Manazane Nerfed – Is It Still Worth Building in TFT Patch 14.4?

If you’ve played any TFT in the last few patches, you’ve probably slapped Manazane on your caster and watched the fireworks. But in Patch 14.4? Not so fast.

Riot finally put the brakes on this mana-boosting monster, dialing back its stats across the board. So, what now? Is Manazane still a top-tier mana item, or has it been benched for good? Let’s break it down.


What Got Nerfed in Patch 14.4?

Manazane’s getting less love in 14.4 with a pretty noticeable round of nerfs:

  • Starting Mana: Reduced from 15 to 5

  • Attack Speed: Dropped from 15% to 10%

  • Attack Damage: Down from 15% to 10%

Yup, Riot hit it on three fronts—no more free turbo-casting in the early rounds, and less overall synergy with AS/AD scaling comps.


Manazane Nerfed, TFT Patch 14.4 Guide
What This Means in Real Terms

Early Game Feels Slower

Before, you’d toss Manazane on a champ like Twisted Fate or Lux and they’d cast super fast. Now? That 5 starting mana barely moves the needle. You're waiting a lot longer for that first cast, which can be the difference between a win and a wipe.

Weaker Scaling

That missing 5% in AS and AD might not sound huge, but in comps that relied on chaining attacks (hello, Lucian or Aphelios), it adds up. You're giving up momentum over time—and in TFT, tempo is everything.


So… Is Manazane Still Worth It?

Short answer? Sometimes.

Longer answer? Only in specific comps or when you really need mana generation.

When It’s Still Good:

  • Mana-heavy backliners like Karma, Lux, or Vel’Koz, especially if you’re running Blue Buff or Shojin already and just need one more enabler.

  • Carry setups that need frequent casting but don’t rely on auto attacks for value.

  • You get it from a Tome or Anvil and have zero better options.

When It’s Not the Move:

  • Early-game tempo comps that relied on Manazane to cast faster and win streak. You’ll get rolled now.

  • Auto-attack reliant carries that used to benefit from the AD/AS—think Lucian, Kog’Maw, or Jhin.

  • If you're building around Double Trouble or high-value AD stacking.


Better Alternatives After the Nerf

If you’re looking for more consistent value in Patch 14.4, consider these instead:

Item                            Why It’s Good Now
Spear of ShojinGrants mana per attack and works with AS builds.
Blue BuffIdeal for low-mana casters. Still top-tier.
Chalice of PowerMana and AP for you and two friends. Great in vertical comps.
Adaptive HelmGiga-underrated. Bonus damage every few seconds = great scaling.

What the Community Is Saying

Here’s what top players and Reddit threads are buzzing about:

“Manazane feels mid now. It’s still usable, but I’d never force it unless my comp has no better item synergy.” – u/HardstuckD4

“Egg Hack and Double Trouble are way better openers. Manazane’s not the crutch it used to be.” – TFT Discord


Final Verdict: Manazane’s Niche Now

The nerf did its job—Manazane is no longer a free win button. But it’s not unplayable either. If you know what you’re doing and build it into the right comp, you can still get good value.

Just don’t force it. If you’re eyeing a generic slam for tempo? Look elsewhere.


Bonus Tips

  • Slam Blue Buff if you get Tear starts—it’s still S-tier.

  • Scout your lobby before deciding—no one needs 3 Manazanes on backline casters anymore.

  • Use TFT tracker tools like tactics.tools to see winrates by item.


More Patch 14.4 Resources


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