The Back to Rush event, launched by Ankama to celebrate the release of Dofus 3.0, promised an exciting competitive experience for players and teams alike. With five teams battling for supremacy—Solary, Karmine Corp, GentleMates, Aegis, and the Ankama community team—players dove into the race to accumulate Rush Points through various in-game feats. However, a few days into the event, controversy surrounding the event's point system erupted on social media. Many fans, especially those of Karmine Corp (KC), began accusing the system of putting their favorite team at a disadvantage.
In the midst of accusations, confusion, and a few hours of silence on the scoreboard, the controversy escalated until an updated scoreboard saw KC climb significantly, though the reasons behind the delay in updating the points remain unclear. Was it just an alarm clock failure from Kameto, or was the point system itself flawed? Let’s dive into the specifics of the situation and examine whether the scoring system truly hurts Karmine Corp.
How Does the Point System Work?
To understand the controversy, it’s essential to first explore how Ankama’s point system is designed. Since the participating teams vary in size and player distribution, Ankama implemented a system that limits the contribution of each team to the top 500 players per server. The idea behind this is to create balance and prevent larger teams from dominating the event due to sheer numbers alone.
On top of this, there are 14 criteria for earning points, such as player level, success in various challenges, and specific feats tied to in-game professions or achievements. This means the performance of individual players on a team, rather than the team size, dictates much of the score accumulation. While this system aims to reward the most active and successful players, it also brings its own set of challenges.
The KC Controversy: A Disadvantage for Karmine Corp?
Karmine Corp, one of the most popular teams in Dofus’ competitive scene, has a lot of passionate fans. Yet, it also faces a unique challenge: a significant number of its players are concentrated on just a few servers. The point system, which favors a broader and more evenly distributed player base, can hurt such teams. For instance, a team like Solary, which has players more evenly spread out across multiple servers, can benefit more from the point system than a team with a concentrated player base, like KC.
Here’s the current state of the rankings:
- Solary: 208,870 points
- GentleMates: 169,475 points
- Aegis: 168,678 points
- Karmine Corp: 70,590 points
Why is the Point System Seen as Problematic for KC?
The criticism revolves around the fact that Karmine Corp, while highly active, is somewhat limited in terms of its server distribution. Players concentrated on a smaller number of servers may struggle to break into the top 500 players on those servers, especially if they are competing with other teams whose players are more spread out. This could result in KC having fewer players contributing to the overall score, even though the team might be performing excellently in terms of individual achievements.
However, it’s worth noting that Ankama’s intent behind this system is to avoid the domination of larger teams. If a team can pool all of its players into one server, they could overwhelm the leaderboard without necessarily having the best individual performances. The point system attempts to level the playing field, but this also means that teams like KC—whose players might focus on fewer servers—may find themselves at a disadvantage.
A Balancing Act
Despite the criticism, there are valid reasons for Ankama’s approach. Competitive events often face the dilemma of balancing the impact of team size and individual skill. Without such a balancing system, larger teams could easily overwhelm the competition by sheer numbers. On the other hand, the system might unintentionally hurt active teams like Karmine Corp if their players are not spread across multiple servers.
Some players argue that this points system adds an extra layer of strategy to the event. Teams now need to think about how best to distribute their players, encourage cross-server competition, and ensure that the most successful players are highlighted. The challenge is part of the competition, they say, and teams must adapt.
The Backlash and the Road Ahead
Ankama has yet to respond officially to the criticisms, but the community’s reaction is telling. While some fans are content with the adjustments made to the rankings—like the updated scores that saw KC moving up—others remain unconvinced, still questioning the fairness of a system that doesn’t seem to account for teams with a concentrated player base.
The event is set to run until January 7, 2024, and it will be interesting to see whether Ankama revises its point system further, or whether the current structure remains. Regardless of the outcome, one thing is clear: Back to Rush has sparked a fierce debate about the balance between individual player performance and team size, and the conversation is far from over.
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