Monster Train 2: Best End-Game Cards & Tier List to Dominate Rings 9+

The final stretch is here. You've survived the mid-game, but now the true test begins—Seraph, Covenant 25, and the endless gauntlet of doom. This isn't just another tier list. This is your battle-tested blueprint to crush the end-game, exploit broken synergies, and turn your deck into an unstoppable force.

Whether you're facing Seraph the Eternal or pushing through Endless Mode, these are the cards, combos, and strategies that will carry you to victory.


Why End-Game is a Different Beast

The end-game (Rings 9+) demands:
🔥 Burst Damage – Seraph won’t wait for slow scaling.
🛡️ Survivability – One misplay can end a 2-hour run.
♾️ Infinite Potential – The best decks don’t just win—they break the game.

This tier list is built for Covenant 25 and beyond, focusing on:
✅ Seraph-killing combos
✅ Unstoppable scaling
✅ Meta-defining cards (updated for the latest strategies)

(Pro Tip: If you’re still struggling in early or mid-game, check our Early-Game Tier List or Mid-Game Tier List first!)


🟣 S-Tier: The Run-Winning Powerhouses

Monster Train 2: Best End-Game Cards
1. Fel (Banished – Unchained Path) + Mind Cage
Why? Infinite Valor stacking turns her into a one-unit army.
End-Game Scaling: With Bloodsoaked Arena, she gains +6 Attack/Armor per kill—easily hitting 100+ damage per swing.
Key Upgrade: Multistrike → Cooldown Reduction → Damage Shield.

2. Plague Doctor (Lazarus League – Virulent Strain) + Reanimator
Why? Unstable explosions clear waves, while Reanimate brings him back for more chaos.
Dirty Combo: Pair with Greed Dragon—let the Doctor die repeatedly for gold-fueled scaling.

3. Lunar Blessing (Luna Coven)
Why? Doubles ALL spell damage during Full Moon phases—perfect for nuking Seraph.
Pro Move: Save for Seraph’s final phase and watch him melt.


🔵 A-Tier: The Reliable End-Game Carries

4. Greed Dragon (Pyreborne – Gold Hoarder)
Why? By Ring 10+, his gold-stacked stats make him nearly unkillable.
Synergy: Works with Merchant’s Den for passive gold generation.

5. Deadly Plunge
Why? Deals 3x (Health + Armor) of your tank—one-shots Seraph phases.
Best Pair: Lady of the House (Melting Remnant) for massive burst.

6. Attuned Manacles (Equipment)
Why? Reduces unit cooldowns—essential for Fel, Plague Doctor, and Lord Fenix.


🟢 B-Tier: Strong but Needs Setup

  • Moonbeam (Luna Coven) – Great Conduit generator, but fragile.

  • Penitent’s Bloodsuit – Deals 30 damage per boss move—good for chip damage.

  • Lord Fenix (Banished – Eternal Path) – Strong with Attuned Manacles, but slower than Fel.


🔴 C-Tier: Avoid in End-Game

  • Selfless Sacrifice – Too costly for Seraph fights.

  • Hellfurnace – Requires too much Pyregel setup.


💡 Pro Tips for End-Game Domination

  • Purge Weak Cards – By Ring 10, your deck should be lean and deadly.

  • Boss Prep – Save Lunar Blessing or Deadly Plunge for Seraph’s final phase.

  • Abuse Cooldown Reduction – Mind Cage + Attuned Manacles = Infinite abilities.

  • Gold Matters – In Endless Mode, hoard gold for permanent stat boosts.


🔗 Community Links

Looking to theorycraft, share builds, or get advice from fellow players? These are the best spots to join the discussion:

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