You’re crouched in the shadows of the Necropolis, heart pounding as a monstrous Resident stalks nearby. The tension is perfect—until you miss a crucial jump because you couldn’t see the platform edge, or you wander for five minutes searching for an object hidden in pitch-black darkness.
This has become a common frustration in Little Nightmares III, where the game’s chilling atmosphere sometimes comes at the expense of clear visibility. Players everywhere are asking the same question: “Is it supposed to be this dark?”
Don’t worry—you’re not alone in this shadowy struggle. In this guide, we’ll show you how to make the game playably scary instead of unfairly dark, using in-game settings and accessibility tools that enhance visibility without ruining the mood.
The Visibility Problem: When Style Hurts Gameplay
There’s no denying that Little Nightmares III looks incredible—when you can actually see what’s happening. Its dark, moody art direction works wonders for atmosphere, but it often clashes with gameplay flow.
Here’s where players are struggling most:
1. Platforming Frustration
The 2.5D perspective makes depth perception tricky, especially with dim lighting. Many players report falling to their deaths simply because they couldn’t see the edge of a platform. What should feel like careful navigation often becomes a blind leap of faith.
2. Hidden Interactables
Objects you can grab or use blend into the environment, leading to endless wandering. The game’s love for subtlety makes even essential items hard to spot.
3. Ineffective Flashlight
Even after unlocking the flashlight, its beam feels too narrow to be useful. It barely helps with environmental awareness, leaving you fumbling through the dark.
Fixing the Darkness: Best Accessibility & Visual Settings
Thankfully, Little Nightmares III includes a few powerful tools that can drastically improve visibility. Here’s how to tweak them for the best results.
1. Brightness Settings
Don’t be afraid to turn that brightness up. You’re not breaking the game—you’re making it playable.
✅ Tips:
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Raise brightness until you can clearly distinguish platform edges and interactable objects.
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Avoid max brightness—just enough to reduce trial-and-error deaths.
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Remember, every display differs, so experiment until you find the sweet spot.
2. Enable Object Outlines
This is the game-changer. Enabling outlines around interactable items makes them pop just enough to spot, without ruining immersion.
🔍 Why You Need It:
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Identifies collectible dolls and objects instantly
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Helps during puzzle-solving sequences
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Saves you from aimless backtracking
3. Use Additional Visual Accessibility Options
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Color Blind Modes: Keeps environmental cues visible regardless of vision type
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Interface Customization: Adjust subtitle and HUD size for readability
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Disable Camera Shake: Helps reduce disorientation during chase scenes
Pro Gameplay Strategies to See (and Survive) Better
Even with improved settings, the game’s darkness still demands caution and awareness. Here are a few playstyle tips to complement your setup.
1. Unequip Tools When Not in Use
You can’t jump, sprint, or grab with your tool out—something that’s fatal in dark areas. Get into the habit of putting away your bow or wrench before moving forward.
2. Use Audio as a Guide
The game’s sound design gives subtle clues. Footsteps, creaks, and echo direction often tell you more than your limited visibility does.
👂 Listen for:
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Footstep changes (new surfaces mean new paths)
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Environmental hums or rattles (often mark interactable objects)
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Enemy audio cues (critical for timing your stealth movements)
3. Use the “Call” Function in Solo Play
If you’re playing without a co-op partner, the AI companion can guide you. Calling them often reveals where to go next or triggers the next puzzle step.
Community Reactions: You’re Not Alone in the Dark
The visibility issue isn’t just your imagination—critics and players alike have been vocal about it.
🗣️ What Everyone’s Saying:
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Reviewers note that excessive darkness “detracts from gameplay precision.”
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Steam users frequently cite “difficulty seeing important objects” in their reviews.
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Accessibility advocates applaud the game’s object outlines but want even more robust visual options.
The result? A mixed reception that proves one thing: you’re not the only one struggling to see in The Spiral.
Conclusion: Don’t Let the Darkness Win
Little Nightmares III is one of the most atmospheric horror games of the year—but it doesn’t need to be literally unplayable in the dark. By tweaking brightness, enabling accessibility options, and adopting smart gameplay habits, you can enjoy the game as it was meant to be—tense, eerie, and visually stunning.
Remember: fixing visibility doesn’t make the game easier—it makes it fairer. The real horror should come from The Spiral’s twisted Residents, not from invisible ledges and hidden switches.
Now step into the dark with confidence—because this time, you’ll actually be able to see what’s coming.

This makes it seem like the game brightness is a fixable thing. It is not. The brightness setting is like adding a layer of white over the screen (it makes it gray instead of black, but you still can't see anything). Outlines just makes it so you now have shapes in a dark void. If you do not have perfect eye-sight, a good monitor with settings you can adjust, and willingness to play in a pitch black room, YOU CANNOT SEE ANYTHING IN THIS GAME!
ReplyDeleteHey JC,
DeleteTotally fair point — you’re right that the brightness setting in Little Nightmares III isn’t a full solution for everyone. It really depends on your monitor and eyesight, and even then, some areas remain nearly pitch-black no matter what you tweak.
The guide focuses on what’s currently possible in-game, but I completely agree the visibility issue runs deeper than simple settings — especially when even outlines can’t fully fix it. Hopefully Bandai Namco adds a proper gamma or contrast calibration in a future patch, because right now, it’s more of a workaround than a fix.
Thanks for sharing your experience — it’ll definitely help other players manage expectations before diving in.