Teamfight Tactics’ beloved reroll comps just took a heavy hit. Patch 15.4b, dropped on September 15, 2025, targeted the most dominant hyper-roll strategies—Kai’Sa and Jhin included—forcing players to rethink their climb.
This guide keeps you one step ahead: we’ll cover what was nerfed, when reroll still works, the strongest alternatives, economy tweaks, and pivot signals—all backed by insights from TFT Academy, BunnyMuffins, and TFT Flow.
📉 What Got Nerfed in Patch 15.4b
Patch 15.4b trimmed the power of low-cost reroll comps and their traits to promote healthier late-game play:
Champion Nerfs
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Kai’Sa – Ability damage: 36/54/84 ➜ 32/48/75 AD (A-tier ➜ C-tier)
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Jhin – 4th Shot damage: 200/300/480 ➜ 190/285/440 AD
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Rakan – Ability damage: 80/120/180 ➜ 55/85/130 AP (Fan Service comps lose punch)
Trait & System Adjustments
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Socialite Removed – Disabled for balance/positioning issues
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Tiny Team – Bonus cut 200% ➜ 150%, weakening hyper-roll dominance
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Veteran – Temporarily removed for bugs
Key Bug Fixes
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Drift Duo now works correctly on Senna
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I’ll Be the Legs rarity fixed to prevent unfair augment rolls
⚖️ When Reroll Is Still Viable
Even post-nerf, certain reroll builds remain climb-worthy if the lobby and augments align:
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Soul Fighter Viego
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Why: 3★ Viego with Edge of Night + Jeweled Gauntlet still shreds. Artifacts like Sniper’s Focus or Wit’s End can push it S+.
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Play If: Early Viego pairs + Portable Forge or artifact augments.
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Crewboy Bebop (Sivir/Malphite/Ziggs)
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Why: Crew trait grants bonus rerolls & gold for fast 3-stars.
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Play If: Early Sivir/Malphite pairs + econ augments (Tiny Team, Shopping Spree).
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Duelist Ashe + Colossal Udyr
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Why: Udyr with Colossal Power Up and BIS tank items (Titan’s Resolve, Gargoyle) is a wall while Ashe scales with Guinsoo’s Rageblade.
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Play If: Early bows and Colossal Power Up augment.
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Rule of Thumb: Only reroll when uncontested and you’ve hit key augments or items by Stage 3.
🔄 Best Alternatives to Reroll
When the reroll path isn’t open, pivot to these S-tier options:
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Mighty Mech – Flexible late-game board with massive AoE from Mech + Karma.
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Plan: Fast-8/9, find Yone & Karma 2★, stack Void Staff and tank items on Jarvan IV.
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Fast 9 Varus – High-risk, high-reward econ strategy.
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Plan: Stack gold, leverage augments like I’ll Be the Legs or Portable Forge, spike with 5-costs at level 9.
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Soul Fighter Flex – Samira or Sett carry variant.
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Plan: Quick level 8, roll for Samira 2★/Sett 2★, pair with 6 Soul Fighter.
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💰 Economy Adjustments to Climb
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Prioritize Econ Augments – I’ll Be the Legs, Portable Forge = faster fast-8/9.
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Slam Early Items – Don’t wait for BIS; a Sunfire Cape or Guinsoo’s Rageblade can save 20 HP and preserve streaks.
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Flexible Leveling –
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Fast-8: 4 @2-1, 5 @2-5, 6 @3-2, 7 @4-1, 8 @4-5.
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Reroll: Slow-roll at level 5/6 for 1- and 3-cost carries.
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Scout Constantly – If your comp is contested, pivot to a freer strategy like Mighty Mech.
🚨 When to Abandon Reroll
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Missing Key Augments/Items – No Give ’em the Chair! for Mundo? Bail early.
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Crowded Lobby – Too many Soul Fighter Viego players? Switch fast.
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Weak Early Game – If you can’t 2-star core units by Stage 3, cut losses.
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Late-Game Meta Shift – Heavy Mighty Mech boards make low-cost rerolls crumble.
💡 Community Insights
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TFT Academy – Crewboy Bebop spikes early but fades without late scaling.
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BunnyMuffins – Ranks Mighty Mech and Soul Fighter Viego S-tier; Kai’Sa now C-tier.
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TFT Flow – Confirms Viego BIS as Edge of Night + Jeweled Gauntlet, artifacts like Sniper’s Focus push comp to S+.
✅ Conclusion
Patch 15.4b clipped the wings of Kai’Sa and Jhin reroll, but reroll isn’t dead—it’s just smarter.
Master flexible pivots, econ discipline, and timing to ride Soul Fighter Viego, Crewboy Bebop, or fast-9 strategies to the top of the ladder.
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