Assassin’s Creed Shadows 1.1.7 vs 1.1.6: Complete Patch Comparison & What Changed

As Assassin's Creed Shadows wraps up its 2025 updates, it’s easy to miss the nuances between patches. While official notes highlight new features, they rarely tell the full story of how the game evolves. This guide breaks down the transition from Update 1.1.6 to 1.1.7, covering new content, bug fixes, and system improvements so you know exactly what changed in feudal Japan.


The Big Picture: From Crossover Event to Final Polish

Understanding the focus of each patch sets the stage:

Release & FocusUpdate 1.1.6 (Nov 25, 2025)Update 1.1.7 (Dec 16, 2025)
Primary FocusTime-limited Attack on Titan crossover & permanent questQuality-of-life, gameplay polish, new permanent content
Headline FeatureSpecial Collaboration: Attack on Titan (until Dec 22)New finisher animations for Naoe and Yasuke
Major New ContentStory quest "A Puzzlement"Animus Rift: "Lost and Found"
Player IncentiveCrystal Katana, Hideout BannersNew Bo Staff, Trinket via Project: Defiance

Section 1: Headline Features and New Content

The difference in intent is clear: 1.1.6 brought flashy external content, while 1.1.7 focused on refining the core experience.

Update 1.1.6: The Crossover & The Puzzle

  • Attack on Titan collaboration: Live Nov 25–Dec 22, 2025, with Naoe and Yasuke stopping a Titan threat.

  • Permanent story quest “A Puzzlement”: Included a friendly duel and environmental puzzle challenges.

Update 1.1.7: Combat Polish & Endgame Expansion

  • New finisher animations for Naoe and Yasuke, adding cinematic flair and reducing repetition.

  • Animus Rift: Lost and Found: New puzzle area for endgame exploration.

  • Project: Defiance: Grind rewards like a new Bo Staff and special trinkets.


Section 2: Gameplay and System Improvements

Assassin’s Creed Shadows 1.1.7 vs 1.1.6

Both updates refined game systems, but 1.1.7 tackled a wider array of core mechanics.

Combat & Gear Refinements

  • 1.1.6: Enabled Yasuke to perform finishers with non-postured attacks.

  • 1.1.7: Removed the double-engraving exploit on the Sword of Fathoms and fixed skill rank/Mastery Point perks.

Quality-of-Life Additions

  • 1.1.7 shines here:

    • Vault access from the Animus menu

    • Whistle while using Follow Road

    • Buy Gold & Mastery Points in the Exchange with Keys

  • 1.1.6 had no equivalent QoL improvements.

Shared Fixes for Core Systems

  • Both patches worked on Corrupted Castles:

    • 1.1.6 reduced seasonal repetition

    • 1.1.7 fixed save/load bugs that could reset castles or respawn enemies


Section 3: Targeted Bug Fixes & Stability

Bug fixes were a priority, but platform focus differed.

Quest & Progression Fixes

  • Both patches fixed quest bugs preventing completion.

    • 1.1.6: Fixed The Pirate Alliance and Fighting For The Cause

    • 1.1.7: Fixed Swords And Sake and Temple Stories

Platform-Specific Stability

  • 1.1.7 addressed Nintendo Switch 2 FPS, crashes, and visual issues.

  • PC improvements: FPS stability & input rebinding fixes.

  • 1.1.6 mainly addressed an audio crash bug on Xbox.


Conclusion: The State of Shadows Heading into 2026

The shift from 1.1.6 to 1.1.7 shows Ubisoft’s focus moving from temporary event content to polishing the core game.

  • 1.1.6: Fun, limited-time crossover

  • 1.1.7: Combat variety, QoL, and system stability

Some issues persist, highlighting the iterative nature of live-service updates. Heading into 2026, players can expect a refined core experience with more variety in combat and endgame activities, while Ubisoft plans “chunkier updates to shake things up.” .   

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