 500 additional fixes. You can read the full detailed notes below.

 

Bug Fixes:

 

General

Online

 

- Resolved non-offensive player names being restricted when naming a character: HL-50

 

- Updated Israel EULA mapping from ae-AR to en-GB"


Gameplay

 

Missions


- Resolved gaps between walls being present at various locations

 

- Resolved collision related issues at various location in and out of combat

 

- Resolved re-spawning issues with Gobstones after they have been collected: HL-1894

 

- Resolved avatar being able to move a lantern to an unreachable location when using Windgardium Leviosa making it impossible to progress.

 

- Resolved the Ancient Magic barrier persisting after defeating all the enemies

 

- Resolved Professor Weasley not being at the entrance of the Ravenclaw dorms after waking up

 

- Resolved Accio Ball fail mission becoming stuck

 

- Resolved player being able to escape Hogwarts as Professor Black

 

- Resolved the player being able to defeat Leander and Nellie with Incendio and they will remain actively moving

 

- Resolved the collision for the Slytherin common room entrance always being present

 

- Resolved failing the mission with the key of admittance causes the key to disappear: HL-974

 

- Resolved an issue with the camera shaking uncontrollably if placing the Accio box with the treasure directly under the regular one

 

- Resolved mission not progressing past "defeat the enemies" in final area

 

- Resolved Sebastian spinning in Devil's Snare tunnel side area: HL-518

 

- Resolved there being no collision on the right side of the shop's roof Dogweed & Deathcap: HL-3046

 

- Resolved one of the bells being stuck behind stairs at the bell towers by using Wingardium Leviosa

 

- Resolved intermittent fog being present close to Professor Fig's Classroom

 

- Resolved fog having unintended behavior in a room in the Headmasters office: HL-12376

 

- Resolved volume water not calculating correctly: HL-47

 

- Resolved an issue when untracking and activating, mission icon is in the ground

 

- Resolved the Hogwarts South Battle Arena not having a checkmark after being completed: HL-7777

 

- Resolved the chests not being able to be collected in various locations

 

- Resolved beast in a cage not being rescued after opening the cage: HL-1390

 

- Resolved visible gaps on the ground at various locations in the open world

 

- Resolved Jackdaw's statues having a chance of not falling, remaining inaccessible.

 

- Resolved issue when leaving the game just when the Avatar gets inside the book may block the progress: HL-2953

 

- Resolved when reloading inside the open room after solving the puzzle will cause the avatar to respawn trapped.

 

- Resolved avatar falling out of world through a spot near Hogwarts West Valley

 

- Resolved Graphorn disappearing during battle.

 

- Resolved objective description finding and returning Rabe's wand errors.

 

- Resolved hanging crate taking a long time to fall down after the pulley is destroyed

 

- Resolved Dorran being immobile after the cinematic where the centaurs arrive

 

- Resolved a Note disappearing from a body after the avatar casts Confringo on it

 

- Resolved West Hall- Art - gameplay investigateable mesh missing and does not match with the related guide page

 

- Resolved defeating Ranrok's loyalists without getting detected and using Disillusionment blocks mission progression: HL-11365

 

- Resolved using bone clusters meant for another part of a puzzle blocking a mission

 

- Resolved an invisible collision in the Central Hall near the Library

 

- Resolved avatar and NPCs getting stuck for a while due to an invisible collision on a step outside J. Pippin's Potions at Hogsmeade

 

- Resolved the target lock from Clock Tower's pendulum being misplaced blocking the avatar from casting spells on it when positioned by its side

 

- Resolved ehe Avatar becoming stuck on a loop by saving on the platform after losing the match and closing the title: HL-11476

 

- Resolved mission beacon appearing improperly if the avatar dies during the goblin fight

 

- Resolved Kogawa becoming stuck outside between missions

 

- Resolved Helga Hufflepuff being seen in a Portrait in Central Hall

 

- Resolved the races not being skipped if the player chooses to skip them via the "Skip Trial" prompt after failing them at least twice in Story difficulty

 

- Removed unintended plane observed over the water in the open world

 

- Resolved a black screen occurring when releasing beasts into the Vivarium

 

- Resolved objective updates triggering late and authority figures appearing late after unlocking first door

 

- Resolved avatar blocking the spot on the rock that Poppy is supposed to climb, otherwise it will cause her to walk off and not climb the rock

 

- Resolved Conjuration Chests not giving out their loot after being opened: HL-3868

 

- Resolved Fig getting stuck on a roof by using a broom at the start of the mission

 

- Resolved the avatar being able to jump off the bridge next to the Ravenclaw Tower while being the Headmaster

 

- Resolved a visible seam on the pillar in Central Hall

 

- Resolved an issue with quest step to Hogsmeade being delayed

 

- Resolved Reparo bridge not having any animation when being repaired

 

- Resolved Reparo bridge flickering after it is repaired

 

- Resolved three torches failing to light up blocking the mission from being completed

 

- Resolved consumables not being restored to the original amount if they're used up prior to the wave, after restarting/quitting the North Coast battle arena

 

- Fixed door for Headmasters room

 

- Resolved Vivarium animation and save locking when updating game: HL-6449

 

- Resolved misleading paths when tracking the missions

 

- Resolved the Mountain Cave Ruins stop streaming when the player loads in the game during the transition

 

- Resolved mission not appearing on the Quest Log if the Avatar interacts with Clothilde after defeating Selwyn

 

- Resolved player getting game over screen when restarting from last save after defeating the troll

 

- Resolved world marker pulsing when the player needs to return to Herbology class

 

- Resolved issue with control lockout for side mission does not occur if the player fast travels after another mission

 

- Resolved player getting stuck when jumping over the banister in the Hufflepuff Common Room

 

- Resolved Sebastian Sallow getting stuck spinning in circles outside the Restricted Section entrance

 

- Resolved the Phoenix being able to escape from the mountain cave when hit by Depulso

 

- Resolved the lore notes and the chests in the Kogawa's office disappearing when the avatar approaches the office

 

- Resolved avatar being able to go out of bounds by jumping over the rocks

 

- Resolved Ominis getting stuck on the ceiling of the undercroft making it impossible to finish the mission

 

- Resolved there being no interact prompt to interact with Poppy after collecting the moonstone

 

- Resolved avatar entering library without learning Disillusionment using collision

 

- Resolved ghost detecting the avatar in a wrong section and stalling the mission

 

- Resolved Deek appearing inside the wall of ”Room of Requirements” blocking the mission progression

 

- Resolved the player being able to use the wait function in-between mission objectives, blocking the player from starting the Quidditch pitch Broom Trial

 

- Resolved there not being any nav mesh inside of the player shop

 

- Resolved the wand chest streaming out when the avatar flies

 

- Resolved students standing on broom and having no faces when loading during the mission

