Patch 1.021 shook up Monster Hunter Wilds with the introduction of Appraised Talismans, an RNG-based system where hunters farm Glowing Stones from 9★ Tempered Monsters to roll randomized charms. These Talismans can carry game-changing skill combos, but the grind is steep, the odds are slim, and the community is split.
So—is the new Talisman system worth chasing, or just another frustrating RNG sink?
In this guide, we’ll break down:
✔️ How the new system works
✔️ The pros and cons of RNG Talismans
✔️ Efficiency metrics for farming Glowing Stones
✔️ The best skill combos worth grinding for (Patch 1.021 meta)
✔️ Community reactions, past comparisons, and Capcom’s possible improvements
The New Talisman System: How It Works
-
Glowing Stones drop from HR 100+ 9★ Tempered Monsters and are appraised into randomized Talismans.
-
Rarity tiers (5–8) determine both skill strength and decoration slots.
-
Rarity 8 Talismans can roll Lv3 weapon skills but usually come with fewer slots.
-
-
Crafting is not an option—Talismans can only be obtained via monster drops or the Melding Pot.
Pros of the New System
✅ More Build Diversity – Lets hunters combine armor and weapon skills in ways standard charms can’t.
✅ Endgame Longevity – “God roll” hunts give grinders a long-term chase.
✅ Flexible Slot Economy – Frees up armor/deco slots by consolidating multiple skills into one Talisman.
Cons of the New System
❌ Brutal RNG – Odds of rolling perfect combos (e.g., Guard Lv3 + Artillery Lv3) are very low.
❌ Difficulty Wall – 9★ Tempered Monsters hit harder than ever, with one-shot potential.
❌ Frustration Factor – Hours of farming often lead to junk rolls (e.g., Paralysis Res + Maximum Might).
Farming Efficiency: Which Monsters to Hunt?
If you’re committing to the grind, efficiency matters. Here’s a quick breakdown of stone yield vs. clear time:
| Monster | Avg Clear Time (Solo) | Stones per Hour | Efficiency |
|---|---|---|---|
| Gore Magala | 20–25 min | 4–6 | High risk/high reward |
| Arkveld | ~10 min | 5–6 | Best farming target |
| Elder Dragons | 25–30 min | 3–4 | Inefficient unless farming mats |
π Pro Tip: Arkveld currently offers the best stone-to-time ratio, making it the go-to farm for many grinders.
Best Talisman Skill Combos (Patch 1.021 Meta)
Not every Talisman is worth the chase. These are the S-Tier rolls most hunters dream of:
π₯ S-Tier Combos
-
Weakness Exploit + Critical Boost – Core DPS for almost every melee build.
-
Guard + Focus – Perfect for Lances and Gunlances after recent buffs.
-
Stamina Surge + Critical Eye – Best-in-slot for Bow and Dual Blades.
⚔️ A-Tier Combos
-
Agitator + Attack Boost – Great for aggressive weapons.
-
Evade Window + Recovery Up – Strong for Insect Glaive and mobility builds.
-
Offensive Guard + Artillery – Dream roll for Gunlance mains.
π Meta Note: With Patch 1.021’s weapon balance changes, Lance and Gunlance users benefit massively from Guard/Focus Talismans, making them the most chased rolls right now.
Comparison: MH Rise vs. World vs. Wilds
MH Rise’s Charm System
-
Also RNG-based, but Sunbreak’s late-game melding improved odds.
-
No “charm table” lockouts like base Rise.
-
Community verdict: Wilds’ system feels harsher due to higher difficulty and stricter rarity ceilings.
MH World’s Deco Grind
-
RNG was tied to decorations, not Talismans.
-
Attack Jewel memes: <1% drop rates made World infamous for grind fatigue.
-
Wilds is less punishing than World, but still divisive.
Community Reactions
❤️ Hardcore Grinders Love It
-
“Finally, a real endgame chase!”
-
“RNG is part of Monster Hunter—it keeps hunts exciting.”
π Casual Players Push Back
-
“Why fight Gore Magala for 20 minutes just to get trash skills?”
-
“This isn’t real difficulty—it’s artificial padding.”
-
“Just let us craft Talismans already.”
π Hunters, where do you stand? Does RNG keep the grind exciting, or is it exhausting? Tell us in the comments below!
Is It Worth the Grind?
Worth It If…
✔ You enjoy Diablo/MMO-style endless RNG grinds.
✔ You’re HR 100+ and want to min-max.
✔ You value flexible skill builds over fixed charm crafting.
Not Worth It If…
❌ You prefer predictable, craftable progression.
❌ You dislike RNG-heavy systems.
❌ You struggle with punishing 9★ Tempered monsters.
How Capcom Could Improve It
-
Bad-luck protection (pity system for high-rarity rolls).
-
Difficulty tuning (reduce one-shots).
-
Hybrid crafting (reroll Talismans with rare materials).
FAQ (Patch 1.021)
Q: Can Glowing Stones drop below HR 100?
A: No—only from HR 100+ Tempered hunts.
Q: Are Talismans better than decorations?
A: Depends. Talismans consolidate skills, freeing up deco slots—but RNG makes them unreliable.
Q: Can I reroll Talismans?
A: Only through the Melding Pot, with equally RNG-based outcomes.
Conclusion
The Talisman system in Monster Hunter Wilds is a double-edged sword: amazing for build diversity but frustrating due to extreme RNG and steep difficulty. It avoids World’s infamous deco grind but still leaves casuals unsatisfied.
πΉ Hardcore grinders will find endless goals.
πΉ Casual players may see it as an artificial wall.
The truth? Whether it’s worth the grind depends on how much RNG pain you’re willing to endure.
π¬ What do YOU think? Vote in our poll:
-
❤️ Love it — keep the RNG grind!
-
π Hate it — give us crafting!

Comments
Post a Comment