Hollow Knight: Silksong has finally arrived, and the wait was worth it. While it carries the unmistakable DNA of the original Hollow Knight, Silksong is no simple sequel. It’s a bold reimagining of what a Metroidvania can feel like, with faster combat, new progression systems, and a vibrant new kingdom to explore.
For longtime fans of Hallownest and newcomers meeting Hornet for the first time, the differences between the two games are huge. This guide breaks down the core contrasts in combat, movement, progression, and world design so you know exactly what to expect.
🎮 1. Protagonist and Core Movement
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Hollow Knight: You controlled the silent Knight, starting with limited movement and unlocking dashes, wall jumps, and double jumps over time. The focus was grounded precision with gradual upgrades.
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Silksong: You play as Hornet — faster, more agile, and fully voiced. She begins with higher innate mobility, including sprinting, wall mantling, and more vertical movement. Her playstyle is all about acrobatic repositioning instead of the Knight’s methodical pacing.
⚔️ 2. Combat Philosophy and Mechanics
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Hollow Knight: Combat was deliberate, often reactive. The “pogo” downward slash defined spacing, while SOUL provided gradual healing and spellcasting.
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Silksong: Hornet fights with relentless speed. Her diagonal dive kick replaces pogoing, and the Silk system pushes you toward offense. Healing (Bind) requires a full Silk bar and can be interrupted, making combat riskier and faster-paced.
🧩 3. Progression: Charms vs. Crests and Tools
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Hollow Knight: Build variety came from Charms slotted into limited Notches, offering passive buffs.
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Silksong: Charms are replaced by Crests and Tools.
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Crests set how many Tools you can use and their socket colors.
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Red Tools = offensive consumables (like projectiles/traps).
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Blue/Yellow Tools = passive buffs or utility.
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Crests can even alter Hornet’s attack animations, offering deeper build customization than Hollow Knight.
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🗺️ 4. World Design and Structure
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Hollow Knight: Hallownest was a fallen kingdom with lonely, downward exploration anchored by the quiet town of Dirtmouth.
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Silksong: Pharloom is alive and vertical, built for Hornet’s speed. It has multiple towns, each with NPCs, shops, and quest boards that offer structured side-quests like Gather, Hunt, and Wayfarer. This makes exploration more guided while still rewarding free discovery.
⚖️ 5. Difficulty and Pacing
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Hollow Knight: The base game eased players in before spiking hard in DLC and late-game content. Most early enemies only dealt 1 damage.
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Silksong: The challenge starts earlier. Many enemies and bosses deal 2 damage from the beginning, and complex attack patterns punish hesitation. Combined with the stricter healing system, Silksong feels like it expects mastery right away.
🎨 6. Visuals, Tone, and Narrative
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Hollow Knight: Dark, atmospheric, and mostly silent storytelling, where mood carried the weight.
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Silksong: Pharloom is brighter, colorful, and more layered visually with rich parallax effects. Hornet’s dialogue with NPCs shifts the narrative to be more character-driven, though the sense of danger and mystery remains.
📊 Silksong vs. Hollow Knight: Quick Comparison
| Feature | Hollow Knight (2017) | Hollow Knight: Silksong (2025) |
|---|---|---|
| Protagonist | The Knight (silent) | Hornet (vocal, agile) |
| Core Movement | Grounded, horizontal upgrades | Vertical, acrobatic, sprint + mantle |
| Combat Style | Reactive, pogo bouncing | Fast-paced, diagonal dive kick |
| Resource System | SOUL for spells/healing | Silk for Tools + Bind (full heal) |
| Progression | Charms (passives) | Crests & Tools (consumables + buffs) |
| World Design | Descend into Hallownest | Ascend through vibrant Pharloom |
| Towns & Quests | Dirtmouth hub | Multiple towns, quest boards |
| Difficulty | Gradual curve | Steep curve from the start |
💎 Conclusion: Evolution, Not Replacement
Hollow Knight: Silksong doesn’t just repeat what worked before — it evolves it. The Knight’s lonely, methodical journey into decay has been transformed into Hornet’s vibrant, fast-paced ascent through Pharloom.
Both games stand as masterpieces of the Metroidvania genre. Whether you loved the atmospheric descent into Hallownest or thrive in Silksong’s demanding, acrobatic combat, Team Cherry has proven lightning can strike twice — in two very different ways.
❓ Silksong vs Hollow Knight – FAQ
Do I need to play Hollow Knight before Silksong?
No — Silksong is a standalone experience. But playing Hollow Knight first will give you more context about Hornet’s story.
Is Silksong harder than Hollow Knight?
Yes. Many enemies deal 2 damage from the start, and healing is riskier. Silksong demands quicker reflexes and more aggressive play.
How long is Silksong compared to Hollow Knight?
Early reports suggest Silksong is at least as long, if not longer, thanks to its larger world, quest boards, and expanded progression systems.
What’s the biggest difference between the two games?
Movement and pacing. Silksong is faster, more vertical, and combat-heavy compared to Hollow Knight’s slower, methodical progression.

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