 

- Resolved mission pathing not leading the player to the mission entry point after completing

 

- Resolved arena blockade lingering for a moment after casting Reparo on the destroyed house

 

- Resolved ancient magic not working correctly when Avatar reaches an unintended area

 

- Resolved handing in moons without tracking the mission causing incorrect moon requirement to be displayed

 

- Resolved collision related issues in and out of combat

 

- Resolved Sebastian Sallow being idle in library after mission

 

- Resolved the Avatar is able to return Biscuit to Garnuff even without having it

 

- Resolved the Camera following the first cinematic of the mission zooms in too much

 

- Resolved avatar jumping over the shifting stairs to get stuck in the treasure area

 

- Resolved issue with the Avatar being able to jump outside the castle into an out of bounds spot with no "return to quest area" countdown

 

- Resolved an issue with the user being unable to track/untrack the 'The Sky is the limit' mission directly in the map

 

- Resolved free aim tutorial appearing after almost completing the mission

 

- Resolved missing interact prompt when entering the elevator from the Underground Harbor

 

- Resolved avatar being able to fall OOW inside a cave below the ground from a corner of the house in front of the mill in Irondale

 

- Resolved a missing spider lair not showing up in open world

 

- Resolved the avatar getting trapped in a collision at the entrance to Rackham's vault, and will be forced to restart the game


- Resolved issue with avatar getting stuck between a chair, sofa and a box, located in Pitt-Uppon Ford Hamlet

 

- Resolved waypoints disappearing after failing the mission

 

- Resolved Jackdaw statue getting stuck inside the wooden floor of the owlery blocking mission progression

 

- Resolved mission being blocked when loading an autosave made after “Speak with Anne and Solomon"

 

- Resolved items that appear inside boxes after learning Wingardium Leviosa disappearing when the Avatar uses Accio on them

 

- Resolved avatar's feet clipping visibly

 

- Resolved out of world being visible when the avatar stands in the entrance of vault

 

- Resolved avatar being able to get into the water using Highwing and not getting out unless it mounts the broom

 

- Resolved box clipping through the Depulso platform at the final Lumos puzzle area of the Collector’s cave dungeon

 

- Resolved cliff base being above the ground allowing avatar to see out of bounds

 

- Resolved there being a long delay before the final conversation with Jackdaw triggers after the pumpkin game

 

- Resolved missing collision in a tree outside the Combat Challenge

 

- Resolved after completing the "Dark Arts Arena", defeated one time causes the enemies to not spawn when retrying

 

- Resolved when avatar meets Lodgok outside the tavern, he turns back and returns to Hogsmeade by walking

 

- Resolved Kogawa missing from her office

 

Doors

 

- Resolved leaving and reentering the dungeon may cause the doorway to become blocked: HL-2199

 

- Resolved the Avatar gets stuck between the wall and the spinning door.

 

- Resolved doors being kept open too long to help with streaming

 

- Resolved the haunted house door standing out when the Avatar cast Revelio: HL-6617

 

World Events

 

- Resolved black debug planes being visible when the Dancing Shoes WOW event triggers

 

- Resolved Dancing Shoes being triggered while still in the store

 

- Resolved interacting the first time with Ice Garden freezing the game

 

- Removed Ice Garden world events from game

 

- Resolved Zonko clipping with a door at the end of the WOW event

 

- Resolved WE_ICE_GARDEN_RUNAWAY not spawning and blocks all variations

 

NPC

 

- Resolved issue with characters spawning in wrong direction or incorrectly

 

- Resolved incorrect or erratic pathing and navigation

 

- Resolved treadmilling issues

 

- Optimization adjustments to lower the distance when NPCs on the way to Hogsmeade,

 

- Hogwarts and other locations

 

- Resolved vendor floating over the sea at Clagmar Coast: HL-4636

 

- Resolved NPC hands floating far above desk with specific animation transitions

 

- Resolved Poacher Ranger treadmilling onto a wall when the Avatar casts

 

- Disillusionment and hides after a cutscene

 

- Resolved bumping the elf causing the NPC to multiply and stack on the pumpkin

 

- Resolved issue with Avatar talking with "Clifford Cromwell", he would reintroduce himself again

 

- Resolved Ellie Peck in Brood and Peck having 3 Vendor Icons

 

- Resolved station misplacement causing the NPC not to interact with the railing

 

- Resolved misplaced stations causing the NPC to clip with the couch

 

- Resolved animation issue with ghost painting a picture in Hogsmeade

 

- Resolved NPCs using certain stations being misplaced, noticeably floating in the air during Halloween

 

- Resolved misplaced creepy man station making the NPC lean into nothing

 

- Resolved NPC using station clipping with the environment

 

- Resolved disappearing animation from goblins NPCs not beiong displayed correctly

 

- Resolved generic Prefect NPC seen walking in mid-air in the room before going in the Athenaeum

 

- Resolved a student being seen standing next to the player while Professor Black announces the house cup winner

 

- Resolved floating NPCs due to winter decoration near Honeydukes

 

- Resolved long delay on Ronen

 

- Resolved station Grindstone being under the surface making Helen Thistlewood walk through the ground and then appear out of nowhere in Upper Hogsfield

 

- Resolved world not streaming in when loading the title after opening the legendary chest inside the Venomous Tentacula room: HL-807

 

- Resolved Lucan getting stuck walking in the same place after completing mission

 

- Resolve NPCs not being transferred between locations in low population settings

 

- Resolved interacting with Deek while entering the vivarium for the first time can skip the cinematic and generate issues

 

- Resolved Sebastian Sallow behaving incorrectly after being caught and retrying the mission

 

- Resolved Thornback Matriarch getting stuck on a loop between animations after spawning

 

- Resolved Natty walking off and getting stuck walking up a hill backwards

 

- Resolved the Avatar being able to push the hanging crate with Depulso when it is falling, affecting the landing

 

- Resolved Diffindo not targeting enemies correctly if they are falling or lying on the floor

 

- Resolved the ability to cause Marmaduke's sarcophagus to disappear by casting certain spells on it

 

- Resolved Levioso not properly destroying a Yellow Shield

 

- Resolved students colliding with the Avatar and getting stuck

 

- Resolved interacting with vendors causing an unintended camera angle

 

- Resolved misplaced stations causing the NPC to clip with the couch

 

- Resolved student NPCs not leaving the classroom after completing mission

 

- Resolved the avatar being able to hear the mission giver even if they are not present and suddenly appears

 

- Resolved NPC Alfred Lawley walking against the wall indefinitely when getting alert from the other side of the wall

 

Combat

 

- Resolved spiders spawned by the Acromantula keep attacking on the Arena's victory screen: HL-5171

 

- Resolved when using Glacius and Confringo to damage Inferi it does not remove its invulnerability stat

 

- Resolved troll not attacking when Avatar is close to a wall

 

- Resolved when dodging the first swing of a Troll parry attach with a blink the second attack will teleport in front of the avatar

 

- Resolved when dodging the first swing with a blink the next club smashing onto the ground attack will be unblockable from Troll

 

- Resolved issue when avatar dies during the first time doing the encounter the Enemies reappears in different positions.

