Cyberpunk 2077 has seen massive improvements, from performance fixes to fan-requested features like AutoDrive and enhanced vehicle customization. But even with Patch 2.3 and Phantom Liberty under its belt, one essential feature is still missing—New Game Plus (NG+).
CD Projekt Red insists NG+ would “break the way the game is constructed.” Yet thousands of PC players are already enjoying NG+ via mods. So, what’s the holdup?
In this post, we’ll explore:
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Why Cyberpunk 2077 needs a proper NG+ mode
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How mods have already cracked the code
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What an official NG+ could look like without breaking immersion or lore
Let’s get into it.
Why Cyberpunk 2077 Needs New Game Plus
🎮 1. Extend Replayability Beyond Lifepaths
Night City is rich with replay potential—different lifepaths, romance options, and build styles. But restarting from zero each time is a grind. NG+ would let you:-
Revisit alternate story paths (e.g., saving Takemura, joining different endings)
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Experiment with high-level builds (e.g., Netrunner + Gorilla Arms hybrids)
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Skip repetitive early content like Watson lockdown or the scripted Heist
A proper NG+ mode could make each replay a fresh, high-power experience.
🧬 2. Phantom Liberty Made the Case Stronger
With Phantom Liberty, CDPR added black market cyberware, the Relic skill tree, and new combat tactics. These scream for NG+ functionality.
Imagine:
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Starting a new Corpo run with your Sonic Shock quickhacks already unlocked
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Taking on Dogtown with a fully upgraded Sandevistan
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Exploring alternate endings without re-farming everything from scratch
Right now, all that power is locked behind a full replay.
🛠 3. Mods Already Do It—and Brilliantly
Mods like “New Game Plus - Native” (150K+ Nexus downloads) have already brought NG+ to Cyberpunk 2077’s PC players.
Key features include:
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Carrying over all gear, cyberware, attributes, and levels
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Starting from Post-Heist, Voodoo Boys, or Phantom Liberty
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Enabling enemy scaling to maintain challenge
If fans can do it this well, why can’t CDPR offer even a basic version for all platforms?
Why CDPR’s Reasons Are Flimsy
🧩 “It Breaks the Game’s Structure”
CD Projekt Red’s narrative lead Pawel Sasko once said NG+ would clash with the story (e.g., a chromed-out V working for Dex in Act 1).
But here’s the counterpoint:
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The Witcher 3’s NG+ worked fine, despite lore contradictions
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Mods already disable OP cyberware in early missions to preserve immersion
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Players would gladly accept minor narrative oddities in exchange for better replay value
🕹 “The Team Has Moved On”
With CDPR’s core team focused on Witcher 4 and Project Orion, an NG+ patch seems unlikely.
But:
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The modding community remains active
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CDPR’s official REDmod tools could be expanded to support NG+ frameworks
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A simple “cosmetic carry-over” or “vendor unlock” system would go a long way
How a New Game Plus Could Work (Without Breaking the Game)
If CD Projekt Red wanted to make it happen, there are plenty of smart ways to implement NG+ that won’t destroy balance or lore.
✅ A. Lite Mode (NG+ Lite)
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Carry over cosmetics, cars, apartments, and wardrobe
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Reset perks and attributes but retain Street Cred, vendors, and map data
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Unlock NG+ achievements or badges
A low-risk way to add NG+ while preserving narrative flow.
✨ B. Lore-Friendly Workaround
Use the Relic or Alt Cunningham to handwave the reset:
“Wake the fuck up, Samurai. We're doing this again.”
Bonus: NG+ with Johnny commentary would be chef’s kiss.
⚖ C. Scaled Difficulty + Locked Cyberware
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Scale enemies based on player level (already done in Dogtown)
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Lock OP cyberware like Sandevistan until Act 2
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Add toggle settings to customize NG+ difficulty
Let players choose how broken or balanced they want it.
⏩ D. Prologue Skip
Like the modded NG+, allow players to skip the prologue or jump straight into Phantom Liberty.
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Optional start points: The Heist, Nocturne OP55N1, Dogtown
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Seamless onboarding for those who’ve already “been there, done that”
Console Players Deserve It Too
Right now, modded NG+ is a PC-only privilege. But a native NG+ mode could benefit everyone:
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Console players could finally experience endgame builds in new runs
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Accessibility-focused players could skip time-consuming early missions
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It would add new life to the game without requiring full development cycles
Conclusion: NG+ Isn’t Dead—It’s Just Waiting
Cyberpunk 2077 has become one of the most rewarding single-player experiences out there. But without NG+, each replay forces you to start from the bottom—again.
Between community mods and CDPR’s robust update history, it’s clear that New Game Plus could work. All it needs is a little dev love—or at least, official support for what modders have already proven possible.
Would you use NG+ if CDPR added it?
Let us know in the comments below!
🔗 Community Links & Resources
Explore what other players are saying about New Game Plus in Cyberpunk 2077, share your ideas, and find modding support:

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