Genshin Impact 5.8 introduces official Vulkan API support for Android devices, promising smoother FPS and reduced overheating. But does it deliver? The answer depends on your chipset.
In this guide, we break down real-world performance tests, known crash issues, and what you can do right now to optimize Genshin on Vulkan—especially if you're using Snapdragon 8 Gen 3, Dimensity 9200, or Exynos 2200 devices.
🔧 Vulkan API Performance Breakdown (Genshin 5.8)
| Chipset | Avg FPS (Max Settings, 60 FPS) | Stability | Known Issues |
|---|---|---|---|
| Snapdragon 8 Gen 3 | 58–60 FPS | Excellent | Minor heating |
| Dimensity 9200 | 35–48 FPS | Unstable | Abyss/co-op crashes |
| Exynos 2200 | 45–55 FPS | Moderate | Texture flickering |
| Snapdragon 8+ Gen 1 | 50–58 FPS | Good | Occasional stuttering |
🧠 Key Observations:
-
Snapdragon 8 Gen 3 devices gain up to 30% FPS improvement compared to OpenGL ES.
-
Dimensity 9200 suffers most due to GPU driver conflicts, leading to instability in Abyss domains and co-op sessions.
-
Exynos 2200 devices report graphical artifacts and texture glitches in high-load areas like Inazuma.
⚠️ Known Issues & Community-Tested Fixes
1. Dimensity 9200 – Frequent Crashes
-
Issue: Vulkan’s bindless rendering conflicts with current GPU drivers.
-
Temporary Fixes:
-
Turn off Bloom and Anti-Aliasing.
-
Switch back to OpenGL ES: Settings > Graphics > Rendering API > OpenGL ES.
-
2. Exynos 2200 – Texture Flickering
-
Solution: Set Shadow Quality to Medium and enable GPU Optimization in your system/device settings.
3. Snapdragon 8+ Gen 1 – Minor Stutters
-
Fix: After enabling Vulkan, go to Settings > Other > Clear Cache to prevent residual shader lag.
⚙️ How to Enable Vulkan Rendering in Genshin Impact
-
Open Settings > Graphics.
-
Under Rendering API, select Vulkan.
-
Restart the game to apply changes.
⚠️ Note: Vulkan is only available for Android 12+ devices with supported hardware. Not visible? Your chipset might not be compatible.
🧪 Why Vulkan API Matters for Genshin
-
Reduced CPU Overhead: Helps multitasking and background app performance.
-
Improved Battery Efficiency: Up to 15–20% lower power draw during exploration and combat.
-
Future-Proofing: Natlan’s upcoming particle effects, fire shaders, and multi-light scenes in Version 6.0 will rely heavily on Vulkan's architecture.
📌 Related Guides & Community Links
🧠 Verdict
Is Vulkan worth using in Genshin Impact 5.8?
-
✅ YES if you're on Snapdragon 8 Gen 3 or Snapdragon 8+ Gen 1 – Enjoy smoother combat and fewer frame drops.
-
⚠️ NO if you're on Dimensity 9200 – Stick to OpenGL until future hotfixes address crashes.
💬 Share Your Experience
Have you tried Vulkan rendering on your phone? Drop your device model and results below – your input helps the community!

Comments
Post a Comment