 

- Resolved the enemies being able to activate their shields even after the avatar has won the duel

 

- Resolved rock wall no longer being highlighted early with manual target

 

- Resolved an issue when the avatar fails a spell, the second failure is triggered once the dummy gets up

 

- Resolved character partial wetness from wading not displaying


- Resolved the DW Animagus transformation being broken

 

- Resolved while fighting the 'Poacher Animagus' and casting Levioso and then Transformation, the enemy won't turn back to its original form

 

- Optimization in delaying the Death FX

 

- Resolved Trolls being able to dash for an excessive long distance when attacking the Avatar after they perform a Swift dodge roll: HL-3853

 

- Resolved Forest Troll disengaging from combat in a bandit camp

 

- Added a vertical root motion to the spider squish finisher animation

 

- Removed 180 rotation on the main control of spider squish finisher animation

 

- On easy mode, players can defeat opponents without breaking their shield

 

- Resolved spiders - While in their explode-able "on-fire state" not exploding when taking death blow damage while in air

 

- Resolved avatar being able to cast ancient magic during stealth portion disrupting enemy

 

- Resolved Graphorn getting stuck on rocks in fight arena


- Resolved chance dummy's textures stretch after being hit with Glacius then hitting the ground

 

- Resolved spider webs producing a frozen square texture when the Avatar casts Glacius on them

 

- Resolved an issue in the last part of the witches tomb the Inferis not attacking the avatar when standing on the Depulso platform

 

- Resolved in the South Coast Battle Arena, being able to get the Armored Troll stuck in a spot

 

- Resolved Victor Rookwood standing off screen during the wand linking

 

- Resolved an issue with enemies (Hogwarts Protector / Guardian) not animating properly when hit with abilities

 

- Resolved Training Dummies not reacting correctly when hit by Expelliarmus

 

- Resolved the River Troll not attacking the avatar at a certain distance

 

- Resolved the Avatar not being able to perform the Ancient Magic Finisher while aiming

 

- Resolved Animagus in Wolf form being affected by Transformation while in the air does not revert to their normal form

 

- Resolved pickups getting destroyed

- Resolved issue just before the final fight with the Pensieve Guardian the enemies can disappear while fighting with them causing a delay on the mission

 

- Resolved enemy combatants disappearing

 

- Resolved corruption effect disappearing from the troll when it is hit by the avatar

 

- Resolved Dugbogs not being harmed when lifted by the tongue

 

- Resolved enemies getting stuck in fear animations if the avatar uses the ancient magic finisher just before failing a mission

 

- Resolved being able to pull board out of door without breaking the board, causing door to not open

 

- Resolved generic student NPC treadmilling when fast traveling to Grand Staircase Floo Flame

 

- Resolved Dorothy Dencourt getting stuck in the door of her house making it impossible to get in after finishing her routine walk in Upper Hogsfield

 

- Resolved delay on one of the enemy shields not showing up correctly during the mission

 

- Resolved Troll Lair Troll disengages from combat and fazes through wall

 

- Resolved spider lairs only spawning baby spiders

 

- Resolve during the second encounter with the Inferis they do not attack the avatar if it remains on the ramp

 

- Resolved Poacher Ranger cloak reacting oddly to Glacius

 

- Resolved Acromantula joining combat while crawling over hole in cave

 

- Resolved Pensieve Guardian´s Blue-Orb Attack not being able to be countered

 

- Resolved the Troll being able to get stuck on a sign mid-fight

 

Cinematics

 

- Resolved a chance of random T4 Student appearing between characters: HL-7500

 

- Resolved Claire Beaumont animation expression transitions

- Resolved Adelaide Oakes intense robe clipping issues during cinematics


- Resolved Kogawa cinematic starting prematurely during fade out transition

 

- Resolved issue with avatar's wand being visible in their hand during the cinematic

 

- Resolved Professor Hecat sliding to her spot before setting up the dueling table

 

- Resolved both Prof. Ronen and the Avatar floating in the air during the cinematic

 

- Resolved Sebastian being positioned in front of the camera during the last cinematic with Professor Garlick

 

- Resolved Niamh Fitzgerald missing from her portrait in the map chamber

 

- Resolved the avatar being able to use the target lock on Guardians during the cinematic

 

- Resolved avatar's robes appearing before Fig makes them appear: HL-11993

 

- Resolved avatar's hand not positioned correctly when grabbing the potion

 

- Resolved camera freezing in one place after talking to Garreth Weasley before starting

 

- Resolved the avatar seeming to have no legs for a moment due to improper coat collision

 

- Resolved Sebastian Sallow's Robe clipping through body at end of cinematic

 

- Resolved missing black screen transitions when skipping the certain cinematics

 

- Resolved black lines appearing on the Summoner's Court platform during the cinematic

 

- Resolved the avatar clipping with the camera at the end of the cutscene when entering the Ravenclaw's room

 

- Resolved Professor Ronen being out of place during the end of year cinematic: HL-11595

 

- Resolved Professor Onai's bracelet clipping through her forearm

 

- Resolved NPC's having their eyes misaligned during cinematics: HL-316

 

- Resolved skipping the final cinematic places the Avatar in the middle of the room

 

- Resolved the book on the pedestal disappearing during the transition into the cutscene

 

- Resolved preview videos taking unusually long time to load in

 

- Resolved avatar being able to cast Revelio during the cinematic

 

- Resolved a missing part of the texture in the left armpit of the avatar after winning pumpkin game


- Resolved issue of avatar being sent out of world when using skip functionality

 

- Resolved Fig not having the book in a part of the cinematic

 

- Resolved random NPC that walked in front of Cressida during the cinematic

 

- Resolved black flickers appearing on the Avatar's back during the cinematic

 

- Resolved being able to open the Tools Wheel and the Spell Tab during the cinematic


- Resolved black flickers on the avatar's robes during the cinematic where the Field Guide is given to the avatar

 

- Resolved avatar's tongue being seen clipping through their teeth when they talking


- Resolved a black screen allowing the avatar to do basic casts and spells can appear instead of cinematic

 

- Resolved Grotto entrance appearing before the cinematic Squid Door playing

 

- Optimization to speed up initialization of conversations

 

- Resolved camera angle issue of Sophronia Franklin, the mission giver, obstructing the final cinematic

 

- Resolved not able to continue with the mission when closing the title during cinematics

 

Puzzles

 

- Resolved Moth near Fig's classroom disappearing when the avatar is carrying it to the Mothframe

