CD Projekt Red just dropped Cyberpunk 2077 Patch 2.3, and with it, a long-awaited surprise: official macOS support. That’s right—Cyberpunk 2077 is now playable natively on Apple Silicon Macs, and it’s not a stripped-down version either. But here’s the question: is it actually playable, or just a technical flex?
We tested the game on various Apple Silicon chips (from M1 to M4) to give you the real picture: performance, visuals, audio features, missing options, and more.
๐ฎ Cyberpunk 2077 on Mac – What’s New in Patch 2.3?
Thanks to Metal 3 and Game Porting Toolkit 2, Cyberpunk now runs natively on macOS. Here’s what’s included:
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✅ Full Phantom Liberty expansion support
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✅ Native Apple Silicon compatibility (M1, M2, M3, M4)
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✅ MetalFX upscaling support (Apple’s version of DLSS/FSR)
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✅ HDR & Spatial Audio
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✅ AirPods Pro Head-Tracking (dynamic sound positioning)
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✅ Game Center and iCloud save syncing
This isn’t a cloud port or a Wine wrapper—it’s the real game, optimized for macOS 14+.
๐ฅ️ Performance Benchmarks – M1 to M4 Breakdown
| Chip | Settings | Resolution | Avg FPS | Playable? |
|---|---|---|---|---|
| M1 Pro (16 GB) | Low-Medium | 1080p | 30–35 FPS | ✅ Barely |
| M2 Max (32 GB) | Medium | 1440p | 45–55 FPS | ✅ Smooth |
| M3 Pro (18 GB) | High + MetalFX | 1440p | 50–60 FPS | ✅ Very Smooth |
| M4 (32 GB) | Ultra + MetalFX | 4K | 60 FPS | ✅ Flawless (No Path Tracing) |
Verdict:
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๐ก M1 models struggle without upscaling or external cooling.
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๐ข M2/M3/M4 models handle the game quite well at medium-high settings with MetalFX on.
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๐ด Intel Macs are not supported.
๐ง Audio, Visuals & Gamepad Support on macOS
✅ Audio Highlights
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Spatial audio is supported with AirPods Pro and Max.
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Head-tracking works in first-person mode, enhancing immersion.
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Audio bugs from early GPTool ports are gone.
✅ Visuals
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HDR10 supported on external displays.
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MetalFX provides smart upscaling, similar to FSR2.
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No Path Tracing (RT Overdrive) yet—Metal 4 support is still in early days.
✅ Gamepad Support
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DualSense, Xbox, and Backbone One controllers work plug-and-play via Bluetooth or USB.
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Haptic feedback on macOS is limited compared to PS5.
๐ What’s Still Missing on Mac?
Even with full native support, Mac gamers don’t get the entire PC/console experience:
| Feature | Status on Mac |
|---|---|
| Modding support | ❌ No Vortex/Redmod integration yet |
| Path Tracing / RT Overdrive | ❌ Not available |
| VRR or 120Hz+ Display | ⚠️ Partially supported (M4 only) |
| Keyboard Remapping Bugs | ⚠️ Still being patched |
| Cloud Save between platforms | ✅ Works via iCloud/Game Center |
If you’re hoping to install mods like HD Reworked or Blade Runner Reshade... not yet.
๐ฅ Community Reactions – What Mac Gamers Are Saying
๐ Reddit: r/macgaming
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“Surprisingly stable on my M2 Pro! Playing 40+ FPS at 1440p.”
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“Only minor heating, but fans kick in on ultra scenes.”
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“Looks way better than I expected. GTA VI on Mac when?”
๐ YouTube Benchmarks
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Max Tech: “Cyberpunk 2077 runs smoother than on my old RTX 2060 rig.”
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Andrew Tsai: “It’s one of the best-looking Mac ports I’ve seen, especially with MetalFX on.”
๐ก Final Verdict – Is Cyberpunk 2077 Finally Playable on Mac?
Yes—with a few caveats. If you’re using M2 or higher, you can enjoy a console-quality experience right now. CDPR’s macOS implementation is far better than past ports (thanks to Metal 3), and the game feels smooth, responsive, and visually rich—especially on M3 and M4 chips.
But if you’re on older M1 chips or expecting mod support and ray tracing... you might want to wait.
๐ Mac Gaming Resources
๐ฃ Got M-Series Mac? Share Your Cyberpunk 2077 Experience!
Let us know in the comments below or tag us on X/Twitter if you’ve tested Cyberpunk 2077 on Mac—what works, what doesn’t, and what blew your mind.

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