The latest update to STALKER 2: Heart of Chornobyl (Patch 1.4.2) brings a subtle but impactful change: the nerfing of 9×18mm ammunition, one of the game’s most common early-game calibers. Specifically, its armor-piercing capability has been reduced, making it less effective against tougher enemies.
While some players have voiced concerns, this change is actually a smart move. It strengthens core gameplay pillars like weapon progression, survival difficulty, and tactical combat. Here's why the 9×18mm nerf makes sense—and how it reshapes the early-game experience in STALKER 2.
⚠️ Early-Game Weapons Were Overperforming
The 9×18mm round—used in common pistols like the Makarov PM—was never meant to dominate against armored enemies. Before the patch, players could lean on these sidearms well into mid-game, which disrupted STALKER 2’s design philosophy.❌ Problems Before the Nerf:
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Undermined Weapon Progression: Why upgrade when the starting pistol handles everything?
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Reduced Survival Tension: Early fights lacked urgency when basic weapons did too much damage.
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Skewed Risk/Reward Loop: Players had less motivation to scavenge or trade up for better gear.
The nerf brings early-game weapons back in line, encouraging players to move beyond the Makarov and experiment with more advanced firearms.
🎮 How the 9×18 Ammo Nerf Affects Gameplay
This update changes more than just numbers—it reshapes how you play from the moment you step into the Zone.
🔄 Key Gameplay Shifts:
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Incentivizes Upgrading: You’ll need to transition to higher-tier weapons like the AKS-74U, TOZ-34, or Fort-12 much sooner.
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Enhances Tactical Depth: You can’t just spray your way out of danger; stealth, positioning, and better gear matter more now.
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Smooths Difficulty Curve: The early game becomes riskier, but more rewarding as you learn to adapt.
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Adds Realism: In real-world ballistics, 9×18mm rounds weren’t designed to punch through armor—this change aligns with that logic without turning STALKER 2 into a full sim.
🧭 What New Players Should Expect (And How to Adapt)
The Zone just got a little more dangerous—but also more interesting. Here’s how to survive and thrive post-nerf:
🔫 Best Alternative Loadouts (Early Game):
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AKS-74U (5.45×39mm) – Great balance of fire rate and armor penetration.
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TOZ-34 Double-Barrel Shotgun – High burst damage for close-range ambushes.
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Fort-12 Pistol (9×19mm) – Slightly stronger caliber than the Makarov, more effective vs. armored targets.
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Bolt-action Hunting Rifle – Great for early sniping and headshot-focused play.
🧠 Tactical Tips:
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Avoid direct firefights with armored enemies until you're properly equipped.
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Prioritize loot runs in high-risk areas where better guns or attachments might be stashed.
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Use stealth to pick off enemies or reposition, especially in abandoned facilities and tight corridors.
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Target weak points—headshots are your best friend when your bullets don’t pierce armor.
⚙️ A Small Nerf, A Big Improvement
The 9×18mm nerf may seem minor on paper, but it has ripple effects that improve STALKER 2’s pacing, tension, and long-term progression. It’s a step toward deeper combat and a stronger incentive to explore, adapt, and overcome.
It also shows that GSC Game World is listening—they’re not afraid to make adjustments that refine the survival experience without resorting to artificial difficulty spikes.
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