 

- Resolved Lumoths ignoring spinners and not attaching

 

- Resolved Snidgets not being found if the Avatar finishes the moonstone puzzle prior to starting the quest: HL-4430

 

- Resolved low LOD on fire puzzles in Hogwarts

 

- Resolved missing collision on the wall next to the Incendio puzzle cube

 

- Resolved blocking the progression by placing the Accio Platform in the middle of the bridge puzzle and resetting the room

 

- Resolved the puzzle cube not respawning and getting stuck mid-air multiple times

 

- Resolved characters disappearing during dialogues if a Merlin Trial was completed just before the interaction

 

Conversations

 

- Resolved general conversation timing issues

 

- Resolved issue when interacting with Kogawa outside her room causes the Avatar to be teleported back to her room

 

- Resolved avatar popping during conversations

 

- Resolved a chance for cinematic to present misplaced camera while on stairs

 

- Resolved the avatar shifting up and down during the conversation with Natsai

 

- Resolved Ominis holding two wands to one wand in different conversations

 

- Resolved Natsai and Sebastian's necks briefly stretching up during the Three Broomsticks conversation: HL-11584

 

- Resolved flashing light just after the conversation with Natty

 

- Resolved Thomas Brown arm traversing his body if quickly skipping conversation

 

- Resolved the arm of Sacharissa Tugwood making weird movements while talking to the

 

Avatar

 

- Resolved subtle flickering on Sharp and Avatar's faces during conversation

 

- Resolved talking with Niamh Fitzgerald after starting mission, the camera gets stuck in the right pillar

 

- Resolved hands clipping with shoulders during conversations

 

- Resolved the camera staying locked on Dorothy Sprottle during a conversation

 

Characters

 

- Resolved general clipping instances with gear and hair combinations: HL-4080

 

- Resolved ambient beasts can't return to their normal shape

 

- Resolved Cedar Rivet Gloves and Forest Rivet Gloves having unexpected textures

 

- Resolved Orange Eye of Newt Goggles appearing identical to the Brown Eye of Newt Goggles: HL-1117

 

- Resolved Intro outfit and robe not being available in your Gear Appearances by default: HL-4880

 

- Created model for the Arachnophobia version of Spider - meshes and textures

 

- Created Acromantula balloon model for Arachnophobia mode

 

- Resolved Fig's robes clipping through his torso after the final repository reveal

 

- Creation, updates and support for new Ronen Themed Gear for male and female

 

- Resolved Dorothy Dencounrt AO issue on her hands by changing her SRXO

 

- Resolved ceramic mask having a wrong positioning on the avatar's head after casting Disillusionment

 

- Resolved avatar’s clothes looking dirty: HL-344

 

Avatar

 

- Resolved Avatar getting stuck at various locations in the game

 

- Resolved issue of avatar dying jumping over railing

 

- Resolved the Avatar not alerting the enemies if the player quits the mission after taking the invisible cloak and loads another save file

 

- Resolved the avatar getting stuck between some ruins walls and lose all control input

 

- Resolved the avatar's shadow not connecting to their feet

 

- Resolved Lumos light passing through the headwear and illuminates the Avatar's head

 

- Optimization to remove/delete objects at locations avatar respawning points to avoid becoming stuck: HL-2911

 

- Resolved avatar becoming stuck in a swimming animation after jumping within a dive spot cave

 

- Resolved avatar bouncing on the water while swimming: HL-47

 

- Resolved the avatar getting stuck under water near The Watermill wheel

 

- Resolved avatar getting stuck on the rails of the staircase that leads to the 'Room of Requirement'

 

- Resolved avatar getting stuck in a toilet cubicle in the Witch's Bathroom

 

- Resolved bad robe issue on avatar

 

- Resolved avatar getting stuck in a pile of packages after using Reparo on them

 

- Resolved the avatar having a lazy eye: HL-316

 

- Resolved avatar headtracking

 

- Resolved the avatar being controlled during the cinematic of the door of the Room of Admittance

 

- Resolved the avatar becoming stuck / trapped between a telescope and railing in the Astronomy Tower

 

- Resolved the avatar being able to jump off the bridge while being the Headmaster

 

- Resolved the avatar getting stuck behind the elevator at the end of the dungeon

 

- Resolved avatar headtracking abruptly focusing on more than one point upon entering Underground Harbor

 

- Resolved the avatar getting stuck at the entrance of a goblin tent

 

- Resolved the avatar headtracking abruptly focusing on more than one point upon entering Underground Harbor

 

- Resolved avatar being able to reverse the rotation of the Shifting Stairs which can lead to OOW content

 

- Resolved the avatar being able to glide and stay in midair at the dungeon

 

- Resolved the avatar being able to get trapped between a chariot and some rocks

 

- Resolved the avatar getting stuck and it being impossible to go out without turn off the title

 

- Resolved the avatar getting stuck in the roof of the shop "Flutes and Lutes" due to a missing collision

 

- Resolved the avatar being able to fall OOW through some textures of the mountain next to a Puffskein Den

 

- Resolved avatar not interacting with the crate after falling on the floor instead the grid

 

- Resolved the avatar being rejected by the common room door

 

- Resolved the Ancient Magic meter capping at two bars when loading a save from the main menu: HL-11989

 

Flight

 

- Resolved broom flight boosting and vertical animation: HL-8140

 

- Resolved light fading in and out on Moon Trimmer Broom

 

- Resolved while mounting a broom, the player is performing an Ancient Magic throw will freeze the thrown object in place and it can be thrown again

 

- Resolved avatar being able to climb to the top of the mountain surrounding the Tower Tunnel dungeon, allowing them to fly OOW

 

- Resolved avatar flying out of bounds under barrier behind Falbarton Castle

 

- Resolved hole in no-fly allowing player to enter old Forest region

 

- Resolved avatar entering vault castle while flying in a broom

 

- Resolved avatar being able to fly out of world through wall with broom

Updated new fly volumes

 

- Resolved No Fly Zone border not appearing correctly

 

- Resolved Headmaster's Office can be accessed via broom

 

- Resolved getting stuck while trying to enter the San Bakar's Tower while mounting the Graphorn

 

- Resolved the avatar being able to fly OOW through a missing collision in the mountain next to a Puffskein Den

 

Achievements/Trophies

 

- Resolved Game not progressing after collecting the Guide Page

 

- Resolved progress not given toward Challenges when defeating Inferi by using the 'Transformation' and 'Depulso' spells: HL-2980

 

- Resolved the chests not being able to be collected in various locations

Updated location some Hogwarts items

 

- Resolved "Combat" and "Quests" challenges remaining at 99% when completed, blocking the Avatar from reaching level 40 and 100% completion: HL-5331

 

- Resolved an issue defeating all named enemies did not complete challenge: HL-2980

 

- Resolved Great Hall Demiguise statue after patching game

 

- Resolved Goblet of Fire Casket's Revelio Page respawning after patching game

 

- Resolved issue with “A Forte for Achievement” being unlocked too earlier: HL-5331

 

- Resolved "The Merlin's Beard!" achievement being collected without completing all the Merlin trials

 

- Resolved the Overland's Collection Chests total counter only updating after all the Hogwarts and Hogsmeade chests are collected

 

Spells/Talents

 

- Resolved the "Confringo Mastery" talent not breaking the shields with the small fiery projectiles

 

- Resolved Alohomora VFX can be spammed with auto solve button

 

- Resolved Wooden gate becoming stuck after using Transformation spell.

