Hey Tacticians! The early game in Teamfight Tactics (TFT) is where matches are truly won or lost.
Patch 15.4b brings major meta shifts—nerfs to reroll comps and slower combat pacing—making a powerful Stage 1-3 start more important than ever.
Whether you’re grinding ranked or just avoiding eighth-place heartbreaks, this guide covers gold management, item slams, scouting, and roll strategies, with insights from BunnyMuffins, TFT Flow, and official Riot patch notes.
🔥 Why the Early Game Matters in 15.4b
Patch 15.4b slows fights and nerfs overpowered reroll comps (like Kai’Sa and Jhin), which makes health and economy critical:
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Health Preservation – Slower battles give you time to stabilize, but losing early streaks can kill a top-four finish.
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Econ Advantage – Extra gold means faster leveling and quicker access to 4-cost carries like Yone or Viego.
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Flexibility – A strong opener lets you pivot into meta comps such as Mighty Mech or Soul Fighter Viego without being locked into a contested path.
📊 Early Game Priorities: The 3 Golden Rules
1️⃣ Economy Over Everything
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Goal: 10 gold by 2-1, 50 gold by 3-1.
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How:
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Don’t reroll early—save gold for interest.
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Sell unused units; skip incomplete synergies.
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Exception: Win-streaking? Level to 4 at 2-1 to maintain pressure.
2️⃣ Slam Items for Tempo
Best early slams for Patch 15.4b’s pacing:
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Sunfire Cape – AoE burn + anti-heal.
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Guinsoo’s Rageblade – Scaling attack speed for Ashe or Sivir.
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Gargoyle Stoneplate – Frontline sustain for Malphite or Udyr.
Tip: Don’t greed for Best-in-Slot. Early slams preserve HP and win streaks.
3️⃣ Scout and Adapt
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Check lobbies to spot contested comps.
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Hold flexible units like Aatrox or Naafiri to pivot smoothly.
⚔️ Stage-by-Stage Breakdown
Stage 1 (1-1 → 1-3)
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Goal: Collect flexible units & core components.
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Units: Sivir/Malphite, Naafiri/Lux, Aatrox/Vi.
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Item Priority: Swords, Rods, Belts for Sunfire Cape or Guinsoo’s.
Stage 2 (2-1 → 2-7)
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Goal: Stabilize board & grow econ.
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Leveling:
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Win streak → Level 4 at 2-1 or 2-2.
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Lose streak → Stay 3/4 to keep carousel priority.
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Roll only if <30 HP or one unit from key 2★ (e.g., Malphite).
Stage 3 (3-1 → 3-7)
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Goal: Commit or pivot.
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Paths:
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Slow-roll at 6 for Soul Fighter Viego or Crewboy Bebop.
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Fast-8 for Mighty Mech (aim level 8 by 4-2).
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Scouting: Pivot if opponents hoard your units.
💡 Advanced 15.4b Tips
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Use Augments Wisely
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Econ Augments (I’ll Be the Legs) = perfect for fast-8.
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Combat Augments (Tiny Team) = great for reroll boards.
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Frontline First
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Slam Gargoyle Stoneplate or Titan’s Resolve early to keep tanks alive.
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Leverage Early Power-Ups
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Colossal Udyr → consider Duelist Ashe.
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Yone/Karma Power-Ups → pivot to Mighty Mech.
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🚨 Common Early Game Mistakes
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Greeding for BIS – Sunfire early > waiting for a perfect late-game build.
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Skipping Scouting – Leads to contested units and weaker comps.
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Over-rolling – Burning gold before 50 econ cripples mid-game.
📈 Community Insights
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BunnyMuffins: Mighty Mech needs a strong opener and solid econ to hit Yone quickly.
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TFT Flow: Soul Fighter Viego climbs best with early artifact augments like Portable Forge.
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TFT Academy: Recommends slamming Guinsoo’s Rageblade for tempo even when it’s not BIS.
✅ Conclusion
Mastering the early game in Patch 15.4b sets the stage for consistent top-four finishes.
Focus on econ, flexible item slams, and constant scouting to stay ahead—whether you’re rerolling or fast-8ing.
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