So you’ve just been hired to manage a bunch of ex-supervillains with anger issues, identity crises, and wildly unpredictable powers. Welcome to Dispatch, where saving the world feels a lot like HR crisis management — and your new desk job comes with more explosions than paperwork.
As the former hero Mecha Man, you’ve swapped mechs for memos, leading the chaotic Z-Team, a group of reforming villains trying (and often failing) to become heroes. This guide breaks down every team member’s quirks, stats, and synergy potential — plus key strategies and mistakes to avoid if you don’t want your office (or the city) in flames.
🦸 Meet the Z-Team: Your New “Problem Children”
Each Z-Team member comes with unique strengths, flaws, and special conditions that can make or break a mission. Knowing who to dispatch (and when) is the secret to surviving this job.
| Hero | Combat | Intellect | Charisma | Mobility | Vigor | Personality & Power Quirks |
|---|---|---|---|---|---|---|
| Sonar | 2 | 4 | 3 | 2 | 1 | The Moody Genius—his stats fluctuate based on his emotional state. Sometimes brilliant, sometimes useless. |
| Flambae | 4 | 1 | 2 | 3 | 2 | The Hothead—thrives on success but spirals after failures. High reward, high chaos. |
| Invisigal | 3 | 2 | 1 | 3 | 3 | The Lone Wolf—prefers solo missions. Pairing her with others tanks her performance. |
| Coupé | 4 | 3 | 1 | 3 | 1 | The Position Player—power scales with her placement in the lineup. She’s strategic but fussy. |
| Punch Up | 3 | 1 | 3 | 1 | 4 | The Tank—can’t be taken down easily, but good luck getting him to follow orders. |
| Malevola | 3 | 2 | 3 | 2 | 2 | The Team Mom—heals allies mid-mission and keeps the squad from total meltdown. |
| Golem | 3 | 1 | 3 | 1 | 4 | The Slot-Dependent Brick Wall—change his team slot, and you change his entire effectiveness. |
| Prism | 4 | 2 | 4 | 1 | 1 | The Duplicator—copies another hero’s powers, but only at half strength. Best used strategically. |
🔥 Why You’re Managing Ex-Villains (And How to Survive It)
You’re Robert Robertson, aka the retired Mecha Man, drafted into the Phoenix Program — a government experiment to reform villains into heroes. Unfortunately, your squad, the Z-Team, is the bottom of the barrel. The last dispatcher quit after Flambae “accidentally” torched their car.
Now, it’s your turn to bring order to the chaos.
💼 Strategy Tips & Mistakes to Avoid
1. Learn Their Quirks Early
Each hero’s behavior directly affects success rates. Invisigal hates teamwork? Let her solo. Flambae wins? Keep the streak alive before he spirals.
2. Use Synergies Wisely
Pair Malevola’s healing with Prism’s duplication for surprising results. Some heroes empower each other, others… explode together. Experiment!
3. Positioning Matters
Coupé and Golem’s effectiveness depends on team placement — front slots suit tanks, back slots favor support heroes. Test different lineups.
4. Play to Momentum
Heroes like Flambae and Sonar respond emotionally to mission outcomes. Use small wins to snowball their confidence and avoid burnout.
5. Don’t Treat Them Like Heroes
They’re ex-villains — flawed, unpredictable, and occasionally destructive. Accept chaos as part of your management style.
⚙️ The Secret to Winning in Dispatch
Dispatch isn’t about perfect choices — it’s about managing imperfection. The Z-Team’s charm lies in their instability. Each mission is a balancing act between morale, stats, and sheer luck. Understanding their personalities turns what looks like chaos into strategy gold.
When you finally pull off a flawless mission with this bunch of disasters, it feels like you’ve performed a miracle — and that’s what makes Dispatch unforgettable.
💬 Share Your Wildest Z-Team Moments!
Have a Flambae meltdown story? Or an Invisigal solo success? Drop your best Z-Team management disasters and triumphs in the comments — we know you’ve got some legendary ones.
🌐 Community & Resources
Stay connected with the Dispatch community for tips, updates, and support:
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