 

- Resolved Revelio incorrectly revealing / highlighting Astronomy tables after they have been solved

 

- Resolved issue when using Wingardium on objects, the objects do not break when hitting enemies

 

- Resolved Diffindo spell not working inside the undercroft

 

- Resolved using any spell that has an AoE effect near any animal will count towards the combo counter and will drop ancient magic particles

 

- Resolved the user not being able to give any input to the character if hard quitting the title when learning Crucio

 

- Resolved Glacius causing an odd behaviour on Ashwinders clothes when cast

 

- Resolved issue with forgotten statue can grow in size after casting Reparo multiple times

 

- Resolved player being able to break shields with the basic cast

 

- Resolved Inferi tutorial needing a hold A to continue instead of tap A

 

- Resolved Marmadukes sarcophagus incorrectly revealed / highlighted by Revelio when accessing the dungeon outside of the quest

 

- Resolved AoE spells affecting enemies without entering a cooldown when used while aiming without targeting them

 

- Resolved casting Descendo on a recently transformed enemy will cause it to fall through the ground

 

- Resolved casting Depulso on the tree while levitating causes it to flip and float in the air

 

- Resolved the avatar being able to cast Alohomora to the door leading to long hallway even though the lock is on the other side of the door

 

- Resolved using Depulso on objects, they sometimes don't break on other enemies if they're too close

 

- Resolved casting Accio to the hanging crate will make the crate fall in the floor making the avatar unable to interact with the crate blocking the progress

 

- Resolved the ability to hit the ghost 'Nearly Headless Nick' with a vase using Accio

 

- Resolved Hogwarts forgotten statue already repaired before the Player repairs it

 

- Resolved Daedallian house chests being highlighted with Revelio even when they are in a different house

 

- Resolved the statue not being rebuilt with Reparo

 

- Resolved issue with Glacius not affecting the water

 

- Resolved Wingardium Leviosa be able cast on targetable objects within Hogwarts, making the camera move in odd angles

 

- Resolved player not being able to cast Accio or Wingardium Leviosa on the bones

 

- Resolved an issue in getting stuck in one of the Reparo objects after Reparo'ing it

 

- Resolved the avatar getting stuck on one of the Reparo objects during the Troll fight

 

- Resolved Sebastian sitting on nothing at the end of the mission after learning Transformation

 

- Resolved Crucio spell missing if the spell is cast too close to an enemy

 

- Resolved the Swift talent spawning in a brighter light as VFX at night

 

- Resolved cast basic attacks against the second crystal wall generating a light issue on basics VFX

 

- Resolved weird Reparo animation when casting it on the wooden bridge

 

- Resolved the second Reparo bridge during mission having an odd animation while being repaired

 

- Resolved blue outlines being seen in incorrect locations when using Revelio on Merlin Trials

 

VFX

 

- Resolved VFX Ring not being present when using "Wait" at a Mission Entry Point

 

- Resolved whirlpool VFX issue when using swimming teleport

 

- Fixed Wingardium excessive range

 

- Resolved the Incendio VFX coming out in the wrong direction after rolling

 

- Resolved issue with shield effects not showing

 

- Resolved altering the Alcove visual style for the first time the VFX becomes misplaced

 

- Updated timing of VFX to unlock triptych

 

- Resolved issue with water/steam VFX disappearing briefly based on the angle of the camera

 

- Resolved iteration transition effect is too intense on room architecture

 

- Resolved Incendio Dragon Braziers (floor & wall mounted) briefly having a pixelated flame when ignited

 

- Resolved particle effects for Ancient magic pickups remaining on indefinitely

 

- Optimized rainbow VFX

 

- Resolved no candy being visible in the avatar's hand when eating Whizzbees candy from a bowl

 

- Optimization Troll Swing Cascade VFX

 

- Resolved Wendelin the Weird Painting missing VFX

 

- Resolved explosive barrels not exploding even though they are lit and then just disappear

 

- Added new set of incinerate VFX for arachnophobia-mode spiders

 

- Resolved ancient magic crater inside the dungeon havig a red halo flickering with white noise textures

 

- Resolved volumetric wind not working

 

- Resolved volumetric fog suddenly appearing when walking out the map chamber

 

- Resolved when customizing the alcoves in the 'Room of Requirement' the VFX will be displayed on the wall to the right of the alcove and distort the Avatar's hand

 

- Resolved issues with Guardian's attack(AM re-activate/recovery radial blasts VFX could be tilted to the side

 

- Resolved the glow of the Deathly Hallows disappearing when moving the camera

 

- Resolved fire VFX is not present in the fireplace inside the library

 

- Resolved Felix Felicis potion remaining on after using a previous save

 

- Resolved unnatural water behavior in the Green houses interior pond

 

- Resolved dust VFX popping far away from the Graphorn

 

- Resolved fire VFX is missing on campfires and candelabras

 

- Updated the shadowy VFX particles on Death Appear and Disappear during the final combat sequence

 

- Resolved there being a white fire in professor Weasley's office chimney

 

- Resolved some Ancient Magic Hotspots not finishing VFX at the end cinematic after completing them

 

- Resolved Inferius' VFX missing when it is defeated and its body just disappearing abruptly

 

- Resolved the dirt appearing misplaced when the avatar puts the Mandrake into the pot

 

- Removed odd VFX over Pensieve guardians before starting the combat

 

Owl Mail

 

- The letter overlays the UI of the Owl Post

 

Accessibility

 

- Resolved the 'Audio Visualiser's 'Ambient Conversation' icon lingering on screen when fighting Inferi

 

- Added Arachnophobia mode to the Accessibility option

 

- Resolved the Fireplace not having any UI interaction despite being highlighted in High Contrast Gameplay

 

- Resolved Teacup not having any UI interaction despite being highlighted in High Contrast Gameplay

 

- Removed Corruption VFX from the Arachnophobia mode spider version

 

- Removed small crawling spiders for Arachnophobia mode

 

- Adjusted the spider corpse assets that are already present in dungeons and lairs will remain on screen even if Arachnophobia mode is turned on

