Megabonk Patch 1.0.7 Breakdown: What Got Buffed, Nerfed, & Totally Broken

The bonk gods have spoken. Megabonk’s Patch 1.0.7, released on September 29, 2025, dropped like a hammer — smashing overpowered combos, reviving neglected heroes, and reshaping the entire endgame meta.

The developers have been impressively active since launch, responding directly to community feedback and top leaderboard trends. This patch in particular feels like a “balance correction” — a direct response to the Kevin + Mirror invincibility bug and Dicehead’s leaderboard monopoly.

If you’ve been wondering why your favorite build suddenly feels off (or why Athena is suddenly deleting bosses), this guide will walk you through every major nerf, buff, and bug fix, plus which builds are dominating the post-patch meta.


⚔️ Major Nerfs — The End of Immortality and RNG Overdrive

🧩 The Kevin + Mirror Combo Nerf (Finally Gone)

The infamous Kevin + Mirror combo that made players literally unkillable is gone.
Previously, Kevin’s defensive passive combined with the Mirror item to trigger endless invincibility frames, allowing players to AFK through entire waves. Patch 1.0.7 removed Mirror’s ability to reset invincibility timers, effectively ending the exploit.

Impact: The “immortal” Kevin build is no longer viable — a major meta-defining change that forces tank players to rebuild around Aegis or armor tomes.


🎲 Dicehead Adjustment

Dicehead, the chaotic crit master, received a rebalanced passive.

  • Old: Scaled exponentially with level, leading to infinite crit loops past Level 100.
  • New: Now scales faster in the early game but tapers off in the late game.

Impact: Dicehead is still fun and strong early, but no longer dominates the top leaderboards. Expect to see more character variety in the coming weeks as players adapt to this shift.


Megabonk Patch 1.0.7 Breakdown
💪 The Buffs — New Heroes Rising to the Top

Patch 1.0.7 wasn’t just about nerfs. The devs clearly want more balanced character diversity, and several fan favorites finally got the glow-up they deserved.

🛡️ Athena (Huge Buff)

Athena now gains +2 Thorns per level and a 150% attack speed boost when unshielded.
She’s transformed from a tanky afterthought into a genuine damage powerhouse.

Impact: Athena’s “no shield, full rage” playstyle rewards risk-takers. She’s now S-tier in both solo and co-op metas.


🪓 Ogre

Ogre got a mobility boost — higher jump height and an Axe that now spawns with two projectiles.
This makes early-game crowd control much easier and his damage spikes faster.

Impact: Ogre’s no longer a clunky beginner pick — he’s now viable for advanced mobility builds.


💀 Calcium

Calcium’s passive now scales directly with movement speed, turning dodging into a DPS engine.
Impact: Expect fast, agile builds using Speed and Damage tomes to rise quickly in ranked leaderboards.


🌿 Bush

Bush’s passive now marks enemies more frequently and gives critical damage instead of chance.
Impact: More consistent, high-impact crits that synergize well with precision tomes — Bush finally feels rewarding to play.


🔫 Weapon & Item Tweaks — The Subtle Game-Changers

Item/Weapon Change Impact
Chunkers Base damage and upgrade scaling increased Now competitive with high-tier DPS weapons
Clover Slight buff to luck bonus Boosts RNG/luck builds like “Lucky Fox”
Shotgun Range increased Improves crowd clear and early-stage consistency

These buffs may not sound flashy, but they help underused gear stay relevant across more builds.


🧩 Bug Fixes & Quality of Life Improvements

Patch 1.0.7 also brought several fixes that smooth out the experience, especially during late-game chaos.

🚀 Performance & FPS

Late-game frame drops — especially from overlapping AoE effects — have been reduced thanks to better weapon and particle optimizations.

Result: Smoother performance across most systems, even when things get bonkers.


🛡️ Gameplay Fixes

  • Aegis: Fixed an issue where it damaged players when used with the Shield Power-up.
  • Bush: Fixed its passive giving crit chance instead of crit damage (now works correctly).
  • Final Teleporter: No longer glitches when using movement-boosting items.

Impact: More reliable shield mechanics and cleaner progression to endgame.


🎧 Player Comfort & UI

  • Added separate volume sliders for SFX, music, and voice lines.
  • Improved text scaling for accessibility.
  • Polished minor UI overlaps in inventory screens.

🔥 The New Meta — Post-Patch 1.0.7 Builds You Should Try

🧟 The Walking Apocalypse (S-Tier)

Core: Aura + Flamewalker + Black Hole
Why It Works: Creates a self-sustaining AoE vortex that annihilates anything nearby.
Best Character: Athena (buffed thorns + AoE synergy)
Playstyle: Aggressive positioning and zone control — ideal for endurance runs.


⚡ The Speed Demon (S-Tier)

Core: Katana + Dexecutioner + Bananarang
Why It Works: Combines high mobility and burst crits, now even stronger with Calcium’s buff.
Best Character: Calcium or Ninja
Playstyle: Constant motion, rapid re-engagements, lethal precision.


🍀 The Lucky Fox (A-Tier)

Core: Dice + Clover + Bow
Why It Works: Leverages the new Clover buff to increase loot drops and damage spikes.
Best Character: Bush or Dicehead (post-rebalance)
Playstyle: RNG-driven fun with real potential — especially for farming resources or fast rerolls.


💬 Final Thoughts — A Healthier, Fairer Megabonk

Patch 1.0.7 feels like a turning point. By nerfing invincibility, toning down Dicehead, and buffing overlooked favorites, the devs have created a much more balanced ecosystem that rewards experimentation.

Whether you’re chasing leaderboards or just trying to bonk your way through chaos, this patch gives every playstyle a fair shot at glory.


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