 

- Resolved assets of small crawling spiders in the dungeon stages and in the open world when arachnophobia mode is active

 

- Resolved issue with Arachnophobia Mode enabled spiders emitting a screech when burning causing discomfort to people with Arachnophobia

 

- Resolved an issue of Arachnophobia mode not defaulting to Off

 

- Resolved the 'Arachnophobia Mode' accessibility option not resetting to the default value when using the 'Reset to Defaults' menu feature

 

- Resolved the animation after killing small spiders and exploding normal spiders still showing normal spider legs with the Arachnophobia mode On

 

- Resolved spiders having texture issues when toggling Arachnophobia Mode on or off during battle

 

- Resolved the body of the spider for the WE_ICE_GARDEN world event failing to be displayed correctly when activating Arachnophobia mode

 

- Resolved spiders in dungeons not remaining unchanged with Arachnophobia mode is on

 

UI

 

- Resolved minimap pathing displaying correctly

 

- Updated minimap functionality: HL-7913

 

- Fixed field guide locking

 

- Resolved localization of Japanese line breaking rules not displaying correctly for low screen resolution

 

- Resolved Map Changing to a black screen if the Player Presses the Pause Button During the Map Tutorial

 

- Resolved minimap breaking after leaving poacher tent: HL-12306

 

- Resolved icons disappearing from the map when quickly zooming in or out

 

- Resolved Player losing ability to fast travel after abandoning quest while competing in broom races

 

- Resolved damage numbers that are 5+ digits/figures are cutoff on Death's Trolls


- Resolved issue when wearing a robe's hood, equipping a gear item will cause the hood icon to appear on all slots.

 

- Resolved Field Guide page challenge counters not being consistent: HL-2376

 

- Resolved floo flames missing for fast travel

 

- Resolved holding the purchase key before the wand UI appears causing the cinematic to be black

 

- Resolved an issue with giving a custom name to any beast causes its description to appear as debug/placeholder text while selling them to Brood and Peck: HL-8818

 

- Resolved floo flames not being unavailable when loading an autosave after learning an unforgivable spell in the Undercroft: HL-5739

 

- Resolved issue with quest beacons / icons flickering

 

- Resolved cursor in the Menus to disappearing

 

- Resolved missing house on the Hogsmeade map

 

- Resolved reward icon remaining in the challenge after collecting the reward

 

- Chance the item / tool wheel may become inaccessible after using Ancient Magic Throw

 

- Resolved the pathing in the HUD changing and misleading the player

 

- Resolved the Room of Requirement’s Floo Flame UI guiding the avatar to the observation deck in the Astronomy Tower

 

- Resolved the story difficulty "Skip Sequence" prompt for Astronomy Tables is missing its description instead showing its Title / Header twice

 

- Resolved options in the Main Menu reverting to default after rebooting the title

 

- Resolved fast traveling before mail tutorial causing busy state blocker

 

- Resolved the text on the Giant Purple Toad's offspring cutting off at the top when font size is set to large

 

- Resolved debug text [QUEST_GT01_01_THIEFRING] appearing when the player loot the "Signet Ring" item during mission

 

- Resolved notes throughout the game not opening properly when interacted with

 

- Resolved the message of the day text cooldown is very long and defaulting size always

 

- Resolved the loading screen going pitch black for 22 seconds after using a Floo Flames

 

- Resolved spell diamond not displaying spells correctly

 

- Resolved an overlapping issue for location names in saved games section in main menu

 

- Resolved floo flames being accessible on map when not visible

 

- Resolved a virtual cursor being available during gameplay if the Avatar open and closes the Field Guide Map quickly using the Touchpad button

 

- Resolved beast names "Gwyneira the Diricawl" and "Biscuit the Mooncalf" being cut off in Breeding Pen screen

 

- Resolved Keenbridge hamlet not showing the Field Guide pages counter on the collectables tracker

 

- Resolved text cutting off when choosing a breeding pair in Breeding Pen menu when text size is set to large

 

- Resolved Fwopper den having a double icon

 

- Resolved UI displaying an incorrect number of defeated enemies for a moment when a wave starts at the Battle Arena

 

- Resolved locking up of the Pause Menu when trying to exit by pressing several buttons

 

- Resolved Flying Page at the Fountain in Hogwarts Grounds not counting towards the

 

- Map counter or The Bell Tower Wing sector: HL-2376

 

- Resolved Lucan appearing with two mission icons above his head

 

- Resolved crash Fast Traveling to Hogsmeade after mission

 

- Resolved the update history always displayed on the default English language instead of being localized to supported languages

 

- Resolved female - Gear icon is missing and showing up as a red exclamation mark

 

- Resolved Felix Felicis potion UI being slightly displaced and can causing an erratic animation when switching potions

 

- Resolved red debug lines on top of the Hogwarts north combat challenge battle arena

 

- Resolved icons not matching the spells when swapping to a new spell set during a battle

 

- Resolved map counter for Collection Chests increasing for the Astronomy Wing area, instead of the counter for the Library Annex area

 

- Resolved an issue with the mission UI updating even though the player doesn't start it

 

- Resolved gear comparison when trying to sell unidentified gear displaying correctly

 

- Resolved hood icon appearing on each equipment after activating and re-open the Gear menu

 

- Resolved Leopold Babcocke’s store being misplaced in the minimap

 

- Resolved the minimap inside the underwater vault being inaccurate

 

- Resolved 'Gregory the Smarmy' Revelio page does not count as collected on the UI

 

- Resolved enemy damage numbers' option stops working when the 'Show Enemy/Target Info' option is set to off

 

- Resolved pause menu getting stuck in transition when map is disabled

 

- Resolved the player hanging on the MAP's menu if they select the Hogwarts map before the map tutorial going to Hogmeade asks for it

 

- Resolved the player getting stuck in the shopping interface after attempting to interact with a vendor while Natsai's 'Owl Post' letter is being read

 

- Resolved UI not popping up after completing mission

 

Audio

 

- Resolved VO mission triggers and lines not delivering correctly

 

- Resolved mission VO not playing naturally

 

- Resolved pressing the skip button during the reveal of the next pensive will cause the audio and the subtitles to vanish.

 

- Resolved skipping dialogue can lead to characters remaining in silence

 

- Resolved many locations having no audio ambience

 

- Resolved attenuation on the big waterfall

 

- Resolved missing SFX in female antigravity hat animations

 

- Resolved some Lodgok dialogue issues

 

- Resolved straining one-sided Goblin door lacking any audio

 

- Resolved location specific lines not playing correctly

 

- Resolved caged Kneazle having no sound when crying for help

 

- Adjusted cooldown of certain lines

 

- General audio performance and optimizations enhancements

 

- Resolved issue with Hogsmeade related dialogue playing when exiting location but should only play when entering

 

- Resolved certain audio lines not being reproduced

 

- Resolved generic NPC Prefect girl missing dialogue when detecting the avatar

 

- Resolved lip sync missing throughout the game

 

- Resolved VO dictionaries edge cases

 

- Resolved audio and subtitles issues for optional strings for playerfemale-male and playermale-female not being played

 

- Resolved no SFX being heard when the Hedge Maze retract after finding the chest at any Hedge Maze

 

- Resolved Nora's dialogue line not being played at her location

 

- Resolved every character besides the avatar is missing their lip-sync in Brazilian Portuguese

 

- Resolved spamming triangle button making several Protego SFX reproduce simultaneously on the controller speaker

 

- Resolve1d an issue with the avatar's mission VO starting to play while the shop is open

 

- Resolved dialogue option about the tasks to learn Flipendo being available after having learnt the spell

 

Save Game

 

- Fixed save game inconsistencies: HL-2953

 

- Resolved reloading issues with missions

 

- Resolved reloading the last save file after finishing the mission before collecting its related Field Guide Page will cause it to become uncollectable

 

- Resolved online save transfer causing player to load in with spell diamond automatically filled

 

- Resolved destroyed boxes respawning after doing a reload causing the Avatar to become stuck

 

- Resolved reloading a mission after defeating enemies causes enemies to spawn inside tent

 

- Resolved issue of platforms stop reading previously saved data

 

- Resolved avatar spawning OOW when loading a save made inside one room of the Slytherin Common Room: HL-71

 

- Resolved reloading a save in Kogawa's Office makes the Avatar go OOW: HL-6216

 

- Resolved restarting from last save after completing mission causes arena walls to reappear and linger

 

- Resolved avatar spawning OOW after loading a save on the corridor between the Library and Central Hall: HL-2650

 

- Resolved reloading a save made during the Reparo objective after the troll fight fails the mission

 

- Resolved saving and loading a save while inside the stone pillars type of Vault traps the avatar permanently

 

- Resolved being unable to generate manual and autosaves: HL-3622

 

- Resolved an issue generating two auto saves once the game opens

 

- Resolved an issue where flushing the auto save cache wasn't going through the compression process

 

- Resolved an issue with the save file leading to an infinite loading screen after the game is closed during Weasley's conversation: HL-7000

 

- Resolved inconsistences found on the save data when transferring saves from Gen8 to Gen9 consoles

 

- Resolved title generating two auto saves once the game opens

 

- Resolved modification of the option "Upscale Sharpness" not correctly saving when the player restarts the game: HL-3153

 

- Resolved reloading a save made right before talking with Grace, the mission becomes stuck on the "Return to Grace" mission step: HL-5684

 

- Resolved issue to progress after placing a lantern on a pedestal then loading a save file.

 

- Resolved when reloading a save after completing the astronomy table the table is not interactable

 

- Resolved a save being reloaded after reading Jackdaw's clue will not advance mission step

 

- Resolved loading a save created after having defeated Fastidio's for the final time causing him to attack the player even though he's already defeated

 

- Resolved autosaves not showing the save icon and closing and opening the title creates progression loss

 

- Resolved mission getting stuck on after restarting from last save

 

- Resolved issue when creating a new character while having previous save data causing loading issues when selecting previous save

 

- Resolved progression getting stuck when reloading an autosave during missions

 

- Resolved abandoning quest sees the avatar fall to the ground when gameplay resume

 

- Resolved pop-up message when there's not enough available space to save not pausing the title and maintaining controller input

 

- Resolved the title remaining in a black screen if the avatar loads an autosave made after completing mission and solving the astronomy table for a second time

 

- Resolved title generating corrupted manual and autosaves that makes the game crash when reloading it

 

- Resolved reloading a save made on a corner of the Faculty Tower makes the avatar go OOW: HL-11915

 

- Resolved reloading an autosave before the first encounter with Ranrok, leaves the player stuck behind closed doors

 

Performance

 

- Resolved general platform crashes

 

- Resolved memory leak with object state

 

- Added general mission performance updates

 

- Added general streaming optimization and updates

 

- Resolved streaming of content causing avatar to be OOW

 

- Optimization update for NPCS

 

- Resolved graphical corruption issues at various locations of the game

 

- Resolved dying and reloading a manual save from inside the Water causing a brief Soft Lock for the Avatar

 

- Resolved crash on failure initiating online access

 

- Resolved memory leaking when using Jinx cool down

 

- Optimization to VFX for enemy & avatar shields

 

- Optimization to Gear DB queries

 

- Resolved a LoadMap crash

 

- Resolved crash with getting damage over time

 

- Optimization to several hitches within game

 

- Resolved crash while navigating mission

 

- Resolved crash fast travelling to the Central Hall

 

- Resolved a crash when gameplay kept referencing the old world


- Resolved crashes when using the fast travel after defeating the River Troll

 

- Resolved crash in with water related volumes


- Optimized sun fading issue in intro

 

- Resolved hitch happening when hitting goblins with Stupefy

 

- Resolved crash with Incendio

 

- Resolved crash when accessing inventory items

 

- Resolved crash for times when fog is turned off


- Optimization reflection captures

 

- Optimization to bad reflection popping on water

 

- Resolved performance issues with ancient magic squash finisher on elevated Thornback Ambusher in Rune Door arena

 

- Optimization with lighting

 

- Optimization DB queries

 

- Optimization to fix for infinite loop caused by running out of memory

 

- Performance improvements at the end of the missions

 

- Optimization in moving NPC VFX to soft references

 

- Animation optimization

 

- Resolved crash with critical finisher

 

- Resolved infinite load screen when attempting to mission

 

- Resolved load times of up to five minutes when entering the sanctuary

 

- Resolved crash when running movies

 

- Resolved crash when running destructible meshes

 

- Resolved spell tool crash

 

- Resolved crash with wizarding world linking

 

- Resolved crash when loading save game in PerksTree

 

- Resolved hitches happening multiple times a frame

 

- General performance and optimization to stations

 

- Resolved infinite loading screen after force shutting the game during the conversation with Weasley: HL-7000

 

- Resolved crash after getting caught by death

 

- Resolved general proxy and LOD updates/optimizations

 

- Resolved crashes while finding references and garbage collection

 

- Resolved poor performance occurring when certain trees are on-screen while Ray-Tracing is enabled

 

- Resolved a crash with spell caster

 

- Resolved TargetInfo crash

 

- Optimization to shaders

 

- Resolved a crash with navlinks

 

- Fixed and cleaned up the library airlock

 

- Resolved crashes during the boot sequence when launched on the bare minimal initial payload

 

- Resolved hitches with Broom Enemy spawner

 

- Optimized bink player url open to async thread for ambient paintings

 

- Resolved extreme tile streaming issues being observed in the open world

 

- Resolved a wheel item crash

 

- Wingardium crash fix

 

- Fixed crash with characters visibility

 

- Fixed crash accessing HUD

 

- Resolved UI loading screen crash

 

- Resolved crash for LookingActor functionality


- Resolved 'Something went wrong' message being displayed when trying to start the game without enough available space

 

- Resolved several crashes during combat encounters

 

- Resolved a crash with chaos collision

 

- Resolved crash when reloading a save file after exiting to the main menu

 

- Resolved a crash when accessing wand linking


- Resolved a crash when accessing initializing tools

 

- Resolved infinite loading screen if fast travelling to the Room of Requirement

 

- Resolved being stuck in an infinite load after disconnecting controller while fast travelling

 

- Resolved streaming issues with wall and several assets from a house when looking through outside the door in Irondale

 

- Resolved streaming issue of furniture and other elements of Pitt-Upon Ford house when the avatar passes by the door

 

- Optimization turning certain NPCs visibility mesh being considered for ray tracing

 

- Resolved PhysicalMaterial crash

 

- Resolved coastal entrance taking too long to stream in, blocking the avatar permanently if they fly through the tunnel

 

- Resolved significant performance drops and hitches before entering vault twelve

 

- Resolved last bridge on the way to the Dragon's nest presenting streaming issues

 

- Resolved title crashing if the avatar uses 'Avada Kedavra' on 'Cassandra Manson' at the beginning of the boss fight

 

- Resolved crash after casting Diffindo at a goblin in the southern battle arena

 

- Resolved a soft lock happening when talking to Professor Weasley at the end of mission

 

- Resolved a major hitch while following Professor Binns

 

- Resolved general hitch issues throughout the game

 

- Resolved crash when attempting to enter Horklump Hollow

 

- Resolved crash during the first Knight fight

 

- Removed Online Chat Plugin because it has a chance to crash game

 

- Resolved general platform crashes

 

- Resolved crash when fast traveling to Hogsmeade floo flames

 

- Added spell impact optimization to fix hitches

 

- Optimization when streaming in different wand styles at Ollivander’s

 

- Resolved one of the rooms leading to the first astronomy table having a streaming delay

 

- Resolved hitches when the avatar loots any transfiguration or trait chests

 

- Resolved door connecting the North Hall with Transfiguration Courtyard having streaming issues

- Resolved the stairs leading to the Hufflepuff Basement having LOD issues and taking a while to load

 

- Resolved the interior of the owlery not streaming in when the avatar looks through the top window


Miscellaneous


- Resolved directional light popping on/off at certain times of day - Fixing up sun/moon

Changes and additions made to the game credits

 

- Resolved light changing abruptly when the Avatar moves around near the Tower Tunnel

 

- Resolved flickering lighting on the window left of the Demiguise in Fig's office

 

- Resolved sparkle seaweed roughness.

 

- Resolved Blue Light occurring outside of the Astronomy Tower After speaking to Amit

 

- Resolved the camera experiencing intense vibrations when the platform overlaps the bridge

 

- Resolved unintended shadow effect after casting Lumos

 

- Resolved window's light streaming in and out when walking near the door that led to the Transfiguration Courtyard at day

 

- Resolved sunlight streaming in and out when the Avatar is climbing the ladder to the Divination Classroom

 

- Resolved issue with avatar casting no shadow in Gringotts vault

 

- Resolved physics simulation crashes

 

PlayStation 5

 

Performance

 

- UDS optimizations

 

- Added PS5 Controller Firmware out of date popup for DualShock on PC Platforms

 

- Updated a valid CachedSaveGameListInfo structure to help avoid PS5 from being overburdened and crashing.

 

- Resolved transferring save data from PS4 to PS5 causing a suspended and unresponsive screen to appear for more than 30 seconds.

 

Trophies

 

- Resolved Levioso Statue page already collected respawning again after importing a PS4 save file to PS5.

 

Audio

 

- Resolved when using the original audio setting on a PS5 set to any language with VO available other than English, the character’s lip-sync will not match the audio language

  

Xbox Series X/S

 

Performance

 

- Resolved graphical corruption issues at various locations of the game.

- Resolved the user no longer being able to return to the main menu after disconnecting and reconnecting the controller on the 'Installation Progress' screen.

 

PC

 

Performance

 

- Resolved graphical corruption issues at various locations of the game

 

- Optimizations for Apparate for PC low settings

 

- Optimizations for DisApparate for PC low settings

 

- Optimizations for Spell/AOE for Low PC

 

- Resolved Avada Kedavra spell VFX not being visible with effects quality set to Low

 

- Reduced spell VFX in Deathly Hallows

 

- Resolved a framerate drop around the manor on Steamdeck

 

- Resolved a frame drop from intro section of game up to reaching Hogwarts on Steamdeck

 

- Resolved ChromaSDKPlugin Update 1.0.0.8 crash.

 

- Updated NRD

 

- Improved minimum pool sizes to prevent textures from getting too blurry

 

- Shader type compilation optimization

 

- Shader compilation performance updates and functionality enhancements

 

Achievements

 

- Resolved issue with achievements do not follow Steam language

 

Controllers

 

- Resolved back audio channels not playing and converting to 'vibration' when a 'DualSense' controller is set as the audio output

 

- Resolved rumble vibration feature not functioning on Sony controllers

 

- Dualsense controller support for PC

 

- Resolved Xbox prompts showning when playing with a PS5 DualSense Edge controller

 

- Resolved the d-pad interacting with the settings menu while the EULA is opened

 

- Resolved Switch Pro Controller spell diamond action keys incorrectly replicating the

Xbox controller

 

Display

 

- Resolved avatar appearing in the right corner of the screen during the Hogwarts invitation letter when using an Ultrawide monitor

 

- Resolved localization of Japanese line breaking rules not displaying correctly for low screen resolution

 

Upscalers

 

- Update DLSS to 3.1.2

 

- Set XeSS as default upscaler for Intel Arc GPUs

 

- Added warning to be shown when using outdated drivers on the Intel Arc GPU.

 

- Updated to FSR 2.2

 

- Updated to XeSS 1.1

 

Raytracing

 

- Fixed issue with RTAO and decals being black

 

- Adjusted lighting and shadows

 

- Resolved Ray tracing making odd or extremely bright visual effects on affected textures in certain areas: HL-9198

 

- Resolved Ray Tracing shadows creating a hitch when moving in a specific area of

 

- Hogsmeade at night


Miscellaneous

  

- Updated min driver recommendation for Nvidia cards

 

- Resolved Ranrok's Orbs not breaking on low-spec PC: HL-9076

 

- Resolved GPU drivers warning prompt only appearing in English

 

- Resolved the "Nvidia Reflex Low Latency" tooltip not providing information on its options

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